Packages

object WebGLRenderingContext

WebGLRenderingContext objects expose the WebGLRenderingContext interface, the principal interface in WebGL which provides special properties and methods to manipulate the 3D content rendered in an HTML canvas element.

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  2. final def ##(): Int
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  4. final val ACTIVE_ATTRIBUTES: Int(35721)
  5. final val ACTIVE_TEXTURE: Int(34016)

    The currently active texture unit.

  6. final val ACTIVE_UNIFORMS: Int(35718)
  7. final val ALIASED_LINE_WIDTH_RANGE: Int(33902)
  8. final val ALIASED_POINT_SIZE_RANGE: Int(33901)
  9. final val ALPHA: Int(6406)
  10. final val ALPHA_BITS: Int(3413)
  11. final val ALWAYS: Int(519)
  12. final val ARRAY_BUFFER: Int(34962)
  13. final val ARRAY_BUFFER_BINDING: Int(34964)
  14. final val ATTACHED_SHADERS: Int(35717)
  15. final val BACK: Int(1029)

    Specifies back faces.

  16. final val BLEND: Int(3042)

    Capability to enable/disable blending.

  17. final val BLEND_COLOR: Int(32773)
  18. final val BLEND_DST_ALPHA: Int(32970)
  19. final val BLEND_DST_RGB: Int(32968)
  20. final val BLEND_EQUATION: Int(32777)
  21. final val BLEND_EQUATION_ALPHA: Int(34877)
  22. final val BLEND_EQUATION_RGB: Int(32777)
  23. final val BLEND_SRC_ALPHA: Int(32971)
  24. final val BLEND_SRC_RGB: Int(32969)
  25. final val BLUE_BITS: Int(3412)
  26. final val BOOL: Int(35670)
  27. final val BOOL_VEC2: Int(35671)
  28. final val BOOL_VEC3: Int(35672)
  29. final val BOOL_VEC4: Int(35673)
  30. final val BROWSER_DEFAULT_WEBGL: Int(37444)
  31. final val BUFFER_SIZE: Int(34660)
  32. final val BUFFER_USAGE: Int(34661)
  33. final val BYTE: Int(5120)
  34. final val CCW: Int(2305)

    Counter-Clockwise wound triangles are front-facing.

  35. final val CLAMP_TO_EDGE: Int(33071)

    Clamp the texture along this axis.

    Clamp the texture along this axis. The colour of the edge pixels will be replicated to infinity.

  36. final val COLOR_ATTACHMENT0: Int(36064)
  37. final val COLOR_BUFFER_BIT: Int(16384)

    Specifies the color buffer should be cleared.

    Specifies the color buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  38. final val COLOR_CLEAR_VALUE: Int(3106)
  39. final val COLOR_WRITEMASK: Int(3107)
  40. final val COMPILE_STATUS: Int(35713)
  41. final val COMPRESSED_TEXTURE_FORMATS: Int(34467)
  42. final val CONSTANT_ALPHA: Int(32771)
  43. final val CONSTANT_COLOR: Int(32769)
  44. final val CONTEXT_LOST_WEBGL: Int(37442)
  45. final val CULL_FACE: Int(2884)

    Capability to enable/disable backface culling.

  46. final val CULL_FACE_MODE: Int(2885)
  47. final val CURRENT_PROGRAM: Int(35725)
  48. final val CURRENT_VERTEX_ATTRIB: Int(34342)
  49. final val CW: Int(2304)

    Clockwise wound triangles are front-facing.

  50. final val DECR: Int(7683)
  51. final val DECR_WRAP: Int(34056)
  52. final val DELETE_STATUS: Int(35712)
  53. final val DEPTH_ATTACHMENT: Int(36096)
  54. final val DEPTH_BITS: Int(3414)
  55. final val DEPTH_BUFFER_BIT: Int(256)

    Specifies the depth buffer should be cleared.

