Transition creates a path animation that spans its
 duration. The translation along the path is done by updating the
 translateX and translateY variables of the node, and
 the rotate variable will get updated if orientation is set to
 OrientationType.ORTHOGONAL_TO_TANGENT, at regular interval.
 The animated path is defined by the outline of a shape.
Code Segment Example:
 
 import javafx.scene.shape.*;
 import javafx.animation.*;
 ...
     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);
     Path path = new Path();
     path.getElements().add (new MoveTo (0f, 50f));
     path.getElements().add (new CubicCurveTo (40f, 10f, 390f, 240f, 1904, 50f));
     pathTransition.setDuration(Duration.millis(10000));
     pathTransition.setNode(rect);
     pathTransition.setPath(path);
     pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
     pathTransition.setCycleCount(4f);
     pathTransition.setAutoReverse(true);
     pathTransition.play();
 ...
 
 - Since:
- JavaFX 2.0
- See Also:
- Transition,- Animation
- 
Property SummaryPropertiesTypePropertyDescriptionThe duration of thisTransition.The target node of thisPathTransition.Specifies the upright orientation ofnodealong thepath.The shape on which outline the node should be animated.Properties declared in class javafx.animation.TransitioninterpolatorProperties declared in class javafx.animation.AnimationautoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
- 
Nested Class SummaryNested ClassesModifier and TypeClassDescriptionstatic classSpecifies the upright orientation ofnodealong thepath.Nested classes/interfaces declared in class javafx.animation.AnimationAnimation.Status
- 
Field SummaryFields declared in class javafx.animation.AnimationINDEFINITE
- 
Constructor SummaryConstructorsConstructorDescriptionThe constructor ofPathTransition.PathTransition(Duration duration, Shape path)The constructor ofPathTransition.PathTransition(Duration duration, Shape path, Node node)The constructor ofPathTransition.
- 
Method SummaryModifier and TypeMethodDescriptionThe duration of thisTransition.Gets the value of the property duration.getNode()Gets the value of the property node.Gets the value of the property orientation.getPath()Gets the value of the property path.voidinterpolate(double frac)The methodinterpolate()has to be provided by implementations ofTransition.The target node of thisPathTransition.Specifies the upright orientation ofnodealong thepath.The shape on which outline the node should be animated.voidsetDuration(Duration value)Sets the value of the property duration.voidSets the value of the property node.voidSets the value of the property orientation.voidSets the value of the property path.Methods declared in class javafx.animation.TransitiongetCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolatorMethods declared in class javafx.animation.AnimationautoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
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Property Details- 
nodeThe target node of thisPathTransition.It is not possible to change the target nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
- getNode(),- setNode(Node)
 
- 
durationThe duration of thisTransition.It is not possible to change the durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.- Default value:
- 400ms
- See Also:
- getDuration(),- setDuration(Duration)
 
- 
pathThe shape on which outline the node should be animated.It is not possible to change the pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
- null
- See Also:
- getPath(),- setPath(Shape)
 
- 
orientationSpecifies the upright orientation ofnodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
- NONE
- See Also:
- getOrientation(),- setOrientation(PathTransition.OrientationType)
 
 
- 
- 
Constructor Details- 
PathTransitionThe constructor ofPathTransition.
- 
PathTransitionThe constructor ofPathTransition.
- 
PathTransitionpublic PathTransition()The constructor ofPathTransition.
 
- 
- 
Method Details- 
setNodeSets the value of the property node.- Property description:
- The target node of this PathTransition.It is not possible to change the target nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
 
- 
getNodeGets the value of the property node.- Property description:
- The target node of this PathTransition.It is not possible to change the target nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
 
- 
nodePropertyThe target node of thisPathTransition.It is not possible to change the target nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
- getNode(),- setNode(Node)
 
- 
setDurationSets the value of the property duration.- Property description:
- The duration of this Transition.It is not possible to change the durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.
- Default value:
- 400ms
 
- 
getDurationGets the value of the property duration.- Property description:
- The duration of this Transition.It is not possible to change the durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.
- Default value:
- 400ms
 
- 
durationPropertyThe duration of thisTransition.It is not possible to change the durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.- Default value:
- 400ms
- See Also:
- getDuration(),- setDuration(Duration)
 
- 
setPathSets the value of the property path.- Property description:
- The shape on which outline the node should be animated.
 It is not possible to change the pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
 
- 
getPathGets the value of the property path.- Property description:
- The shape on which outline the node should be animated.
 It is not possible to change the pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
 
- 
pathPropertyThe shape on which outline the node should be animated.It is not possible to change the pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
- null
- See Also:
- getPath(),- setPath(Shape)
 
- 
setOrientationSets the value of the property orientation.- Property description:
- Specifies the upright orientation of nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- NONE
 
- 
getOrientationGets the value of the property orientation.- Property description:
- Specifies the upright orientation of nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- NONE
 
- 
orientationPropertySpecifies the upright orientation ofnodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
- NONE
- See Also:
- getOrientation(),- setOrientation(PathTransition.OrientationType)
 
- 
interpolatepublic void interpolate(double frac)The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
- interpolatein class- Transition
- Parameters:
- frac- The relative position
 
 
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