Package cn.nukkit.entity.mob
Class EntityMob
- All Implemented Interfaces:
EntityAgeable
,EntityAsyncPrepare
,EntityCanAttack
,EntityDamageable
,EntityNameable
,EntityInventoryHolder
,InventoryHolder
,Metadatable
,Cloneable
- Direct Known Subclasses:
EntityAmphibiousMob
,EntityFlyingMob
,EntitySwimmingMob
,EntityWalkingMob
public abstract class EntityMob
extends EntityIntelligent
implements EntityInventoryHolder, EntityCanAttack
- Author:
- MagicDroidX (Nukkit Project)
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Field Summary
Fields inherited from class cn.nukkit.entity.EntityIntelligent
EMPTY_BEHAVIOR_GROUP, isActive
Fields inherited from class cn.nukkit.entity.EntityPhysical
fallingTick, globalCycleTickSpread, needsRecalcMovement, offsetBoundingBox, PRECISION, previousCollideMotion, previousCurrentMotion, tickSpread
Fields inherited from class cn.nukkit.entity.EntityLiving
attackTime, invisible, movementSpeed, turtleTicks
Fields inherited from class cn.nukkit.entity.Entity
absorption, age, blocksAround, boundingBox, chunk, closed, collisionBlocks, DATA_AERIAL_ATTACK, DATA_AGENT, DATA_AIR, DATA_ALWAYS_SHOW_NAMETAG, DATA_AMBIENT_SOUND_EVENT_NAME, DATA_AMBIENT_SOUND_INTERVAL, DATA_AMBIENT_SOUND_INTERVAL_RANGE, DATA_AREA_EFFECT_CLOUD_PARTICLE_ID, DATA_AREA_EFFECT_CLOUD_RADIUS, DATA_AREA_EFFECT_CLOUD_WAITING, DATA_ARMOR_STAND_POSE_INDEX, DATA_AUX_POWER, DATA_BALLOON_ATTACHED_ENTITY, DATA_BASE_RUNTIME_ID, DATA_BLOCK_TARGET, DATA_BOUNDING_BOX_HEIGHT, DATA_BOUNDING_BOX_WIDTH, DATA_BUBBLE_TIME, DATA_BUOYANCY_DATA, DATA_CAN_RIDE_TARGET, DATA_CHANGE_ON_PICKUP, DATA_CHANGE_RATE, DATA_CHARGE_AMOUNT, DATA_CLIENT_EVENT, DATA_COLOR, DATA_COLOR_2, DATA_COLOUR, DATA_COMMAND_BLOCK_COMMAND, DATA_COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK, DATA_COMMAND_BLOCK_LAST_OUTPUT, DATA_COMMAND_BLOCK_TICK_DELAY, DATA_COMMAND_BLOCK_TRACK_OUTPUT, DATA_CONTAINER_BASE_SIZE, DATA_CONTAINER_EXTRA_SLOTS_PER_STRENGTH, DATA_CONTAINER_TYPE, DATA_CONTROLLING_RIDER_SEAT_NUMBER, DATA_DISPLAY_ITEM, DATA_DISPLAY_OFFSET, DATA_DURATION, DATA_EATING_COUNTER, DATA_ENDER_CRYSTAL_TIME_OFFSET, DATA_ENDERMAN_HELD_RUNTIME_ID, DATA_ENTITY_AGE, DATA_EXPERIENCE_VALUE, DATA_FALL_DAMAGE_MULTIPLIER, DATA_FIREBALL_POWER_X, DATA_FIREBALL_POWER_Y, DATA_FIREBALL_POWER_Z, DATA_FISH_ANGLE, DATA_FISH_X, DATA_FISH_Z, DATA_FLAG_ACTION, DATA_FLAG_ADMIRING, DATA_FLAG_ALWAYS_SHOW_NAMETAG, DATA_FLAG_ANGRY, DATA_FLAG_BABY, DATA_FLAG_BLOCKED_USING_DAMAGED_SHIELD, DATA_FLAG_BLOCKED_USING_SHIELD, DATA_FLAG_BLOCKING, DATA_FLAG_BREAKING_OBSTRUCTION, DATA_FLAG_BREATHING, DATA_FLAG_BRIBED, DATA_FLAG_CAN_CLIMB, DATA_FLAG_CAN_DASH, DATA_FLAG_CAN_FLY, DATA_FLAG_CAN_POWER_JUMP, DATA_FLAG_CAN_SHOW_NAMETAG, DATA_FLAG_CELEBRATING, DATA_FLAG_CELEBRATING_SPECIAL, DATA_FLAG_CHARGE_ATTACK, DATA_FLAG_CHARGED, DATA_FLAG_CHESTED, DATA_FLAG_CONTAINER_PRIVATE, DATA_FLAG_CONVERTING, DATA_FLAG_CRITICAL, DATA_FLAG_CROAKING, DATA_FLAG_DANCING, DATA_FLAG_DELAYED_ATTACK, DATA_FLAG_DIGGING, DATA_FLAG_DOOR_BREAKER, DATA_FLAG_DOOR_OPENER, DATA_FLAG_EAT_MOB, DATA_FLAG_EATING, DATA_FLAG_ELDER, DATA_FLAG_EMERGING, DATA_FLAG_EMOTING, DATA_FLAG_ENCHANTED, DATA_FLAG_ENTITY_GROW_UP, DATA_FLAG_EVOKER_SPELL, DATA_FLAG_FACING_TARGET_TO_RANGE_ATTACK, DATA_FLAG_FALL_THROUGH_SCAFFOLDING, DATA_FLAG_FIRE_IMMUNE, DATA_FLAG_GLIDING, DATA_FLAG_GRAVITY, DATA_FLAG_HAS_COLLISION, DATA_FLAG_HAS_DASH_COOLDOWN, DATA_FLAG_HIDDEN_WHEN_INVISIBLE, DATA_FLAG_IDLING, DATA_FLAG_IGNITED, DATA_FLAG_IMMOBILE, DATA_FLAG_IN_ASCENDABLE_BLOCK, DATA_FLAG_IN_SCAFFOLDING, DATA_FLAG_INLOVE, DATA_FLAG_INTERESTED, DATA_FLAG_INVISIBLE, DATA_FLAG_IS_AVOIDING_BLOCKS, DATA_FLAG_IS_AVOIDING_MOBS, DATA_FLAG_IS_ILLAGER_CAPTAIN, DATA_FLAG_IS_IN_UI, DATA_FLAG_IS_TRANSFORMING, DATA_FLAG_JUMP_GOAL_JUMP, DATA_FLAG_LAYING_DOWN, DATA_FLAG_LAYING_EGG, DATA_FLAG_LEASHED, DATA_FLAG_LINGER, DATA_FLAG_MOVING, DATA_FLAG_NO_AI, DATA_FLAG_ONFIRE, DATA_FLAG_ORPHANED, DATA_FLAG_OVER_DESCENDABLE_BLOCK, DATA_FLAG_OVER_SCAFFOLDING, DATA_FLAG_PLAYING_DEAD, DATA_FLAG_POWERED, DATA_FLAG_PREGNANT, DATA_FLAG_PUSH_TOWARDS_CLOSEST_SPACE, DATA_FLAG_RAM_ATTACK, DATA_FLAG_REARING, DATA_FLAG_RESTING, DATA_FLAG_RIDER_CAN_PICK, DATA_FLAG_RIDING, DATA_FLAG_ROARING, DATA_FLAG_ROLLING, DATA_FLAG_SADDLED, DATA_FLAG_SCARED, DATA_FLAG_SHEARED, DATA_FLAG_SHOW_TRIDENT_ROPE, DATA_FLAG_SHOWBASE, DATA_FLAG_SILENT, DATA_FLAG_SITTING, DATA_FLAG_SLEEPING, DATA_FLAG_SNEAKING, DATA_FLAG_SNEEZING, DATA_FLAG_SNIFFING, DATA_FLAG_SONIC_BOOM, DATA_FLAG_SPIN_ATTACK, DATA_FLAG_SPRINTING, DATA_FLAG_STACKABLE, DATA_FLAG_STALKING, DATA_FLAG_STUNNED, DATA_FLAG_SWIMMER, DATA_FLAG_SWIMMING, DATA_FLAG_TAMED, DATA_FLAG_TEMPTED, DATA_FLAG_TRADE_INTEREST, DATA_FLAG_TRANSITION_BLOCKING, DATA_FLAG_TRANSITION_SETTING, DATA_FLAG_TRANSITION_SITTING, DATA_FLAG_TRUSTING, DATA_FLAG_VIBRATING, DATA_FLAG_WALKER, DATA_FLAG_WALLCLIMBING, DATA_FLAG_WASD_CONTROLLED, DATA_FLAGS, DATA_FLAGS_EXTENDED, DATA_FREEZING_EFFECT_STRENGTH, DATA_FUSE_LENGTH, DATA_GOAT_HORN_COUNT, DATA_HAS_COMMAND_BLOCK, DATA_HAS_DISPLAY, DATA_HAS_NPC_COMPONENT, DATA_HEALTH, DATA_HEARTBEAT_INTERVAL_TICKS, DATA_HEARTBEAT_SOUND_EVENT, DATA_HIGH_TIER_CURED_DISCOUNT, DATA_HITBOX, DATA_HURT_DIRECTION, DATA_HURT_TIME, DATA_INTERACT_TEXT, DATA_INTERACTIVE_TAG, DATA_IS_BUOYANT, DATA_JUMP_DURATION, DATA_LAYING_AMOUNT, DATA_LAYING_AMOUNT_PREVIOUS, DATA_LEAD_HOLDER_EID, DATA_LIMITED_LIFE, DATA_LOW_TIER_CURED_DISCOUNT, DATA_MARK_VARIANT, DATA_MAX_AIR, DATA_MAX_STRENGTH, DATA_MAX_TRADE_TIER, DATA_MOVEMENT_SOUND_DISTANCE_OFFSET, DATA_NAME_AUTHOR, DATA_NAME_RAW_TEXT, DATA_NAMETAG, DATA_NEARBY_CURED_DISCOUNT, DATA_NEARBY_CURED_DISCOUNT_TIMESTAMP, DATA_NPC_ACTIONS, DATA_NPC_SKIN_DATA, DATA_OLD_SWELL, DATA_OWNER_EID, DATA_PADDLE_TIME_LEFT, DATA_PADDLE_TIME_RIGHT, DATA_PICKUP_COUNT, DATA_PLAYER_BED_POSITION, DATA_PLAYER_FLAGS, DATA_PLAYER_HAS_DIED, DATA_PLAYER_INDEX, DATA_PLAYER_LAST_DEATH_DIMENSION, DATA_PLAYER_LAST_DEATH_POS, DATA_POTION_AMBIENT, DATA_POTION_AUX_VALUE, DATA_POTION_COLOR, DATA_PUFFERFISH_SIZE, DATA_RIDER_MAX_ROTATION, DATA_RIDER_MIN_ROTATION, DATA_RIDER_ROTATION_LOCKED, DATA_RIDER_ROTATION_OFFSET, DATA_RIDER_SEAT_POSITION, DATA_SCALE, DATA_SCORE_TAG, DATA_SHULKER_ATTACH_FACE, DATA_SHULKER_ATTACH_POS, DATA_SHULKER_ATTACHED, DATA_SHULKER_PEEK_ID, DATA_SITTING_AMOUNT, DATA_SITTING_AMOUNT_PREVIOUS, DATA_SKIN_ID, DATA_SPAWN_TIME, DATA_SPAWNING_FRAMES, DATA_SPELL_CASTING_COLOR, DATA_STRENGTH, DATA_SWELL, DATA_SWELL_DIR, DATA_TARGET_EID, DATA_TRADE_EXPERIENCE, DATA_TRADE_TIER, DATA_TRADING_CAREER, DATA_TRADING_PLAYER_EID, DATA_TYPE_BYTE, DATA_TYPE_FLOAT, DATA_TYPE_INT, DATA_TYPE_LONG, DATA_TYPE_NBT, DATA_TYPE_POS, DATA_TYPE_SHORT, DATA_TYPE_STRING, DATA_TYPE_VECTOR3F, DATA_USING_ITEM, DATA_VARIANT, DATA_WITHER_INVULNERABLE_TICKS, DATA_WITHER_TARGET_1, DATA_WITHER_TARGET_2, DATA_WITHER_TARGET_3, dataProperties, deadTicks, effects, EMPTY_ARRAY, entityCollisionReduction, entityCount, entityUniqueId, fallDistance, fireProof, fireTicks, firstMove, freezingTicks, hasSpawned, headYawDelta, health, highestPosition, id, inBlock, inEndPortal, inPortalTicks, invulnerable, isCollided, isCollidedHorizontally, isCollidedVertically, isPlayer, isStatic, justCreated, keepMovement, lastDamageCause, lastHeadYaw, lastMotionX, lastMotionY, lastMotionZ, lastPitch, lastUpdate, lastX, lastY, lastYaw, lastZ, maxFireTicks, motionChanged, motionX, motionY, motionZ, namedTag, NETWORK_ID, noClip, noDamageTicks, onGround, passengers, pitchDelta, positionChanged, riding, scale, server, temporalVector, ticksLived, timing, yawDelta, ySize
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
attack
(EntityDamageEvent source) 当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.protected double
calculateEnchantmentProtectionFactor
(Item item, EntityDamageEvent source) boolean
protected Item
damageArmor
(Item armor, Entity damager) float[]
得到所有难度下不携带物品能造成的伤害.float
getDiffHandDamage
(int difficulty) 得到指定难度下不携带物品能造成的伤害.protected void
void
saveNBT()
void
setDiffHandDamage
(float[] damages) 设置所有难度下不携带物品能造成的伤害.void
setDiffHandDamage
(int difficulty, float damage) 设置指定难度下不携带物品能造成的伤害void
setOnFire
(int seconds) void
void
Methods inherited from class cn.nukkit.entity.EntityIntelligent
asyncPrepare, enableHeadYaw, getBehaviorGroup, getJumpingHeight, getLookTarget, getMemoryStorage, getMoveDirectionEnd, getMoveDirectionStart, getMoveTarget, hasMoveDirection, isActive, isEnablePitch, isShouldUpdateMoveDirection, onInteract, onUpdate, setActive, setEnablePitch, setLookTarget, setMoveDirectionEnd, setMoveDirectionStart, setMoveTarget, setShouldUpdateMoveDirection
Methods inherited from class cn.nukkit.entity.EntityPhysical
addPreviousLiquidMovement, addTmpMoveMotion, addTmpMoveMotionXZ, calculateOffsetBoundingBox, canBeMovedByCurrents, getFallingTick, getFootHeight, getGravity, getLiquidMovementSpeed, getMovementSpeedAtBlock, getOffsetBoundingBox, handleCollideMovement, handleFloatingMovement, handleFrictionMovement, handleGravity, handleLiquidMovement, hasWaterAt, onCollide, resetFallDistance, updateMovement
Methods inherited from class cn.nukkit.entity.EntityCreature
applyNameTag, isBaby, playerApplyNameTag, setBaby
Methods inherited from class cn.nukkit.entity.EntityLiving
