Interface IBehaviorExecutor

All Known Subinterfaces:
IBehavior
All Known Implementing Classes:
AbstractBehavior, AnimalGrowExecutor, Behavior, EatGrassExecutor, EntityBreedingExecutor, EntityExplosionExecutor, EntityMoveToOwnerExecutor, FlatRandomRoamExecutor, InLoveExecutor, LookAtFeedingPlayerExecutor, LookAtTargetExecutor, MeleeAttackExecutor, MoveToTargetExecutor, MultipleExecutor, SleepOnOwnerBedExecutor, WardenMeleeAttackExecutor, WardenRangedAttackExecutor, WardenSniffExecutor, WardenViolentAnimationExecutor, WeightedMultiBehavior, WolfAttackExecutor

@PowerNukkitXOnly @Since("1.6.0.0-PNX") public interface IBehaviorExecutor
行为执行器
在实体上执行具体的行为
对于每个实例化的实体,此对象应只会实例化一次,且一直伴随实体不会改变
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    调度器将会持续执行此执行器,直到返回false,或者执行器被中断
    此方法每gt都会调用
    default void
    行为非正常中断时(例如被更高级行为覆盖)调用
    default void
    行为评估成功后,进入激活状态前调用
    default void
    行为正常结束时(execute()方法返回false)调用
  • Method Details

    • execute

      boolean execute(EntityIntelligent entity)
      调度器将会持续执行此执行器,直到返回false,或者执行器被中断
      此方法每gt都会调用
      Parameters:
      entity - 执行目标实体
      Returns:
      boolean
    • onInterrupt

      default void onInterrupt(EntityIntelligent entity)
      行为非正常中断时(例如被更高级行为覆盖)调用
      Parameters:
      entity - 目标实体
    • onStart

      default void onStart(EntityIntelligent entity)
      行为评估成功后,进入激活状态前调用
      Parameters:
      entity - 目标实体
    • onStop

      default void onStop(EntityIntelligent entity)
      行为正常结束时(execute()方法返回false)调用
      Parameters:
      entity - 目标实体