The EventTarget.
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).
MDN
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the meaning of the channels.
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers" or "discrete".
Allows us to connect one output of this node to one input of an audio parameter.
Allows us to connect one output of this node to one input of an audio parameter.
Allows us to connect one output of this node to one input of another node.
Allows us to connect one output of this node to one input of another node.
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
Allows us to disconnect the current node from another one it is already connected to.
Allows us to disconnect the current node from another one it is already connected to.
The index describing which output of the AudioNode is going to be disconnected.
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().
MDN
Is a double value representing the amount of pitch shift to use when rendering a doppler effect.
Returns the number of inputs feeding the node.
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
Returns the number of outputs coming out of the node.
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
Removes the event listener previously registered with EventTarget.
Removes the event listener previously registered with EventTarget.addEventListener.
MDN
Defines the orientation of the listener.
Defines the orientation of the listener.
It consists of two direction vectors:
Both vectors must be separated by an angle of 90° — in linear analysis terms, they must be linearly independent.
The x value of the front vector of the listener.
The y value of the front vector of the listener.
The z value of the front vector of the listener.
The x value of the up vector of the listener.
The y value of the up vector of the listener.
The z value of the up vector of the listener.
Defines the position of the listener.
Defines the position of the listener.
The three parameters x, y and z are unitless and describe the listener's position in 3D space according to the right-hand Cartesian coordinate system. PannerNode objects use this position relative to individual audio sources for spatialisation.
The default value of the position vector is (0, 0, 0).
The x position of the listener in 3D space.
The y position of the listener in 3D space.
The z position of the listener in 3D space.
Is a double value representing the speed of sound, in meters per second.
The AudioListener interface represents the position and orientation of the unique person listening to the audio scene, and is used in audio spatialisation. All PannerNodes spatialise in relation to the AudioListener stored in the AudioContext.listener attribute.
It is important to note that there is only one listener per context and that it isn't an AudioNode.