GL15
ArbEquivalents
GL20
ArbEquivalents
GL_ACTIVE_ATTRIBUTES
GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL20
GL_ACTIVE_UNIFORMS
GL20
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL20
GL_ARRAY_BUFFER
GL15
GL_COMPILE_STATUS
GL20
GL_DYNAMIC_DRAW
GL15
GL_ELEMENT_ARRAY_BUFFER
GL15
GL_FRAGMENT_SHADER
GL20
GL_INFO_LOG_LENGTH
GL20
GL_LINK_STATUS
GL20
GL_LOWER_LEFT
GL20
GL_POINT_SPRITE
GL20
GL_POINT_SPRITE_COORD_ORIGIN
GL20
GL_STATIC_DRAW
GL15
GL_STREAM_DRAW
GL15
GL_VERTEX_PROGRAM_POINT_SIZE
GL20
GL_VERTEX_SHADER
GL20
glAttachShader
GL20
glBindBuffer
GL15
glBufferData
GL15
glBufferSubData
GL15
glCompileShader
GL20
glCreateProgram
GL20
glCreateShader
GL20
glDeleteBuffers
GL15
glDeleteProgram
GL20
glDeleteShader
GL20
glEnableVertexAttribArray
GL20
glGenBuffers
GL15
glGetActiveAttrib
GL20
glGetActiveUniform
GL20
glGetAttribLocation
GL20
glGetProgram
GL20
glGetProgramInfoLog
GL20
glGetShader
GL20
glGetShaderInfoLog
GL20
glGetUniformLocation
GL20
glLinkProgram
GL20
glShaderSource
GL20
glUniform1f
GL20
glUniform1i
GL20
glUniform2f
GL20
glUniform2i
GL20
glUniform3f
GL20
glUniform3i
GL20
glUniform4f
GL20
glUniform4i
GL20
glUniformMatrix2
GL20
glUniformMatrix3
GL20
glUniformMatrix4
GL20
glUseProgram
GL20
glVertexAttribPointer
GL20