blockedByShield, collidingWith, entityBaseTick, entityBaseTick, getAirTicks, getAttackTime, getAttackTimeBefore, getDrag, getDrops, getLineOfSight, getLineOfSight, getLineOfSight, getLineOfSight, getMovementSpeed, getTargetBlock, getTargetBlock, getTargetBlock, hasLineOfSight, isAttackTimeByShieldKb, isBlocking, isPersistent, kill, knockBack, knockBack, onBlock, postAttack, preAttack, setAirTicks, setBlocking, setHealth, setMovementSpeed, setPersistent
Methods inherited from class cn.nukkit.entity.Entity
addEffect, addFreezingTicks, addMotion, addMovement, addTag, applyEntityCollision, attack, broadcastLinkPacket, canBePushed, canClimb, canClimbWalls, canCollide, canCollideWith, canPassThrough, canTriggerWalking, checkBlockCollision, checkChunks, checkGroundState, checkObstruction, close, collideWithBlock, containTag, createAddEntityPacket, createEntity, createEntity, createEntity, createEntity, despawnFrom, despawnFromAll, dismountEntity, dismountEntity, doesTriggerPressurePlate, equals, extinguish, fall, fastMove, getAbsorption, getAge, getAllTags, getBaseOffset, getBlocksAround, getBoundingBox, getCollisionBlocks, getCurrentHeight, getDataFlag, getDataProperties, getDataProperty, getDataPropertyBoolean, getDataPropertyByte, getDataPropertyFloat, getDataPropertyInt, getDataPropertyLong, getDataPropertyNBT, getDataPropertyPos, getDataPropertyShort, getDataPropertyString, getDataPropertyType, getDataPropertyVector3f, getDefaultNBT, getDefaultNBT, getDefaultNBT, getDirection, getDirectionPlane, getDirectionVector, getEffect, getEffects, getEntityDefinitions, getEyeHeight, getFreezingEffectStrength, getFreezingTicks, getFrostbiteInjury, getHealth, getHeight, getHorizontalFacing, getId, getKnownEntities, getKnownEntityIds, getKnownEntityProviders, getLastDamageCause, getLength, getLocation, getMaxHealth, getMetadata, getMotion, getMountedOffset, getName, getNameTag, getNetworkId, getOriginalName, getPassenger, getPassengers, getPosition, getRiding, getSaveId, getSaveId, getSaveId, getSaveIds, getScale, getScoreTag, getSeatPosition, getServer, getStepHeight, getSwimmingHeight, getTickCachedBlocksAround, getTickCachedCollisionBlocks, getUniqueId, getViewers, getVisibleName, getWidth, handleLavaMovement, hasControllingPassenger, hasCustomName, hasEffect, hashCode, hasMetadata, heal, heal, init, isAlive, isBoss, isClosed, isControlling, isGliding, isImmobile, isInEndPortal, isInsideOfFire, isInsideOfLava, isInsideOfSolid, isInsideOfWater, isNameTagAlwaysVisible, isNameTagVisible, isNoClip, isOnFire, isOnGround, isOnLadder, isPassenger, isPreventingSleep, isSneaking, isSpinAttacking, isSprinting, isSwimming, isTouchingWater, isUndead, isUnderBlock, mountEntity, mountEntity, move, moveFlying, onCollideWithPlayer, onInteract, onPushByPiston, onStruckByLightning, recalculateBoundingBox, recalculateBoundingBox, recalculateEffectColor, registerCustomEntity, registerEntity, registerEntity, registerEntity, registerEntity, removeAllEffects, removeEffect, removeMetadata, removeTag, respawnToAll, scheduleUpdate, sendData, sendData, sendData, sendData, sendPotionEffects, setAbsorption, setAmbientSoundEvent, setAmbientSoundEventName, setAmbientSoundInterval, setAmbientSoundIntervalRange, setCanClimb, setCanClimb, setCanClimbWalls, setCanClimbWalls, setDataFlag, setDataFlag, setDataProperty, setDataProperty, setFreezingEffectStrength, setFreezingTicks, setGliding, setGliding, setImmobile, setImmobile, setLastDamageCause, setMaxHealth, setMetadata, setMotion, setNameTag, setNameTagAlwaysVisible, setNameTagAlwaysVisible, setNameTagVisible, setNameTagVisible, setNoClip, setPosition, setPositionAndRotation, setPositionAndRotation, setRotation, setRotation, setScale, setScoreTag, setSeatPosition, setSneaking, setSneaking, setSpinAttacking, setSpinAttacking, setSprinting, setSprinting, setSwimming, setSwimming, switchLevel, teleport, teleport, teleport, teleport, teleport, teleport, updateFallState, updatePassengerPosition, updatePassengers
Methods inherited from class cn.nukkit.level.Location
abs, add, add, add, add, ceil, clone, divide, floor, fromObject, fromObject, fromObject, fromObject, fromObject, getHeadYaw, getPitch, getYaw, multiply, round, setHeadYaw, setPitch, setYaw, subtract, subtract, subtract, subtract, subtract, toString
Methods inherited from class cn.nukkit.level.Position
getChunk, getLevel, getLevelBlock, getLevelBlock, getLevelBlock, getLevelBlockAround, getLevelBlockAtLayer, getLevelBlockEntity, getLevelBlockState, getLevelBlockState, getLevelName, getSide, getSide, getTickCachedLevelBlock, getTickCachedLevelBlockAtLayer, getTypedBlockEntity, getValidLevel, isValid, setComponents, setComponents, setLevel, setStrong, setWeak
Methods inherited from class cn.nukkit.positiontracking.NamedPosition
matchesNamedPosition
Methods inherited from class cn.nukkit.math.Vector3
asBlockVector3, asVector3f, cross, distance, distance, distanceManhattan, distanceSquared, distanceSquared, dot, down, down, east, east, getAxis, getChunkSectionY, getChunkVector, getChunkX, getChunkZ, getFloorX, getFloorY, getFloorZ, getForward, getIntermediateWithXValue, getIntermediateWithYValue, getIntermediateWithZValue, getRight, getSideVec, getSouth, getUp, getWest, getX, getY, getZ, length, lengthSquared, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, maxPlainDistance, normalize, north, north, rawHashCode, setComponentsAdding, setComponentsAdding, setX, setY, setZ, south, south, up, up, west, west
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface cn.nukkit.inventory.EntityInventoryHolder
getBoots, getChestplate, getHelmet, getItemInHand, getLeggings, setBoots, setChestplate, setHelmet, setItemInHand, setLeggings
Methods inherited from interface cn.nukkit.entity.EntityNameable
applyNameTag, getNameTag, isNameTagVisible, isPersistent, playerApplyNameTag, setNameTag, setNameTagVisible, setPersistent
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Field Details
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DIFFICULTY_HAND_DAMAGE
- See Also:
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diffHandDamage
protected float[] diffHandDamage不同难度下实体空手能造成的伤害.The damage that can be caused by the entity's empty hand at different difficulties.
