Enum Class Sound

java.lang.Object
java.lang.Enum<Sound>
cn.nukkit.level.Sound
All Implemented Interfaces:
Serializable, Comparable<Sound>, Constable

public enum Sound extends Enum<Sound>
Author:
CreeperFace
  • Enum Constant Details

    • AMBIENT_BASALT_DELTAS_ADDITIONS

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_BASALT_DELTAS_ADDITIONS
    • AMBIENT_BASALT_DELTAS_LOOP

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_BASALT_DELTAS_LOOP
    • AMBIENT_BASALT_DELTAS_MOOD

      public static final Sound AMBIENT_BASALT_DELTAS_MOOD
    • AMBIENT_CANDLE

      @Since("FUTURE") public static final Sound AMBIENT_CANDLE
    • AMBIENT_CAVE

      public static final Sound AMBIENT_CAVE
    • AMBIENT_CRIMSON_FOREST_ADDITIONS

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_CRIMSON_FOREST_ADDITIONS
    • AMBIENT_CRIMSON_FOREST_LOOP

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_CRIMSON_FOREST_LOOP
    • AMBIENT_CRIMSON_FOREST_MOOD

      public static final Sound AMBIENT_CRIMSON_FOREST_MOOD
    • AMBIENT_NETHER_WASTES_ADDITIONS

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_NETHER_WASTES_ADDITIONS
    • AMBIENT_NETHER_WASTES_LOOP

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_NETHER_WASTES_LOOP
    • AMBIENT_NETHER_WASTES_MOOD

      public static final Sound AMBIENT_NETHER_WASTES_MOOD
    • AMBIENT_SOULSAND_VALLEY_ADDITIONS

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_SOULSAND_VALLEY_ADDITIONS
    • AMBIENT_SOULSAND_VALLEY_LOOP

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_SOULSAND_VALLEY_LOOP
    • AMBIENT_SOULSAND_VALLEY_MOOD

      public static final Sound AMBIENT_SOULSAND_VALLEY_MOOD
    • AMBIENT_WARPED_FOREST_ADDITIONS

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_WARPED_FOREST_ADDITIONS
    • AMBIENT_WARPED_FOREST_LOOP

      @Since("1.4.0.0-PN") public static final Sound AMBIENT_WARPED_FOREST_LOOP
    • AMBIENT_WARPED_FOREST_MOOD

      public static final Sound AMBIENT_WARPED_FOREST_MOOD
    • AMBIENT_WEATHER_LIGHTNING_IMPACT

      public static final Sound AMBIENT_WEATHER_LIGHTNING_IMPACT
    • AMBIENT_WEATHER_RAIN

      public static final Sound AMBIENT_WEATHER_RAIN
    • AMBIENT_WEATHER_THUNDER

      public static final Sound AMBIENT_WEATHER_THUNDER
    • ARMOR_EQUIP_CHAIN

      public static final Sound ARMOR_EQUIP_CHAIN
    • ARMOR_EQUIP_DIAMOND

      public static final Sound ARMOR_EQUIP_DIAMOND
    • ARMOR_EQUIP_GENERIC

      public static final Sound ARMOR_EQUIP_GENERIC
    • ARMOR_EQUIP_GOLD

      public static final Sound ARMOR_EQUIP_GOLD
    • ARMOR_EQUIP_IRON

      public static final Sound ARMOR_EQUIP_IRON
    • ARMOR_EQUIP_LEATHER

      public static final Sound ARMOR_EQUIP_LEATHER
    • ARMOR_EQUIP_NETHERITE

      @Since("1.4.0.0-PN") public static final Sound ARMOR_EQUIP_NETHERITE
    • BEACON_ACTIVATE

      public static final Sound BEACON_ACTIVATE
    • BEACON_AMBIENT

      public static final Sound BEACON_AMBIENT
    • BEACON_DEACTIVATE

      public static final Sound BEACON_DEACTIVATE
    • BEACON_POWER

      public static final Sound BEACON_POWER
    • BLOCK_BAMBOO_BREAK

      public static final Sound BLOCK_BAMBOO_BREAK
    • BLOCK_BAMBOO_FALL

      public static final Sound BLOCK_BAMBOO_FALL
    • BLOCK_BAMBOO_HIT

      public static final Sound BLOCK_BAMBOO_HIT
    • BLOCK_BAMBOO_PLACE

      public static final Sound BLOCK_BAMBOO_PLACE
    • BLOCK_BAMBOO_STEP

      public static final Sound BLOCK_BAMBOO_STEP
    • BLOCK_BAMBOO_SAPLING_BREAK

      public static final Sound BLOCK_BAMBOO_SAPLING_BREAK
    • BLOCK_BAMBOO_SAPLING_PLACE

      public static final Sound BLOCK_BAMBOO_SAPLING_PLACE
    • BLOCK_BARREL_CLOSE

      public static final Sound BLOCK_BARREL_CLOSE
    • BLOCK_BARREL_OPEN

      public static final Sound BLOCK_BARREL_OPEN
    • BLOCK_BEEHIVE_DRIP

      public static final Sound BLOCK_BEEHIVE_DRIP
    • BLOCK_BEEHIVE_ENTER

      public static final Sound BLOCK_BEEHIVE_ENTER
    • BLOCK_BEEHIVE_EXIT

      public static final Sound BLOCK_BEEHIVE_EXIT
    • BLOCK_BEEHIVE_SHEAR

      public static final Sound BLOCK_BEEHIVE_SHEAR
    • BLOCK_BEEHIVE_WORK

      public static final Sound BLOCK_BEEHIVE_WORK
    • BLOCK_BELL_HIT

      public static final Sound BLOCK_BELL_HIT
    • BLOCK_BLASTFURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE
    • BLOCK_BOWHIT

      @Since("FUTURE") public static final Sound BLOCK_BOWHIT
    • BLOCK_CAMPFIRE_CRACKLE

      public static final Sound BLOCK_CAMPFIRE_CRACKLE
    • BLOCK_CARTOGRAPHY_TABLE_USE

      public static final Sound BLOCK_CARTOGRAPHY_TABLE_USE
    • BLOCK_CHORUSFLOWER_DEATH

      public static final Sound BLOCK_CHORUSFLOWER_DEATH
    • BLOCK_CHORUSFLOWER_GROW

      public static final Sound BLOCK_CHORUSFLOWER_GROW
    • BLOCK_CLICK

      @Since("FUTURE") public static final Sound BLOCK_CLICK
    • BLOCK_COMPOSTER_EMPTY

      public static final Sound BLOCK_COMPOSTER_EMPTY
    • BLOCK_COMPOSTER_FILL

      public static final Sound BLOCK_COMPOSTER_FILL
    • BLOCK_COMPOSTER_FILL_SUCCESS

      public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS
    • BLOCK_COMPOSTER_READY

      public static final Sound BLOCK_COMPOSTER_READY
    • BLOCK_ENCHANTING_TABLE_USE

      public static final Sound BLOCK_ENCHANTING_TABLE_USE
    • BLOCK_END_PORTAL_SPAWN

      public static final Sound BLOCK_END_PORTAL_SPAWN
    • BLOCK_END_PORTAL_FRAME_FILL

      public static final Sound BLOCK_END_PORTAL_FRAME_FILL
    • BLOCK_FALSE_PERMISSIONS

      public static final Sound BLOCK_FALSE_PERMISSIONS
    • BLOCK_FURNACE_LIT

      public static final Sound BLOCK_FURNACE_LIT
    • BLOCK_GRINDSTONE_USE

      public static final Sound BLOCK_GRINDSTONE_USE
    • BLOCK_ITEMFRAME_ADD_ITEM

      public static final Sound BLOCK_ITEMFRAME_ADD_ITEM
    • BLOCK_ITEMFRAME_BREAK

      public static final Sound BLOCK_ITEMFRAME_BREAK
    • BLOCK_ITEMFRAME_PLACE

      public static final Sound BLOCK_ITEMFRAME_PLACE
    • BLOCK_ITEMFRAME_REMOVE_ITEM

      public static final Sound BLOCK_ITEMFRAME_REMOVE_ITEM
    • BLOCK_ITEMFRAME_ROTATE_ITEM

      public static final Sound BLOCK_ITEMFRAME_ROTATE_ITEM
    • BLOCK_LANTERN_BREAK

      public static final Sound BLOCK_LANTERN_BREAK
    • BLOCK_LANTERN_FALL

      public static final Sound BLOCK_LANTERN_FALL
    • BLOCK_LANTERN_HIT

      public static final Sound BLOCK_LANTERN_HIT
    • BLOCK_LANTERN_PLACE

      public static final Sound BLOCK_LANTERN_PLACE
    • BLOCK_LANTERN_STEP

      public static final Sound BLOCK_LANTERN_STEP
    • BLOCK_LOOM_USE

      public static final Sound BLOCK_LOOM_USE
    • BLOCK_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MANGROVE_ROOTS_BREAK
    • BLOCK_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MANGROVE_ROOTS_FALL
    • BLOCK_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MANGROVE_ROOTS_HIT
    • BLOCK_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MANGROVE_ROOTS_PLACE
    • BLOCK_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MANGROVE_ROOTS_STEP
    • BLOCK_MUD_BREAK

      public static final Sound BLOCK_MUD_BREAK
    • BLOCK_MUD_FALL

      public static final Sound BLOCK_MUD_FALL
    • BLOCK_MUD_HIT

      public static final Sound BLOCK_MUD_HIT
    • BLOCK_MUD_PLACE

      public static final Sound BLOCK_MUD_PLACE
    • BLOCK_MUD_STEP

      public static final Sound BLOCK_MUD_STEP
    • BLOCK_MUD_BRICKS_BREAK

      public static final Sound BLOCK_MUD_BRICKS_BREAK
    • BLOCK_MUD_BRICKS_FALL

      public static final Sound BLOCK_MUD_BRICKS_FALL
    • BLOCK_MUD_BRICKS_HIT

      public static final Sound BLOCK_MUD_BRICKS_HIT
    • BLOCK_MUD_BRICKS_PLACE

      public static final Sound BLOCK_MUD_BRICKS_PLACE
    • BLOCK_MUD_BRICKS_STEP

      public static final Sound BLOCK_MUD_BRICKS_STEP
    • BLOCK_MUDDY_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
    • BLOCK_MUDDY_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL
    • BLOCK_MUDDY_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT
    • BLOCK_MUDDY_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
    • BLOCK_MUDDY_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP
    • BLOCK_PACKED_MUD_BREAK

