java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.InnerShadow
A high-level effect that renders a shadow inside the edges of the
 given content with the specified color, radius, and offset.
 
Example:
 InnerShadow innerShadow = new InnerShadow();
 innerShadow.setOffsetX(4);
 innerShadow.setOffsetY(4);
 innerShadow.setColor(Color.web("0x3b596d"));
 Text text = new Text();
 text.setEffect(innerShadow);
 text.setX(20);
 text.setY(100);
 text.setText("InnerShadow");
 text.setFill(Color.ALICEBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 50));
 The code above produces the following:
  
 
- Since:
- JavaFX 2.0
- 
Property SummaryPropertiesTypePropertyDescriptionfinal ObjectProperty<BlurType>The algorithm used to blur the shadow.final DoublePropertyThe choke of the shadow.final ObjectProperty<Color>The shadowColor.final DoublePropertyThe vertical size of the shadow blur kernel.final ObjectProperty<Effect>The input for thisEffect.final DoublePropertyThe shadow offset in the x direction, in pixels.final DoublePropertyThe shadow offset in the y direction, in pixels.final DoublePropertyThe radius of the shadow blur kernel.final DoublePropertyThe horizontal size of the shadow blur kernel.
- 
Constructor SummaryConstructorsConstructorDescriptionCreates a new instance of InnerShadow with default parameters.InnerShadow(double radius, double offsetX, double offsetY, Color color) Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.InnerShadow(double radius, Color color) Creates a new instance of InnerShadow with specified radius and color.InnerShadow(BlurType blurType, Color color, double radius, double choke, double offsetX, double offsetY) Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
- 
Method SummaryModifier and TypeMethodDescriptionfinal ObjectProperty<BlurType>The algorithm used to blur the shadow.final DoublePropertyThe choke of the shadow.final ObjectProperty<Color>The shadowColor.final BlurTypeGets the value of the property blurType.final doublegetChoke()Gets the value of the property choke.final ColorgetColor()Gets the value of the property color.final doubleGets the value of the property height.final EffectgetInput()Gets the value of the property input.final doubleGets the value of the property offsetX.final doubleGets the value of the property offsetY.final doubleGets the value of the property radius.final doublegetWidth()Gets the value of the property width.final DoublePropertyThe vertical size of the shadow blur kernel.final ObjectProperty<Effect>The input for thisEffect.final DoublePropertyThe shadow offset in the x direction, in pixels.final DoublePropertyThe shadow offset in the y direction, in pixels.final DoublePropertyThe radius of the shadow blur kernel.final voidsetBlurType(BlurType value) Sets the value of the property blurType.final voidsetChoke(double value) Sets the value of the property choke.final voidSets the value of the property color.final voidsetHeight(double value) Sets the value of the property height.final voidSets the value of the property input.final voidsetOffsetX(double value) Sets the value of the property offsetX.final voidsetOffsetY(double value) Sets the value of the property offsetY.final voidsetRadius(double value) Sets the value of the property radius.final voidsetWidth(double value) Sets the value of the property width.final DoublePropertyThe horizontal size of the shadow blur kernel.
- 
Property Details- 
inputThe input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- See Also:
 
- 
radiusThe radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both thewidthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0- Default value:
- 10.0
- See Also:
 
- 
widthThe horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0- Default value:
- 21.0
- See Also:
 
- 
heightThe vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0- Default value:
- 21.0
- See Also:
 
- 
blurTypeThe algorithm used to blur the shadow.Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a- Default value:
- THREE_PASS_BOX
- See Also:
 
- 
chokeThe choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
- 
colorThe shadowColor.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a- Default value:
- BLACK
- See Also:
 
- 
offsetXThe shadow offset in the x direction, in pixels.Min: n/a Max: n/a Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
- 
offsetYThe shadow offset in the y direction, in pixels.Min: n/a Max: n/a Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
 
- 
- 
Constructor Details- 
InnerShadowpublic InnerShadow()Creates a new instance of InnerShadow with default parameters.
- 
InnerShadowCreates a new instance of InnerShadow with specified radius and color.- Parameters:
- radius- the radius of the shadow blur kernel
- color- the shadow- Color
 
- 
InnerShadowCreates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.- Parameters:
- radius- the radius of the shadow blur kernel
- offsetX- the shadow offset in the x direction
- offsetY- the shadow offset in the y direction
- color- the shadow- Color
 
- 
InnerShadowpublic InnerShadow(BlurType blurType, Color color, double radius, double choke, double offsetX, double offsetY) Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.- Parameters:
- blurType- the algorithm used to blur the shadow
- color- the shadow- Color
- radius- the radius of the shadow blur kernel
- choke- the portion of the radius where the contribution of the source material will be 100%
- offsetX- the shadow offset in the x direction
- offsetY- the shadow offset in the y direction
- Since:
- JavaFX 2.1
 
