public interface ResourceHandleProtoOrBuilder
extends org.nd4j.shade.protobuf.MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
String |
getContainer()
Container in which this resource is placed.
|
org.nd4j.shade.protobuf.ByteString |
getContainerBytes()
Container in which this resource is placed.
|
String |
getDevice()
Unique name for the device containing the resource.
|
org.nd4j.shade.protobuf.ByteString |
getDeviceBytes()
Unique name for the device containing the resource.
|
long |
getHashCode()
Hash code for the type of the resource.
|
String |
getMaybeTypeName()
For debug-only, the name of the type pointed to by this handle, if
available.
|
org.nd4j.shade.protobuf.ByteString |
getMaybeTypeNameBytes()
For debug-only, the name of the type pointed to by this handle, if
available.
|
String |
getName()
Unique name of this resource.
|
org.nd4j.shade.protobuf.ByteString |
getNameBytes()
Unique name of this resource.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
String getDevice()
Unique name for the device containing the resource.
string device = 1;
org.nd4j.shade.protobuf.ByteString getDeviceBytes()
Unique name for the device containing the resource.
string device = 1;
String getContainer()
Container in which this resource is placed.
string container = 2;
org.nd4j.shade.protobuf.ByteString getContainerBytes()
Container in which this resource is placed.
string container = 2;
String getName()
Unique name of this resource.
string name = 3;
org.nd4j.shade.protobuf.ByteString getNameBytes()
Unique name of this resource.
string name = 3;
long getHashCode()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
String getMaybeTypeName()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
org.nd4j.shade.protobuf.ByteString getMaybeTypeNameBytes()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
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