*
Vec2d Vec2i Vec3d Vec3i
+
Vec2d Vec2i Vec3d Vec3i
+>
AABB Point2d Point2i Point3d Point3i
-
Point2d Point2i Vec2d Vec2i Point3d Point3i Vec3d Vec3i
--
Point2d Point2i Point3d Point3i
/
Vec2d Vec2i Vec3d Vec3i
<+
AABB Point2d Point2i Point3d Point3i
<~>
Point2d Point2i Point3d Point3i