      public static final Sound BLOCK_PACKED_MUD_BREAK
    • BLOCK_PACKED_MUD_FALL

      public static final Sound BLOCK_PACKED_MUD_FALL
    • BLOCK_PACKED_MUD_HIT

      public static final Sound BLOCK_PACKED_MUD_HIT
    • BLOCK_PACKED_MUD_PLACE

      public static final Sound BLOCK_PACKED_MUD_PLACE
    • BLOCK_PACKED_MUD_STEP

      public static final Sound BLOCK_PACKED_MUD_STEP
    • BLOCK_SCAFFOLDING_BREAK

      public static final Sound BLOCK_SCAFFOLDING_BREAK
    • BLOCK_SCAFFOLDING_CLIMB

      public static final Sound BLOCK_SCAFFOLDING_CLIMB
    • BLOCK_SCAFFOLDING_FALL

      public static final Sound BLOCK_SCAFFOLDING_FALL
    • BLOCK_SCAFFOLDING_HIT

      public static final Sound BLOCK_SCAFFOLDING_HIT
    • BLOCK_SCAFFOLDING_PLACE

      public static final Sound BLOCK_SCAFFOLDING_PLACE
    • BLOCK_SCAFFOLDING_STEP

      public static final Sound BLOCK_SCAFFOLDING_STEP
    • BLOCK_SMOKER_SMOKE

      public static final Sound BLOCK_SMOKER_SMOKE
    • BLOCK_STONECUTTER_USE

      public static final Sound BLOCK_STONECUTTER_USE
    • BLOCK_SWEET_BERRY_BUSH_BREAK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK
    • BLOCK_SWEET_BERRY_BUSH_HURT

      public static final Sound BLOCK_SWEET_BERRY_BUSH_HURT
    • BLOCK_SWEET_BERRY_BUSH_PICK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK
    • BLOCK_SWEET_BERRY_BUSH_PLACE

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE
    • BLOCK_TURTLE_EGG_BREAK

      public static final Sound BLOCK_TURTLE_EGG_BREAK
    • BLOCK_TURTLE_EGG_CRACK

      public static final Sound BLOCK_TURTLE_EGG_CRACK
    • BLOCK_TURTLE_EGG_DROP

      public static final Sound BLOCK_TURTLE_EGG_DROP
    • BLOOM_SCULK_CATALYST

      public static final Sound BLOOM_SCULK_CATALYST
    • BOTTLE_DRAGONBREATH

      public static final Sound BOTTLE_DRAGONBREATH
    • BREAK_AMETHYST_BLOCK

      public static final Sound BREAK_AMETHYST_BLOCK
    • BREAK_AMETHYST_CLUSTER

      public static final Sound BREAK_AMETHYST_CLUSTER
    • BREAK_AZALEA

      public static final Sound BREAK_AZALEA
    • BREAK_BIG_DRIPLEAF

      public static final Sound BREAK_BIG_DRIPLEAF
    • BREAK_CALCITE

      public static final Sound BREAK_CALCITE
    • BREAK_DIRT_WITH_ROOTS

      public static final Sound BREAK_DIRT_WITH_ROOTS
    • BREAK_DRIPSTONE_BLOCK

      public static final Sound BREAK_DRIPSTONE_BLOCK
    • BREAK_FROG_SPAWN

      public static final Sound BREAK_FROG_SPAWN
    • BREAK_FROGLIGHT

      public static final Sound BREAK_FROGLIGHT
    • BREAK_HANGING_ROOTS

      public static final Sound BREAK_HANGING_ROOTS
    • BREAK_LARGE_AMETHYST_BUD

      public static final Sound BREAK_LARGE_AMETHYST_BUD
    • BREAK_MEDIUM_AMETHYST_BUD

      public static final Sound BREAK_MEDIUM_AMETHYST_BUD
    • BREAK_POINTED_DRIPSTONE

      public static final Sound BREAK_POINTED_DRIPSTONE
    • BREAK_SCULK

      public static final Sound BREAK_SCULK
    • BREAK_SCULK_CATALYST

      public static final Sound BREAK_SCULK_CATALYST
    • BREAK_SCULK_SENSOR

      public static final Sound BREAK_SCULK_SENSOR
    • BREAK_SCULK_SHRIEKER

      public static final Sound BREAK_SCULK_SHRIEKER
    • BREAK_SCULK_VEIN

      public static final Sound BREAK_SCULK_VEIN
    • BREAK_SMALL_AMETHYST_BUD

      public static final Sound BREAK_SMALL_AMETHYST_BUD
    • BREAK_SPORE_BLOSSOM

      public static final Sound BREAK_SPORE_BLOSSOM
    • BREAK_TUFF

      public static final Sound BREAK_TUFF
    • BUBBLE_DOWN

      public static final Sound BUBBLE_DOWN
    • BUBBLE_DOWNINSIDE

      public static final Sound BUBBLE_DOWNINSIDE
    • BUBBLE_POP

      public static final Sound BUBBLE_POP
    • BUBBLE_UP

      public static final Sound BUBBLE_UP
    • BUBBLE_UPINSIDE

      public static final Sound BUBBLE_UPINSIDE
    • BUCKET_EMPTY_FISH

      public static final Sound BUCKET_EMPTY_FISH
    • BUCKET_EMPTY_LAVA

      public static final Sound BUCKET_EMPTY_LAVA
    • BUCKET_EMPTY_POWDER_SNOW

      @Since("FUTURE") public static final Sound BUCKET_EMPTY_POWDER_SNOW
    • BUCKET_EMPTY_WATER

      public static final Sound BUCKET_EMPTY_WATER
    • BUCKET_FILL_FISH

      public static final Sound BUCKET_FILL_FISH
    • BUCKET_FILL_LAVA

      public static final Sound BUCKET_FILL_LAVA
    • BUCKET_FILL_POWDER_SNOW

      @Since("FUTURE") public static final Sound BUCKET_FILL_POWDER_SNOW
    • BUCKET_FILL_WATER

      public static final Sound BUCKET_FILL_WATER
    • CAKE_ADD_CANDLE

      @Since("FUTURE") public static final Sound CAKE_ADD_CANDLE
    • CAMERA_TAKE_PICTURE

      public static final Sound CAMERA_TAKE_PICTURE
    • CAULDRON_ADDDYE

      public static final Sound CAULDRON_ADDDYE
    • CAULDRON_CLEANARMOR

      public static final Sound CAULDRON_CLEANARMOR
    • CAULDRON_CLEANBANNER

      public static final Sound CAULDRON_CLEANBANNER
    • CAULDRON_DYEARMOR

      public static final Sound CAULDRON_DYEARMOR
    • CAULDRON_EXPLODE

      public static final Sound CAULDRON_EXPLODE
    • CAULDRON_FILLPOTION

      public static final Sound CAULDRON_FILLPOTION
    • CAULDRON_FILLWATER

      public static final Sound CAULDRON_FILLWATER
    • CAULDRON_TAKEPOTION

      public static final Sound CAULDRON_TAKEPOTION
    • CAULDRON_TAKEWATER

      public static final Sound CAULDRON_TAKEWATER
    • CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE

      public static final Sound CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE
    • CAULDRON_DRIP_WATER_POINTED_DRIPSTONE

      public static final Sound CAULDRON_DRIP_WATER_POINTED_DRIPSTONE
    • CHARGE_SCULK

      public static final Sound CHARGE_SCULK
    • CHIME_AMETHYST_BLOCK

      public static final Sound CHIME_AMETHYST_BLOCK
    • COMPONENT_JUMP_TO_BLOCK

      public static final Sound COMPONENT_JUMP_TO_BLOCK
    • CONDUIT_ACTIVATE

      public static final Sound CONDUIT_ACTIVATE
    • CONDUIT_AMBIENT

      public static final Sound CONDUIT_AMBIENT
    • CONDUIT_ATTACK

      public static final Sound CONDUIT_ATTACK
    • CONDUIT_DEACTIVATE

      public static final Sound CONDUIT_DEACTIVATE
    • CONDUIT_SHORT

      public static final Sound CONDUIT_SHORT
    • COPPER_WAX_OFF

      @Since("FUTURE") public static final Sound COPPER_WAX_OFF
    • COPPER_WAX_ON

      @Since("FUTURE") public static final Sound COPPER_WAX_ON
    • CROSSBOW_LOADING_END

      public static final Sound CROSSBOW_LOADING_END
    • CROSSBOW_LOADING_MIDDLE

      public static final Sound CROSSBOW_LOADING_MIDDLE
    • CROSSBOW_LOADING_START

      public static final Sound CROSSBOW_LOADING_START
    • CROSSBOW_QUICK_CHARGE_END

      public static final Sound CROSSBOW_QUICK_CHARGE_END
    • CROSSBOW_QUICK_CHARGE_MIDDLE

      public static final Sound CROSSBOW_QUICK_CHARGE_MIDDLE
    • CROSSBOW_QUICK_CHARGE_START

      public static final Sound CROSSBOW_QUICK_CHARGE_START
    • CROSSBOW_SHOOT

      public static final Sound CROSSBOW_SHOOT
    • DAMAGE_FALLBIG

      public static final Sound DAMAGE_FALLBIG
    • DAMAGE_FALLSMALL

      public static final Sound DAMAGE_FALLSMALL
    • DIG_ANCIENT_DEBRIS

      public static final Sound DIG_ANCIENT_DEBRIS
    • DIG_AZALEA_LEAVES

      @Since("FUTURE") public static final Sound DIG_AZALEA_LEAVES
    • DIG_BASALT

      public static final Sound DIG_BASALT
    • DIG_BONE_BLOCK

      public static final Sound DIG_BONE_BLOCK
    • DIG_CANDLE

      @Since("FUTURE") public static final Sound DIG_CANDLE
    • DIG_CAVE_VINES

      @Since("FUTURE") public static final Sound DIG_CAVE_VINES
    • DIG_CHAIN

      public static final Sound DIG_CHAIN
    • DIG_CLOTH

      public static final Sound DIG_CLOTH
    • DIG_COPPER

      @Since("FUTURE") public static final Sound DIG_COPPER
    • DIG_CORAL

      public static final Sound DIG_CORAL
    • DIG_DEEPSLATE

      @Since("FUTURE") public static final Sound DIG_DEEPSLATE
    • DIG_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound DIG_DEEPSLATE_BRICKS
    • DIG_FUNGUS

