object Region
- Source
- Region.scala
- Alphabetic
- By Inheritance
- Region
- AnyRef
- Any
- Hide All
- Show All
- Public
- Protected
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- val USE_COMPUTED_SIZE: Double
Sentinel value which can be passed to a region's minWidth, minHeight, prefWidth, prefHeight, maxWidth, maxHeight properties to reset the region's size constraint back to it's intrinsic size returned by computeMinWidth(), computeMinHeight(), computePrefWidth(), computePrefHeight(), computeMaxWidth(), or computeMaxHeight().
- val USE_PREF_SIZE: Double
Sentinel value which can be passed to a region's minWidth, minHeight, prefWidth, prefHeight, maxWidth, maxHeight properties to indicate that the preferred dimension should be used for that max and/or min constraint.
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def layoutInArea(child: javafx.scene.Node, areaX: Double, areaY: Double, areaWidth: Double, areaHeight: Double, areaBaselineOffset: Double, margin: Insets, fillWidth: Boolean, fillHeight: Boolean, halignment: HPos, valignment: VPos, isSnapToPixel: Boolean): Unit
Utility method which lays out the child within an area of it's parent defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def positionInArea(child: javafx.scene.Node, areaX: Double, areaY: Double, areaWidth: Double, areaHeight: Double, areaBaselineOffset: Double, margin: Insets, halignment: HPos, valignment: VPos, isSnapToPixel: Boolean): Unit
Utility method which positions the child within an area of this region defined by areaX, areaY, areaWidth x areaHeight, with a baseline offset relative to that area.
- implicit def sfxRegion2jfx(v: Region): javafx.scene.layout.Region
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp3
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.