Package cn.nukkit.entity.ai.executor
Class LookAtFeedingPlayerExecutor
java.lang.Object
cn.nukkit.entity.ai.executor.LookAtFeedingPlayerExecutor
- All Implemented Interfaces:
EntityControl
,IBehaviorExecutor
@PowerNukkitXOnly
@Since("1.19.30-r1")
public class LookAtFeedingPlayerExecutor
extends Object
implements EntityControl, IBehaviorExecutor
实体看向最近携带食物的玩家
此执行器与
此执行器与
LookAtTargetExecutor
最大的一点不同是,它会设置实体的DATA_FLAG_INTERESTED为true
Entity looks at the nearest player carrying the food
The biggest difference between this executor and LookAtTargetExecutor
is that it will set the entity's DATA_FLAG_INTERESTED to true
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
execute
(EntityIntelligent entity) 调度器将会持续执行此执行器,直到返回false,或者执行器被中断
此方法每gt都会调用void
onInterrupt
(EntityIntelligent entity) 行为非正常中断时(例如被更高级行为覆盖)调用void
onStop
(EntityIntelligent entity) 行为正常结束时(execute()方法返回false)调用Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface cn.nukkit.entity.ai.executor.EntityControl
removeLookTarget, removeRouteTarget, setLookTarget, setRouteTarget
Methods inherited from interface cn.nukkit.entity.ai.executor.IBehaviorExecutor
onStart
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Constructor Details
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LookAtFeedingPlayerExecutor
public LookAtFeedingPlayerExecutor()
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Method Details
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execute
Description copied from interface:IBehaviorExecutor
调度器将会持续执行此执行器,直到返回false,或者执行器被中断
此方法每gt都会调用- Specified by:
execute
in interfaceIBehaviorExecutor
- Parameters:
entity
- 执行目标实体- Returns:
- boolean
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onInterrupt
Description copied from interface:IBehaviorExecutor
行为非正常中断时(例如被更高级行为覆盖)调用- Specified by:
onInterrupt
in interfaceIBehaviorExecutor
- Parameters:
entity
- 目标实体
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onStop
Description copied from interface:IBehaviorExecutor
行为正常结束时(execute()方法返回false)调用- Specified by:
onStop
in interfaceIBehaviorExecutor
- Parameters:
entity
- 目标实体
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