Uses of Class
javafx.scene.control.TreeTableCell
| Package | Description |
|---|---|
| javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
| javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell, IndexedCell,
ListCell, TreeCell,
and TableCell. |
| javafx.scene.control.skin |
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
|
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Uses of TreeTableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TreeTableCell Modifier and Type Field Description static Callback<TreeTableColumn<?,?>,TreeTableCell<?,?>>TreeTableColumn. DEFAULT_CELL_FACTORYIf no cellFactory is specified on a TreeTableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TreeTableCell Modifier and Type Method Description ObjectProperty<Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>>TreeTableColumn. cellFactoryProperty()The cell factory for all cells in this column.Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>TreeTableColumn. getCellFactory()Gets the value of the property cellFactory.Method parameters in javafx.scene.control with type arguments of type TreeTableCell Modifier and Type Method Description voidTreeTableColumn. setCellFactory(Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>> value)Sets the value of the property cellFactory. -
Uses of TreeTableCell in javafx.scene.control.cell
Subclasses of TreeTableCell in javafx.scene.control.cell Modifier and Type Class Description classCheckBoxTreeTableCell<S,T>A class containing aTreeTableCellimplementation that draws aCheckBoxnode inside the cell, optionally with a label to indicate what the checkbox represents.classChoiceBoxTreeTableCell<S,T>A class containing aTreeTableCellimplementation that draws aChoiceBoxnode inside the cell.classComboBoxTreeTableCell<S,T>A class containing aTreeTableCellimplementation that draws aComboBoxnode inside the cell.classProgressBarTreeTableCell<S>A class containing aTreeTableCellimplementation that draws aProgressBarnode inside the cell.classTextFieldTreeTableCell<S,T>Methods in javafx.scene.control.cell that return types with arguments of type TreeTableCell Modifier and Type Method Description static <S> Callback<TreeTableColumn<S,Boolean>,TreeTableCell<S,Boolean>>CheckBoxTreeTableCell. forTreeTableColumn(TreeTableColumn<S,Boolean> column)Creates a cell factory for use in aTreeTableColumncell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)Creates a cell factory for use in aTreeTableColumncell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)Creates a cell factory for use in aTreeTableColumncell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)Creates a cell factory for use in aTreeTableColumncell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ChoiceBoxTreeTableCell. forTreeTableColumn(ObservableList<T> items)Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ChoiceBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ChoiceBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, T... items)Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ChoiceBoxTreeTableCell. forTreeTableColumn(T... items)Creates a ChoiceBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ComboBoxTreeTableCell. forTreeTableColumn(ObservableList<T> items)Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ComboBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ComboBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, T... items)Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>ComboBoxTreeTableCell. forTreeTableColumn(T... items)Creates a ComboBox cell factory for use inTreeTableColumncontrols.static <S> Callback<TreeTableColumn<S,Double>,TreeTableCell<S,Double>>ProgressBarTreeTableCell. forTreeTableColumn()Provides aProgressBarthat allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TreeTableColumn<S,String>,TreeTableCell<S,String>>TextFieldTreeTableCell. forTreeTableColumn()Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)is called.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>TextFieldTreeTableCell. forTreeTableColumn(StringConverter<T> converter)Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)is called. -
Uses of TreeTableCell in javafx.scene.control.skin
Methods in javafx.scene.control.skin that return TreeTableCell Modifier and Type Method Description protected TreeTableCell<T,?>TreeTableRowSkin. createCell(TableColumnBase tcb)Creates a new cell instance that is suitable for representing the given table column instance.Methods in javafx.scene.control.skin with parameters of type TreeTableCell Modifier and Type Method Description protected TreeTableColumn<T,?>TreeTableRowSkin. getTableColumn(TreeTableCell cell)Returns theTableColumnBaseinstance for the given cell instance.protected voidTreeTableRowSkin. updateCell(TreeTableCell<T,?> cell, TreeTableRow<T> row)A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TreeTableCell Constructor Description TreeTableCellSkin(TreeTableCell<S,T> control)Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.