scalafx.scene.control

ChoiceDialog

class ChoiceDialog[T] extends Dialog[T] with SFXDelegate[javafx.scene.control.ChoiceDialog[T]]

A dialog that shows a list of choices to the user, from which they can pick one item at most.

Wraps a JavaFX ChoiceDialog.

T

The type of the items to show to the user, and the type that is returned via result when the dialog is dismissed.

Source
ChoiceDialog.scala
See also

Dialog

Linear Supertypes
Dialog[T], EventTarget, SFXDelegate[javafx.scene.control.ChoiceDialog[T]], AnyRef, Any
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  1. ChoiceDialog
  2. Dialog
  3. EventTarget
  4. SFXDelegate
  5. AnyRef
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Instance Constructors

  1. new ChoiceDialog(defaultChoice: T, choices: Iterable[T])

    Creates a new ChoiceDialog instance with the first argument specifying the default choice that should be shown to the user, and the second argument specifying a collection of all available choices for the user.

    Creates a new ChoiceDialog instance with the first argument specifying the default choice that should be shown to the user, and the second argument specifying a collection of all available choices for the user. It is expected that the defaultChoice be one of the elements in the choices collection. If this is not true, then defaultChoice will be set to null and the dialog will show with the initial choice set to the first item in the list of choices.

    defaultChoice

    The item to display as the pre-selected choice in the dialog. This item must be contained within the choices varargs array.

    choices

    All possible choices to present to the user.

  2. new ChoiceDialog(delegate: javafx.scene.control.ChoiceDialog[T] = ...)

    Creates a default, empty instance of ChoiceDialog with no set items and a null default choice.

    Creates a default, empty instance of ChoiceDialog with no set items and a null default choice. Users of this constructor will subsequently need to call items to specify which items to show to the user.

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  7. def buildEventDispatchChain(tail: EventDispatchChain): EventDispatchChain

    Construct an event dispatch chain for this target.

    Construct an event dispatch chain for this target. The event dispatch chain contains event dispatchers which might be interested in processing of events targeted at this EventTarget. This event target is not automatically added to the chain, so if it wants to process events, it needs to add an EventDispatcher for itself to the chain.

    In the case the event target is part of some hierarchy, the chain for it is usually built from event dispatchers collected from the root of the hierarchy to the event target.

    The event dispatch chain is constructed by modifications to the provided initial event dispatch chain. The returned chain should have the initial chain at its end so the dispatchers should be prepended to the initial chain.

    The caller shouldn't assume that the initial chain remains unchanged nor that the returned value will reference a different chain.

    tail

    the initial chain to build from

    returns

    the resulting event dispatch chain for this target

    Definition Classes
    EventTarget
    See also

    Original Documentation.

  8. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. def contentText: StringProperty

    A property representing the content text for the dialog pane.

    A property representing the content text for the dialog pane. The content text is lower precedence than the scalafx.scene.control.DialogPane.content node, meaning that if both the content node and the contentText properties are set, the content text will not be displayed in a default DialogPane instance.

    Definition Classes
    Dialog
    See also

    Original Documentation.

  10. def contentText_=(value: String): Unit

    Definition Classes
    Dialog
  11. def defaultChoice: T

    Returns the default choice that was specified in the constructor.

  12. val delegate: javafx.scene.control.ChoiceDialog[T]

    JavaFX object to be wrapped.

    JavaFX object to be wrapped.

    Definition Classes
    ChoiceDialogDialogEventTargetSFXDelegate
  13. def dialogPane: ObjectProperty[javafx.scene.control.DialogPane]

    Definition Classes
    Dialog
  14. def dialogPane_=(value: DialogPane): Unit

    Definition Classes
    Dialog
  15. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  16. def equals(ref: Any): Boolean

    Verifies if a object is equals to this delegate.

    Verifies if a object is equals to this delegate.

    ref

    Object to be compared.

    returns

    if the other object is equals to this delegate or not.

    Definition Classes
    SFXDelegate → AnyRef → Any
  17. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  18. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  19. def graphic: ObjectProperty[javafx.scene.Node]

    The dialog graphic, presented either in the header, if one is showing, or to the left of the content.

    The dialog graphic, presented either in the header, if one is showing, or to the left of the content.

    Definition Classes
    Dialog
    See also

    Original Documentation.

  20. def graphic_=(value: Node): Unit

    Definition Classes
    Dialog
  21. def hashCode(): Int

    returns

    The delegate hashcode

    Definition Classes
    SFXDelegate → AnyRef → Any
  22. def headerText: StringProperty

    A property representing the header text for the dialog pane.