      public static final Sound DIG_FUNGUS
    • DIG_GRASS

      public static final Sound DIG_GRASS
    • DIG_GRAVEL

      public static final Sound DIG_GRAVEL
    • DIG_HONEY_BLOCK

      public static final Sound DIG_HONEY_BLOCK
    • DIG_LODESTONE

      public static final Sound DIG_LODESTONE
    • DIG_MOSS

      @Since("FUTURE") public static final Sound DIG_MOSS
    • DIG_NETHER_BRICK

      public static final Sound DIG_NETHER_BRICK
    • DIG_NETHER_GOLD_ORE

      public static final Sound DIG_NETHER_GOLD_ORE
    • DIG_NETHER_SPROUTS

      public static final Sound DIG_NETHER_SPROUTS
    • DIG_NETHER_WART

      public static final Sound DIG_NETHER_WART
    • DIG_NETHERITE

      public static final Sound DIG_NETHERITE
    • DIG_NETHERRACK

      public static final Sound DIG_NETHERRACK
    • DIG_NYLIUM

      public static final Sound DIG_NYLIUM
    • DIG_POWDER_SNOW

      @Since("FUTURE") public static final Sound DIG_POWDER_SNOW
    • DIG_ROOTS

      public static final Sound DIG_ROOTS
    • DIG_SAND

      public static final Sound DIG_SAND
    • DIG_SHROOMLIGHT

      public static final Sound DIG_SHROOMLIGHT
    • DIG_SNOW

      public static final Sound DIG_SNOW
    • DIG_SOUL_SAND

      public static final Sound DIG_SOUL_SAND
    • DIG_SOUL_SOIL

      public static final Sound DIG_SOUL_SOIL
    • DIG_STEM

      public static final Sound DIG_STEM
    • DIG_STONE

      public static final Sound DIG_STONE
    • DIG_VINES

      public static final Sound DIG_VINES
    • DIG_WOOD

      public static final Sound DIG_WOOD
    • DRIP_LAVA_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound DRIP_LAVA_POINTED_DRIPSTONE
    • DRIP_WATER_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound DRIP_WATER_POINTED_DRIPSTONE
    • ELYTRA_LOOP

      public static final Sound ELYTRA_LOOP
    • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

      public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
    • EXTINGUISH_CANDLE

      @Since("FUTURE") public static final Sound EXTINGUISH_CANDLE
    • FALL_AMETHYST_BLOCK

      @Since("FUTURE") public static final Sound FALL_AMETHYST_BLOCK
    • FALL_AMETHYST_CLUSTER

      @Since("FUTURE") public static final Sound FALL_AMETHYST_CLUSTER
    • FALL_ANCIENT_DEBRIS

      public static final Sound FALL_ANCIENT_DEBRIS
    • FALL_AZALEA

      @Since("FUTURE") public static final Sound FALL_AZALEA
    • FALL_AZALEA_LEAVES

      @Since("FUTURE") public static final Sound FALL_AZALEA_LEAVES
    • FALL_BASALT

      public static final Sound FALL_BASALT
    • FALL_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound FALL_BIG_DRIPLEAF
    • FALL_BONE_BLOCK

      public static final Sound FALL_BONE_BLOCK
    • FALL_CALCITE

      @Since("FUTURE") public static final Sound FALL_CALCITE
    • FALL_CAVE_VINES

      @Since("FUTURE") public static final Sound FALL_CAVE_VINES
    • FALL_CHAIN

      public static final Sound FALL_CHAIN
    • FALL_CLOTH

      public static final Sound FALL_CLOTH
    • FALL_COPPER

      @Since("FUTURE") public static final Sound FALL_COPPER
    • FALL_CORAL

      public static final Sound FALL_CORAL
    • FALL_DEEPSLATE

      @Since("FUTURE") public static final Sound FALL_DEEPSLATE
    • FALL_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound FALL_DEEPSLATE_BRICKS
    • FALL_DIRT_WITH_ROOTS

      @Since("FUTURE") public static final Sound FALL_DIRT_WITH_ROOTS
    • FALL_DRIPSTONE_BLOCK

      @Since("FUTURE") public static final Sound FALL_DRIPSTONE_BLOCK
    • FALL_EGG

      public static final Sound FALL_EGG
    • FALL_GRASS

      public static final Sound FALL_GRASS
    • FALL_GRAVEL

      public static final Sound FALL_GRAVEL
    • FALL_HANGING_ROOTS

      @Since("FUTURE") public static final Sound FALL_HANGING_ROOTS
    • FALL_HONEY_BLOCK

      public static final Sound FALL_HONEY_BLOCK
    • FALL_LADDER

      public static final Sound FALL_LADDER
    • FALL_MOSS

      @Since("FUTURE") public static final Sound FALL_MOSS
    • FALL_NETHER_BRICK

      public static final Sound FALL_NETHER_BRICK
    • FALL_NETHER_GOLD_ORE

      public static final Sound FALL_NETHER_GOLD_ORE
    • FALL_NETHER_SPROUTS

      public static final Sound FALL_NETHER_SPROUTS
    • FALL_NETHER_WART

      public static final Sound FALL_NETHER_WART
    • FALL_NETHERITE

      public static final Sound FALL_NETHERITE
    • FALL_NETHERRACK

      public static final Sound FALL_NETHERRACK
    • FALL_NYLIUM

      public static final Sound FALL_NYLIUM
    • FALL_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound FALL_POINTED_DRIPSTONE
    • FALL_POWDER_SNOW

      @Since("FUTURE") public static final Sound FALL_POWDER_SNOW
    • FALL_ROOTS

      public static final Sound FALL_ROOTS
    • FALL_SAND

      public static final Sound FALL_SAND
    • FALL_SCULK_SENSOR

      public static final Sound FALL_SCULK_SENSOR
    • FALL_SCULK_SHRIEKER

      public static final Sound FALL_SCULK_SHRIEKER
    • FALL_SHROOMLIGHT

      public static final Sound FALL_SHROOMLIGHT
    • FALL_SLIME

      public static final Sound FALL_SLIME
    • FALL_SNOW

      public static final Sound FALL_SNOW
    • FALL_SOUL_SAND

      public static final Sound FALL_SOUL_SAND
    • FALL_SOUL_SOIL

      public static final Sound FALL_SOUL_SOIL
    • FALL_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound FALL_SPORE_BLOSSOM
    • FALL_STEM

      public static final Sound FALL_STEM
    • FALL_STONE

      public static final Sound FALL_STONE
    • FALL_TUFF

      @Since("FUTURE") public static final Sound FALL_TUFF
    • FALL_VINES

      public static final Sound FALL_VINES
    • FALL_WOOD

      public static final Sound FALL_WOOD
    • FIRE_FIRE

      public static final Sound FIRE_FIRE
    • FIRE_IGNITE

      public static final Sound FIRE_IGNITE
    • FIREWORK_BLAST

      public static final Sound FIREWORK_BLAST
    • FIREWORK_LARGE_BLAST

      public static final Sound FIREWORK_LARGE_BLAST
    • FIREWORK_LAUNCH

      public static final Sound FIREWORK_LAUNCH
    • FIREWORK_SHOOT

      public static final Sound FIREWORK_SHOOT
    • FIREWORK_TWINKLE

      public static final Sound FIREWORK_TWINKLE
    • GAME_PLAYER_ATTACK_NODAMAGE

      public static final Sound GAME_PLAYER_ATTACK_NODAMAGE
    • GAME_PLAYER_ATTACK_STRONG

      public static final Sound GAME_PLAYER_ATTACK_STRONG
    • GAME_PLAYER_DIE

      public static final Sound GAME_PLAYER_DIE
    • GAME_PLAYER_HURT

      public static final Sound GAME_PLAYER_HURT
    • HATCH_FROG_SPAWN

      public static final Sound HATCH_FROG_SPAWN
    • HIT_AMETHYST_BLOCK

      public static final Sound HIT_AMETHYST_BLOCK
    • HIT_AMETHYST_CLUSTER

      public static final Sound HIT_AMETHYST_CLUSTER
    • HIT_ANCIENT_DEBRIS

      public static final Sound HIT_ANCIENT_DEBRIS
    • HIT_ANVIL

      public static final Sound HIT_ANVIL
    • HIT_AZALEA

      @Since("FUTURE") public static final Sound HIT_AZALEA
    • HIT_AZALEA_LEAVES

      @Since("FUTURE") public static final Sound HIT_AZALEA_LEAVES
    • HIT_BASALT

      public static final Sound HIT_BASALT
    • HIT_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound HIT_BIG_DRIPLEAF
    • HIT_BONE_BLOCK

      public static final Sound HIT_BONE_BLOCK
    • HIT_CALCITE

      @Since("FUTURE") public static final Sound HIT_CALCITE
    • HIT_CANDLE

      @Since("FUTURE") public static final Sound HIT_CANDLE
    • HIT_CAVE_VINES

      @Since("FUTURE") public static final Sound HIT_CAVE_VINES
    • HIT_CHAIN

      public static final Sound HIT_CHAIN
    • HIT_CLOTH

      public static final Sound HIT_CLOTH
    • HIT_COPPER

      @Since("FUTURE") public static final Sound HIT_COPPER
    • HIT_CORAL

      public static final Sound HIT_CORAL
    • HIT_DEEPSLATE

      @Since("FUTURE") public static final Sound HIT_DEEPSLATE
    • HIT_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound HIT_DEEPSLATE_BRICKS
    • HIT_DIRT_WITH_ROOTS

      @Since("FUTURE") public static final Sound HIT_DIRT_WITH_ROOTS
    • HIT_DRIPSTONE_BLOCK

      @Since("FUTURE") public static final Sound HIT_DRIPSTONE_BLOCK
    • HIT_GRASS

      public static final Sound HIT_GRASS
    • HIT_GRAVEL

      public static final Sound HIT_GRAVEL
    • HIT_HANGING_ROOTS

      @Since("FUTURE") public static final Sound HIT_HANGING_ROOTS
    • HIT_HONEY_BLOCK

      public static final Sound HIT_HONEY_BLOCK
    • HIT_LADDER

      public static final Sound HIT_LADDER
    • HIT_MOSS

      @Since("FUTURE") public static final Sound HIT_MOSS
    • HIT_NETHER_BRICK

      public static final Sound HIT_NETHER_BRICK
    • HIT_NETHER_GOLD_ORE

      public static final Sound HIT_NETHER_GOLD_ORE
    • HIT_NETHER_SPROUTS

      public static final Sound HIT_NETHER_SPROUTS
    • HIT_NETHER_WART

      public static final Sound HIT_NETHER_WART
    • HIT_NETHERITE

      public static final Sound HIT_NETHERITE
    • HIT_NETHERRACK

      public static final Sound HIT_NETHERRACK
    • HIT_NYLIUM

      public static final Sound HIT_NYLIUM
    • HIT_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound HIT_POINTED_DRIPSTONE
    • HIT_POWDER_SNOW

