simplex3d
.
backend
.
lwjgl
.
ArbEquivalents
GL20
object
GL20
Linear Supertypes
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GL20
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final
def
!=
(
arg0:
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)
:
Boolean
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final
def
!=
(
arg0:
Any
)
:
Boolean
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final
def
##
()
:
Int
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final
def
==
(
arg0:
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)
:
Boolean
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final
def
==
(
arg0:
Any
)
:
Boolean
Definition Classes
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def
GL_ACTIVE_ATTRIBUTES
:
Int
Annotations
@inline
()
def
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
Int
Annotations
@inline
()
def
GL_ACTIVE_UNIFORMS
:
Int
Annotations
@inline
()
def
GL_ACTIVE_UNIFORM_MAX_LENGTH
:
Int
Annotations
@inline
()
def
GL_COMPILE_STATUS
:
Int
Annotations
@inline
()
def
GL_FRAGMENT_SHADER
:
Int
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@inline
()
def
GL_INFO_LOG_LENGTH
:
Int
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@inline
()
def
GL_LINK_STATUS
:
Int
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@inline
()
def
GL_LOWER_LEFT
:
Int
Annotations
@inline
()
def
GL_POINT_SPRITE
:
Int
Annotations
@inline
()
def
GL_POINT_SPRITE_COORD_ORIGIN
:
Int
Annotations
@inline
()
def
GL_VERTEX_PROGRAM_POINT_SIZE
:
Int
Annotations
@inline
()
def
GL_VERTEX_SHADER
:
Int
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@inline
()
final
def
asInstanceOf
[
T0
]
:
T0
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def
clone
()
:
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Attributes
protected[
java.lang
]
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@throws
()
final
def
eq
(
arg0:
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)
:
Boolean
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def
equals
(
arg0:
Any
)
:
Boolean
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def
finalize
()
:
Unit
Attributes
protected[
java.lang
]
Definition Classes
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@throws
()
final
def
getClass
()
:
Class
[_]
Definition Classes
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def
glAttachShader
(
containerObj:
Int
,
obj:
Int
)
:
Unit
Annotations
@inline
()
def
glCompileShader
(
shaderObj:
Int
)
:
Unit
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@inline
()
def
glCreateProgram
()
:
Int
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@inline
()
def
glCreateShader
(
shaderType:
Int
)
:
Int
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@inline
()
def
glDeleteProgram
(
obj:
Int
)
:
Unit
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@inline
()
def
glDeleteShader
(
obj:
Int
)
:
Unit
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@inline
()
def
glEnableVertexAttribArray
(
index:
Int
)
:
Unit
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@inline
()
def
glGetActiveAttrib
(
programObj:
Int
,
index:
Int
,
maxLength:
Int
,
sizeType:
IntBuffer
)
:
String
Annotations
@inline
()
def
glGetActiveUniform
(
programObj:
Int
,
index:
Int
,
maxLength:
Int
,
sizeType:
IntBuffer
)
:
String
Annotations
@inline
()
def
glGetAttribLocation
(
programObj:
Int
,
name:
CharSequence
)
:
Int
Annotations
@inline
()
def
glGetProgram
(
program:
Int
,
pname:
Int
)
:
Int
Annotations
@inline
()
def
glGetProgramInfoLog
(
obj:
Int
,
maxLength:
Int
)
:
String
Annotations
@inline
()
def
glGetShader
(
shader:
Int
,
pname:
Int
)
:
Int
Annotations
@inline
()
def
glGetShaderInfoLog
(
obj:
Int
,
maxLength:
Int
)
:
String
Annotations
@inline
()
def
glGetUniformLocation
(
programObj:
Int
,
name:
CharSequence
)
:
Int
Annotations
@inline
()
def
glLinkProgram
(
programObj:
Int
)
:
Unit
Annotations
@inline
()
def
glShaderSource
(
shader:
Int
,
string:
CharSequence
)
:
Unit
Annotations
@inline
()
def
glUniform1f
(
location:
Int
,
v0:
Float
)
:
Unit
Annotations
@inline
()
def
glUniform1i
(
location:
Int
,
v0:
Int
)
:
Unit
Annotations
@inline
()
def
glUniform2f
(
location:
Int
,
v0:
Float
,
v1:
Float
)
:
Unit
Annotations
@inline
()
def
glUniform2i
(
location:
Int
,
v0:
Int
,
v1:
Int
)
:
Unit
Annotations
@inline
()
def
glUniform3f
(
location:
Int
,
v0:
Float
,
v1:
Float
,
v2:
Float
)
:
Unit
Annotations
@inline
()
def
glUniform3i
(
location:
Int
,
v0:
Int
,
v1:
Int
,
v2:
Int
)
:
Unit
Annotations
@inline
()
def
glUniform4f
(
location:
Int
,
v0:
Float
,
v1:
Float
,
v2:
Float
,
v3:
Float
)
:
Unit
Annotations
@inline
()
def
glUniform4i
(
location:
Int
,
v0:
Int
,
v1:
Int
,
v2:
Int
,
v3:
Int
)
:
Unit
Annotations
@inline
()
def
glUniformMatrix2
(
location:
Int
,
transpose:
Boolean
,
matrices:
FloatBuffer
)
:
Unit
Annotations
@inline
()
def
glUniformMatrix3
(
location:
Int
,
transpose:
Boolean
,
matrices:
FloatBuffer
)
:
Unit
Annotations
@inline
()
def
glUniformMatrix4
(
location:
Int
,
transpose:
Boolean
,
matrices:
FloatBuffer
)
:
Unit
Annotations
@inline
()
def
glUseProgram
(
programObj:
Int
)
:
Unit
Annotations
@inline
()
def
glVertexAttribPointer
(
index:
Int
,
size:
Int
,
type:
Int
,
normalized:
Boolean
,
stride:
Int
,
buffer_buffer_offset:
Long
)
:
Unit
Annotations
@inline
()
def
hashCode
()
:
Int
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final
def
isInstanceOf
[
T0
]
:
Boolean
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final
def
ne
(
arg0:
AnyRef
)
:
Boolean
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final
def
notify
()
:
Unit
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final
def
notifyAll
()
:
Unit
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final
def
synchronized
[
T0
]
(
arg0: ⇒
T0
)
:
T0
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def
toString
()
:
String
Definition Classes
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final
def
wait
()
:
Unit
Definition Classes
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@throws
()
final
def
wait
(
arg0:
Long
,
arg1:
Int
)
:
Unit
Definition Classes
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@throws
()
final
def
wait
(
arg0:
Long
)
:
Unit
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()
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