class WebGLContextAttributes extends Object
Contains drawing surface attributes.
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- new WebGLContextAttributes()
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- var alpha: Boolean
When
true
, the drawing buffer has an alpha channel. - var antialias: Boolean
When
true
and antialiasing is supported, the drawing buffer will use an antialiasing method if it's choice. - final def asInstanceOf[T0]: T0
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- var depth: Boolean
When
true
, the drawing buffer has a depth buffer of at least 16 bits. - final def eq(arg0: AnyRef): Boolean
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- var premultipliedAlpha: Boolean
When
true
the page compositor assumes the buffer's contents is premultiplied.When
true
the page compositor assumes the buffer's contents is premultiplied. Used for sensible transparency when using WebGL canvases for overlays. - var preserveDrawingBuffer: Boolean
When
true
, the drawing buffer is preserved after rendering, otherwise it is cleared.When
true
, the drawing buffer is preserved after rendering, otherwise it is cleared. On some implementations preserving the drawing buffer can dramatically impact performance. - def propertyIsEnumerable(v: String): Boolean
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- var stencil: Boolean
When
true
, the drawing buffer has a stencil buffer of at least 8 bits. - final def synchronized[T0](arg0: => T0): T0
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