      @Since("FUTURE") public static final Sound HIT_POWDER_SNOW
    • HIT_ROOTS

      public static final Sound HIT_ROOTS
    • HIT_SAND

      public static final Sound HIT_SAND
    • HIT_SCULK

      public static final Sound HIT_SCULK
    • HIT_SCULK_CATALYST

      public static final Sound HIT_SCULK_CATALYST
    • HIT_SCULK_SENSOR

      public static final Sound HIT_SCULK_SENSOR
    • HIT_SCULK_SHRIEKER

      public static final Sound HIT_SCULK_SHRIEKER
    • HIT_SHROOMLIGHT

      public static final Sound HIT_SHROOMLIGHT
    • HIT_SLIME

      public static final Sound HIT_SLIME
    • HIT_SNOW

      public static final Sound HIT_SNOW
    • HIT_SOUL_SAND

      public static final Sound HIT_SOUL_SAND
    • HIT_SOUL_SOIL

      public static final Sound HIT_SOUL_SOIL
    • HIT_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound HIT_SPORE_BLOSSOM
    • HIT_STEM

      public static final Sound HIT_STEM
    • HIT_STONE

      public static final Sound HIT_STONE
    • HIT_TUFF

      @Since("FUTURE") public static final Sound HIT_TUFF
    • HIT_VINES

      public static final Sound HIT_VINES
    • HIT_WOOD

      public static final Sound HIT_WOOD
    • HORN_CALL_0

      public static final Sound HORN_CALL_0
    • HORN_CALL_1

      public static final Sound HORN_CALL_1
    • HORN_CALL_2

      public static final Sound HORN_CALL_2
    • HORN_CALL_3

      public static final Sound HORN_CALL_3
    • HORN_CALL_4

      public static final Sound HORN_CALL_4
    • HORN_CALL_5

      public static final Sound HORN_CALL_5
    • HORN_CALL_6

      public static final Sound HORN_CALL_6
    • HORN_CALL_7

      public static final Sound HORN_CALL_7
    • ITEM_BONE_MEAL_USE

      public static final Sound ITEM_BONE_MEAL_USE
    • ITEM_BOOK_PAGE_TURN

      public static final Sound ITEM_BOOK_PAGE_TURN
    • ITEM_BOOK_PUT

      public static final Sound ITEM_BOOK_PUT
    • ITEM_SHIELD_BLOCK

      public static final Sound ITEM_SHIELD_BLOCK
    • ITEM_SPYGLASS_STOP_USING

      @Since("FUTURE") public static final Sound ITEM_SPYGLASS_STOP_USING
    • ITEM_SPYGLASS_USE

      @Since("FUTURE") public static final Sound ITEM_SPYGLASS_USE
    • ITEM_TRIDENT_HIT

      public static final Sound ITEM_TRIDENT_HIT
    • ITEM_TRIDENT_HIT_GROUND

      public static final Sound ITEM_TRIDENT_HIT_GROUND
    • ITEM_TRIDENT_RETURN

      public static final Sound ITEM_TRIDENT_RETURN
    • ITEM_TRIDENT_RIPTIDE_1

      public static final Sound ITEM_TRIDENT_RIPTIDE_1
    • ITEM_TRIDENT_RIPTIDE_2

      public static final Sound ITEM_TRIDENT_RIPTIDE_2
    • ITEM_TRIDENT_RIPTIDE_3

      public static final Sound ITEM_TRIDENT_RIPTIDE_3
    • ITEM_TRIDENT_THROW

      public static final Sound ITEM_TRIDENT_THROW
    • ITEM_TRIDENT_THUNDER

      public static final Sound ITEM_TRIDENT_THUNDER
    • JUMP_ANCIENT_DEBRIS

      public static final Sound JUMP_ANCIENT_DEBRIS
    • JUMP_AZALEA

      @Since("FUTURE") public static final Sound JUMP_AZALEA
    • JUMP_BASALT

      public static final Sound JUMP_BASALT
    • JUMP_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound JUMP_BIG_DRIPLEAF
    • JUMP_BONE_BLOCK

      public static final Sound JUMP_BONE_BLOCK
    • JUMP_CAVE_VINES

      @Since("FUTURE") public static final Sound JUMP_CAVE_VINES
    • JUMP_CHAIN

      public static final Sound JUMP_CHAIN
    • JUMP_CLOTH

      public static final Sound JUMP_CLOTH
    • JUMP_CORAL

      public static final Sound JUMP_CORAL
    • JUMP_DEEPSLATE

      @Since("FUTURE") public static final Sound JUMP_DEEPSLATE
    • JUMP_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound JUMP_DEEPSLATE_BRICKS
    • JUMP_DIRT_WITH_ROOTS

      @Since("FUTURE") public static final Sound JUMP_DIRT_WITH_ROOTS
    • JUMP_DRIPSTONE_BLOCK

      @Since("FUTURE") public static final Sound JUMP_DRIPSTONE_BLOCK
    • JUMP_GRASS

      public static final Sound JUMP_GRASS
    • JUMP_GRAVEL

      public static final Sound JUMP_GRAVEL
    • JUMP_HANGING_ROOTS

      @Since("FUTURE") public static final Sound JUMP_HANGING_ROOTS
    • JUMP_HONEY_BLOCK

      public static final Sound JUMP_HONEY_BLOCK
    • JUMP_MOSS

      @Since("FUTURE") public static final Sound JUMP_MOSS
    • JUMP_NETHER_BRICK

      public static final Sound JUMP_NETHER_BRICK
    • JUMP_NETHER_GOLD_ORE

      public static final Sound JUMP_NETHER_GOLD_ORE
    • JUMP_NETHER_SPROUTS

      public static final Sound JUMP_NETHER_SPROUTS
    • JUMP_NETHER_WART

      public static final Sound JUMP_NETHER_WART
    • JUMP_NETHERITE

      public static final Sound JUMP_NETHERITE
    • JUMP_NETHERRACK

      public static final Sound JUMP_NETHERRACK
    • JUMP_NYLIUM

      public static final Sound JUMP_NYLIUM
    • JUMP_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound JUMP_POINTED_DRIPSTONE
    • JUMP_ROOTS

      public static final Sound JUMP_ROOTS
    • JUMP_SAND

      public static final Sound JUMP_SAND
    • JUMP_SCULK_SENSOR

      public static final Sound JUMP_SCULK_SENSOR
    • JUMP_SHROOMLIGHT

      public static final Sound JUMP_SHROOMLIGHT
    • JUMP_SLIME

      public static final Sound JUMP_SLIME
    • JUMP_SNOW

      public static final Sound JUMP_SNOW
    • JUMP_SOUL_SAND

      public static final Sound JUMP_SOUL_SAND
    • JUMP_SOUL_SOIL

      public static final Sound JUMP_SOUL_SOIL
    • JUMP_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound JUMP_SPORE_BLOSSOM
    • JUMP_STEM

      public static final Sound JUMP_STEM
    • JUMP_STONE

      public static final Sound JUMP_STONE
    • JUMP_VINES

      public static final Sound JUMP_VINES
    • JUMP_WOOD

      public static final Sound JUMP_WOOD
    • LAND_ANCIENT_DEBRIS

      public static final Sound LAND_ANCIENT_DEBRIS
    • LAND_AZALEA

      @Since("FUTURE") public static final Sound LAND_AZALEA
    • LAND_BASALT

      public static final Sound LAND_BASALT
    • LAND_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound LAND_BIG_DRIPLEAF
    • LAND_BONE_BLOCK

      public static final Sound LAND_BONE_BLOCK
    • LAND_CAVE_VINES

      @Since("FUTURE") public static final Sound LAND_CAVE_VINES
    • LAND_CHAIN

      public static final Sound LAND_CHAIN
    • LAND_CLOTH

      public static final Sound LAND_CLOTH
    • LAND_CORAL

      public static final Sound LAND_CORAL
    • LAND_DEEPSLATE

      @Since("FUTURE") public static final Sound LAND_DEEPSLATE
    • LAND_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound LAND_DEEPSLATE_BRICKS
    • LAND_DIRT_WITH_ROOTS

      @Since("FUTURE") public static final Sound LAND_DIRT_WITH_ROOTS
    • LAND_DRIPSTONE_BLOCK

      @Since("FUTURE") public static final Sound LAND_DRIPSTONE_BLOCK
    • LAND_GRASS

      public static final Sound LAND_GRASS
    • LAND_GRAVEL

      public static final Sound LAND_GRAVEL
    • LAND_HANGING_ROOTS

      @Since("FUTURE") public static final Sound LAND_HANGING_ROOTS
    • LAND_HONEY_BLOCK

      public static final Sound LAND_HONEY_BLOCK
    • LAND_MOSS

      @Since("FUTURE") public static final Sound LAND_MOSS
    • LAND_NETHER_BRICK

      public static final Sound LAND_NETHER_BRICK
    • LAND_NETHER_GOLD_ORE

      public static final Sound LAND_NETHER_GOLD_ORE
    • LAND_NETHER_SPROUTS

      public static final Sound LAND_NETHER_SPROUTS
    • LAND_NETHER_WART

      public static final Sound LAND_NETHER_WART
    • LAND_NETHERITE

      public static final Sound LAND_NETHERITE
    • LAND_NETHERRACK

      public static final Sound LAND_NETHERRACK
    • LAND_NYLIUM

      public static final Sound LAND_NYLIUM
    • LAND_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound LAND_POINTED_DRIPSTONE
    • LAND_ROOTS

      public static final Sound LAND_ROOTS
    • LAND_SAND

      public static final Sound LAND_SAND
    • LAND_SCULK_SENSOR

      public static final Sound LAND_SCULK_SENSOR
    • LAND_SHROOMLIGHT

      public static final Sound LAND_SHROOMLIGHT
    • LAND_SLIME

      public static final Sound LAND_SLIME
    • LAND_SNOW

      public static final Sound LAND_SNOW
    • LAND_SOUL_SAND

      public static final Sound LAND_SOUL_SAND
    • LAND_SOUL_SOIL

      public static final Sound LAND_SOUL_SOIL
    • LAND_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound LAND_SPORE_BLOSSOM
    • LAND_STEM

      public static final Sound LAND_STEM
    • LAND_STONE

      public static final Sound LAND_STONE
    • LAND_VINES

      public static final Sound LAND_VINES
    • LAND_WOOD

      public static final Sound LAND_WOOD
    • LEASHKNOT_BREAK

      public static final Sound LEASHKNOT_BREAK
    • LEASHKNOT_PLACE

      public static final Sound LEASHKNOT_PLACE
    • LIQUID_LAVA

      public static final Sound LIQUID_LAVA
    • LIQUID_LAVAPOP

      public static final Sound LIQUID_LAVAPOP
    • LIQUID_WATER

      public static final Sound LIQUID_WATER
    • MINECART_BASE

      public static final Sound MINECART_BASE
    • MINECART_INSIDE

      public static final Sound MINECART_INSIDE
    • MOB_AGENT_SPAWN

      public static final Sound MOB_AGENT_SPAWN
    • MOB_ALLAY_DEATH

      public static final Sound MOB_ALLAY_DEATH
    • MOB_ALLAY_HURT

      public static final Sound MOB_ALLAY_HURT
    • MOB_ALLAY_IDLE

      public static final Sound MOB_ALLAY_IDLE
    • MOB_ALLAY_IDLE_HOLDING

      public static final Sound MOB_ALLAY_IDLE_HOLDING
    • MOB_ALLAY_ITEM_GIVEN

      public static final Sound MOB_ALLAY_ITEM_GIVEN
    • MOB_ALLAY_ITEM_TAKEN

      public static final Sound MOB_ALLAY_ITEM_TAKEN
    • MOB_ALLAY_ITEM_THROWN

      public static final Sound MOB_ALLAY_ITEM_THROWN
    • MOB_ARMOR_STAND_BREAK

      public static final Sound MOB_ARMOR_STAND_BREAK
    • MOB_ARMOR_STAND_HIT

      public static final Sound MOB_ARMOR_STAND_HIT
    • MOB_ARMOR_STAND_LAND

      public static final Sound MOB_ARMOR_STAND_LAND
    • MOB_ARMOR_STAND_PLACE

      public static final Sound MOB_ARMOR_STAND_PLACE
    • MOB_AXOLOTL_ATTACK

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_ATTACK
    • MOB_AXOLOTL_DEATH