    Specifies the depth buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  56. final val DEPTH_CLEAR_VALUE: Int(2931)
  57. final val DEPTH_COMPONENT: Int(6402)
  58. final val DEPTH_COMPONENT16: Int(33189)
  59. final val DEPTH_FUNC: Int(2932)
  60. final val DEPTH_RANGE: Int(2928)
  61. final val DEPTH_STENCIL: Int(34041)
  62. final val DEPTH_STENCIL_ATTACHMENT: Int(33306)
  63. final val DEPTH_TEST: Int(2929)

    Capability to enable/disable the depth test.

  64. final val DEPTH_WRITEMASK: Int(2930)
  65. final val DITHER: Int(3024)

    Capability to enable/disable dithering.

  66. final val DONT_CARE: Int(4352)
  67. final val DST_ALPHA: Int(772)
  68. final val DST_COLOR: Int(774)
  69. final val DYNAMIC_DRAW: Int(35048)
  70. final val ELEMENT_ARRAY_BUFFER: Int(34963)
  71. final val ELEMENT_ARRAY_BUFFER_BINDING: Int(34965)
  72. final val EQUAL: Int(514)
  73. final val FASTEST: Int(4353)
  74. final val FLOAT: Int(5126)
  75. final val FLOAT_MAT2: Int(35674)
  76. final val FLOAT_MAT3: Int(35675)
  77. final val FLOAT_MAT4: Int(35676)
  78. final val FLOAT_VEC2: Int(35664)
  79. final val FLOAT_VEC3: Int(35665)
  80. final val FLOAT_VEC4: Int(35666)
  81. final val FRAGMENT_SHADER: Int(35632)
  82. final val FRAMEBUFFER: Int(36160)

    The framebuffer target.

  83. final val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int(36049)
  84. final val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int(36048)
  85. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int(36051)
  86. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int(36050)
  87. final val FRAMEBUFFER_BINDING: Int(36006)
  88. final val FRAMEBUFFER_COMPLETE: Int(36053)
  89. final val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int(36054)
  90. final val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int(36057)
  91. final val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int(36055)
  92. final val FRAMEBUFFER_UNSUPPORTED: Int(36061)
  93. final val FRONT: Int(1028)

    Specifies front faces.

  94. final val FRONT_AND_BACK: Int(1032)

    Specifies both front and back faces.

  95. final val FRONT_FACE: Int(2886)
  96. final val FUNC_ADD: Int(32774)
  97. final val FUNC_REVERSE_SUBTRACT: Int(32779)
  98. final val FUNC_SUBTRACT: Int(32778)
  99. final val GENERATE_MIPMAP_HINT: Int(33170)
  100. final val GEQUAL: Int(518)
  101. final val GREATER: Int(516)
  102. final val GREEN_BITS: Int(3411)
  103. final val HIGH_FLOAT: Int(36338)

    Specifies a high precision float.

  104. final val HIGH_INT: Int(36341)

    Specifies a high precision float.

  105. final val IMPLEMENTATION_COLOR_READ_FORMAT: Int(35739)
  106. final val IMPLEMENTATION_COLOR_READ_TYPE: Int(35738)
  107. final val INCR: Int(7682)
  108. final val INCR_WRAP: Int(34055)
  109. final val INT: Int(5124)
  110. final val INT_VEC2: Int(35667)
  111. final val INT_VEC3: Int(35668)
  112. final val INT_VEC4: Int(35669)
  113. final val INVALID_ENUM: Int(1280)

    An invalid enumerated name has been passed to an API function.

  114. final val INVALID_FRAMEBUFFER_OPERATION: Int(1286)
  115. final val INVALID_OPERATION: Int(1282)

    The requested operation is not valid.

  116. final val INVALID_VALUE: Int(1281)

    An invalid value has been passed to an API function.

  117. final val INVERT: Int(5386)
  118. final val KEEP: Int(7680)
  119. final val LEQUAL: Int(515)
  120. final val LESS: Int(513)
  121. final val LINEAR: Int(9729)

    Specifies linear interpolation.

  122. final val LINEAR_MIPMAP_LINEAR: Int(9987)

    Specifies linear interpolation linearly blending between mipmap levels.