    A property representing the header text for the dialog pane. The header text is lower precedence than the scalafx.scene.control.DialogPane.header node, meaning that if both the header node and the headerText properties are set, the header text will not be displayed in a default DialogPane instance.

    Definition Classes
    Dialog
    See also

    Original Documentation.

  23. def headerText_=(value: Option[String]): Unit

    Definition Classes
    Dialog
  24. def headerText_=(value: String): Unit

    Definition Classes
    Dialog
  25. def height: ReadOnlyDoubleProperty

    Property representing the height of the dialog.

    Property representing the height of the dialog.

    Definition Classes
    Dialog
  26. def height_=(h: Double): Unit

    Definition Classes
    Dialog
  27. def initModality(modality: Modality): Unit

    Specifies the modality for this dialog.

    Specifies the modality for this dialog. This must be done prior to making the dialog visible. The modality is one of: Modality.NONE, Modality.WINDOW_MODAL, or Modality.APPLICATION_MODAL.

    modality

    the modality for this dialog.

    Definition Classes
    Dialog
    Exceptions thrown
    IllegalStateException

    if this property is set after the dialog has ever been made visible.

  28. def initOwner(window: Window): Unit

    Specifies the owner Window for this dialog, or null for a top-level, unowned dialog.

    Specifies the owner Window for this dialog, or null for a top-level, unowned dialog. This must be done prior to making the dialog visible.

    window

    the owner Window for this dialog.

    Definition Classes
    Dialog
    Exceptions thrown
    IllegalStateException

    if this property is set after the dialog has ever been made visible.

  29. def initStyle(style: StageStyle): Unit

    Specifies the style for this dialog.

    Specifies the style for this dialog. This must be done prior to making the dialog visible. The style is one of: StageStyle.DECORATED, StageStyle.UNDECORATED, StageStyle.TRANSPARENT, StageStyle.UTILITY, or StageStyle.UNIFIED.

    style

    the style for this dialog.

    Definition Classes
    Dialog
    Exceptions thrown
    IllegalStateException

    if this property is set after the dialog has ever been made visible.

  30. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  31. def items: ObservableBuffer[T]

    Returns the buffer of all items that will be displayed to users.

    Returns the buffer of all items that will be displayed to users. This buffer can be modified by the developer to add, remove, or reorder the items to present to the user.

  32. def modality: Modality

    Retrieves the modality attribute for this dialog.

    Retrieves the modality attribute for this dialog.

    returns

    the modality.

    Definition Classes
    Dialog
    See also

    getModality Original Documentation.

  33. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  34. final def notify(): Unit

    Definition Classes
    AnyRef
  35. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  36. def onCloseRequest: ObjectProperty[EventHandler[javafx.scene.control.DialogEvent]]

    Definition Classes
    Dialog
  37. def onCloseRequest_=(v: EventHandler[javafx.scene.control.DialogEvent]): Unit

    Definition Classes
    Dialog
  38. def onHidden: ObjectProperty[EventHandler[javafx.scene.control.DialogEvent]]

    Called just after the Dialog has been hidden.

    Called just after the Dialog has been hidden. When the scalafx.scene.control.Dialog is hidden, this event handler is invoked allowing the developer to clean up resources or perform other tasks when the scalafx.scene.control.Dialog is closed.

    Definition Classes
    Dialog
  39. def onHidden_=(v: EventHandler[javafx.scene.control.DialogEvent]): Unit

    Definition Classes
    Dialog
  40. def onHiding: ObjectProperty[EventHandler[javafx.scene.control.DialogEvent]]

    Called just prior to the Dialog being hidden.

    Called just prior to the Dialog being hidden.

    Definition Classes
    Dialog
  41. def onHiding_=(v: EventHandler[javafx.scene.control.DialogEvent]): Unit

    Definition Classes
    Dialog
  42. def onShowing: ObjectProperty[EventHandler[javafx.scene.control.DialogEvent]]

    Called just prior to the Dialog being shown.

    Called just prior to the Dialog being shown.

    Definition Classes
    Dialog
  43. def onShowing_=(v: EventHandler[javafx.scene.control.DialogEvent]): Unit

    Definition Classes
    Dialog
  44. def onShown: ObjectProperty[EventHandler[javafx.scene.control.DialogEvent]]

    Called just after the Dialog is shown.

    Called just after the Dialog is shown.

    Definition Classes
    Dialog
  45. def onShown_=(v: EventHandler[javafx.scene.control.DialogEvent]): Unit

    Definition Classes
    Dialog
  46. def owner: Window

    Retrieves the owner Window for this dialog, or null for an unowned dialog.

    Retrieves the owner Window for this dialog, or null for an unowned dialog.

    returns

    the owner Window.

