axle.game.poker

Poker

class Poker extends Game[Poker]

Linear Supertypes
Game[Poker], AnyRef, Any
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Inherited
  1. Poker
  2. Game
  3. AnyRef
  4. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new Poker(numPlayers: Int)

Type Members

  1. case class AlphaBetaFold extends Product with Serializable

    Definition Classes
    Game
  2. abstract type EVENT <: Event[Poker]

    Definition Classes
    Game
  3. type MOVE = PokerMove

    Definition Classes
    Poker → Game
  4. type OUTCOME = PokerOutcome

    Definition Classes
    Poker → Game
  5. type PLAYER = PokerPlayer

    Definition Classes
    Poker → Game
  6. type STATE = PokerState

    Definition Classes
    Poker → Game

Value Members

  1. final def !=(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  4. def _alphabeta(state: STATE, depth: Int, cutoff: Map[PLAYER, Double], heuristic: (STATE) ⇒ Map[PLAYER, Double]): (MOVE, Map[PLAYER, Double])

    Definition Classes
    Game
  5. val _players: IndexedSeq[PokerPlayer]

  6. def alphabeta(state: STATE, depth: Int, heuristic: (STATE) ⇒ Map[PLAYER, Double]): (MOVE, Map[PLAYER, Double])

    Definition Classes
    Game
  7. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  8. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. val dealer: PokerPlayer

  10. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  11. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  12. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  13. def gameStream(start: STATE, intro: Boolean): Stream[STATE]

    Definition Classes
    Game
  14. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  15. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  16. def introMessage: String

    Definition Classes
    Poker → Game
  17. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  18. def minimax(state: STATE, depth: Int, heuristic: (STATE) ⇒ Map[PLAYER, Real]): (MOVE, STATE, Map[PLAYER, Real])

    Definition Classes
    Game
  19. def moveStateStream(s0: STATE): Stream[(MOVE, STATE)]

    Definition Classes
    Game
  20. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  21. final def notify(): Unit

    Definition Classes
    AnyRef
  22. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  23. def play(start: STATE, intro: Boolean): Option[STATE]

    Definition Classes
    Game
  24. def playContinuously(start: STATE): STATE

    Definition Classes
    Game
  25. def player(id: String, description: String, which: String): PokerPlayer

  26. def players: Set[PokerPlayer]

    Definition Classes
    Poker → Game
  27. implicit val poker: Poker

  28. def scriptedMoveStateStream(state: STATE, moveIt: Iterator[MOVE]): Stream[(MOVE, STATE)]

    Definition Classes
    Game
  29. def startFrom(s: PokerState): Option[PokerState]

    Definition Classes
    Poker → Game
  30. def startState: PokerState

    Definition Classes
    Poker → Game
  31. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  32. def toString(): String

    Definition Classes
    AnyRef → Any
  33. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  34. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  35. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from Game[Poker]

Inherited from AnyRef

Inherited from Any

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