abstract
class
AssetManager extends AnyRef
Instance Constructors
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new
AssetManager()
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
loadObj(path: String): Option[(DataBuffer[SInt, Unsigned], DataBuffer[Vec3, RFloat], Option[DataBuffer[Vec3, RFloat]], Option[DataBuffer[Vec2, RFloat]])]
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def
loadTexture2d[A <: Accessor](path: String)(implicit accessorTag: ClassTag[A]): Option[Texture2d[A]]
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val
loaders: ArrayBuffer[AssetLoader]
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
resolve[R](loadOperation: (AssetLoader) ⇒ Option[R]): Option[R]
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any