    Definition Classes
    Dialog
    See also

    Original Documentation.

  47. def resizable: BooleanProperty

    Represents whether the dialog is resizable.

    Represents whether the dialog is resizable.

    Definition Classes
    Dialog
  48. def resizable_=(v: Boolean): Unit

    Definition Classes
    Dialog
  49. def result: ObjectProperty[T]

    A property representing what has been returned from the dialog.

    A property representing what has been returned from the dialog. A result is generated through the resultConverter, which is intended to convert from the ButtonType that the user clicked on into a value of type R.

    Definition Classes
    Dialog
    See also

    Original Documentation.

  50. def resultConverter: ObjectProperty[(ButtonType) ⇒ T]

    API to convert the scalafx.scene.control.ButtonType that the user clicked on into a result that can be returned via the scalafx.scene.control.Dialog.result property.

    API to convert the scalafx.scene.control.ButtonType that the user clicked on into a result that can be returned via the scalafx.scene.control.Dialog.result property. This is necessary as scalafx.scene.control.ButtonType represents the visual button within the dialog, and do not know how to map themselves to a valid result - that is a requirement of the dialog implementation by making use of the result converter. In some cases, the result type of a Dialog subclass is ButtonType (which means that the result converter can be null), but in some cases (where the result type, R, is not ButtonType or Void), this callback must be specified.

    Definition Classes
    Dialog
  51. def resultConverter_=(f: (ButtonType) ⇒ T): Unit

    Definition Classes
    Dialog
  52. def result_=(value: T): Unit

    Definition Classes
    Dialog
  53. def selectedItem: ReadOnlyObjectProperty[T]

    Returns the property representing the currently selected item in the dialog.

  54. def selectedItem_=(item: T): Unit

    Sets the currently selected item in the dialog.

    Sets the currently selected item in the dialog.

    item

    The item to select in the dialog.

  55. def showAndWait(): Option[T]

    Shows the dialog and waits for the user response (in other words, brings up a blocking dialog, with the returned value the users input).

    Shows the dialog and waits for the user response (in other words, brings up a blocking dialog, with the returned value the users input).

    dialog.showAndWait()

    Or when return value is required:

    val r = dialog.showAndWait()
    r match {
      case Some(v) => ...
      case None    => ...
    }
    returns

    An Option that contains the result.

  56. def showAndWait[F](j2s: F = x: R => x)(implicit convert: DConvert[T, F]): Option[S]

    Shows the dialog and waits for the user response (in other words, brings up a blocking dialog, with the returned value the users input).

    Shows the dialog and waits for the user response (in other words, brings up a blocking dialog, with the returned value the users input).

    The intended use when return value is ignored:

    dialog.showAndWait()

    Or when return value is required:

    val r = dialog.showAndWait()
    r match {
      case Some(v) => ...
      case None => ...
    }
    returns

    An Option that contains the result.

    Definition Classes
    Dialog
    See also

    showAndWait Original Documentation.

  57. def showing: ReadOnlyBooleanProperty

    Represents whether the dialog is currently showing.

    Represents whether the dialog is currently showing.

    Definition Classes
    Dialog
  58. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  59. def title: StringProperty

    Return the title of the dialog.

    Return the title of the dialog.

    Definition Classes
    Dialog
  60. def title_=(v: String): Unit

    Definition Classes
    Dialog
  61. def toString(): String

    returns

    Returns the original delegate's toString() adding a [SFX] prefix.

    Definition Classes
    SFXDelegate → AnyRef → Any
  62. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  63. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  64. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  65. def width: ReadOnlyDoubleProperty

    Property representing the width of the dialog.

    Property representing the width of the dialog.

    Definition Classes
    Dialog
  66. def width_=(w: Double): Unit

    Definition Classes
    Dialog
  67. def x: ReadOnlyDoubleProperty

    The horizontal location of this scalafx.scene.control.Dialog.

    The horizontal location of this scalafx.scene.control.Dialog. Changing this attribute will move the scalafx.scene.control.Dialog horizontally.

    Definition Classes
    Dialog
  68. def x_=(v: Double): Unit

    Definition Classes
    Dialog
  69. def y: ReadOnlyDoubleProperty

    The vertical location of this scalafx.scene.control.Dialog.

    The vertical location of this scalafx.scene.control.Dialog. Changing this attribute will move the scalafx.scene.control.Dialog vertically.

    Definition Classes
    Dialog
  70. def y_=(v: Double): Unit

    Definition Classes
    Dialog

Inherited from Dialog[T]

Inherited from EventTarget

Inherited from SFXDelegate[javafx.scene.control.ChoiceDialog[T]]

Inherited from AnyRef

Inherited from Any

Ungrouped