simplex3d.engine.graphics.pluggable

FragmentShader

abstract class FragmentShader extends ShaderDeclaration

Linear Supertypes
ShaderDeclaration, AnyRef, Any
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  1. FragmentShader
  2. ShaderDeclaration
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Instance Constructors

  1. new FragmentShader()

Type Members

  1. final class Declaration extends AnyRef

    Attributes
    protected
    Definition Classes
    ShaderDeclaration

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  7. final def attributes(block: ⇒ Unit): Unit

    "Only a vertex shader can declare an attributes block.

    "Only a vertex shader can declare an attributes block."

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  8. final def bind[B <: Accessible with Binding](name: String, binding: Value[B])(implicit arg0: scala.reflect.api.JavaUniverse.TypeTag[B]): Unit

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  9. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  10. final def condition(path: String)(f: (AnyRef) ⇒ Boolean): Unit

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  11. val debugging: ShaderDebugging

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  12. final def declare[B <: Binding](name: String)(implicit arg0: scala.reflect.api.JavaUniverse.TypeTag[B]): Declaration

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  13. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  14. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  15. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  16. final def function(signature: String)(body: String): Unit

    A shader must either defined main(){} or function(){} (but not both)

    A shader must either defined main(){} or function(){} (but not both)

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  17. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  18. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  19. final def in(name: String)(block: ⇒ Unit): Unit

    Vertex shader cannot have any input blocks (use attributes block instead).

    Vertex shader cannot have any input blocks (use attributes block instead).

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  20. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  21. final def main(name: String)(block: ⇒ Unit)(body: String): Unit

    A shader must either defined main(){} or function(){} (but not both).

    A shader must either defined main(){} or function(){} (but not both).

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  22. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  23. final def notify(): Unit

    Definition Classes
    AnyRef
  24. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  25. final def out(name: String)(block: ⇒ Unit): Unit

    If a shader defines one or more output blocks it must define main(){}.

    If a shader defines one or more output blocks it must define main(){}. Fragment shaders are allowed to have main(){} without an output block.

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  26. val shaderType: Shader.Value

    Definition Classes
    ShaderDeclaration
  27. final def src(src: String): Unit

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  28. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  29. def toPrototype(profile: Profile.Value): ShaderPrototype

    Definition Classes
    ShaderDeclaration
  30. def toString(): String

    Definition Classes
    AnyRef → Any
  31. final def uniform(block: ⇒ Unit): Unit

    All uniforms must be declared in the same block.

    All uniforms must be declared in the same block. Engine structs may be translated to GLSl uniform blocks depending on the implementation.

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  32. final def use(functionSignature: String): Unit

    Attributes
    protected
    Definition Classes
    ShaderDeclaration
  33. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  34. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  35. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()

Inherited from ShaderDeclaration

Inherited from AnyRef

Inherited from Any

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