ClickRobot.doubleClickOn(MouseButton...)
and returns itself for more method
chaining.ClickRobot.doubleClickOn(PointQuery, Motion, MouseButton...)
and returns itself
for method chaining.ClickRobot.doubleClickOn(PointQuery, Motion, MouseButton...)
and returns itself
for method chaining.FxRobotInterface.point(double, double)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(double, double)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Point2D)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Point2D)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Bounds)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Bounds)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Node)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Node)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Scene)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Scene)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Window)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Window)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(String)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(String)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Matcher)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Matcher)
, double clicks the given buttons, and returns itself for method chaining.FxRobotInterface.point(Predicate)
, double
clicks the given buttons, and returns itself for method chaining.motion
(see: Motion
to the point returned from
FxRobotInterface.point(Predicate)
, double clicks the given buttons, and returns itself for method chaining.PointQuery.query()
and double-clicks whatever
is under it.PointQuery.query()
using the specified motion
(see: Motion
and double-clicks whatever is under it.DragRobot.drag(MouseButton...)
and returns itself for more method chaining.DragRobot.drag(PointQuery, MouseButton...)
and returns itself for more method
chaining.FxRobotInterface.point(double, double)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Point2D)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Bounds)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Node)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Scene)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Window)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(String)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Matcher)
, presses the given
buttons, and returns itself for method chaining.FxRobotInterface.point(Predicate)
, presses the given
buttons, and returns itself for method chaining.PointQuery.query()
before presses the given mouse button(s) on whatever is under
the mouse's new location.DragRobot.drop()
and returns itself for more method chaining.DragRobot.dropBy(double, double)
and returns itself for more method chaining.x
and vertically by y
before releasing the mouse.DragRobot.dropTo(PointQuery)
and returns itself for more method chaining.FxRobotInterface.point(double, double)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Point2D)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Bounds)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Node)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Scene)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Window)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(String)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Matcher)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.FxRobotInterface.point(Predicate)
, releases the buttons
that were pressed in FxRobotInterface.drag(MouseButton...)
- or FxRobotInterface.press(MouseButton...)
-related methods,
and returns itself for method chaining.PointQuery.query()
before releasing the mouse.