  123. final val LINEAR_MIPMAP_NEAREST: Int(9985)

    Specifies linear interpolation on the nearest mipmap level.

  124. final val LINES: Int(1)

    Specifies the elements should be drawn as lines.

    Specifies the elements should be drawn as lines.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  125. final val LINE_LOOP: Int(2)

    Specifies the elements should be drawn as a line loop.

    Specifies the elements should be drawn as a line loop.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  126. final val LINE_STRIP: Int(3)

    Specifies the elements should be drawn as a line strip.

    Specifies the elements should be drawn as a line strip.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  127. final val LINE_WIDTH: Int(2849)
  128. final val LINK_STATUS: Int(35714)
  129. final val LOW_FLOAT: Int(36336)

    Specifies a low precision float.

  130. final val LOW_INT: Int(36339)

    Specifies a low precision integer.

  131. final val LUMINANCE: Int(6409)
  132. final val LUMINANCE_ALPHA: Int(6410)
  133. final val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int(35661)
  134. final val MAX_CUBE_MAP_TEXTURE_SIZE: Int(34076)
  135. final val MAX_FRAGMENT_UNIFORM_VECTORS: Int(36349)
  136. final val MAX_RENDERBUFFER_SIZE: Int(34024)
  137. final val MAX_TEXTURE_IMAGE_UNITS: Int(34930)
  138. final val MAX_TEXTURE_SIZE: Int(3379)
  139. final val MAX_VARYING_VECTORS: Int(36348)
  140. final val MAX_VERTEX_ATTRIBS: Int(34921)
  141. final val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int(35660)
  142. final val MAX_VERTEX_UNIFORM_VECTORS: Int(36347)
  143. final val MAX_VIEWPORT_DIMS: Int(3386)
  144. final val MEDIUM_FLOAT: Int(36337)

    Specifies a medium precision float.

  145. final val MEDIUM_INT: Int(36340)

    Specifies a medium precision float.

  146. final val MIRRORED_REPEAT: Int(33648)

    Repeat the texture along this axis, mirroring it each step.

  147. final val NEAREST: Int(9728)

    Specifies nearest neighbour interpolation.

  148. final val NEAREST_MIPMAP_LINEAR: Int(9986)

    Specifies nearest neighbour interpolation, linearly blending between mipmap levels.

  149. final val NEAREST_MIPMAP_NEAREST: Int(9984)

    Specifies nearest neighbour interpolation on the nearest mipmap level.

  150. final val NEVER: Int(512)
  151. final val NICEST: Int(4354)
  152. final val NONE: Int(0)
  153. final val NOTEQUAL: Int(517)
  154. final val NO_ERROR: Int(0)

    No error has occurred.

  155. final val ONE: Int(1)
  156. final val ONE_MINUS_CONSTANT_ALPHA: Int(32772)
  157. final val ONE_MINUS_CONSTANT_COLOR: Int(32770)
  158. final val ONE_MINUS_DST_ALPHA: Int(773)
  159. final val ONE_MINUS_DST_COLOR: Int(775)
  160. final val ONE_MINUS_SRC_ALPHA: Int(771)
  161. final val ONE_MINUS_SRC_COLOR: Int(769)
  162. final val OUT_OF_MEMORY: Int(1285)

    The operation requested could not be completed because it ran out of memory.

  163. final val PACK_ALIGNMENT: Int(3333)
  164. final val POINTS: Int(0)

    Specifies the elements should be drawn as points.

    Specifies the elements should be drawn as points.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  165. final val POLYGON_OFFSET_FACTOR: Int(32824)
  166. final val POLYGON_OFFSET_FILL: Int(32823)

    Capability to enable/disable polygon offset.

  167. final val POLYGON_OFFSET_UNITS: Int(10752)
  168. final val RED_BITS: Int(3410)
  169. final val RENDERBUFFER: Int(36161)

    The renderbuffer target.

