Uses of Class
javafx.geometry.Point3D
Packages that use Point3D
Package
Description
Provides the set of classes for ease of use transition based animations.
Provides the set of 2D classes for defining and performing operations on
objects related to two-dimensional geometry.
Provides the core set of base
classes for the JavaFX Scene Graph API.
Provides the set of classes for mouse and keyboard input event handling.
Provides the set of convenient classes to perform rotating, scaling,
shearing, and translation transformations for
Affine objects.-
Uses of Point3D in javafx.animation
Methods in javafx.animation that return Point3DModifier and TypeMethodDescriptionfinal Point3DRotateTransition.getAxis()Gets the value of theaxisproperty.Methods in javafx.animation that return types with arguments of type Point3DModifier and TypeMethodDescriptionfinal ObjectProperty<Point3D>RotateTransition.axisProperty()Specifies the axis of rotation for thisRotateTransition.Methods in javafx.animation with parameters of type Point3D -
Uses of Point3D in javafx.geometry
Fields in javafx.geometry declared as Point3DModifier and TypeFieldDescriptionstatic final Point3DPoint3D.ZEROPoint or vector with all three coordinates set to 0.Methods in javafx.geometry that return Point3DModifier and TypeMethodDescriptionPoint3D.add(double x, double y, double z) Returns a point with the specified coordinates added to the coordinates of this point.Returns a point with the coordinates of the specified point added to the coordinates of this point.Point2D.crossProduct(double x, double y) Computes cross product of the vector represented by this instance and the specified vector.Point2D.crossProduct(Point2D vector) Computes cross product of the vector represented by this instance and the specified vector.Point3D.crossProduct(double x, double y, double z) Computes cross product of the vector represented by this instance and the specified vector.Point3D.crossProduct(Point3D vector) Computes cross product of the vector represented by this instance and the specified vector.Point3D.interpolate(Point3D endValue, double t) The function calculates an interpolated value along the fractiontbetween0.0and1.0.Point3D.midpoint(double x, double y, double z) Returns a point which lies in the middle between this point and the specified coordinates.Returns a point which lies in the middle between this point and the specified point.Point3D.multiply(double factor) Returns a point with the coordinates of this point multiplied by the specified factorPoint3D.normalize()Normalizes the relative magnitude vector represented by this instance.Point3D.subtract(double x, double y, double z) Returns a point with the specified coordinates subtracted from the coordinates of this point.Returns a point with the coordinates of the specified point subtracted from the coordinates of this point.Methods in javafx.geometry with parameters of type Point3DModifier and TypeMethodDescriptionReturns a point with the coordinates of the specified point added to the coordinates of this point.doubleComputes the angle (in degrees) between the vector represented by this point and the vector represented by the specified point.doubleComputes the angle (in degrees) between the three points with this point as a vertex.booleanTests if the specified point is inside the boundary ofBounds.abstract booleanTests if the specified point is inside the boundary ofBounds.Point3D.crossProduct(Point3D vector) Computes cross product of the vector represented by this instance and the specified vector.doubleComputes the distance between this point and the specifiedpoint.doublePoint3D.dotProduct(Point3D vector) Computes dot (scalar) product of the vector represented by this instance and the specified vector.Point3D.interpolate(Point3D endValue, double t) The function calculates an interpolated value along the fractiontbetween0.0and1.0.Returns a point which lies in the middle between this point and the specified point.Returns a point with the coordinates of the specified point subtracted from the coordinates of this point. -
Uses of Point3D in javafx.scene
Methods in javafx.scene that return Point3DModifier and TypeMethodDescriptionfinal Point3DDirectionalLight.getDirection()Gets the value of thedirectionproperty.final Point3DSpotLight.getDirection()Gets the value of thedirectionproperty.final Point3DNode.getRotationAxis()Gets the value of therotationAxisproperty.Node.localToParent(double x, double y, double z) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.Node.localToParent(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.Node.localToScene(double x, double y, double z) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.localToScene(double x, double y, double z, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.localToScene(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.localToScene(Point3D localPoint, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.parentToLocal(double parentX, double parentY, double parentZ) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.Node.parentToLocal(Point3D parentPoint) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.Node.sceneToLocal(double sceneX, double sceneY, double sceneZ) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.Node.sceneToLocal(Point3D scenePoint) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.Methods in javafx.scene that return types