Packages

class ListView[T] extends Control with SFXDelegate[javafx.scene.control.ListView[T]]

A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact. A ListView is able to have its generic type set to represent the type of data in the backing model.

Source
ListView.scala
Linear Supertypes
Type Hierarchy
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. ListView
  2. Control
  3. Skinnable
  4. Region
  5. Parent
  6. Node
  7. Styleable
  8. SFXDelegate
  9. EventHandlerDelegate2
  10. AnyRef
  11. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new ListView(items: Seq[T])

    Creates a default ListView which will stack the contents retrieved from the provided scala.Seq vertically.

  2. new ListView(items: ObservableBuffer[T])

    Creates a default ListView which will stack the contents retrieved from the provided scalafx.collections.ObservableBuffer vertically.

  3. new ListView(delegate: javafx.scene.control.ListView[T] = new jfxsc.ListView[T])

    Creates a default ListView which will display contents stacked vertically.

Type Members

  1. trait EventHandled extends AnyRef

    Trait used for handle events manipulation.

    Trait used for handle events manipulation. JavaFX class wrapped must have methods defined in scalafx.event.EventHandlerDelegate2.EventHandled Type:

    def addEventHandler   [E <: jfxe.Event](eventType: jfxe.EventType[E], eventHandler: jfxe.EventHandler[_ >: E])
    def removeEventHandler[E <: jfxe.Event](eventType: jfxe.EventType[E], eventHandler: jfxe.EventHandler[_ >: E])
    def addEventFilter    [E <: jfxe.Event](eventType: jfxe.EventType[E], eventHandler: jfxe.EventHandler[_ >: E])
    def removeEventFilter [E <: jfxe.Event](eventType: jfxe.EventType[E], eventHandler: jfxe.EventHandler[_ >: E])
    def buildEventDispatchChain(chain: jfxe.EventDispatchChain): jfxe.EventDispatchChain
    Definition Classes
    EventHandlerDelegate2
  2. sealed trait FilterMagnet[J <: javafx.event.Event, S <: SFXDelegate[J]] extends AnyRef

    Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Definition Classes
    EventHandlerDelegate2
  3. sealed trait HandlerMagnet[J <: javafx.event.Event, S <: SFXDelegate[J]] extends AnyRef

    Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Definition Classes
    EventHandlerDelegate2

Value Members

  1. object FilterMagnet

    Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Definition Classes
    EventHandlerDelegate2
  2. object HandlerMagnet

    Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"

    Definition Classes
    EventHandlerDelegate2
  3. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def ##: Int
    Definition Classes
    AnyRef → Any
  5. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  6. def accessibleHelp: ObjectProperty[String]

    The accessible help text for this Node.

    The accessible help text for this Node.

    The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used.

    Default value is null.

    Definition Classes
    Node
    Since

    JavaFX 8u40

  7. def accessibleHelp_=(v: String): Unit
    Definition Classes
    Node
  8. def accessibleRole: ObjectProperty[javafx.scene.AccessibleRole]

    The accessible role for this Node.

    The accessible role for this Node.

    The screen reader uses the role of a node to determine the attributes and actions that are supported.

    Definition Classes
    Node
    Since

    JavaFX 8u40

  9. def accessibleRoleDescription: ObjectProperty[String]

    The role description of this Node.

    The role description of this Node.

    Noramlly, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possbile to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text.

    Default value is null.

    Definition Classes
    Node
    Since

    JavaFX 8u40

  10. def accessibleRoleDescription_=(v: String): Unit
    Definition Classes
    Node
  11. def accessibleRole_=(v: AccessibleRole): Unit
    Definition Classes
    Node
  12. def accessibleText: ObjectProperty[String]

    The accessible text for this Node.

    The accessible text for this Node.

    This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set.

    Default value is null.

    Definition Classes
    Node
    Since

    JavaFX 8u40

  13. def accessibleText_=(v: String): Unit
    Definition Classes
    Node
  14. def addEventFilter[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit

    Registers an event filter to this task.

    Registers an event filter to this task. Registered event filters get an event before any associated event handlers.

    E

    Event class

    eventType

    the type of the events to receive by the filter

    eventHandler

    the filter to register that will filter event

    Definition Classes
    EventHandlerDelegate2
  15. def addEventHandler[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit

    Registers an event handler to this task.

    Registers an event handler to this task. Any event filters are first processed, then the specified onFoo event handlers, and finally any event handlers registered by this method. As with other events in the scene graph, if an event is consumed, it will not continue dispatching.

    E

    Event class

    eventType

    the type of the events to receive by the handler

    eventHandler

    the handler to register that will manipulate event

    Definition Classes
    EventHandlerDelegate2
  16. def alignmentInParent: Pos

    Pseudo-property that indicates this Node position inside its respective parent.

    Pseudo-property that indicates this Node position inside its respective parent.

    Definition Classes
    Node
  17. def alignmentInParent_=(p: Pos): Unit

    Sets this Node's alignment constraint inside its Parent.

    Sets this Node's alignment constraint inside its Parent. If set, will override the Parent's default alignment. Setting the value to null will remove the constraint. Internally it calls setAlignment(Node, Pos) static method JavaFX's BorderPane, StackPane and TilePane. Furthermore, it is set halignment and valignment property (using JavaFX Node's getProperties()) and called javafx.geometry.HPos) setHalignment and javafx.geometry.VPos) setValignment static methods from GridPane; this time using hpos and vpos from Pos argument. Besides, it sets this node alignment property towards JavaFX Node's getProperties() and setAlignment static method from

    Do not confuse with alignment property from scalafx.delegate.AlignmentDelegate! It refers to alignment inside element, while alignmentInParent refers to element's alignment inside its parent.

    p

    New node's Position

    Definition Classes
    Node
  18. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  19. def autosize(): Unit

    If the node is resizable, will set its layout bounds to its current preferred width and height.

    If the node is resizable, will set its layout bounds to its current preferred width and height.

    Definition Classes
    Node
  20. def background: ObjectProperty[Background]

    The background of the Region, which is made up of zero or more BackgroundFills, and zero or more BackgroundImages.

    The background of the Region, which is made up of zero or more BackgroundFills, and zero or more BackgroundImages.

    Definition Classes
    Region
  21. def background_=(v: Background): Unit
    Definition Classes
    Region
  22. def baselineOffset: Double

    The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes.

    The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes.

    Definition Classes
    Node
  23. def blendMode: ObjectProperty[BlendMode]

    The BlendMode used to blend this individual node into the scene behind it.

    The BlendMode used to blend this individual node into the scene behind it.

    Definition Classes
    Node
  24. def blendMode_=(v: BlendMode): Unit
    Definition Classes
    Node
  25. def border: ObjectProperty[Border]

    The border of the Region, which is made up of zero or more BorderStrokes, and zero or more BorderImages.

    The border of the Region, which is made up of zero or more BorderStrokes, and zero or more BorderImages.

    Definition Classes
    Region
  26. def border_=(v: Border): Unit
    Definition Classes
    Region
  27. def boundsInLocal: ReadOnlyObjectProperty[Bounds]

    The rectangular bounds of this Node in the node's untransformed local coordinate space.