  170. final val RENDERBUFFER_ALPHA_SIZE: Int(36179)
  171. final val RENDERBUFFER_BINDING: Int(36007)
  172. final val RENDERBUFFER_BLUE_SIZE: Int(36178)
  173. final val RENDERBUFFER_DEPTH_SIZE: Int(36180)
  174. final val RENDERBUFFER_GREEN_SIZE: Int(36177)
  175. final val RENDERBUFFER_HEIGHT: Int(36163)
  176. final val RENDERBUFFER_INTERNAL_FORMAT: Int(36164)
  177. final val RENDERBUFFER_RED_SIZE: Int(36176)
  178. final val RENDERBUFFER_STENCIL_SIZE: Int(36181)
  179. final val RENDERBUFFER_WIDTH: Int(36162)
  180. final val RENDERER: Int(7937)
  181. final val REPEAT: Int(10497)

    Repeat the texture along this axis.

  182. final val REPLACE: Int(7681)
  183. final val RGB: Int(6407)
  184. final val RGB565: Int(36194)
  185. final val RGB5_A1: Int(32855)
  186. final val RGBA: Int(6408)
  187. final val RGBA4: Int(32854)
  188. final val SAMPLER_2D: Int(35678)
  189. final val SAMPLER_CUBE: Int(35680)
  190. final val SAMPLES: Int(32937)
  191. final val SAMPLE_ALPHA_TO_COVERAGE: Int(32926)
  192. final val SAMPLE_BUFFERS: Int(32936)
  193. final val SAMPLE_COVERAGE: Int(32928)
  194. final val SAMPLE_COVERAGE_INVERT: Int(32939)
  195. final val SAMPLE_COVERAGE_VALUE: Int(32938)
  196. final val SCISSOR_BOX: Int(3088)
  197. final val SCISSOR_TEST: Int(3089)

    Capability to enable/disable the scissor test.

  198. final val SHADER_TYPE: Int(35663)
  199. final val SHADING_LANGUAGE_VERSION: Int(35724)
  200. final val SHORT: Int(5122)
  201. final val SRC_ALPHA: Int(770)
  202. final val SRC_ALPHA_SATURATE: Int(776)
  203. final val SRC_COLOR: Int(768)
  204. final val STATIC_DRAW: Int(35044)
  205. final val STENCIL_ATTACHMENT: Int(36128)
  206. final val STENCIL_BACK_FAIL: Int(34817)
  207. final val STENCIL_BACK_FUNC: Int(34816)
  208. final val STENCIL_BACK_PASS_DEPTH_FAIL: Int(34818)
  209. final val STENCIL_BACK_PASS_DEPTH_PASS: Int(34819)
  210. final val STENCIL_BACK_REF: Int(36003)
  211. final val STENCIL_BACK_VALUE_MASK: Int(36004)
  212. final val STENCIL_BACK_WRITEMASK: Int(36005)
  213. final val STENCIL_BITS: Int(3415)
  214. final val STENCIL_BUFFER_BIT: Int(1024)

    Specifies the stencil buffer should be cleared.

    Specifies the stencil buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  215. final val STENCIL_CLEAR_VALUE: Int(2961)
  216. final val STENCIL_FAIL: Int(2964)
  217. final val STENCIL_FUNC: Int(2962)
  218. final val STENCIL_INDEX: Int(6401)
  219. final val STENCIL_INDEX8: Int(36168)
  220. final val STENCIL_PASS_DEPTH_FAIL: Int(2965)
  221. final val STENCIL_PASS_DEPTH_PASS: Int(2966)
  222. final val STENCIL_REF: Int(2967)
  223. final val STENCIL_TEST: Int(2960)

    Capability to enable/disable the stencil test.

  224. final val STENCIL_VALUE_MASK: Int(2963)
  225. final val STENCIL_WRITEMASK: Int(2968)
  226. final val STREAM_DRAW: Int(35040)
  227. final val SUBPIXEL_BITS: Int(3408)
  228. final val TEXTURE: Int(5890)
  229. final val TEXTURE0: Int(33984)

    Identifies texture unit 0.

