object
Actors
Type Members
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final
class
Actor[M] extends AnyRef
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
-
def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
-
def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
-
def
make[M](f: (M) ⇒ Any, onError: (Throwable, M) ⇒ Unit = defaultOnError(_: Throwable,_: M))(implicit ec: ExecutionContext): Actor[M]
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
Lightweight actor system HEAVILY inspired by the scalaz actors scalaz actors would have been a good fit except a heavyweight dependency is very undesirable. In addition, the actors defined below support the ask pattern, returning a Future[Any] that will be fulfilled by the result of the function used to build the actor.
As an actor begins with a synchronizing operation, any mutable state that it closes over should be updated when it begins processing its mailbox. If it interacts with shared mutable state that will be modified by other threads at the same time, the same memory safety rules apply.