Return ascii art of this raster.
Return ascii art of this raster.
Return ascii art of this raster.
Return ascii art of this raster. The single int parameter indicates the number of significant digits to be printed.
Return ascii art of a range from this raster.
Return ascii art of a range from this raster.
Generate a JPG image from a raster.
Generate a JPG image from a raster.
Use this operation when you have a raster of data that you want to visualize with an image.
To render a data raster into an image, the operation needs to know which values should be painted with which colors. To that end, you'll need to generate a ColorBreaks object which represents the value ranges and the assigned color. One way to create these color breaks is to use the geotrellis.raster.stats.op.stat.GetClassBreaks operation to generate quantile class breaks.
Generate a JPG from a raster of RGBA integer values.
Generate a JPG from a raster of RGBA integer values.
Use this operation when you have created a raster whose values are already RGBA color values that you wish to render into a JPG. If you have a raster with data that you wish to render, you should use RenderJpg instead.
An RGBA value is a 32 bit integer with 8 bits used for each component: the first 8 bits are the red value (between 0 and 255), then green, blue, and alpha (with 0 being transparent and 255 being opaque).
Generate a PNG from a raster of color encoded values.
Generate a PNG from a raster of color encoded values.
Use this operation when you have created a raster whose values are already encoded color values that you wish to render into a PNG.
Generate a PNG from a raster of RGBA integer values.
Generate a PNG from a raster of RGBA integer values.
Use this operation when you have created a raster whose values are already RGBA color values that you wish to render into a PNG. If you have a raster with data that you wish to render, you should use RenderPng instead.
An RGBA value is a 32 bit integer with 8 bits used for each component: the first 8 bits are the red value (between 0 and 255), then green, blue, and alpha (with 0 being transparent and 255 being opaque).