class DisplacementMap extends Effect with InputDelegate[javafx.scene.effect.DisplacementMap] with SFXDelegate[javafx.scene.effect.DisplacementMap]
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Instance Constructors
- new DisplacementMap(mapData: FloatMap, offsetX: Double, offsetY: Double, scaleX: Double, scaleY: Double)
Creates a new instance of DisplacementMap with the specified mapData, offsetX, offsetY, scaleX, and scaleY.
- new DisplacementMap(mapData: FloatMap)
Creates a new instance of DisplacementMap with the specified mapData.
- new DisplacementMap(delegate: javafx.scene.effect.DisplacementMap = new jfxse.DisplacementMap)
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- final def ==(arg0: Any): Boolean
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- final def asInstanceOf[T0]: T0
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- def clone(): AnyRef
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- protected[lang]
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native() @IntrinsicCandidate()
- val delegate: javafx.scene.effect.DisplacementMap
JavaFX object to be wrapped.
JavaFX object to be wrapped.
- Definition Classes
- DisplacementMap → Effect → SFXDelegate
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
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- SFXDelegate → AnyRef → Any
- final def getClass(): Class[_ <: AnyRef]
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- @native() @IntrinsicCandidate()
- def hashCode(): Int
- returns
The delegate hashcode
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- SFXDelegate → AnyRef → Any
- def input: ObjectProperty[javafx.scene.effect.Effect]
The input for this Effect.
The input for this Effect.
- Definition Classes
- InputDelegate
- def input_=(v: Effect): Unit
- Definition Classes
- InputDelegate
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def mapData: ObjectProperty[javafx.scene.effect.FloatMap]
The map data for this Effect.
- def mapData_=(v: FloatMap): Unit
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
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- @native() @IntrinsicCandidate()
- final def notifyAll(): Unit
- Definition Classes
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- Annotations
- @native() @IntrinsicCandidate()
- def offsetX: DoubleProperty
The offset by which all x coordinate offset values in the FloatMap are displaced after they are scaled.
- def offsetX_=(v: Double): Unit
- def offsetY: DoubleProperty
The offset by which all y coordinate offset values in the FloatMap are displaced after they are scaled.
- def offsetY_=(v: Double): Unit
- def scaleX: DoubleProperty
The scale factor by which all x coordinate offset values in the FloatMap are multiplied.
- def scaleX_=(v: Double): Unit
- def scaleY: DoubleProperty
The scale factor by which all y coordinate offset values in the FloatMap are multiplied.
- def scaleY_=(v: Double): Unit
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
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- def toString(): String
- returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.
- Definition Classes
- SFXDelegate → AnyRef → Any
- final def wait(arg0: Long, arg1: Int): Unit
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
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- @throws(classOf[java.lang.InterruptedException]) @native()
- final def wait(): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException])
- def wrap: BooleanProperty
Defines whether values taken from outside the edges of the map "wrap around" or not.
- def wrap_=(v: Boolean): Unit
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp3
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.