 
- 
- 
Method Details- 
setInputSets the value of the property input.- Property description:
- The input for this Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.
- Default value:
- null
 
- 
getInputGets the value of the property input.- Property description:
- The input for this Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.
- Default value:
- null
 
- 
inputPropertyThe input for thisEffect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input.- Default value:
- null
- See Also:
 
- 
setRadiuspublic final void setRadius(double value) Sets the value of the property radius.- Property description:
- The radius of the shadow blur kernel.
 This attribute controls the distance that the shadow is spread
 to each side of the source pixels.
 Setting the radius is equivalent to setting both the widthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
- Default value:
- 10.0
 
- 
getRadiuspublic final double getRadius()Gets the value of the property radius.- Property description:
- The radius of the shadow blur kernel.
 This attribute controls the distance that the shadow is spread
 to each side of the source pixels.
 Setting the radius is equivalent to setting both the widthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0
- Default value:
- 10.0
 
- 
radiusPropertyThe radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both thewidthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0- Default value:
- 10.0
- See Also:
 
- 
setWidthpublic final void setWidth(double value) Sets the value of the property width.- Property description:
- The horizontal size of the shadow blur kernel.
 This attribute controls the horizontal size of the total area over
 which the shadow of a single pixel is distributed by the blur algorithm.
 Values less than 1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
- Default value:
- 21.0
 
- 
getWidthpublic final double getWidth()Gets the value of the property width.- Property description:
- The horizontal size of the shadow blur kernel.
 This attribute controls the horizontal size of the total area over
 which the shadow of a single pixel is distributed by the blur algorithm.
 Values less than 1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
- Default value:
- 21.0
 
- 
widthPropertyThe horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0- Default value:
- 21.0
- See Also:
 
- 
setHeightpublic final void setHeight(double value) Sets the value of the property height.- Property description:
- The vertical size of the shadow blur kernel.
 This attribute controls the vertical size of the total area over
 which the shadow of a single pixel is distributed by the blur algorithm.
 Values less than 1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
- Default value:
- 21.0
 
- 
getHeightpublic final double getHeight()Gets the value of the property height.- Property description:
- The vertical size of the shadow blur kernel.
 This attribute controls the vertical size of the total area over
 which the shadow of a single pixel is distributed by the blur algorithm.
 Values less than 1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0
- Default value:
- 21.0
 
- 
heightPropertyThe vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0- Default value:
- 21.0
- See Also:
 
- 
setBlurTypeSets the value of the property blurType.- Property description:
- The algorithm used to blur the shadow.
 Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
- Default value:
- THREE_PASS_BOX
 
- 
getBlurTypeGets the value of the property blurType.- Property description:
- The algorithm used to blur the shadow.
 Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a
- Default value:
- THREE_PASS_BOX
 
- 
blurTypePropertyThe algorithm used to blur the shadow.Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a- Default value:
- THREE_PASS_BOX
- See Also:
 
- 
setChokepublic final void setChoke(double value) Sets the value of the property choke.- Property description:
- The choke of the shadow.
 The choke is the portion of the radius where the contribution of
 the source material will be 100%.
 The remaining portion of the radius will have a contribution
 controlled by the blur kernel.
 A choke of 0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
getChokepublic final double getChoke()Gets the value of the property choke.- Property description:
- The choke of the shadow.
 The choke is the portion of the radius where the contribution of
 the source material will be 100%.
 The remaining portion of the radius will have a contribution
 controlled by the blur kernel.
 A choke of 0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
chokePropertyThe choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
- 
setColorSets the value of the property color.- Property description:
- The shadow Color.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
- Default value:
- BLACK
 
- 
getColorGets the value of the property color.- Property description:
- The shadow Color.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a
- Default value:
- BLACK
 
- 
colorPropertyThe shadowColor.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a- Default value:
- BLACK
- See Also:
 
- 
setOffsetXpublic final void setOffsetX(double value) Sets the value of the property offsetX.- Property description:
- The shadow offset in the x direction, in pixels.
 Min: n/a Max: n/a Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
getOffsetXpublic final double getOffsetX()Gets the value of the property offsetX.- Property description:
- The shadow offset in the x direction, in pixels.
 Min: n/a Max: n/a Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
offsetXPropertyThe shadow offset in the x direction, in pixels.Min: n/a Max: n/a Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
- 
setOffsetYpublic final void setOffsetY(double value) Sets the value of the property offsetY.- Property description:
- The shadow offset in the y direction, in pixels.
 Min: n/a Max: n/a Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
getOffsetYpublic final double getOffsetY()Gets the value of the property offsetY.- Property description:
- The shadow offset in the y direction, in pixels.
 Min: n/a Max: n/a Default: 0.0 Identity: 0.0
- Default value:
- 0.0
 
- 
offsetYPropertyThe shadow offset in the y direction, in pixels.Min: n/a Max: n/a Default: 0.0 Identity: 0.0- Default value:
- 0.0
- See Also:
 
 
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