Creates a Alternative
node from the given components, having a given tree
as a prototype.
Creates a Alternative
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Annotated
node from the given components, having a given tree
as a prototype.
Creates a Annotated
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AppliedTypeTree
node from the given components, having a given tree
as a prototype.
Creates a AppliedTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Apply
node from the given components, having a given tree
as a prototype.
Creates a Apply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Assign
node from the given components, having a given tree
as a prototype.
Creates a Assign
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AssignOrNamedArg
node from the given components, having a given tree
as a prototype.
Creates a AssignOrNamedArg
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Bind
node from the given components, having a given tree
as a prototype.
Creates a Bind
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Block
node from the given components, having a given tree
as a prototype.
Creates a Block
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CaseDef
node from the given components, having a given tree
as a prototype.
Creates a CaseDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ClassDef
node from the given components, having a given tree
as a prototype.
Creates a ClassDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CompoundTypeTree
node from the given components, having a given tree
as a prototype.
Creates a CompoundTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a DefDef
node from the given components, having a given tree
as a prototype.
Creates a DefDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ExistentialTypeTree
node from the given components, having a given tree
as a prototype.
Creates a ExistentialTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Function
node from the given components, having a given tree
as a prototype.
Creates a Function
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Ident
node from the given components, having a given tree
as a prototype.
Creates a Ident
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a If
node from the given components, having a given tree
as a prototype.
Creates a If
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Import
node from the given components, having a given tree
as a prototype.
Creates a Import
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a LabelDef
node from the given components, having a given tree
as a prototype.
Creates a LabelDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Literal
node from the given components, having a given tree
as a prototype.
Creates a Literal
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Match
node from the given components, having a given tree
as a prototype.
Creates a Match
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ModuleDef
node from the given components, having a given tree
as a prototype.
Creates a ModuleDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a New
node from the given components, having a given tree
as a prototype.
Creates a New
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a PackageDef
node from the given components, having a given tree
as a prototype.
Creates a PackageDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ReferenceToBoxed
node from the given components, having a given tree
as a prototype.
Creates a ReferenceToBoxed
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Return
node from the given components, having a given tree
as a prototype.
Creates a Return
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Select
node from the given components, having a given tree
as a prototype.
Creates a Select
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SelectFromTypeTree
node from the given components, having a given tree
as a prototype.
Creates a SelectFromTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SingletonTypeTree
node from the given components, having a given tree
as a prototype.
Creates a SingletonTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Star
node from the given components, having a given tree
as a prototype.
Creates a Star
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Super
node from the given components, having a given tree
as a prototype.
Creates a Super
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Template
node from the given components, having a given tree
as a prototype.
Creates a Template
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a This
node from the given components, having a given tree
as a prototype.
Creates a This
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Throw
node from the given components, having a given tree
as a prototype.
Creates a Throw
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Try
node from the given components, having a given tree
as a prototype.
Creates a Try
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeApply
node from the given components, having a given tree
as a prototype.
Creates a TypeApply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeBoundsTree
node from the given components, having a given tree
as a prototype.
Creates a TypeBoundsTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeDef
node from the given components, having a given tree
as a prototype.
Creates a TypeDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeTree
node from the given components, having a given tree
as a prototype.
Creates a TypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Typed
node from the given components, having a given tree
as a prototype.
Creates a Typed
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a UnApply
node from the given components, having a given tree
as a prototype.
Creates a UnApply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ValDef
node from the given components, having a given tree
as a prototype.
Creates a ValDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Returns string formatted according to given format
string.
Returns string formatted according to given format
string.
Format strings are as for String.format
(@see java.lang.String.format).
The API of a tree copier.