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_DEATH
    • MOB_AXOLOTL_HURT

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_HURT
    • MOB_AXOLOTL_IDLE

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_IDLE
    • MOB_AXOLOTL_IDLE_WATER

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_IDLE_WATER
    • MOB_AXOLOTL_SPLASH

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_SPLASH
    • MOB_AXOLOTL_SWIM

      @Since("FUTURE") public static final Sound MOB_AXOLOTL_SWIM
    • MOB_BAT_DEATH

      public static final Sound MOB_BAT_DEATH
    • MOB_BAT_HURT

      public static final Sound MOB_BAT_HURT
    • MOB_BAT_IDLE

      public static final Sound MOB_BAT_IDLE
    • MOB_BAT_TAKEOFF

      public static final Sound MOB_BAT_TAKEOFF
    • MOB_BEE_AGGRESSIVE

      public static final Sound MOB_BEE_AGGRESSIVE
    • MOB_BEE_DEATH

      public static final Sound MOB_BEE_DEATH
    • MOB_BEE_HURT

      public static final Sound MOB_BEE_HURT
    • MOB_BEE_LOOP

      public static final Sound MOB_BEE_LOOP
    • MOB_BEE_POLLINATE

      public static final Sound MOB_BEE_POLLINATE
    • MOB_BEE_STING

      public static final Sound MOB_BEE_STING
    • MOB_BLAZE_BREATHE

      public static final Sound MOB_BLAZE_BREATHE
    • MOB_BLAZE_DEATH

      public static final Sound MOB_BLAZE_DEATH
    • MOB_BLAZE_HIT

      public static final Sound MOB_BLAZE_HIT
    • MOB_BLAZE_SHOOT

      public static final Sound MOB_BLAZE_SHOOT
    • MOB_CAT_BEG

      public static final Sound MOB_CAT_BEG
    • MOB_CAT_EAT

      public static final Sound MOB_CAT_EAT
    • MOB_CAT_HISS

      public static final Sound MOB_CAT_HISS
    • MOB_CAT_HIT

      public static final Sound MOB_CAT_HIT
    • MOB_CAT_MEOW

      public static final Sound MOB_CAT_MEOW
    • MOB_CAT_PURR

      public static final Sound MOB_CAT_PURR
    • MOB_CAT_PURREOW

      public static final Sound MOB_CAT_PURREOW
    • MOB_CAT_STRAYMEOW

      public static final Sound MOB_CAT_STRAYMEOW
    • MOB_CHICKEN_HURT

      public static final Sound MOB_CHICKEN_HURT
    • MOB_CHICKEN_PLOP

      public static final Sound MOB_CHICKEN_PLOP
    • MOB_CHICKEN_SAY

      public static final Sound MOB_CHICKEN_SAY
    • MOB_CHICKEN_STEP

      public static final Sound MOB_CHICKEN_STEP
    • MOB_COW_HURT

      public static final Sound MOB_COW_HURT
    • MOB_COW_MILK

      public static final Sound MOB_COW_MILK
    • MOB_COW_SAY

      public static final Sound MOB_COW_SAY
    • MOB_COW_STEP

      public static final Sound MOB_COW_STEP
    • MOB_CREEPER_DEATH

      public static final Sound MOB_CREEPER_DEATH
    • MOB_CREEPER_SAY

      public static final Sound MOB_CREEPER_SAY
    • MOB_DOLPHIN_ATTACK

      public static final Sound MOB_DOLPHIN_ATTACK
    • MOB_DOLPHIN_BLOWHOLE

      public static final Sound MOB_DOLPHIN_BLOWHOLE
    • MOB_DOLPHIN_DEATH

      public static final Sound MOB_DOLPHIN_DEATH
    • MOB_DOLPHIN_EAT

      public static final Sound MOB_DOLPHIN_EAT
    • MOB_DOLPHIN_HURT

      public static final Sound MOB_DOLPHIN_HURT
    • MOB_DOLPHIN_IDLE

      public static final Sound MOB_DOLPHIN_IDLE
    • MOB_DOLPHIN_IDLE_WATER

      public static final Sound MOB_DOLPHIN_IDLE_WATER
    • MOB_DOLPHIN_JUMP

      public static final Sound MOB_DOLPHIN_JUMP
    • MOB_DOLPHIN_PLAY

      public static final Sound MOB_DOLPHIN_PLAY
    • MOB_DOLPHIN_SPLASH

      public static final Sound MOB_DOLPHIN_SPLASH
    • MOB_DOLPHIN_SWIM

      public static final Sound MOB_DOLPHIN_SWIM
    • MOB_DROWNED_DEATH

      public static final Sound MOB_DROWNED_DEATH
    • MOB_DROWNED_DEATH_WATER

      public static final Sound MOB_DROWNED_DEATH_WATER
    • MOB_DROWNED_HURT

      public static final Sound MOB_DROWNED_HURT
    • MOB_DROWNED_HURT_WATER

      public static final Sound MOB_DROWNED_HURT_WATER
    • MOB_DROWNED_SAY

      public static final Sound MOB_DROWNED_SAY
    • MOB_DROWNED_SAY_WATER

      public static final Sound MOB_DROWNED_SAY_WATER
    • MOB_DROWNED_SHOOT

      public static final Sound MOB_DROWNED_SHOOT
    • MOB_DROWNED_STEP

      public static final Sound MOB_DROWNED_STEP
    • MOB_DROWNED_SWIM

      public static final Sound MOB_DROWNED_SWIM
    • MOB_ELDERGUARDIAN_CURSE

      public static final Sound MOB_ELDERGUARDIAN_CURSE
    • MOB_ELDERGUARDIAN_DEATH

      public static final Sound MOB_ELDERGUARDIAN_DEATH
    • MOB_ELDERGUARDIAN_HIT

      public static final Sound MOB_ELDERGUARDIAN_HIT
    • MOB_ELDERGUARDIAN_IDLE

      public static final Sound MOB_ELDERGUARDIAN_IDLE
    • MOB_ENDERDRAGON_DEATH

      public static final Sound MOB_ENDERDRAGON_DEATH
    • MOB_ENDERDRAGON_FLAP

      public static final Sound MOB_ENDERDRAGON_FLAP
    • MOB_ENDERDRAGON_GROWL

      public static final Sound MOB_ENDERDRAGON_GROWL
    • MOB_ENDERDRAGON_HIT

      public static final Sound MOB_ENDERDRAGON_HIT
    • MOB_ENDERMEN_DEATH

      public static final Sound MOB_ENDERMEN_DEATH
    • MOB_ENDERMEN_HIT

      public static final Sound MOB_ENDERMEN_HIT
    • MOB_ENDERMEN_IDLE

      public static final Sound MOB_ENDERMEN_IDLE
    • MOB_ENDERMEN_PORTAL

      public static final Sound MOB_ENDERMEN_PORTAL
    • MOB_ENDERMEN_SCREAM

      public static final Sound MOB_ENDERMEN_SCREAM
    • MOB_ENDERMEN_STARE

      public static final Sound MOB_ENDERMEN_STARE
    • MOB_ENDERMITE_HIT

      public static final Sound MOB_ENDERMITE_HIT
    • MOB_ENDERMITE_KILL

      public static final Sound MOB_ENDERMITE_KILL
    • MOB_ENDERMITE_SAY

      public static final Sound MOB_ENDERMITE_SAY
    • MOB_ENDERMITE_STEP

      public static final Sound MOB_ENDERMITE_STEP
    • MOB_EVOCATION_FANGS_ATTACK

      public static final Sound MOB_EVOCATION_FANGS_ATTACK
    • MOB_EVOCATION_ILLAGER_AMBIENT

      public static final Sound MOB_EVOCATION_ILLAGER_AMBIENT
    • MOB_EVOCATION_ILLAGER_CAST_SPELL

      public static final Sound MOB_EVOCATION_ILLAGER_CAST_SPELL
    • MOB_EVOCATION_ILLAGER_CELEBRATE

      public static final Sound MOB_EVOCATION_ILLAGER_CELEBRATE
    • MOB_EVOCATION_ILLAGER_DEATH

      public static final Sound MOB_EVOCATION_ILLAGER_DEATH
    • MOB_EVOCATION_ILLAGER_HURT

      public static final Sound MOB_EVOCATION_ILLAGER_HURT
    • MOB_EVOCATION_ILLAGER_PREPARE_ATTACK

