类 EntityDespawnEvent
java.lang.Object
cn.nukkit.event.Event
cn.nukkit.event.entity.EntityEvent
cn.nukkit.event.entity.EntityDespawnEvent
- 所有已实现的接口:
Cancellable
@PowerNukkitDifference(since="1.4.0.0-PN",
info="Is cancellable only in PowerNukkit")
public class EntityDespawnEvent
extends EntityEvent
implements Cancellable
- 作者:
- MagicDroidX (Nukkit Project)
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字段概要
从类继承的字段 cn.nukkit.event.entity.EntityEvent
entity
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构造器概要
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方法概要
修饰符和类型方法说明static HandlerList
int
getType()
boolean
boolean
isHuman()
boolean
isItem()
boolean
boolean
从类继承的方法 cn.nukkit.event.entity.EntityEvent
getEntity
从类继承的方法 cn.nukkit.event.Event
getEventName, isCancelled, setCancelled, setCancelled
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 cn.nukkit.event.Cancellable
isCancelled, setCancelled, setCancelled
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构造器详细资料
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EntityDespawnEvent
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方法详细资料
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getHandlers
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getPosition
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getType
public int getType() -
isCreature
public boolean isCreature() -
isHuman
public boolean isHuman() -
isProjectile
public boolean isProjectile() -
isVehicle
public boolean isVehicle() -
isItem
public boolean isItem()
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