Uses of Class
javafx.scene.control.TableRow
| Package | Description | 
|---|---|
| javafx.scene.control | The JavaFX User Interface Controls (UI Controls or just Controls) are
    specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
    many different application contexts. | 
| javafx.scene.control.skin | The javafx.scene.control.skin package is where the skin classes, typically
    one for each UI control, are located | 
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Uses of TableRow in javafx.scene.controlMethods in javafx.scene.control that return TableRow Modifier and Type Method Description TableRow<S>TableCell. getTableRow()Gets the value of the property tableRow.Methods in javafx.scene.control that return types with arguments of type TableRow Modifier and Type Method Description Callback<TableView<S>,TableRow<S>>TableView. getRowFactory()Gets the value of the property rowFactory.ObjectProperty<Callback<TableView<S>,TableRow<S>>>TableView. rowFactoryProperty()A function which produces a TableRow.ReadOnlyObjectProperty<TableRow<S>>TableCell. tableRowProperty()The TableRow that this TableCell currently finds itself placed within.Methods in javafx.scene.control with parameters of type TableRow Modifier and Type Method Description voidTableCell. updateTableRow(TableRow tableRow)Updates the TableRow associated with this TableCell.Method parameters in javafx.scene.control with type arguments of type TableRow Modifier and Type Method Description voidTableView. setRowFactory(Callback<TableView<S>,TableRow<S>> value)Sets the value of the property rowFactory.
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Uses of TableRow in javafx.scene.control.skinMethods in javafx.scene.control.skin with parameters of type TableRow Modifier and Type Method Description protected voidTableRowSkin. updateCell(TableCell<T,?> cell, TableRow<T> row)A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TableRow Constructor Description TableRowSkin(TableRow<T> control)Creates a new TableRowSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.