    The rectangular bounds of this Node in the node's untransformed local coordinate space.

    Definition Classes
    Node
  28. def boundsInParent: ReadOnlyObjectProperty[Bounds]

    The rectangular bounds of this Node which include its transforms.

    The rectangular bounds of this Node which include its transforms.

    Definition Classes
    Node
  29. def buildEventDispatchChain(chain: EventDispatchChain): EventDispatchChain

    Construct an event dispatch chain for this target.

    Construct an event dispatch chain for this target.

    Definition Classes
    EventHandlerDelegate2
  30. def cache: BooleanProperty

    A performance hint to the system to indicate that this Node should be cached as a bitmap.

    A performance hint to the system to indicate that this Node should be cached as a bitmap.

    Definition Classes
    Node
  31. def cacheHint: ObjectProperty[javafx.scene.CacheHint]

    Additional hint for controlling bitmap caching.

    Additional hint for controlling bitmap caching.

    Definition Classes
    Node
  32. def cacheHint_=(v: CacheHint): Unit
    Definition Classes
    Node
  33. def cacheShape: BooleanProperty

    Defines a hint to the system indicating that the Shape used to define the region's background is stable and would benefit from caching.

    Defines a hint to the system indicating that the Shape used to define the region's background is stable and would benefit from caching.

    Definition Classes
    Region
  34. def cacheShape_=(v: Boolean): Unit
    Definition Classes
    Region
  35. def cache_=(v: Boolean): Unit
    Definition Classes
    Node
  36. def cellFactory: ObjectProperty[Callback[javafx.scene.control.ListView[T], javafx.scene.control.ListCell[T]]]

    Setting a custom cell factory has the effect of deferring all cell creation, allowing for total customization of the cell.

  37. def cellFactory_=(op: (ListCell[T], T) => Unit): Unit

    A convenience method for creation of custom cell factory.

    A convenience method for creation of custom cell factory. The caller is responsible for providing an operation op that renders a non-empty cells from a non-null value.

    Implementation provides logic for handling empty cells and null values.

    The op provides two arguments: a pre-created cell and value for that cell. Caller can customize content of the cell based on the value.

    The value is guaranteed to be non null. The null values are automatically rendered as empty cells by the implementation.

    Here is an example where value's type is a class Person that contains two text fields: firstName and lastName.

    case class Person(firstName:String, lastName:String)
    ...
    cellFactory = (cell, value) => {
      cell.text = value.firstName + " " + value.lastName
    }

    Another example where 'value' is of type 'Color' and the cell factory creates a circle representing that color:

    cellFactory = (cell, value) => {
      cell.graphic = new Circle {
         fill = value
         radius = 8
      }
    }
    op

    a method that will create content for a given cell. It gets as an input automatically created custom cell and a non-null value of that cell. op is called in the cell's updateItem method.

  38. def cellFactory_=(callback: Callback[javafx.scene.control.ListView[T], javafx.scene.control.ListCell[T]]): Unit
  39. def centerShape: BooleanProperty

    Defines whether the shape is centered within the Region's width or height.

    Defines whether the shape is centered within the Region's width or height.

    Definition Classes
    Region
  40. def centerShape_=(v: Boolean): Unit
    Definition Classes
    Region
  41. def clip: ObjectProperty[javafx.scene.Node]

    Specifies a Node to use to define the the clipping shape for this Node.

    Specifies a Node to use to define the the clipping shape for this Node.

    Definition Classes
    Node
  42. def clip_=(v: Node): Unit
    Definition Classes
    Node
  43. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  44. def contains(localPoint: Point2D): Boolean

    Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

    Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

    Definition Classes
    Node
  45. def contains(localX: Double, localY: Double): Boolean

    Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

    Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

    Definition Classes
    Node
  46. def contentBias: Orientation

    Returns the orientation of a node's resizing bias for layout purposes.

    Returns the orientation of a node's resizing bias for layout purposes. If the node type has no bias, returns null. If the node is resizable and it's height depends on its width, returns HORIZONTAL, else if its width depends on its height, returns VERTICAL.

    Resizable subclasses should override this method to return an appropriate value.

    returns

    orientation of width/height dependency or null if there is none

    Definition Classes
    Node
  47. def contextMenu: ObjectProperty[javafx.scene.control.ContextMenu]

    The ContextMenu to show for this control.

    The ContextMenu to show for this control.

    Definition Classes
    Control
  48. def contextMenu_=(v: ContextMenu): Unit
    Definition Classes
    Control
  49. def cssMetaData: Seq[CssMetaData[_ <: Styleable, _]]

    The CssMetaData of this Styleable.

    The CssMetaData of this Styleable.

    Definition Classes
    Styleable
  50. def cursor: ObjectProperty[javafx.scene.Cursor]

    Defines the mouse cursor for this Node and subnodes.

    Defines the mouse cursor for this Node and subnodes.

    Definition Classes
    Node
  51. def cursor_=(v: Cursor): Unit
    Definition Classes
    Node
  52. val delegate: javafx.scene.control.ListView[T]

    JavaFX object to be wrapped.

    JavaFX object to be wrapped.

    Definition Classes
    ListViewControlRegionParentNodeSFXDelegate
  53. def depthTest: ObjectProperty[javafx.scene.DepthTest]

    Indicates whether depth testing is used when rendering this node.

    Indicates whether depth testing is used when rendering this node.

    Definition Classes
    Node
  54. def depthTest_=(v: DepthTest): Unit
    Definition Classes
    Node
  55. def disable: BooleanProperty

    Sets the individual disabled state of this Node.

    Sets the individual disabled state of this Node.

    Definition Classes
    Node
  56. def disable_=(v: Boolean): Unit
    Definition Classes
    Node
  57. def disabled: ReadOnlyBooleanProperty

    Indicates whether or not this Node is disabled.

    Indicates whether or not this Node is disabled.

    Definition Classes
    Node
  58. def edit(itemIndex: Int): Unit

    Instructs the ListView to begin editing the item in the given index, if the ListView is editable.

  59. def editable: BooleanProperty

    Specifies whether this ListView is editable - only if the ListView and the ListCells within it are both editable will a ListCell be able to go into their editing state.

  60. def editable_=(v: Boolean): Unit
  61. def editingIndex: ReadOnlyIntegerProperty

    A property used to represent the index of the item currently being edited in the ListView, if editing is taking place, or -1 if no item is being edited.

  62. def effect: ObjectProperty[Effect]

    Specifies an effect to apply to this Node.

    Specifies an effect to apply to this Node.

    Definition Classes
    Node
  63. def effect_=(v: Effect): Unit
    Definition Classes
    Node
  64. def effectiveNodeOrientation: ReadOnlyObjectProperty[NodeOrientation]

    The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.

    The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.

    Definition Classes
    Node
  65. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  66. def equals(ref: Any): Boolean

    Verifies if a object is equals to this delegate.

    Verifies if a object is equals to this delegate.

    ref

    Object to be compared.

    returns

    if the other object is equals to this delegate or not.

    Definition Classes
    SFXDelegate → AnyRef → Any
  67. def eventDispatcher: ObjectProperty[EventDispatcher]

    Specifies the event dispatcher for this node.