    Identifies texture unit 0. This texture unit is guaranteed to exist.

  230. final val TEXTURE1: Int(33985)

    Identifies texture unit 1.

    Identifies texture unit 1. This texture unit is guaranteed to exist.

  231. final val TEXTURE10: Int(33994)

    Identifies texture unit 10.

    Identifies texture unit 10. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  232. final val TEXTURE11: Int(33995)

    Identifies texture unit 11.

    Identifies texture unit 11. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  233. final val TEXTURE12: Int(33996)

    Identifies texture unit 12.

    Identifies texture unit 12. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  234. final val TEXTURE13: Int(33997)

    Identifies texture unit 13.

    Identifies texture unit 13. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  235. final val TEXTURE14: Int(33998)

    Identifies texture unit 14.

    Identifies texture unit 14. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  236. final val TEXTURE15: Int(33999)

    Identifies texture unit 15.

    Identifies texture unit 15. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  237. final val TEXTURE16: Int(34000)

    Identifies texture unit 16.

    Identifies texture unit 16. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  238. final val TEXTURE17: Int(34001)

    Identifies texture unit 17.

    Identifies texture unit 17. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  239. final val TEXTURE18: Int(34002)

    Identifies texture unit 18.

    Identifies texture unit 18. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  240. final val TEXTURE19: Int(34003)

    Identifies texture unit 19.

    Identifies texture unit 19. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  241. final val TEXTURE2: Int(33986)

    Identifies texture unit 2.

    Identifies texture unit 2. This texture unit is guaranteed to exist.

  242. final val TEXTURE20: Int(34004)

    Identifies texture unit 20.

    Identifies texture unit 20. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  243. final val TEXTURE21: Int(34005)

    Identifies texture unit 21.

    Identifies texture unit 21. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  244. final val TEXTURE22: Int(34006)

    Identifies texture unit 22.

    Identifies texture unit 22. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  245. final val TEXTURE23: Int(34007)

    Identifies texture unit 23.

    Identifies texture unit 23. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  246. final val TEXTURE24: Int(34008)

    Identifies texture unit 24.

    Identifies texture unit 24. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  247. final val TEXTURE25: Int(34009)

    Identifies texture unit 25.

    Identifies texture unit 25. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  248. final val TEXTURE26: Int(34010)

    Identifies texture unit 26.

    Identifies texture unit 26. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  249. final val TEXTURE27: Int(34011)

    Identifies texture unit 27.

    Identifies texture unit 27. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  250. final val TEXTURE28: Int(34012)

    Identifies texture unit 28.

    Identifies texture unit 28. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  251. final val TEXTURE29: Int(34013)

    Identifies texture unit 29.

    Identifies texture unit 29. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  252. final val TEXTURE3: Int(33987)

    Identifies texture unit 3.

    Identifies texture unit 3. This texture unit is guaranteed to exist.

  253. final val TEXTURE30: Int(34014)

    Identifies texture unit 30.

    Identifies texture unit 30. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  254. final val TEXTURE31: Int(34015)

    Identifies texture unit 31.

    Identifies texture unit 31. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  255. final val TEXTURE4: Int(33988)

    Identifies texture unit 4.

    Identifies texture unit 4. This texture unit is guaranteed to exist.

  256. final val TEXTURE5: Int(33989)

    Identifies texture unit 5.

    Identifies texture unit 5. This texture unit is guaranteed to exist.

  257. final val TEXTURE6: Int(33990)

    Identifies texture unit 6.

    Identifies texture unit 6. This texture unit is guaranteed to exist.

  258. final val TEXTURE7: Int(33991)

    Identifies texture unit 7.

    Identifies texture unit 7. This texture unit is guaranteed to exist.

  259. final val TEXTURE8: Int(33992)

    Identifies texture unit 8.

    Identifies texture unit 8. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  260. final val TEXTURE9: Int(33993)

    Identifies texture unit 9.