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_ATTACK
    • MOB_EVOCATION_ILLAGER_PREPARE_SUMMON

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_SUMMON
    • MOB_EVOCATION_ILLAGER_PREPARE_WOLOLO

      public static final Sound MOB_EVOCATION_ILLAGER_PREPARE_WOLOLO
    • MOB_FISH_FLOP

      public static final Sound MOB_FISH_FLOP
    • MOB_FISH_HURT

      public static final Sound MOB_FISH_HURT
    • MOB_FISH_STEP

      public static final Sound MOB_FISH_STEP
    • MOB_FOX_AGGRO

      public static final Sound MOB_FOX_AGGRO
    • MOB_FOX_AMBIENT

      public static final Sound MOB_FOX_AMBIENT
    • MOB_FOX_BITE

      public static final Sound MOB_FOX_BITE
    • MOB_FOX_DEATH

      public static final Sound MOB_FOX_DEATH
    • MOB_FOX_EAT

      public static final Sound MOB_FOX_EAT
    • MOB_FOX_HURT

      public static final Sound MOB_FOX_HURT
    • MOB_FOX_SCREECH

      public static final Sound MOB_FOX_SCREECH
    • MOB_FOX_SLEEP

      public static final Sound MOB_FOX_SLEEP
    • MOB_FOX_SNIFF

      public static final Sound MOB_FOX_SNIFF
    • MOB_FOX_SPIT

      public static final Sound MOB_FOX_SPIT
    • MOB_FROG_AMBIENT

      public static final Sound MOB_FROG_AMBIENT
    • MOB_FROG_DEATH

      public static final Sound MOB_FROG_DEATH
    • MOB_FROG_EAT

      public static final Sound MOB_FROG_EAT
    • MOB_FROG_HURT

      public static final Sound MOB_FROG_HURT
    • MOB_FROG_JUMP_TO_BLOCK

      public static final Sound MOB_FROG_JUMP_TO_BLOCK
    • MOB_FROG_LAY_SPAWN

      public static final Sound MOB_FROG_LAY_SPAWN
    • MOB_FROG_STEP

      public static final Sound MOB_FROG_STEP
    • MOB_FROG_TONGUE

      public static final Sound MOB_FROG_TONGUE
    • MOB_GHAST_AFFECTIONATE_SCREAM

      public static final Sound MOB_GHAST_AFFECTIONATE_SCREAM
    • MOB_GHAST_CHARGE

      public static final Sound MOB_GHAST_CHARGE
    • MOB_GHAST_DEATH

      public static final Sound MOB_GHAST_DEATH
    • MOB_GHAST_FIREBALL

      public static final Sound MOB_GHAST_FIREBALL
    • MOB_GHAST_MOAN

      public static final Sound MOB_GHAST_MOAN
    • MOB_GHAST_SCREAM

      public static final Sound MOB_GHAST_SCREAM
    • MOB_GLOW_SQUID_AMBIENT

      public static final Sound MOB_GLOW_SQUID_AMBIENT
    • MOB_GLOW_SQUID_DEATH

      public static final Sound MOB_GLOW_SQUID_DEATH
    • MOB_GLOW_SQUID_HURT

      public static final Sound MOB_GLOW_SQUID_HURT
    • MOB_GLOW_SQUID_INK_SQUIRT

      public static final Sound MOB_GLOW_SQUID_INK_SQUIRT
    • MOB_GOAT_AMBIENT

      public static final Sound MOB_GOAT_AMBIENT
    • MOB_GOAT_AMBIENT_SCREAMER

      public static final Sound MOB_GOAT_AMBIENT_SCREAMER
    • MOB_GOAT_DEATH

      public static final Sound MOB_GOAT_DEATH
    • MOB_GOAT_DEATH_SCREAMER

      public static final Sound MOB_GOAT_DEATH_SCREAMER
    • MOB_GOAT_EAT

      public static final Sound MOB_GOAT_EAT
    • MOB_GOAT_HORN_BREAK

      public static final Sound MOB_GOAT_HORN_BREAK
    • MOB_GOAT_HURT

      public static final Sound MOB_GOAT_HURT
    • MOB_GOAT_HURT_SCREAMER

      public static final Sound MOB_GOAT_HURT_SCREAMER
    • MOB_GOAT_MILK_SCREAMER

      public static final Sound MOB_GOAT_MILK_SCREAMER
    • MOB_GOAT_PREPARE_RAM

      public static final Sound MOB_GOAT_PREPARE_RAM
    • MOB_GOAT_PREPARE_RAM_SCREAMER

      public static final Sound MOB_GOAT_PREPARE_RAM_SCREAMER
    • MOB_GOAT_RAM_IMPACT