    Specifies the event dispatcher for this node.

    Definition Classes
    Node
  68. def eventDispatcher_=(v: EventDispatcher): Unit
    Definition Classes
    Node
  69. def eventHandlerDelegate: EventHandled

    Returns a object that implements scalafx.event.EventHandlerDelegate2.EventHandled.

    Returns a object that implements scalafx.event.EventHandlerDelegate2.EventHandled.

    Definition Classes
    NodeEventHandlerDelegate2
  70. def filterEvent[J <: Event, S <: Event with SFXDelegate[J]](eventType: EventType[J])(filter: FilterMagnet[J, S]): Subscription

    Registers an event filter.

    Registers an event filter. Registered event filters get an event before any associated event handlers.

    Example of filtering mouse events

    pane.filterEvent(MouseEvent.Any) {
      me: MouseEvent => {
        me.eventType match {
          case MouseEvent.MousePressed => {
            ...
          }
          case MouseEvent.MouseDragged => {
            ...
          }
          case _ => {
            ...
          }
        }
      }
    }

    or

    pane.filterEvent(MouseEvent.Any) { () => println("Some mouse event handled") }
    J

    type JavaFX delegate of the event

    S

    ScalaFX type for J type wrapper.

    eventType

    type of events that will be handled.

    filter

    code handling the event, see examples above.

    Definition Classes
    EventHandlerDelegate2
  71. def fireEvent(event: Event): Unit

    Fires the specified event.

    Fires the specified event.

    Definition Classes
    Node
  72. def fixedCellSize: DoubleProperty

    Specifies whether this control has cells that are a fixed height (of the specified value).

  73. def fixedCellSize_=(v: Double): Unit
  74. def focusModel: ObjectProperty[javafx.scene.control.FocusModel[T]]

    The FocusModel provides the API through which it is possible to both get and set the focus on a single item within a ListView.

  75. def focusModel_=(v: FocusModel[T]): Unit
  76. def focusTraversable: BooleanProperty

    Specifies whether this Node should be a part of focus traversal cycle.

    Specifies whether this Node should be a part of focus traversal cycle.

    Definition Classes
    Node
  77. def focusTraversable_=(v: Boolean): Unit
    Definition Classes
    Node
  78. def focused: ReadOnlyBooleanProperty

    Indicates whether this Node currently has the input focus.

    Indicates whether this Node currently has the input focus.

    Definition Classes
    Node
  79. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  80. def getId: String

    The id of this Styleable.

    The id of this Styleable.

    IMPLEMENTATION NOTE: For this method was adopted the name getId instead id to not conflict with its subclasses already have a method with this name which returns a StringProperty.

    Definition Classes
    Styleable
  81. def getStyle: String

    A string representation of the CSS style associated with this specific Node.

    A string representation of the CSS style associated with this specific Node.

    IMPLEMENTATION NOTE: For this method was adopted the name getStyle instead style to not conflict with its subclasses already have a method with this name which returns a StringProperty.

    Definition Classes
    Styleable
  82. def handleEvent[J <: Event, S <: Event with SFXDelegate[J]](eventType: EventType[J])(handler: HandlerMagnet[J, S]): Subscription

    Registers an event handler.

    Registers an event handler. The handler is called when the node receives an Event of the specified type during the bubbling phase of event delivery.

    Example of handling mouse events

    pane.handleEvent(MouseEvent.Any) {
      me: MouseEvent => {
        me.eventType match {
          case MouseEvent.MousePressed => ...
          case MouseEvent.MouseDragged => ...
          case _                       => {}
        }
      }
    }

    or

    pane.handleEvent(MouseEvent.Any) { () => println("Some mouse event handled") }
    J

    type JavaFX delegate of the event

    S

    ScalaFX type for J type wrapper.

    eventType

    type of events that will be handled.

    handler

    code handling the event, see examples above.

    returns

    Returns a subscription that can be used to cancel/remove this event handler

    Definition Classes
    EventHandlerDelegate2
  83. def hashCode(): Int

    returns

    The delegate hashcode

    Definition Classes
    SFXDelegate → AnyRef → Any
  84. def height: ReadOnlyDoubleProperty

    The height of this resizable node.

    The height of this resizable node.

    Definition Classes
    Region
  85. def hgrow: Priority

    Pseudo-property that returns this Node's hgrow constraint if set.

    Pseudo-property that returns this Node's hgrow constraint if set.

    returns

    the horizontal grow priority for the child or null if no priority was set

    Definition Classes
    Node
  86. def hgrow_=(p: Priority): Unit

    Sets the horizontal grow priority for this Node inside its parent.

    Sets the horizontal grow priority for this Node inside its parent. Setting the value to null will remove the constraint. Internally it calls setHgrow(Node, Priority) static method from JavaFX's GridPane and HBox besides fill this Node's "hgrow" property.

    p

    the horizontal grow priority for this Node

    Definition Classes
    Node
  87. def hover: ReadOnlyBooleanProperty

    Whether or not this Node is being hovered over.

    Whether or not this Node is being hovered over.

    Definition Classes
    Node
  88. def id: StringProperty

    The id of this Node.

    The id of this Node.

    Definition Classes
    Node
  89. def id_=(v: String): Unit
    Definition Classes
    Node
  90. def inputMethodRequests: ObjectProperty[InputMethodRequests]

    Property holding InputMethodRequests.

    Property holding InputMethodRequests.

    Definition Classes
    Node
  91. def inputMethodRequests_=(v: InputMethodRequests): Unit
    Definition Classes
    Node
  92. def insets: Insets

    Gets the space around content, which will include any borders plus padding if set.

    Gets the space around content, which will include any borders plus padding if set.

    Definition Classes
    Region
  93. def intersects(localX: Double, localY: Double, localWidth: Double, localHeight: Double): Boolean

    Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node.

    Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node.

    Definition Classes
    Node
  94. def intersects(localBounds: Bounds): Boolean

    Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node.

    Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node.

    Definition Classes
    Node
  95. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  96. def items: ObjectProperty[ObservableList[T]]

    The underlying data model for the ListView.

  97. def items_=(v: ObservableBuffer[T]): Unit
  98. def layoutBounds: ReadOnlyObjectProperty[Bounds]

    The rectangular bounds that should be used for layout calculations for this node.

    The rectangular bounds that should be used for layout calculations for this node.

    Definition Classes
    Node
  99. def layoutX: DoubleProperty

    Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout.

    Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout.

    Definition Classes
    Node
  100. def layoutX_=(v: Double): Unit
    Definition Classes
    Node
  101. def layoutY: DoubleProperty

    Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout.

    Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout.

    Definition Classes
    Node
  102. def layoutY_=(v: Double): Unit
    Definition Classes
    Node
  103. def localToParent(localPoint: Point2D): Point2D

    Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

    Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

    Definition Classes
    Node
  104. def localToParent(localX: Double, localY: Double): Point2D

    Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

    Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

    Definition Classes
    Node
  105. def localToParent(localBounds: Bounds): Bounds

    Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.

    Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.

