scalafx.scene.layout

Region

object Region

Source
Region.scala
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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. val USE_COMPUTED_SIZE: Double

    Sentinel value which can be passed to a region's minWidth, minHeight, prefWidth, prefHeight, maxWidth, maxHeight properties to reset the region's size constraint back to it's intrinsic size returned by computeMinWidth(), computeMinHeight(), computePrefWidth(), computePrefHeight(), computeMaxWidth(), or computeMaxHeight().

  7. val USE_PREF_SIZE: Double

    Sentinel value which can be passed to a region's minWidth, minHeight, prefWidth, prefHeight, maxWidth, maxHeight properties to indicate that the preferred dimension should be used for that max and/or min constraint.

  8. final def asInstanceOf[T0]: T0

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  9. def clone(): AnyRef

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  10. final def eq(arg0: AnyRef): Boolean

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  11. def equals(arg0: Any): Boolean

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  12. def finalize(): Unit

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  13. final def getClass(): Class[_]

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  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. def layoutInArea(child: javafx.scene.Node, areaX: Double, areaY: Double, areaWidth: Double, areaHeight: Double, areaBaselineOffset: Double, margin: Insets, fillWidth: Boolean, fillHeight: Boolean, halignment: HPos, valignment: VPos, isSnapToPixel: Boolean): Unit

    Utility method which lays out the child within an area of it's parent defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. def positionInArea(child: javafx.scene.Node, areaX: Double, areaY: Double, areaWidth: Double, areaHeight: Double, areaBaselineOffset: Double, margin: Insets, halignment: HPos, valignment: VPos, isSnapToPixel: Boolean): Unit

    Utility method which positions the child within an area of this region defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.

  21. implicit def sfxRegion2jfx(v: Region): javafx.scene.layout.Region

  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. def toString(): String

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  24. final def wait(): Unit

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  25. final def wait(arg0: Long, arg1: Int): Unit

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  26. final def wait(arg0: Long): Unit

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