    Identifies texture unit 9. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  261. final val TEXTURE_2D: Int(3553)

    The target for a simple 2 dimensional texture.

  262. final val TEXTURE_BINDING_2D: Int(32873)
  263. final val TEXTURE_BINDING_CUBE_MAP: Int(34068)
  264. final val TEXTURE_CUBE_MAP: Int(34067)

    The target for a cube mapped texture.

  265. final val TEXTURE_CUBE_MAP_NEGATIVE_X: Int(34070)
  266. final val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int(34072)
  267. final val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int(34074)
  268. final val TEXTURE_CUBE_MAP_POSITIVE_X: Int(34069)
  269. final val TEXTURE_CUBE_MAP_POSITIVE_Y: Int(34071)
  270. final val TEXTURE_CUBE_MAP_POSITIVE_Z: Int(34073)
  271. final val TEXTURE_MAG_FILTER: Int(10240)

    The texture magnification filter.

    The texture magnification filter.

    Can be one of NEAREST or LINEAR.

  272. final val TEXTURE_MIN_FILTER: Int(10241)

    The texture minification filter.

  273. final val TEXTURE_WRAP_S: Int(10242)

    The horizontal texture wrap mode.

    The horizontal texture wrap mode.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  274. final val TEXTURE_WRAP_T: Int(10243)

    The vertical texture wrap.

    The vertical texture wrap.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  275. final val TRIANGLES: Int(4)

    Specifies the elements should be drawn as triangles.

    Specifies the elements should be drawn as triangles.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  276. final val TRIANGLE_FAN: Int(6)

    Specifies the elements should be drawn as a triangle fan.

    Specifies the elements should be drawn as a triangle fan.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  277. final val TRIANGLE_STRIP: Int(5)

    Specifies the elements should be drawn as a triangle strip.

    Specifies the elements should be drawn as a triangle strip.

    See also

    WebGLRenderingContext#drawArrays

    WebGLRenderingContext#drawElements

  278. final val UNPACK_ALIGNMENT: Int(3317)
  279. final val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int(37443)
  280. final val UNPACK_FLIP_Y_WEBGL: Int(37440)
  281. final val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int(37441)
  282. final val UNSIGNED_BYTE: Int(5121)
  283. final val UNSIGNED_INT: Int(5125)
  284. final val UNSIGNED_SHORT: Int(5123)
  285. final val UNSIGNED_SHORT_4_4_4_4: Int(32819)
  286. final val UNSIGNED_SHORT_5_5_5_1: Int(32820)
  287. final val UNSIGNED_SHORT_5_6_5: Int(33635)
  288. final val VALIDATE_STATUS: Int(35715)
  289. final val VENDOR: Int(7936)
  290. final val VERSION: Int(7938)
  291. final val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int(34975)
  292. final val VERTEX_ATTRIB_ARRAY_ENABLED: Int(34338)
  293. final val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int(34922)
  294. final val VERTEX_ATTRIB_ARRAY_POINTER: Int(34373)
  295. final val VERTEX_ATTRIB_ARRAY_SIZE: Int(34339)
  296. final val VERTEX_ATTRIB_ARRAY_STRIDE: Int(34340)
  297. final val VERTEX_ATTRIB_ARRAY_TYPE: Int(34341)
  298. final val VERTEX_SHADER: Int(35633)
  299. final val VIEWPORT: Int(2978)
  300. final val ZERO: Int(0)
  301. final def asInstanceOf[T0]: T0
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  302. def clone(): AnyRef
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  303. final def eq(arg0: AnyRef): Boolean
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  304. def equals(arg0: Any): Boolean
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  305. def finalize(): Unit
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  306. final def getClass(): Class[_]
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  307. def hashCode(): Int
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  309. final def ne(arg0: AnyRef): Boolean
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  312. final def synchronized[T0](arg0: ⇒ T0): T0
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  313. def toString(): String
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  314. final def wait(): Unit
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  315. final def wait(arg0: Long, arg1: Int): Unit
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  316. final def wait(arg0: Long): Unit
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