    Definition Classes
    Node
  106. def localToParentTransform: Transform

    An affine transform that holds the computed local-to-parent transform.

    An affine transform that holds the computed local-to-parent transform. This is the concatenation of all transforms in this node, including all of the convenience transforms.

    Definition Classes
    Node
    Since

    2.2

  107. def localToScene(localPoint: Point2D): Point2D

    Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.

    Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.

    Definition Classes
    Node
  108. def localToScene(localX: Double, localY: Double): Point2D

    Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.

    Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.

    Definition Classes
    Node
  109. def localToScene(localBounds: Bounds): Bounds

    Transforms a bounds from the local coordinate space of this Node into the coordinate space of its Scene.

    Transforms a bounds from the local coordinate space of this Node into the coordinate space of its Scene.

    Definition Classes
    Node
  110. def localToSceneTransform: Transform

    An affine transform that holds the computed local-to-scene transform.

    An affine transform that holds the computed local-to-scene transform. This is the concatenation of all transforms in this node's parents and in this node, including all of the convenience transforms.

    Definition Classes
    Node
    Since

    2.2

  111. def lookup(selector: String): Node

    Finds this Node, or the first sub-node, based on the given CSS selector.

    Finds this Node, or the first sub-node, based on the given CSS selector.

    Definition Classes
    Node
  112. def lookupAll(selector: String): Set[javafx.scene.Node]

    Finds all Nodes, including this one and any children, which match the given CSS selector.

    Finds all Nodes, including this one and any children, which match the given CSS selector.

    Definition Classes
    Node
  113. def managed: BooleanProperty

    Defines whether or not this node's layout will be managed by it's parent.

    Defines whether or not this node's layout will be managed by it's parent.

    Definition Classes
    Node
  114. def managed_=(v: Boolean): Unit
    Definition Classes
    Node
  115. def margin: Insets

    Pseudo-property that returns this Node's margin constraint inside its Parent if set.

    Pseudo-property that returns this Node's margin constraint inside its Parent if set.

    returns

    this Node's margin constraint inside its Parent or null if no margin was set.

    Definition Classes
    Node
  116. def margin_=(i: Insets): Unit

    Sets this Node's margin constraint inside its Parent if set.

    Sets this Node's margin constraint inside its Parent if set. If set, the parent will layout the child with the margin space around it. Setting the value to null will remove the constraint. Internally it calls setMargin(Node, Insets) static method from JavaFX's BorderPane, FlowPane, GridPane, HBox, StackPane and VBox besides fill this Node's "margin" property.

    i

    The margin of space around this Node inside its parent.

    Definition Classes
    Node
  117. def maxHeight: DoubleProperty

    Property for overriding the region's computed maximum height.

    Property for overriding the region's computed maximum height.

    Definition Classes
    Region
  118. def maxHeight(height: Double): Double

    Returns the node's maximum height for use in layout calculations.

    Returns the node's maximum height for use in layout calculations.

    Definition Classes
    Node
  119. def maxHeight_=(v: Double): Unit
    Definition Classes
    Region
  120. def maxWidth: DoubleProperty

    Property for overriding the region's computed maximum width.

    Property for overriding the region's computed maximum width.

    Definition Classes
    Region
  121. def maxWidth(width: Double): Double

    Returns the node's maximum width for use in layout calculations.

    Returns the node's maximum width for use in layout calculations.

    Definition Classes
    Node
  122. def maxWidth_=(v: Double): Unit
    Definition Classes
    Region
  123. def minHeight: DoubleProperty

    Property for overriding the region's computed minimum height.

    Property for overriding the region's computed minimum height.

    Definition Classes
    Region
  124. def minHeight(height: Double): Double

    Returns the node's minimum height for use in layout calculations.

    Returns the node's minimum height for use in layout calculations.

    Definition Classes
    Node
  125. def minHeight_=(v: Double): Unit
    Definition Classes
    Region
  126. def minWidth: DoubleProperty

    Property for overriding the region's computed minimum width.

    Property for overriding the region's computed minimum width.

    Definition Classes
    Region
  127. def minWidth(width: Double): Double

    Returns the node's minimum width for use in layout calculations.

    Returns the node's minimum width for use in layout calculations.

    Definition Classes
    Node
  128. def minWidth_=(v: Double): Unit
    Definition Classes
    Region
  129. def mouseTransparent: BooleanProperty

    If true, this node (together with all its children) is completely transparent to mouse events.

    If true, this node (together with all its children) is completely transparent to mouse events.

    Definition Classes
    Node
  130. def mouseTransparent_=(v: Boolean): Unit
    Definition Classes
    Node
  131. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  132. def needsLayout: ReadOnlyBooleanProperty

    Indicates that this Node and its subnodes requires a layout pass on the next pulse.

    Indicates that this Node and its subnodes requires a layout pass on the next pulse.

    Definition Classes
    Parent
  133. def nodeOrientation: ObjectProperty[NodeOrientation]

    Node orientation describes the flow of visual data within a node.

    Node orientation describes the flow of visual data within a node.

    Definition Classes
    Node
  134. def nodeOrientation_=(v: NodeOrientation): Unit
    Definition Classes
    Node
  135. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  136. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  137. def onContextMenuRequested: ObjectProperty[EventHandler[_ >: ContextMenuEvent]]

    Defines a function to be called when a context menu has been requested on this Node.

    Defines a function to be called when a context menu has been requested on this Node.

    Definition Classes
    Node
  138. def onContextMenuRequested_=(v: EventHandler[_ >: ContextMenuEvent]): Unit
    Definition Classes
    Node
  139. def onDragDetected: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when drag gesture has been detected.

    Defines a function to be called when drag gesture has been detected.

    Definition Classes
    Node
  140. def onDragDetected_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  141. def onDragDone: ObjectProperty[EventHandler[_ >: DragEvent]]

    Defines a function to be called when this Node is a drag and drop gesture source after its data has been dropped on a drop target.

    Defines a function to be called when this Node is a drag and drop gesture source after its data has been dropped on a drop target.

    Definition Classes
    Node
  142. def onDragDone_=(v: EventHandler[_ >: DragEvent]): Unit
    Definition Classes
    Node
  143. def onDragDropped: ObjectProperty[EventHandler[_ >: DragEvent]]

    Defines a function to be called when the mouse button is released on this Node during drag and drop gesture.

    Defines a function to be called when the mouse button is released on this Node during drag and drop gesture.

    Definition Classes
    Node
  144. def onDragDropped_=(v: EventHandler[_ >: DragEvent]): Unit
    Definition Classes
    Node
  145. def onDragEntered: ObjectProperty[EventHandler[_ >: DragEvent]]

    Defines a function to be called when drag gesture enters this Node.

    Defines a function to be called when drag gesture enters this Node.

    Definition Classes
    Node
  146. def onDragEntered_=(v: EventHandler[_ >: DragEvent]): Unit
    Definition Classes
    Node
  147. def onDragExited: ObjectProperty[EventHandler[_ >: DragEvent]]

    Defines a function to be called when drag gesture exits this Node.

    Defines a function to be called when drag gesture exits this Node.

