Uses of Class
javafx.scene.control.TreeTableCell
Packages that use TreeTableCell
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell, IndexedCell,
ListCell, TreeCell,
and TableCell.The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
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Uses of TreeTableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TreeTableCellModifier and TypeFieldDescriptionstatic final Callback<TreeTableColumn<?, ?>, TreeTableCell<?, ?>> TreeTableColumn.DEFAULT_CELL_FACTORYIf no cellFactory is specified on a TreeTableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TreeTableCellModifier and TypeMethodDescriptionfinal ObjectProperty<Callback<TreeTableColumn<S, T>, TreeTableCell<S, T>>> TreeTableColumn.cellFactoryProperty()The cell factory for all cells in this column.final Callback<TreeTableColumn<S, T>, TreeTableCell<S, T>> TreeTableColumn.getCellFactory()Gets the value of thecellFactoryproperty.Method parameters in javafx.scene.control with type arguments of type TreeTableCellModifier and TypeMethodDescriptionfinal voidTreeTableColumn.setCellFactory(Callback<TreeTableColumn<S, T>, TreeTableCell<S, T>> value) Sets the value of thecellFactoryproperty. -
Uses of TreeTableCell in javafx.scene.control.cell
Subclasses of TreeTableCell in javafx.scene.control.cellModifier and TypeClassDescriptionclassA class containing aTreeTableCellimplementation that draws aCheckBoxnode inside the cell, optionally with a label to indicate what the checkbox represents.classA class containing aTreeTableCellimplementation that draws aChoiceBoxnode inside the cell.classA class containing aTreeTableCellimplementation that draws aComboBoxnode inside the cell.classA class containing aTreeTableCellimplementation that draws aProgressBarnode inside the cell.classMethods in javafx.scene.control.cell that return types with arguments of type TreeTableCellModifier and TypeMethodDescriptionstatic <S> Callback<TreeTableColumn<S, Boolean>, TreeTableCell<S, Boolean>> CheckBoxTreeTableCell.forTreeTableColumn(TreeTableColumn<S, Boolean> column) Creates a cell factory for use in aTreeTableColumncell factory.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> CheckBoxTreeTableCell.forTreeTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty) Creates a cell factory for use in aTreeTableColumncell factory.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> CheckBoxTreeTableCell.forTreeTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty, boolean showLabel) Creates a cell factory for use in aTreeTableColumncell factory.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> CheckBoxTreeTableCell.forTreeTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter) Creates a cell factory for use in aTreeTableColumncell factory.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ChoiceBoxTreeTableCell.forTreeTableColumn(ObservableList<T> items) Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ChoiceBoxTreeTableCell.forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items) Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ChoiceBoxTreeTableCell.forTreeTableColumn(StringConverter<T> converter, T... items) Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ChoiceBoxTreeTableCell.forTreeTableColumn(T... items) Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ComboBoxTreeTableCell.forTreeTableColumn(ObservableList<T> items) Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ComboBoxTreeTableCell.forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items) Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ComboBoxTreeTableCell.forTreeTableColumn(StringConverter<T> converter, T... items) Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> ComboBoxTreeTableCell.forTreeTableColumn(T... items) Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S> Callback<TreeTableColumn<S, Double>, TreeTableCell<S, Double>> ProgressBarTreeTableCell.forTreeTableColumn()Provides aProgressBarthat allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TreeTableColumn<S, String>, TreeTableCell<S, String>> TextFieldTreeTableCell.forTreeTableColumn()Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)is called.static <S,T> Callback <TreeTableColumn<S, T>, TreeTableCell<S, T>> TextFieldTreeTableCell.forTreeTableColumn(StringConverter<T> converter) Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)is called. -
Uses of TreeTableCell in javafx.scene.control.skin
Subclasses with type arguments of type TreeTableCell in javafx.scene.control.skinModifier and TypeClassDescriptionclassTreeTableCellSkin<S,T> Default skin implementation for theTreeTableCellcontrol.classDefault skin implementation for theTreeTableRowcontrol.Methods in javafx.scene.control.skin that return TreeTableCellModifier and TypeMethodDescriptionprotected TreeTableCell<T, ?> TreeTableRowSkin.createCell(TableColumnBase tcb) Creates a new cell instance that is suitable for representing the given table column instance.Methods in javafx.scene.control.skin with parameters of type TreeTableCellModifier and TypeMethodDescriptionprotected TreeTableColumn<T, ?> TreeTableRowSkin.getTableColumn(TreeTableCell cell) Returns theTableColumnBaseinstance for the given cell instance.protected voidTreeTableRowSkin.updateCell(TreeTableCell<T, ?> cell, TreeTableRow<T> row) A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TreeTableCellModifierConstructorDescriptionTreeTableCellSkin(TreeTableCell<S, T> control) Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.