java.lang.Object
javafx.scene.control.SkinBase<C>
javafx.scene.control.skin.MenuButtonSkinBase<SplitMenuButton>
javafx.scene.control.skin.SplitMenuButtonSkin
- All Implemented Interfaces:
- Skin<SplitMenuButton>
Default skin implementation for the 
SplitMenuButton control.- Since:
- 9
- See Also:
- 
Constructor SummaryConstructorsConstructorDescriptionSplitMenuButtonSkin(SplitMenuButton control) Creates a new SplitMenuButtonSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.
- 
Method SummaryMethods declared in class javafx.scene.control.SkinBasecomputeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, consumeMouseEvents, dispose, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutChildren, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, queryAccessibleAttribute, registerChangeListener, registerInvalidationListener, registerListChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners, unregisterInvalidationListeners, unregisterListChangeListeners
- 
Constructor Details- 
SplitMenuButtonSkinCreates a new SplitMenuButtonSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
- control- The control that this skin should be installed onto.
 
 
-