    Definition Classes
    Node
  148. def onDragExited_=(v: EventHandler[_ >: DragEvent]): Unit
    Definition Classes
    Node
  149. def onDragOver: ObjectProperty[EventHandler[_ >: DragEvent]]

    Defines a function to be called when drag gesture progresses within this Node.

    Defines a function to be called when drag gesture progresses within this Node.

    Definition Classes
    Node
  150. def onDragOver_=(v: EventHandler[_ >: DragEvent]): Unit
    Definition Classes
    Node
  151. def onEditCancel: ObjectProperty[EventHandler[EditEvent[T]]]

    This event handler will be fired when the user cancels editing a cell.

  152. def onEditCancel_=(v: EventHandler[EditEvent[T]]): Unit
  153. def onEditCommit: ObjectProperty[EventHandler[EditEvent[T]]]

    This property is used when the user performs an action that should result in their editing input being persisted.

  154. def onEditCommit_=(v: EventHandler[EditEvent[T]]): Unit
  155. def onEditStart: ObjectProperty[EventHandler[EditEvent[T]]]

    This event handler will be fired when the user successfully initiates editing.

  156. def onEditStart_=(v: EventHandler[EditEvent[T]]): Unit
  157. def onInputMethodTextChanged: ObjectProperty[EventHandler[_ >: InputMethodEvent]]

    Defines a function to be called when this Node has input focus and the input method text has changed.

    Defines a function to be called when this Node has input focus and the input method text has changed.

    Definition Classes
    Node
  158. def onInputMethodTextChanged_=(v: EventHandler[_ >: InputMethodEvent]): Unit
    Definition Classes
    Node
  159. def onKeyPressed: ObjectProperty[EventHandler[_ >: KeyEvent]]

    Defines a function to be called when this Node or its child Node has input focus and a key has been pressed.

    Defines a function to be called when this Node or its child Node has input focus and a key has been pressed.

    Definition Classes
    Node
  160. def onKeyPressed_=(v: EventHandler[_ >: KeyEvent]): Unit
    Definition Classes
    Node
  161. def onKeyReleased: ObjectProperty[EventHandler[_ >: KeyEvent]]

    Defines a function to be called when this Node or its child Node has input focus and a key has been released.

    Defines a function to be called when this Node or its child Node has input focus and a key has been released.

    Definition Classes
    Node
  162. def onKeyReleased_=(v: EventHandler[_ >: KeyEvent]): Unit
    Definition Classes
    Node
  163. def onKeyTyped: ObjectProperty[EventHandler[_ >: KeyEvent]]

    Defines a function to be called when this Node or its child Node has input focus and a key has been typed.

    Defines a function to be called when this Node or its child Node has input focus and a key has been typed.

    Definition Classes
    Node
  164. def onKeyTyped_=(v: EventHandler[_ >: KeyEvent]): Unit
    Definition Classes
    Node
  165. def onMouseClicked: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.

    Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.

    Definition Classes
    Node
  166. def onMouseClicked_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  167. def onMouseDragEntered: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

    Defines a function to be called when a full press-drag-release gesture enters this Node.

    Defines a function to be called when a full press-drag-release gesture enters this Node.

    Definition Classes
    Node
  168. def onMouseDragEntered_=(v: EventHandler[_ >: MouseDragEvent]): Unit
    Definition Classes
    Node
  169. def onMouseDragExited: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

    Defines a function to be called when a full press-drag-release gesture leaves this Node.

    Defines a function to be called when a full press-drag-release gesture leaves this Node.

    Definition Classes
    Node
  170. def onMouseDragExited_=(v: EventHandler[_ >: MouseDragEvent]): Unit
    Definition Classes
    Node
  171. def onMouseDragOver: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

    Defines a function to be called when a full press-drag-release gesture progresses within this Node.

    Defines a function to be called when a full press-drag-release gesture progresses within this Node.

    Definition Classes
    Node
  172. def onMouseDragOver_=(v: EventHandler[_ >: MouseDragEvent]): Unit
    Definition Classes
    Node
  173. def onMouseDragReleased: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

    Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within this Node.

    Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within this Node.

    Definition Classes
    Node
  174. def onMouseDragReleased_=(v: EventHandler[_ >: MouseDragEvent]): Unit
    Definition Classes
    Node
  175. def onMouseDragged: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when a mouse button is pressed on this Node and then dragged.

    Defines a function to be called when a mouse button is pressed on this Node and then dragged.

    Definition Classes
    Node
  176. def onMouseDragged_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  177. def onMouseEntered: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when the mouse enters this Node.

    Defines a function to be called when the mouse enters this Node.

    Definition Classes
    Node
  178. def onMouseEntered_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  179. def onMouseExited: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when the mouse exits this Node.

    Defines a function to be called when the mouse exits this Node.

    Definition Classes
    Node
  180. def onMouseExited_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  181. def onMouseMoved: ObjectProperty[EventHandler[_ >: MouseEvent]]
    Definition Classes
    Node
  182. def onMouseMoved_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  183. def onMousePressed: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when a mouse button has been pressed on this Node.

    Defines a function to be called when a mouse button has been pressed on this Node.

    Definition Classes
    Node
  184. def onMousePressed_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  185. def onMouseReleased: ObjectProperty[EventHandler[_ >: MouseEvent]]

    Defines a function to be called when a mouse button has been released on this Node.

    Defines a function to be called when a mouse button has been released on this Node.

    Definition Classes
    Node
  186. def onMouseReleased_=(v: EventHandler[_ >: MouseEvent]): Unit
    Definition Classes
    Node
  187. def onRotate: ObjectProperty[EventHandler[_ >: RotateEvent]]

    Defines a function to be called when user performs a rotation action.

    Defines a function to be called when user performs a rotation action.

    Definition Classes
    Node
    Since

    2.2

  188. def onRotate_=(v: EventHandler[_ >: RotateEvent]): Unit
    Definition Classes
    Node
  189. def onRotationFinished: ObjectProperty[EventHandler[_ >: RotateEvent]]

    Defines a function to be called when a rotation gesture ends.

    Defines a function to be called when a rotation gesture ends.

    Definition Classes
    Node
    Since

    2.2

  190. def onRotationFinished_=(v: EventHandler[_ >: RotateEvent]): Unit
    Definition Classes
    Node
  191. def onRotationStarted: ObjectProperty[EventHandler[_ >: RotateEvent]]

    Defines a function to be called when a rotation gesture starts.

    Defines a function to be called when a rotation gesture starts.

    Definition Classes
    Node
    Since

    2.2

  192. def onRotationStarted_=(v: EventHandler[_ >: RotateEvent]): Unit
    Definition Classes
    Node
  193. def onScroll: ObjectProperty[EventHandler[_ >: ScrollEvent]]

    Defines a function to be called when user performs a scrolling action.

    Defines a function to be called when user performs a scrolling action.

    Definition Classes
    Node
  194. def onScrollFinished: ObjectProperty[EventHandler[_ >: ScrollEvent]]

    Defines a function to be called when a Scroll gesture ends.

    Defines a function to be called when a Scroll gesture ends.

