Package cn.nukkit.entity
Interface EntityCanAttack
- All Known Implementing Classes:
EntityAmphibiousMob
,EntityBlaze
,EntityCaveSpider
,EntityCreeper
,EntityDrowned
,EntityElderGuardian
,EntityEnderDragon
,EntityEnderman
,EntityEndermite
,EntityEvoker
,EntityFlyingMob
,EntityGhast
,EntityGuardian
,EntityHoglin
,EntityHusk
,EntityIronGolem
,EntityMagmaCube
,EntityMob
,EntityPhantom
,EntityPiglin
,EntityPiglinBrute
,EntityPillager
,EntityRavager
,EntityShulker
,EntitySilverfish
,EntitySkeleton
,EntitySlime
,EntitySnowGolem
,EntitySpider
,EntityStray
,EntitySwimmingMob
,EntityVex
,EntityVindicator
,EntityWalkingMob
,EntityWarden
,EntityWitch
,EntityWither
,EntityWitherSkeleton
,EntityWolf
,EntityZoglin
,EntityZombie
,EntityZombiePigman
,EntityZombieVillager
,EntityZombieVillagerV1
代表可以攻击其他实体的实体.
Represents an entity that can attack other entities.
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Method Summary
Modifier and TypeMethodDescriptionfloat[]
得到所有难度下不携带物品能造成的伤害.float
getDiffHandDamage
(int difficulty) 得到指定难度下不携带物品能造成的伤害.void
setDiffHandDamage
(float[] damages) 设置所有难度下不携带物品能造成的伤害.void
setDiffHandDamage
(int difficulty, float damage) 设置指定难度下不携带物品能造成的伤害
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Method Details
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getDiffHandDamage
float[] getDiffHandDamage()得到所有难度下不携带物品能造成的伤害.Get the damage you can do without carrying items on all difficulties.
- Returns:
- 一个包含所有难度下伤害的数组, 0 1 2分别代表简单、普通、困难难度
An array containing damage on all difficulties, 0 1 2 for easy, normal and hard difficulties respectively
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getDiffHandDamage
float getDiffHandDamage(int difficulty) 得到指定难度下不携带物品能造成的伤害.Get the damage that can be dealt without carrying the item at the specified difficulty.
- Parameters:
difficulty
- 难度id
difficulty id- Returns:
- 伤害
damage
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setDiffHandDamage
void setDiffHandDamage(float[] damages) 设置所有难度下不携带物品能造成的伤害.Set the damage that can be dealt without carrying items on all difficulties.
- Parameters:
damages
- 伤害
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setDiffHandDamage
void setDiffHandDamage(int difficulty, float damage) 设置指定难度下不携带物品能造成的伤害Set the damage that can be dealt without carrying the item at the specified difficulty.
- Parameters:
difficulty
- 难度damage
- 伤害
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