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Constructor Details
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EntityMob
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Method Details
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initEntity
protected void initEntity()- Overrides:
initEntity
in classEntityIntelligent
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spawnToAll
public void spawnToAll()- Overrides:
spawnToAll
in classEntity
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spawnTo
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saveNBT
public void saveNBT()- Overrides:
saveNBT
in classEntityLiving
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attack
Description copied from class:Entity
当一个实体被攻击时(即接受一个实体伤害事件 这个事件可以是由其他实体攻击导致,也可能是自然伤害)调用.Called when an entity is attacked (i.e. receives an entity damage event. This event can be caused by an attack by another entity, or it can be a natural damage).
- Overrides:
attack
in classEntityIntelligent
- Parameters:
source
- 记录伤害源的事件
Record the event of the source of the attack- Returns:
- 是否攻击成功
Whether the attack was successful
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setOnFire
public void setOnFire(int seconds) -
calculateEnchantmentProtectionFactor
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damageArmor
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getInventory
- Specified by:
getInventory
in interfaceInventoryHolder
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canEquipByDispenser
public boolean canEquipByDispenser()- Specified by:
canEquipByDispenser
in interfaceEntityInventoryHolder
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getDiffHandDamage
public float[] getDiffHandDamage()Description copied from interface:EntityCanAttack
得到所有难度下不携带物品能造成的伤害.Get the damage you can do without carrying items on all difficulties.
- Specified by:
getDiffHandDamage
in interfaceEntityCanAttack
- Returns:
- 一个包含所有难度下伤害的数组, 0 1 2分别代表简单、普通、困难难度
An array containing damage on all difficulties, 0 1 2 for easy, normal and hard difficulties respectively
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getDiffHandDamage
public float getDiffHandDamage(int difficulty) Description copied from interface:EntityCanAttack
得到指定难度下不携带物品能造成的伤害.Get the damage that can be dealt without carrying the item at the specified difficulty.
- Specified by:
getDiffHandDamage
in interfaceEntityCanAttack
- Parameters:
difficulty
- 难度id
difficulty id- Returns:
- 伤害
damage
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setDiffHandDamage
public void setDiffHandDamage(float[] damages) Description copied from interface:EntityCanAttack
设置所有难度下不携带物品能造成的伤害.Set the damage that can be dealt without carrying items on all difficulties.
- Specified by:
setDiffHandDamage
in interfaceEntityCanAttack
- Parameters:
damages
- 伤害
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setDiffHandDamage
public void setDiffHandDamage(int difficulty, float damage) Description copied from interface:EntityCanAttack
设置指定难度下不携带物品能造成的伤害Set the damage that can be dealt without carrying the item at the specified difficulty.
- Specified by:
setDiffHandDamage
in interfaceEntityCanAttack
- Parameters:
difficulty
- 难度damage
- 伤害
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getEquipmentInventory
- Specified by:
getEquipmentInventory
in interfaceEntityInventoryHolder
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getArmorInventory
- Specified by:
getArmorInventory
in interfaceEntityInventoryHolder
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