    Definition Classes
    Node
    Since

    2.2

  195. def onScrollFinished_=(v: EventHandler[_ >: ScrollEvent]): Unit
    Definition Classes
    Node
  196. def onScrollStarted: ObjectProperty[EventHandler[_ >: ScrollEvent]]

    Defines a function to be called when a Scroll gesture starts.

    Defines a function to be called when a Scroll gesture starts.

    Definition Classes
    Node
    Since

    2.2

  197. def onScrollStarted_=(v: EventHandler[_ >: ScrollEvent]): Unit
    Definition Classes
    Node
  198. def onScrollTo: ObjectProperty[EventHandler[javafx.scene.control.ScrollToEvent[Integer]]]

    Called when there's a request to scroll an index into view using scrollTo(int) or #scrollTo(S)

  199. def onScrollTo_=(v: EventHandler[javafx.scene.control.ScrollToEvent[Integer]]): Unit
  200. def onScroll_=(v: EventHandler[_ >: ScrollEvent]): Unit
    Definition Classes
    Node
  201. def onSwipeDown: ObjectProperty[EventHandler[_ >: SwipeEvent]]

    Defines a function to be called when a Swipe Down gesture starts.

    Defines a function to be called when a Swipe Down gesture starts.

    Definition Classes
    Node
    Since

    2.2

  202. def onSwipeDown_=(v: EventHandler[_ >: SwipeEvent]): Unit
    Definition Classes
    Node
  203. def onSwipeLeft: ObjectProperty[EventHandler[_ >: SwipeEvent]]

    Defines a function to be called when a Swipe Down gesture starts.

    Defines a function to be called when a Swipe Down gesture starts.

    Definition Classes
    Node
    Since

    2.2

  204. def onSwipeLeft_=(v: EventHandler[_ >: SwipeEvent]): Unit
    Definition Classes
    Node
  205. def onSwipeRight: ObjectProperty[EventHandler[_ >: SwipeEvent]]

    Defines a function to be called when a Swipe Right gesture starts.

    Defines a function to be called when a Swipe Right gesture starts.

    Definition Classes
    Node
    Since

    2.2

  206. def onSwipeRight_=(v: EventHandler[_ >: SwipeEvent]): Unit
    Definition Classes
    Node
  207. def onSwipeUp: ObjectProperty[EventHandler[_ >: SwipeEvent]]

    Defines a function to be called when a Swipe Up gesture starts.

    Defines a function to be called when a Swipe Up gesture starts.

    Definition Classes
    Node
    Since

    2.2

  208. def onSwipeUp_=(v: EventHandler[_ >: SwipeEvent]): Unit
    Definition Classes
    Node
  209. def onTouchMoved: ObjectProperty[EventHandler[_ >: TouchEvent]]

    Defines a function to be called when user performs a Touch Moved action.

    Defines a function to be called when user performs a Touch Moved action.

    Definition Classes
    Node
    Since

    2.2

  210. def onTouchMoved_=(v: EventHandler[_ >: TouchEvent]): Unit
    Definition Classes
    Node
  211. def onTouchPressed: ObjectProperty[EventHandler[_ >: TouchEvent]]

    Defines a function to be called when user performs a Touch Pressed action.

    Defines a function to be called when user performs a Touch Pressed action.

    Definition Classes
    Node
    Since

    2.2

  212. def onTouchPressed_=(v: EventHandler[_ >: TouchEvent]): Unit
    Definition Classes
    Node
  213. def onTouchReleased: ObjectProperty[EventHandler[_ >: TouchEvent]]

    Defines a function to be called when user performs a Touch Released action.

    Defines a function to be called when user performs a Touch Released action.

    Definition Classes
    Node
    Since

    2.2

  214. def onTouchReleased_=(v: EventHandler[_ >: TouchEvent]): Unit
    Definition Classes
    Node
  215. def onTouchStationary: ObjectProperty[EventHandler[_ >: TouchEvent]]

    Defines a function to be called when user performs a Touch Stationary action.

    Defines a function to be called when user performs a Touch Stationary action.

    Definition Classes
    Node
    Since

    2.2

  216. def onTouchStationary_=(v: EventHandler[_ >: TouchEvent]): Unit
    Definition Classes
    Node
  217. def onZoom: ObjectProperty[EventHandler[_ >: ZoomEvent]]

    Defines a function to be called when user performs a Touch action.

    Defines a function to be called when user performs a Touch action.

    Definition Classes
    Node
    Since

    2.2

  218. def onZoomFinished: ObjectProperty[EventHandler[_ >: ZoomEvent]]

    Defines a function to be called when a Zoom gesture ends.

    Defines a function to be called when a Zoom gesture ends.

    Definition Classes
    Node
    Since

    2.2

  219. def onZoomFinished_=(v: EventHandler[_ >: ZoomEvent]): Unit
    Definition Classes
    Node
  220. def onZoomStarted: ObjectProperty[EventHandler[_ >: ZoomEvent]]

    Defines a function to be called when a Zoom gesture starts.

    Defines a function to be called when a Zoom gesture starts.

    Definition Classes
    Node
    Since

    2.2

  221. def onZoomStarted_=(v: EventHandler[_ >: ZoomEvent]): Unit
    Definition Classes
    Node
  222. def onZoom_=(v: EventHandler[_ >: ZoomEvent]): Unit
    Definition Classes
    Node
  223. def opacity: DoubleProperty

    Specifies how opaque (that is, solid) the Node appears.

    Specifies how opaque (that is, solid) the Node appears.

    Definition Classes
    Node
  224. def opacity_=(v: Double): Unit
    Definition Classes
    Node
  225. def opaqueInsets: ObjectProperty[Insets]

    Defines the area of the region within which completely opaque pixels are drawn.

    Defines the area of the region within which completely opaque pixels are drawn.

    Definition Classes
    Region
  226. def opaqueInsets_=(v: Insets): Unit
    Definition Classes
    Region
  227. def orientation: ObjectProperty[Orientation]

    The orientation of the ListView - this can either be horizontal or vertical.

  228. def orientation_=(v: Orientation): Unit
  229. def padding: ObjectProperty[Insets]

    The top,right,bottom,left padding around the region's content.

    The top,right,bottom,left padding around the region's content.

    Definition Classes
    Region
  230. def padding_=(v: Insets): Unit
    Definition Classes
    Region
  231. def parent: ReadOnlyObjectProperty[javafx.scene.Parent]

    The parent of this Node.

    The parent of this Node.

    Definition Classes
    Node
  232. def parentToLocal(parentPoint: Point2D): Point2D

    Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

    Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

    Definition Classes
    Node
  233. def parentToLocal(parentX: Double, parentY: Double): Point2D

    Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

    Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

    Definition Classes
    Node
  234. def parentToLocal(parentBounds: Bounds): Bounds

    Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.

    Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.

    Definition Classes
    Node
  235. def pickOnBounds: BooleanProperty

    Defines how the picking computation is done for this node when triggered by a MouseEvent or a contains function call.

    Defines how the picking computation is done for this node when triggered by a MouseEvent or a contains function call.

    Definition Classes
    Node
  236. def pickOnBounds_=(v: Boolean): Unit
    Definition Classes
    Node
  237. def placeholder: ObjectProperty[javafx.scene.Node]

    This Node is shown to the user when the listview has no content to show.