      public static final Sound MOB_GOAT_RAM_IMPACT
    • MOB_GOAT_RAM_IMPACT_SCREAMER

      public static final Sound MOB_GOAT_RAM_IMPACT_SCREAMER
    • MOB_GOAT_STEP

      public static final Sound MOB_GOAT_STEP
    • MOB_GUARDIAN_AMBIENT

      public static final Sound MOB_GUARDIAN_AMBIENT
    • MOB_GUARDIAN_ATTACK_LOOP

      public static final Sound MOB_GUARDIAN_ATTACK_LOOP
    • MOB_GUARDIAN_DEATH

      public static final Sound MOB_GUARDIAN_DEATH
    • MOB_GUARDIAN_FLOP

      public static final Sound MOB_GUARDIAN_FLOP
    • MOB_GUARDIAN_HIT

      public static final Sound MOB_GUARDIAN_HIT
    • MOB_GUARDIAN_LAND_DEATH

      public static final Sound MOB_GUARDIAN_LAND_DEATH
    • MOB_GUARDIAN_LAND_HIT

      public static final Sound MOB_GUARDIAN_LAND_HIT
    • MOB_GUARDIAN_LAND_IDLE

      public static final Sound MOB_GUARDIAN_LAND_IDLE
    • MOB_HOGLIN_AMBIENT

      public static final Sound MOB_HOGLIN_AMBIENT
    • MOB_HOGLIN_ANGRY

      public static final Sound MOB_HOGLIN_ANGRY
    • MOB_HOGLIN_ATTACK

      public static final Sound MOB_HOGLIN_ATTACK
    • MOB_HOGLIN_DEATH

      public static final Sound MOB_HOGLIN_DEATH
    • MOB_HOGLIN_HOWL

      public static final Sound MOB_HOGLIN_HOWL
    • MOB_HOGLIN_HURT

      public static final Sound MOB_HOGLIN_HURT
    • MOB_HOGLIN_RETREAT

      public static final Sound MOB_HOGLIN_RETREAT
    • MOB_HOGLIN_STEP

      public static final Sound MOB_HOGLIN_STEP
    • MOB_HORSE_ANGRY

      public static final Sound MOB_HORSE_ANGRY
    • MOB_HORSE_ARMOR

      public static final Sound MOB_HORSE_ARMOR
    • MOB_HORSE_BREATHE

      public static final Sound MOB_HORSE_BREATHE
    • MOB_HORSE_DEATH

      public static final Sound MOB_HORSE_DEATH
    • MOB_HORSE_DONKEY_ANGRY

      public static final Sound MOB_HORSE_DONKEY_ANGRY
    • MOB_HORSE_DONKEY_DEATH

      public static final Sound MOB_HORSE_DONKEY_DEATH
    • MOB_HORSE_DONKEY_HIT

      public static final Sound MOB_HORSE_DONKEY_HIT
    • MOB_HORSE_DONKEY_IDLE

      public static final Sound MOB_HORSE_DONKEY_IDLE
    • MOB_HORSE_EAT

      public static final Sound MOB_HORSE_EAT
    • MOB_HORSE_GALLOP

      public static final Sound MOB_HORSE_GALLOP
    • MOB_HORSE_HIT

      public static final Sound MOB_HORSE_HIT
    • MOB_HORSE_IDLE

      public static final Sound MOB_HORSE_IDLE
    • MOB_HORSE_JUMP

      public static final Sound MOB_HORSE_JUMP
    • MOB_HORSE_LAND

      public static final Sound MOB_HORSE_LAND
    • MOB_HORSE_LEATHER

      public static final Sound MOB_HORSE_LEATHER
    • MOB_HORSE_SKELETON_DEATH

      public static final Sound MOB_HORSE_SKELETON_DEATH
    • MOB_HORSE_SKELETON_HIT

      public static final Sound MOB_HORSE_SKELETON_HIT
    • MOB_HORSE_SKELETON_IDLE

      public static final Sound MOB_HORSE_SKELETON_IDLE
    • MOB_HORSE_SOFT

      public static final Sound MOB_HORSE_SOFT
    • MOB_HORSE_WOOD

      public static final Sound MOB_HORSE_WOOD
    • MOB_HORSE_ZOMBIE_DEATH

      public static final Sound MOB_HORSE_ZOMBIE_DEATH
    • MOB_HORSE_ZOMBIE_HIT

      public static final Sound MOB_HORSE_ZOMBIE_HIT
    • MOB_HORSE_ZOMBIE_IDLE

      public static final Sound MOB_HORSE_ZOMBIE_IDLE
    • MOB_HUSK_AMBIENT

      public static final Sound MOB_HUSK_AMBIENT
    • MOB_HUSK_DEATH

      public static final Sound MOB_HUSK_DEATH
    • MOB_HUSK_HURT

      public static final Sound MOB_HUSK_HURT
    • MOB_HUSK_STEP

      public static final Sound MOB_HUSK_STEP
    • MOB_IRONGOLEM_CRACK

      public static final Sound MOB_IRONGOLEM_CRACK
    • MOB_IRONGOLEM_DEATH

      public static final Sound MOB_IRONGOLEM_DEATH
    • MOB_IRONGOLEM_HIT

      public static final Sound MOB_IRONGOLEM_HIT
    • MOB_IRONGOLEM_REPAIR

      public static final Sound MOB_IRONGOLEM_REPAIR
    • MOB_IRONGOLEM_THROW

      public static final Sound MOB_IRONGOLEM_THROW
    • MOB_IRONGOLEM_WALK

      public static final Sound MOB_IRONGOLEM_WALK
    • MOB_LLAMA_ANGRY

      public static final Sound MOB_LLAMA_ANGRY
    • MOB_LLAMA_DEATH

      public static final Sound MOB_LLAMA_DEATH
    • MOB_LLAMA_EAT

      public static final Sound MOB_LLAMA_EAT
    • MOB_LLAMA_HURT

      public static final Sound MOB_LLAMA_HURT
    • MOB_LLAMA_IDLE

      public static final Sound MOB_LLAMA_IDLE
    • MOB_LLAMA_SPIT

      public static final Sound MOB_LLAMA_SPIT
    • MOB_LLAMA_STEP

      public static final Sound MOB_LLAMA_STEP
    • MOB_LLAMA_SWAG

      public static final Sound MOB_LLAMA_SWAG
    • MOB_MAGMACUBE_BIG

      public static final Sound MOB_MAGMACUBE_BIG
    • MOB_MAGMACUBE_JUMP

      public static final Sound MOB_MAGMACUBE_JUMP
    • MOB_MAGMACUBE_SMALL

      public static final Sound MOB_MAGMACUBE_SMALL
    • MOB_MOOSHROOM_CONVERT

      public static final Sound MOB_MOOSHROOM_CONVERT
    • MOB_MOOSHROOM_EAT

      public static final Sound MOB_MOOSHROOM_EAT
    • MOB_MOOSHROOM_SUSPICIOUS_MILK

      public static final Sound MOB_MOOSHROOM_SUSPICIOUS_MILK
    • MOB_OCELOT_DEATH

      public static final Sound MOB_OCELOT_DEATH
    • MOB_OCELOT_IDLE

      public static final Sound MOB_OCELOT_IDLE
    • MOB_PANDA_BITE

      public static final Sound MOB_PANDA_BITE
    • MOB_PANDA_CANT_BREED

      public static final Sound MOB_PANDA_CANT_BREED
    • MOB_PANDA_DEATH

      public static final Sound MOB_PANDA_DEATH
    • MOB_PANDA_EAT

      public static final Sound MOB_PANDA_EAT
    • MOB_PANDA_HURT

      public static final Sound MOB_PANDA_HURT
    • MOB_PANDA_IDLE

      public static final Sound MOB_PANDA_IDLE
    • MOB_PANDA_IDLE_AGGRESSIVE

      public static final Sound MOB_PANDA_IDLE_AGGRESSIVE
    • MOB_PANDA_IDLE_WORRIED

      public static final Sound MOB_PANDA_IDLE_WORRIED
    • MOB_PANDA_PRESNEEZE

      public static final Sound MOB_PANDA_PRESNEEZE
    • MOB_PANDA_SNEEZE

      public static final Sound MOB_PANDA_SNEEZE
    • MOB_PANDA_STEP

      public static final Sound MOB_PANDA_STEP
    • MOB_PANDA_BABY_IDLE

      public static final Sound MOB_PANDA_BABY_IDLE
    • MOB_PARROT_DEATH

      public static final Sound MOB_PARROT_DEATH
    • MOB_PARROT_EAT

      public static final Sound MOB_PARROT_EAT
    • MOB_PARROT_FLY

      public static final Sound MOB_PARROT_FLY
    • MOB_PARROT_HURT

      public static final Sound MOB_PARROT_HURT
    • MOB_PARROT_IDLE

      public static final Sound MOB_PARROT_IDLE
    • MOB_PARROT_STEP

      public static final Sound MOB_PARROT_STEP
    • MOB_PHANTOM_BITE

      public static final Sound MOB_PHANTOM_BITE
    • MOB_PHANTOM_DEATH

      public static final Sound MOB_PHANTOM_DEATH
    • MOB_PHANTOM_FLAP

      @Since("1.4.0.0-PN") public static final Sound MOB_PHANTOM_FLAP
    • MOB_PHANTOM_HURT

      public static final Sound MOB_PHANTOM_HURT
    • MOB_PHANTOM_IDLE

      public static final Sound MOB_PHANTOM_IDLE
    • MOB_PHANTOM_SWOOP

      public static final Sound MOB_PHANTOM_SWOOP
    • MOB_PIG_BOOST

      public static final Sound MOB_PIG_BOOST
    • MOB_PIG_DEATH

      public static final Sound MOB_PIG_DEATH
    • MOB_PIG_SAY

      public static final Sound MOB_PIG_SAY
    • MOB_PIG_STEP

      public static final Sound MOB_PIG_STEP
    • MOB_PIGLIN_ADMIRING_ITEM

      public static final Sound MOB_PIGLIN_ADMIRING_ITEM
    • MOB_PIGLIN_AMBIENT

      public static final Sound MOB_PIGLIN_AMBIENT
    • MOB_PIGLIN_ANGRY

      public static final Sound MOB_PIGLIN_ANGRY
    • MOB_PIGLIN_CELEBRATE

      public static final Sound MOB_PIGLIN_CELEBRATE
    • MOB_PIGLIN_CONVERTED_TO_ZOMBIFIED

      public static final Sound MOB_PIGLIN_CONVERTED_TO_ZOMBIFIED
    • MOB_PIGLIN_DEATH

      public static final Sound MOB_PIGLIN_DEATH
    • MOB_PIGLIN_HURT

      public static final Sound MOB_PIGLIN_HURT
    • MOB_PIGLIN_JEALOUS

      public static final Sound MOB_PIGLIN_JEALOUS
    • MOB_PIGLIN_RETREAT

      public static final Sound MOB_PIGLIN_RETREAT
    • MOB_PIGLIN_STEP

      public static final Sound MOB_PIGLIN_STEP
    • MOB_PIGLIN_BRUTE_AMBIENT

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_AMBIENT
    • MOB_PIGLIN_BRUTE_ANGRY

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_ANGRY
    • MOB_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
    • MOB_PIGLIN_BRUTE_DEATH

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_DEATH
    • MOB_PIGLIN_BRUTE_HURT

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_HURT
    • MOB_PIGLIN_BRUTE_STEP

      @Since("1.4.0.0-PN") public static final Sound MOB_PIGLIN_BRUTE_STEP
    • MOB_PILLAGER_CELEBRATE

      public static final Sound MOB_PILLAGER_CELEBRATE
    • MOB_PILLAGER_DEATH

      public static final Sound MOB_PILLAGER_DEATH
    • MOB_PILLAGER_HURT

      public static final Sound MOB_PILLAGER_HURT
    • MOB_PILLAGER_IDLE

      public static final Sound MOB_PILLAGER_IDLE
    • MOB_PLAYER_HURT_DROWN

      @Since("FUTURE") public static final Sound MOB_PLAYER_HURT_DROWN
    • MOB_PLAYER_HURT_FREEZE

      @Since("FUTURE") public static final Sound MOB_PLAYER_HURT_FREEZE
    • MOB_PLAYER_HURT_ON_FIRE

      @Since("FUTURE") public static final Sound MOB_PLAYER_HURT_ON_FIRE
    • MOB_POLARBEAR_DEATH

      public static final Sound MOB_POLARBEAR_DEATH
    • MOB_POLARBEAR_HURT

      public static final Sound MOB_POLARBEAR_HURT
    • MOB_POLARBEAR_IDLE

      public static final Sound MOB_POLARBEAR_IDLE
    • MOB_POLARBEAR_STEP

      public static final Sound MOB_POLARBEAR_STEP
    • MOB_POLARBEAR_WARNING

      public static final Sound MOB_POLARBEAR_WARNING
    • MOB_POLARBEAR_BABY_IDLE

      public static final Sound MOB_POLARBEAR_BABY_IDLE
    • MOB_RABBIT_DEATH

      public static final Sound MOB_RABBIT_DEATH
    • MOB_RABBIT_HOP

      public static final Sound MOB_RABBIT_HOP
    • MOB_RABBIT_HURT

      public static final Sound MOB_RABBIT_HURT
    • MOB_RABBIT_IDLE

      public static final Sound MOB_RABBIT_IDLE
    • MOB_RAVAGER_AMBIENT

      public static final Sound MOB_RAVAGER_AMBIENT
    • MOB_RAVAGER_BITE

      public static final Sound MOB_RAVAGER_BITE
    • MOB_RAVAGER_CELEBRATE

      public static final Sound MOB_RAVAGER_CELEBRATE
    • MOB_RAVAGER_DEATH

      public static final Sound MOB_RAVAGER_DEATH
    • MOB_RAVAGER_HURT

      public static final Sound MOB_RAVAGER_HURT
    • MOB_RAVAGER_ROAR

      public static final Sound MOB_RAVAGER_ROAR
    • MOB_RAVAGER_STEP

      public static final Sound MOB_RAVAGER_STEP
    • MOB_RAVAGER_STUN

      public static final Sound MOB_RAVAGER_STUN
    • MOB_SHEEP_SAY

      public static final Sound MOB_SHEEP_SAY
    • MOB_SHEEP_SHEAR

      public static final Sound MOB_SHEEP_SHEAR
    • MOB_SHEEP_STEP

      public static final Sound MOB_SHEEP_STEP
    • MOB_SHULKER_AMBIENT

      public static final Sound MOB_SHULKER_AMBIENT
    • MOB_SHULKER_BULLET_HIT

      public static final Sound MOB_SHULKER_BULLET_HIT
    • MOB_SHULKER_CLOSE

      public static final Sound MOB_SHULKER_CLOSE
    • MOB_SHULKER_CLOSE_HURT

      public static final Sound MOB_SHULKER_CLOSE_HURT
    • MOB_SHULKER_DEATH

      public static final Sound MOB_SHULKER_DEATH
    • MOB_SHULKER_HURT

      public static final Sound MOB_SHULKER_HURT
    • MOB_SHULKER_OPEN

      public static final Sound MOB_SHULKER_OPEN
    • MOB_SHULKER_SHOOT

      public static final Sound MOB_SHULKER_SHOOT
    • MOB_SHULKER_TELEPORT

      public static final Sound MOB_SHULKER_TELEPORT
    • MOB_SILVERFISH_HIT

      public static final Sound MOB_SILVERFISH_HIT
    • MOB_SILVERFISH_KILL

      public static final Sound MOB_SILVERFISH_KILL
    • MOB_SILVERFISH_SAY

      public static final Sound MOB_SILVERFISH_SAY
    • MOB_SILVERFISH_STEP

      public static final Sound MOB_SILVERFISH_STEP
    • MOB_SKELETON_CONVERT_TO_STRAY

      @Since("FUTURE") public static final Sound MOB_SKELETON_CONVERT_TO_STRAY
    • MOB_SKELETON_DEATH

      public static final Sound MOB_SKELETON_DEATH
    • MOB_SKELETON_HURT

      public static final Sound MOB_SKELETON_HURT
    • MOB_SKELETON_SAY

      public static final Sound MOB_SKELETON_SAY
    • MOB_SKELETON_STEP

      public static final Sound MOB_SKELETON_STEP
    • MOB_SLIME_ATTACK

      public static final Sound MOB_SLIME_ATTACK
    • MOB_SLIME_BIG

      public static final Sound MOB_SLIME_BIG
    • MOB_SLIME_DEATH

      public static final Sound MOB_SLIME_DEATH
    • MOB_SLIME_HURT

      public static final Sound MOB_SLIME_HURT
    • MOB_SLIME_JUMP

      public static final Sound MOB_SLIME_JUMP
    • MOB_SLIME_SMALL

      public static final Sound MOB_SLIME_SMALL
    • MOB_SLIME_SQUISH

      public static final Sound MOB_SLIME_SQUISH
    • MOB_SNOWGOLEM_DEATH

      public static final Sound MOB_SNOWGOLEM_DEATH
    • MOB_SNOWGOLEM_HURT

      public static final Sound MOB_SNOWGOLEM_HURT
    • MOB_SNOWGOLEM_SHOOT

      public static final Sound MOB_SNOWGOLEM_SHOOT
    • MOB_SPIDER_DEATH

      public static final Sound MOB_SPIDER_DEATH
    • MOB_SPIDER_SAY

      public static final Sound MOB_SPIDER_SAY
    • MOB_SPIDER_STEP

      public static final Sound MOB_SPIDER_STEP
    • MOB_SQUID_AMBIENT

      public static final Sound MOB_SQUID_AMBIENT
    • MOB_SQUID_DEATH

      public static final Sound MOB_SQUID_DEATH
    • MOB_SQUID_HURT

      public static final Sound MOB_SQUID_HURT
    • MOB_SQUID_INK_SQUIRT

      @Since("FUTURE") public static final Sound MOB_SQUID_INK_SQUIRT
    • MOB_STRAY_AMBIENT

