simplex3d.scenegraph

AbstractNode

abstract class AbstractNode[T <: TransformationContext, G <: GraphicsContext] extends Bounded[T, G]

Linear Supertypes
Bounded[T, G], ControllerContext, SceneElement[T, G], Spatial[T], engine.scene.Spatial, AnyRef, Any
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Inherited
  1. AbstractNode
  2. Bounded
  3. ControllerContext
  4. SceneElement
  5. Spatial
  6. Spatial
  7. AnyRef
  8. Any
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Type Members

  1. type Graphics = G

    Attributes
    protected
    Definition Classes
    SceneElementSpatial

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. def addAnimator(animator: Updater): Unit

    Definition Classes
    Bounded → ControllerContext
  7. def addController(controller: Updater): Unit

    Definition Classes
    Spatial
  8. def animator(function: (TimeStamp) ⇒ Boolean): Updater

    Animators are executed only for visible objects and only once per frame.

    Animators are executed only for visible objects and only once per frame.

    Definition Classes
    Bounded
  9. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  10. def children: ReadSeq[SceneElement[T, G]]

    Attributes
    protected[simplex3d.scenegraph]
  11. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  12. def controller(function: (TimeStamp) ⇒ Boolean): Updater

    Controllers are executed for all objects attached to a scene-graph when it is updated.

    Controllers are executed for all objects attached to a scene-graph when it is updated.

    Definition Classes
    Spatial
  13. final val customBoundingVolume: Reassignable[BoundingVolume]

    Can be initialized to a custom-fit bounding volume, otherwise the SceneGraph will automatically calculate one.

    Can be initialized to a custom-fit bounding volume, otherwise the SceneGraph will automatically calculate one. If specified by the user then the Scene Graph will not update the bounding when vertex data is modified. In this case the user is responsible for updating the bounding volume.

    If the vertex geometry is not accessible (stored only in the GPU memory) then the bounding volume must be provided by the user.

    Definition Classes
    Bounded
  14. def debugBoundingVolume: BoundingVolume

    Attributes
    protected
    Definition Classes
    Bounded
  15. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  16. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  17. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  18. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  19. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  20. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  21. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  22. final def notify(): Unit

    Definition Classes
    AnyRef
  23. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  24. def parent: AbstractNode[T, Graphics]

    Attributes
    protected
    Definition Classes
    Spatial
  25. def removeAnimator(animator: Updater): Unit

    Definition Classes
    Bounded → ControllerContext
  26. def removeController(controller: Updater): Unit

    Definition Classes
    Spatial
  27. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  28. def toString(): String

    Definition Classes
    AnyRef → Any
  29. final val transformation: TransformationBinding[T.Transformation]

    Definition Classes
    Spatial
  30. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  31. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  32. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  33. def worldMatrix: ReadMat4x3

    Attributes
    protected
    Definition Classes
    Spatial
  34. final def worldTransformation: TransformationBinding[T.Transformation]

    Definition Classes
    Spatial

Inherited from Bounded[T, G]

Inherited from ControllerContext

Inherited from SceneElement[T, G]

Inherited from Spatial[T]

Inherited from engine.scene.Spatial

Inherited from AnyRef

Inherited from Any

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