  238. def placeholder_=(v: Node): Unit
  239. def prefHeight: DoubleProperty

    Property for overriding the region's computed preferred height.

    Property for overriding the region's computed preferred height.

    Definition Classes
    Region
  240. def prefHeight_=(v: Double): Unit
    Definition Classes
    Region
  241. def prefWidth: DoubleProperty

    Property for overriding the region's computed preferred width.

    Property for overriding the region's computed preferred width.

    Definition Classes
    Region
  242. def prefWidth_=(v: Double): Unit
    Definition Classes
    Region
  243. def pressed: ReadOnlyBooleanProperty

    Whether or not the Node is pressed.

    Whether or not the Node is pressed.

    Definition Classes
    Node
  244. def pseudoClassStates: ObservableSet[PseudoClass]

    The pseudo-class state of this Styleable.

    The pseudo-class state of this Styleable.

    Definition Classes
    Styleable
  245. def relocate(x: Double, y: Double): Unit

    Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.

    Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.

    Definition Classes
    Node
  246. def removeEventFilter[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit

    Unregisters a previously registered event filter from this task.

    Unregisters a previously registered event filter from this task. One filter might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the filter.

    E

    Event class

    eventType

    the event type from which to unregister

    eventHandler

    the filter to unregister

    Definition Classes
    EventHandlerDelegate2
  247. def removeEventHandler[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit

    Unregisters a previously registered event handler from this task.

    Unregisters a previously registered event handler from this task. One handler might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the handler.

    E

    Event class

    eventType

    the event type from which to unregister

    eventHandler

    the handler to unregister

    Definition Classes
    EventHandlerDelegate2
  248. def requestFocus(): Unit

    Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused window.

    Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused window.

    Definition Classes
    Node
  249. def resize(width: Double, height: Double): Unit

    Invoked by the region's parent during layout to set the region's width and height.

    Invoked by the region's parent during layout to set the region's width and height.

    Definition Classes
    RegionNode
  250. def resize: Boolean

    Returns true since all Regions are resizable.

    Returns true since all Regions are resizable.

    Definition Classes
    Region
  251. def resizeRelocate(x: Double, y: Double, width: Double, height: Double): Unit

    If the node is resizable, will set its layout bounds to the specified width and height.

    If the node is resizable, will set its layout bounds to the specified width and height.

    Definition Classes
    Node
  252. def rotate: DoubleProperty

    Defines the angle of rotation about the Node's center, measured in degrees.

    Defines the angle of rotation about the Node's center, measured in degrees.

    Definition Classes
    Node
  253. def rotate_=(v: Double): Unit
    Definition Classes
    Node
  254. def rotationAxis: ObjectProperty[Point3D]

    Defines the axis of rotation of this Node.

    Defines the axis of rotation of this Node.

    Definition Classes
    Node
  255. def rotationAxis_=(v: Point3D): Unit
    Definition Classes
    Node
  256. def scaleShape: BooleanProperty

    Specifies whether the shape, if defined, is scaled to match the size of the Region.

    Specifies whether the shape, if defined, is scaled to match the size of the Region.

    Definition Classes
    Region
  257. def scaleShape_=(v: Boolean): Unit
    Definition Classes
    Region
  258. def scaleX: DoubleProperty

    Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node.

    Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node.

    Definition Classes
    Node
  259. def scaleX_=(v: Double): Unit
    Definition Classes
    Node
  260. def scaleY: DoubleProperty

    Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.

    Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.

    Definition Classes
    Node
  261. def scaleY_=(v: Double): Unit
    Definition Classes
    Node
  262. def scaleZ: DoubleProperty

    Defines the factor by which coordinates are scaled about the center of the object along the Z axis of this Node.

    Defines the factor by which coordinates are scaled about the center of the object along the Z axis of this Node.

    Definition Classes
    Node
  263. def scaleZ_=(v: Double): Unit
    Definition Classes
    Node
  264. def scene: ReadOnlyObjectProperty[javafx.scene.Scene]

    The Scene that this Node is part of.

    The Scene that this Node is part of.

    Definition Classes
    Node
  265. def sceneToLocal(scenePoint: Point2D): Point2D

    Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

    Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

    Definition Classes
    Node
  266. def sceneToLocal(sceneX: Double, sceneY: Double): Point2D

    Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

    Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

    Definition Classes
    Node
  267. def sceneToLocal(sceneBounds: Bounds): Bounds

    Transforms a rectangle from the coordinate space of the Scene into the local coordinate space of this Node.

    Transforms a rectangle from the coordinate space of the Scene into the local coordinate space of this Node.

    Definition Classes
    Node
  268. def scrollTo(o: T): Unit

    Scrolls the TableView so that the given object is visible within the viewport.

  269. def scrollTo(index: Int): Unit

    Scrolls the ListView such that the item in the given index is visible to the end user.

  270. def selectionModel: ObjectProperty[javafx.scene.control.MultipleSelectionModel[T]]

    The SelectionModel provides the API through which it is possible to select single or multiple items within a ListView, as well as inspect which items have been selected by the user.

  271. def selectionModel_=(v: MultipleSelectionModel[T]): Unit
  272. def shape: ObjectProperty[Shape]

    When specified, the shape will cause the region to be rendered as the specified shape rather than as a rounded rectangle.

    When specified, the shape will cause the region to be rendered as the specified shape rather than as a rounded rectangle.

    Definition Classes
    Region
  273. def shape_=(v: Shape): Unit
    Definition Classes
    Region
  274. def skin: ObjectProperty[javafx.scene.control.Skin[_]]

    Skin is responsible for rendering this Control.

    Skin is responsible for rendering this Control.

    Definition Classes
    Skinnable
  275. def skin_=(v: Skin[_]): Unit
    Definition Classes
    Skinnable
  276. def snapToPixel: BooleanProperty

    Defines whether this region rounds position/spacing and cell size values to pixel boundaries when laying out its children.

    Defines whether this region rounds position/spacing and cell size values to pixel boundaries when laying out its children.

    Definition Classes
    Region
  277. def snapToPixel_=(v: Boolean): Unit
    Definition Classes
    Region
  278. def snapshot(callback: (SnapshotResult) => Unit, params: SnapshotParameters, image: WritableImage): Unit

    Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready.

    Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready. Arguments params and image can be null.

    Definition Classes
    Node
  279. def snapshot(params: SnapshotParameters, image: WritableImage): WritableImage

    Takes a snapshot of this node and returns the rendered image when it is ready.

    Takes a snapshot of this node and returns the rendered image when it is ready.

    Definition Classes
    Node
  280. def startDragAndDrop(transferModes: TransferMode*): Dragboard

    Confirms a potential drag and drop gesture that is recognized over this Node.

    Confirms a potential drag and drop gesture that is recognized over this Node.

    Definition Classes
    Node
  281. def startFullDrag(): Unit

    Starts a full press-drag-release gesture with this node as gesture source.

    Starts a full press-drag-release gesture with this node as gesture source.

    Definition Classes
    Node
  282. def style: StringProperty

    A string representation of the CSS style associated with this specific Node.

