Uses of Class
javafx.scene.control.TableCell
Packages that use TableCell
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell, IndexedCell,
ListCell, TreeCell,
and TableCell.The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
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Uses of TableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TableCellModifier and TypeFieldDescriptionstatic final Callback<TableColumn<?,?>, TableCell<?, ?>> TableColumn.DEFAULT_CELL_FACTORYIf no cellFactory is specified on a TableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TableCellModifier and TypeMethodDescriptionfinal ObjectProperty<Callback<TableColumn<S,T>, TableCell<S, T>>> TableColumn.cellFactoryProperty()The cell factory for all cells in this column.TableColumn.getCellFactory()Gets the value of thecellFactoryproperty.Method parameters in javafx.scene.control with type arguments of type TableCellModifier and TypeMethodDescriptionfinal voidTableColumn.setCellFactory(Callback<TableColumn<S, T>, TableCell<S, T>> value) Sets the value of thecellFactoryproperty. -
Uses of TableCell in javafx.scene.control.cell
Subclasses of TableCell in javafx.scene.control.cellModifier and TypeClassDescriptionclassCheckBoxTableCell<S,T> classChoiceBoxTableCell<S,T> classComboBoxTableCell<S,T> classA class containing aTableCellimplementation that draws aProgressBarnode inside the cell.classTextFieldTableCell<S,T> Methods in javafx.scene.control.cell that return types with arguments of type TableCellModifier and TypeMethodDescriptionstatic <S> Callback<TableColumn<S,Boolean>, TableCell<S, Boolean>> CheckBoxTableCell.forTableColumn(TableColumn<S, Boolean> column) Creates a cell factory for use in aTableColumncell factory.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> CheckBoxTableCell.forTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty) Creates a cell factory for use in aTableColumncell factory.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> CheckBoxTableCell.forTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty, boolean showLabel) Creates a cell factory for use in aTableColumncell factory.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> CheckBoxTableCell.forTableColumn(Callback<Integer, ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter) Creates a cell factory for use in aTableColumncell factory.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ChoiceBoxTableCell.forTableColumn(ObservableList<T> items) Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ChoiceBoxTableCell.forTableColumn(StringConverter<T> converter, ObservableList<T> items) Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ChoiceBoxTableCell.forTableColumn(StringConverter<T> converter, T... items) Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ChoiceBoxTableCell.forTableColumn(T... items) Creates a ChoiceBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ComboBoxTableCell.forTableColumn(ObservableList<T> items) Creates a ComboBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ComboBoxTableCell.forTableColumn(StringConverter<T> converter, ObservableList<T> items) Creates a ComboBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ComboBoxTableCell.forTableColumn(StringConverter<T> converter, T... items) Creates a ComboBox cell factory for use inTableColumncontrols.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> ComboBoxTableCell.forTableColumn(T... items) Creates a ComboBox cell factory for use inTableColumncontrols.static <S> Callback<TableColumn<S,Double>, TableCell<S, Double>> ProgressBarTableCell.forTableColumn()Provides aProgressBarthat allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TableColumn<S,String>, TableCell<S, String>> TextFieldTableCell.forTableColumn()Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)is called.static <S,T> Callback<TableColumn<S, T>, TableCell<S, T>> TextFieldTableCell.forTableColumn(StringConverter<T> converter) Provides aTextFieldthat allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)is called. -
Uses of TableCell in javafx.scene.control.skin
Methods in javafx.scene.control.skin that return TableCellModifier and TypeMethodDescriptionTableRowSkin.createCell(TableColumnBase tcb) Creates a new cell instance that is suitable for representing the given table column instance.Methods in javafx.scene.control.skin with parameters of type TableCellModifier and TypeMethodDescriptionprotected TableColumn<T,?> TableRowSkin.getTableColumn(TableCell<T, ?> cell) Returns theTableColumnBaseinstance for the given cell instance.protected voidTableRowSkin.updateCell(TableCell<T, ?> cell, TableRow<T> row) A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TableCellModifierConstructorDescriptionTableCellSkin(TableCell<S, T> control) Creates a new TableCellSkin instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.