with arguments of type Point3DModifier and TypeMethodDescriptionfinal ObjectProperty<Point3D>DirectionalLight.directionProperty()The direction vector of the directional light.final ObjectProperty<Point3D>SpotLight.directionProperty()The direction vector of the spotlight.final ObjectProperty<Point3D>Node.rotationAxisProperty()Defines the axis of rotation of thisNode.Methods in javafx.scene with parameters of type Point3DModifier and TypeMethodDescriptionNode.localToParent(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.Node.localToScene(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.localToScene(Point3D localPoint, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.Node.localToScreen(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.Node.parentToLocal(Point3D parentPoint) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.Node.sceneToLocal(Point3D scenePoint) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.final voidDirectionalLight.setDirection(Point3D value) Sets the value of thedirectionproperty.final voidSpotLight.setDirection(Point3D value) Sets the value of thedirectionproperty.final voidNode.setRotationAxis(Point3D value) Sets the value of therotationAxisproperty. -
Uses of Point3D in javafx.scene.input
Methods in javafx.scene.input that return Point3DModifier and TypeMethodDescriptionfinal Point3DPickResult.getIntersectedNormal()Return the intersected normal of the picked 3d shape.final Point3DPickResult.getIntersectedPoint()Returns the intersected point in local coordinate of the picked Node.Constructors in javafx.scene.input with parameters of type Point3DModifierConstructorDescriptionPickResult(Node node, Point3D point, double distance) Creates a new instance of PickResult for a non-3d-shape target.PickResult(Node node, Point3D point, double distance, int face, Point2D texCoord) Creates a new instance of PickResult.PickResult(Node node, Point3D point, double distance, int face, Point3D normal, Point2D texCoord) Creates a new instance of PickResult. -
Uses of Point3D in javafx.scene.transform
Fields in javafx.scene.transform declared as Point3DModifier and TypeFieldDescriptionstatic final Point3DRotate.X_AXISSpecifies the X-axis as the axis of rotation.static final Point3DRotate.Y_AXISSpecifies the Y-axis as the axis of rotation.static final Point3DRotate.Z_AXISSpecifies the Z-axis as the axis of rotation.Methods in javafx.scene.transform that return Point3DModifier and TypeMethodDescriptionTransform.deltaTransform(double x, double y, double z) Transforms the relative magnitude vector by this transform.Transform.deltaTransform(Point3D point) Transforms the relative magnitude vector represented by the specifiedPoint3Dinstance by this transform.final Point3DRotate.getAxis()Gets the value of theaxisproperty.Rotate.inverseDeltaTransform(double x, double y, double z) Transform.inverseDeltaTransform(double x, double y, double z) Transforms the relative magnitude vector by the inverse of this transform.Transform.inverseDeltaTransform(Point3D point) Transforms the relative magnitude vector represented by the specifiedPoint3Dinstance by the inverse of this transform.Translate.inverseDeltaTransform(double x, double y, double z) Translate.inverseDeltaTransform(Point3D point) Rotate.inverseTransform(double x, double y, double z) Transform.inverseTransform(double x, double y, double z) Transforms the specified point by the inverse of this transform.Transform.inverseTransform(Point3D point) Transforms the specified point by the inverse of this transform.Translate.inverseTransform(double x, double y, double z) Transform.transform(double x, double y, double z) Transforms the specified point by this transform.Transforms the specified point by this transform.Methods in javafx.scene.transform that return types with arguments of type Point3DModifier and TypeMethodDescriptionfinal ObjectProperty<Point3D>Rotate.axisProperty()Defines the axis of rotation at the pivot point.Methods in javafx.scene.transform with parameters of type Point3DModifier and TypeMethodDescriptionvoidAffine.appendRotation(double angle, double pivotX, double pivotY, double pivotZ, Point3D axis) Appends the rotation to this instance.voidAffine.appendRotation(double angle, Point3D pivot, Point3D axis) Appends the rotation to this instance.voidAffine.appendScale(double sx, double sy, double sz, Point3D pivot) Appends the scale with pivot to this instance.Transform.deltaTransform(Point3D point) Transforms the relative magnitude vector represented by the specifiedPoint3Dinstance by this transform.Transform.inverseDeltaTransform(Point3D point) Transforms the relative magnitude vector represented by the specifiedPoint3Dinstance by the inverse of this transform.Translate.inverseDeltaTransform(Point3D point) Transform.inverseTransform(Point3D point) Transforms the specified point by the inverse of this transform.voidAffine.prependRotation(double angle, double pivotX, double pivotY, double pivotZ, Point3D axis) Prepends the rotation to this instance.voidAffine.prependRotation(double angle, Point3D pivot, Point3D axis) Prepends the rotation to this instance.voidAffine.prependScale(double sx, double sy, double sz, Point3D pivot) Prepends the scale with pivot to this instance.final voidSets the value of theaxisproperty.Transforms the specified point by this transform.Constructors in javafx.scene.transform with parameters of type Point3D