    A string representation of the CSS style associated with this specific Node.

    Definition Classes
    Node
  283. def styleClass: ObservableBuffer[String]

    A list of String identifiers which can be used to logically group Nodes, specifically for an external style engine.

    A list of String identifiers which can be used to logically group Nodes, specifically for an external style engine.

    Definition Classes
    Styleable
  284. def styleClass_=(c: Iterable[String]): Unit

    Sets the list of CSS styles classes, replacing the prior content.

    Sets the list of CSS styles classes, replacing the prior content. If you want append to current content, use add or similar.

    c

    list of CSS styles classes to replace prior content.

    Definition Classes
    Node
  285. def style_=(v: String): Unit
    Definition Classes
    Node
  286. def styleableNode: Node

    Returns the Node that represents this Styleable object.

    Returns the Node that represents this Styleable object. This method should be overridden in cases where the Styleable is not itself a Node, so that it may optionally return the relevant root node representation of itself. By default this method returns null, which can mean that either the Styleable itself is a Node, or if that is not the case, that the Styleable does not have a node representation available at the time of request.

    returns

    the Node that represents this Styleable object

    Definition Classes
    Styleable
    Since

    9

  287. def styleableParent: Styleable

    The parent of this Styleable, or null if there is no parent.

    The parent of this Styleable, or null if there is no parent.

    Definition Classes
    Styleable
  288. def stylesheets: ObservableBuffer[String]

    Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.

    Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.

    Definition Classes
    Parent
  289. def stylesheets_=(c: Iterable[String]): Unit

    Sets the list of stylesheets URLs, replacing the prior content.

    Sets the list of stylesheets URLs, replacing the prior content. If you want append to current content, use add or similar.

    c

    list of stylesheets URLs to replace prior content.

    Definition Classes
    Parent
  290. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  291. def toBack(): Unit

    Moves this Node to the back of its sibling nodes in terms of z-order.

    Moves this Node to the back of its sibling nodes in terms of z-order.

    Definition Classes
    Node
  292. def toFront(): Unit

    Moves this Node to the front of its sibling nodes in terms of z-order.

    Moves this Node to the front of its sibling nodes in terms of z-order.

    Definition Classes
    Node
  293. def toString(): String

    returns

    Returns the original delegate's toString() adding a [SFX] prefix.

    Definition Classes
    SFXDelegate → AnyRef → Any
  294. def tooltip: ObjectProperty[javafx.scene.control.Tooltip]

    The ToolTip for this control.

    The ToolTip for this control.

    Definition Classes
    Control
  295. def tooltip_=(v: Tooltip): Unit
    Definition Classes
    Control
  296. def transforms: ObservableBuffer[Transform]

    Defines the ObservableList of Transform objects to be applied to this Node.

    Defines the ObservableList of Transform objects to be applied to this Node.

    Definition Classes
    Node
  297. def transforms_=(c: Iterable[Transform]): Unit

    Sets the list of transforms, replacing the prior content.

    Sets the list of transforms, replacing the prior content. If you want append to current content, use add or similar.

    c

    list of transforms to replace prior content.

    Definition Classes
    Node
  298. def translateX: DoubleProperty

    Defines the x coordinate of the translation that is added to this Node's transform.

    Defines the x coordinate of the translation that is added to this Node's transform.

    Definition Classes
    Node
  299. def translateX_=(v: Double): Unit
    Definition Classes
    Node
  300. def translateY: DoubleProperty

    Defines the y coordinate of the translation that is added to this Node's transform.

    Defines the y coordinate of the translation that is added to this Node's transform.

    Definition Classes
    Node
  301. def translateY_=(v: Double): Unit
    Definition Classes
    Node
  302. def translateZ: DoubleProperty

    Defines the Z coordinate of the translation that is added to the transformed coordinates of this Node.

    Defines the Z coordinate of the translation that is added to the transformed coordinates of this Node.

    Definition Classes
    Node
  303. def translateZ_=(v: Double): Unit
    Definition Classes
    Node
  304. def typeSelector: String

    The type of this Styleable that is to be used in selector matching.

    The type of this Styleable that is to be used in selector matching.

    Definition Classes
    Styleable
  305. def userData: AnyRef

    Returns a previously set Object property, or null if no such property has been set using the setUserData(AnyRef) method.

    Returns a previously set Object property, or null if no such property has been set using the setUserData(AnyRef) method.

    Definition Classes
    Node
  306. def userData_=(v: AnyRef): Unit
    Definition Classes
    Node
  307. def vgrow: Priority

    Pseudo-property that returns this Node's vgrow constraint if set.

    Pseudo-property that returns this Node's vgrow constraint if set.

    returns

    the vertical grow priority for the child or null if no priority was set

    Definition Classes
    Node
  308. def vgrow_=(p: Priority): Unit

    Sets the vertical grow priority for this Node inside its parent.

    Sets the vertical grow priority for this Node inside its parent. Setting the value to null will remove the constraint. Internally it calls setVgrow(Node, Priority) static method from JavaFX's GridPane and VBox besides fill this Node's "vgrow" property.

    p

    the vertical grow priority for this Node

    Definition Classes
    Node
  309. def viewOrder: DoubleProperty

    Defines the rendering and picking order of this Node within its parent.

    Defines the rendering and picking order of this Node within its parent.

    This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's children list. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.

    The parent will traverse its children in decreasing viewOrder order. This means that a child with a lower viewOrder will be in front of a child with a higher viewOrder. If two children have the same viewOrder, the parent will traverse them in the order they appear in the parent's children list.

    However, viewOrder does not alter the layout and focus traversal order of this Node within its parent. A parent always traverses its children list in order when doing layout or focus traversal.

    returns

    the view order for this Node

    Definition Classes
    Node
    Since

    9 Default value is 0.0

  310. def viewOrder_(value: Double): Unit
    Definition Classes
    Node
  311. def visible: BooleanProperty

    Specifies whether this Node and any subnodes should be rendered as part of the scene graph.

    Specifies whether this Node and any subnodes should be rendered as part of the scene graph.

    Definition Classes
    Node
  312. def visible_=(v: Boolean): Unit
    Definition Classes
    Node
  313. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  314. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  315. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  316. def width: ReadOnlyDoubleProperty

    The width of this resizable node.

    The width of this resizable node.

    Definition Classes
    Region

Deprecated Value Members

  1. def cellFactory_=(v: (ListView[T]) => ListCell[T]): Unit
    Annotations
    @deprecated
    Deprecated

    (Since version 16.0.0-R25) This method does not allow for correct handling of empty cells leading to possible rendering artifacts. See explanation in ScalaFX Issue #256. Use the new cellFactory assignment method: cellFactory_=(op: (ListCell[T], T) => Unit) that automatically handles empty cells.

  2. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable]) @Deprecated
    Deprecated

Inherited from Control

Inherited from Skinnable

Inherited from Region

Inherited from Parent

Inherited from Node

Inherited from Styleable

Inherited from SFXDelegate[javafx.scene.control.ListView[T]]

Inherited from EventHandlerDelegate2

Inherited from AnyRef

Inherited from Any

Ungrouped