      public static final Sound MOB_STRAY_AMBIENT
    • MOB_STRAY_DEATH

      public static final Sound MOB_STRAY_DEATH
    • MOB_STRAY_HURT

      public static final Sound MOB_STRAY_HURT
    • MOB_STRAY_STEP

      public static final Sound MOB_STRAY_STEP
    • MOB_STRIDER_DEATH

      public static final Sound MOB_STRIDER_DEATH
    • MOB_STRIDER_EAT

      public static final Sound MOB_STRIDER_EAT
    • MOB_STRIDER_HURT

      public static final Sound MOB_STRIDER_HURT
    • MOB_STRIDER_IDLE

      public static final Sound MOB_STRIDER_IDLE
    • MOB_STRIDER_PANIC

      public static final Sound MOB_STRIDER_PANIC
    • MOB_STRIDER_STEP

      public static final Sound MOB_STRIDER_STEP
    • MOB_STRIDER_STEP_LAVA

      public static final Sound MOB_STRIDER_STEP_LAVA
    • MOB_STRIDER_TEMPT

      public static final Sound MOB_STRIDER_TEMPT
    • MOB_TADPOLE_CONVERT_TO_FROG

      public static final Sound MOB_TADPOLE_CONVERT_TO_FROG
    • MOB_TADPOLE_DEATH

      public static final Sound MOB_TADPOLE_DEATH
    • MOB_TADPOLE_HURT

      public static final Sound MOB_TADPOLE_HURT
    • MOB_TURTLE_AMBIENT

      public static final Sound MOB_TURTLE_AMBIENT
    • MOB_TURTLE_DEATH

      public static final Sound MOB_TURTLE_DEATH
    • MOB_TURTLE_HURT

      public static final Sound MOB_TURTLE_HURT
    • MOB_TURTLE_STEP

      public static final Sound MOB_TURTLE_STEP
    • MOB_TURTLE_SWIM

      public static final Sound MOB_TURTLE_SWIM
    • MOB_TURTLE_BABY_BORN

      public static final Sound MOB_TURTLE_BABY_BORN
    • MOB_TURTLE_BABY_DEATH

      public static final Sound MOB_TURTLE_BABY_DEATH
    • MOB_TURTLE_BABY_HURT

      public static final Sound MOB_TURTLE_BABY_HURT
    • MOB_TURTLE_BABY_STEP

      public static final Sound MOB_TURTLE_BABY_STEP
    • MOB_VEX_AMBIENT

      public static final Sound MOB_VEX_AMBIENT
    • MOB_VEX_CHARGE

      public static final Sound MOB_VEX_CHARGE
    • MOB_VEX_DEATH

      public static final Sound MOB_VEX_DEATH
    • MOB_VEX_HURT

      public static final Sound MOB_VEX_HURT
    • MOB_VILLAGER_DEATH

      public static final Sound MOB_VILLAGER_DEATH
    • MOB_VILLAGER_HAGGLE

      public static final Sound MOB_VILLAGER_HAGGLE
    • MOB_VILLAGER_HIT

      public static final Sound MOB_VILLAGER_HIT
    • MOB_VILLAGER_IDLE

      public static final Sound MOB_VILLAGER_IDLE
    • MOB_VILLAGER_NO

      public static final Sound MOB_VILLAGER_NO
    • MOB_VILLAGER_YES

      public static final Sound MOB_VILLAGER_YES
    • MOB_VINDICATOR_CELEBRATE

      public static final Sound MOB_VINDICATOR_CELEBRATE
    • MOB_VINDICATOR_DEATH

      public static final Sound MOB_VINDICATOR_DEATH
    • MOB_VINDICATOR_HURT

      public static final Sound MOB_VINDICATOR_HURT
    • MOB_VINDICATOR_IDLE

      public static final Sound MOB_VINDICATOR_IDLE
    • MOB_WANDERINGTRADER_DEATH

      public static final Sound MOB_WANDERINGTRADER_DEATH
    • MOB_WANDERINGTRADER_DISAPPEARED

      public static final Sound MOB_WANDERINGTRADER_DISAPPEARED
    • MOB_WANDERINGTRADER_DRINK_MILK

      public static final Sound MOB_WANDERINGTRADER_DRINK_MILK
    • MOB_WANDERINGTRADER_DRINK_POTION

      public static final Sound MOB_WANDERINGTRADER_DRINK_POTION
    • MOB_WANDERINGTRADER_HAGGLE

      public static final Sound MOB_WANDERINGTRADER_HAGGLE
    • MOB_WANDERINGTRADER_HURT

      public static final Sound MOB_WANDERINGTRADER_HURT
    • MOB_WANDERINGTRADER_IDLE

      public static final Sound MOB_WANDERINGTRADER_IDLE
    • MOB_WANDERINGTRADER_NO

      public static final Sound MOB_WANDERINGTRADER_NO
    • MOB_WANDERINGTRADER_REAPPEARED

      public static final Sound MOB_WANDERINGTRADER_REAPPEARED
    • MOB_WANDERINGTRADER_YES

      public static final Sound MOB_WANDERINGTRADER_YES
    • MOB_WARDEN_AGITATED

      public static final Sound MOB_WARDEN_AGITATED
    • MOB_WARDEN_ANGRY

      public static final Sound MOB_WARDEN_ANGRY
    • MOB_WARDEN_ATTACK

      public static final Sound MOB_WARDEN_ATTACK
    • MOB_WARDEN_CLICKING

      public static final Sound MOB_WARDEN_CLICKING
    • MOB_WARDEN_DEATH

      public static final Sound MOB_WARDEN_DEATH
    • MOB_WARDEN_DIG

      public static final Sound MOB_WARDEN_DIG
    • MOB_WARDEN_EMERGE

      public static final Sound MOB_WARDEN_EMERGE
    • MOB_WARDEN_HEARTBEAT

      public static final Sound MOB_WARDEN_HEARTBEAT
    • MOB_WARDEN_HURT

      public static final Sound MOB_WARDEN_HURT
    • MOB_WARDEN_IDLE

      public static final Sound MOB_WARDEN_IDLE
    • MOB_WARDEN_LISTENING

      public static final Sound MOB_WARDEN_LISTENING
    • MOB_WARDEN_LISTENING_ANGRY

      public static final Sound MOB_WARDEN_LISTENING_ANGRY
    • MOB_WARDEN_NEARBY_CLOSE

      public static final Sound MOB_WARDEN_NEARBY_CLOSE
    • MOB_WARDEN_NEARBY_CLOSER

      public static final Sound MOB_WARDEN_NEARBY_CLOSER
    • MOB_WARDEN_NEARBY_CLOSEST

      public static final Sound MOB_WARDEN_NEARBY_CLOSEST
    • MOB_WARDEN_ROAR

      public static final Sound MOB_WARDEN_ROAR
    • MOB_WARDEN_SNIFF

      public static final Sound MOB_WARDEN_SNIFF
    • MOB_WARDEN_SONIC_BOOM

      public static final Sound MOB_WARDEN_SONIC_BOOM
    • MOB_WARDEN_SONIC_CHARGE

      public static final Sound MOB_WARDEN_SONIC_CHARGE
    • MOB_WARDEN_STEP

      public static final Sound MOB_WARDEN_STEP
    • MOB_WITCH_AMBIENT

      public static final Sound MOB_WITCH_AMBIENT
    • MOB_WITCH_CELEBRATE

      public static final Sound MOB_WITCH_CELEBRATE
    • MOB_WITCH_DEATH

      public static final Sound MOB_WITCH_DEATH
    • MOB_WITCH_DRINK

      public static final Sound MOB_WITCH_DRINK
    • MOB_WITCH_HURT

      public static final Sound MOB_WITCH_HURT
    • MOB_WITCH_THROW

      public static final Sound MOB_WITCH_THROW
    • MOB_WITHER_AMBIENT

      public static final Sound MOB_WITHER_AMBIENT
    • MOB_WITHER_BREAK_BLOCK

      public static final Sound MOB_WITHER_BREAK_BLOCK
    • MOB_WITHER_DEATH

      public static final Sound MOB_WITHER_DEATH
    • MOB_WITHER_HURT

      public static final Sound MOB_WITHER_HURT
    • MOB_WITHER_SHOOT

      public static final Sound MOB_WITHER_SHOOT
    • MOB_WITHER_SPAWN

      public static final Sound MOB_WITHER_SPAWN
    • MOB_WOLF_BARK

      public static final Sound MOB_WOLF_BARK
    • MOB_WOLF_DEATH

      public static final Sound MOB_WOLF_DEATH
    • MOB_WOLF_GROWL

      public static final Sound MOB_WOLF_GROWL
    • MOB_WOLF_HURT

      public static final Sound MOB_WOLF_HURT
    • MOB_WOLF_PANTING

      public static final Sound MOB_WOLF_PANTING
    • MOB_WOLF_SHAKE

      public static final Sound MOB_WOLF_SHAKE
    • MOB_WOLF_STEP

      public static final Sound MOB_WOLF_STEP
    • MOB_WOLF_WHINE

      public static final Sound MOB_WOLF_WHINE
    • MOB_ZOGLIN_ANGRY

      @Since("1.4.0.0-PN") public static final Sound MOB_ZOGLIN_ANGRY
    • MOB_ZOGLIN_ATTACK

      @Since("1.4.0.0-PN") public static final Sound MOB_ZOGLIN_ATTACK
    • MOB_ZOGLIN_DEATH

      public static final Sound MOB_ZOGLIN_DEATH
    • MOB_ZOGLIN_HURT

      @Since("1.4.0.0-PN") public static final Sound MOB_ZOGLIN_HURT
    • MOB_ZOGLIN_IDLE

      @Since("1.4.0.0-PN") public static final Sound MOB_ZOGLIN_IDLE
    • MOB_ZOGLIN_STEP

      public static final Sound MOB_ZOGLIN_STEP
    • MOB_ZOMBIE_DEATH

      public static final Sound MOB_ZOMBIE_DEATH
    • MOB_ZOMBIE_HURT

      public static final Sound MOB_ZOMBIE_HURT
    • MOB_ZOMBIE_REMEDY

      public static final Sound MOB_ZOMBIE_REMEDY
    • MOB_ZOMBIE_SAY

      public static final Sound MOB_ZOMBIE_SAY
    • MOB_ZOMBIE_STEP

      public static final Sound MOB_ZOMBIE_STEP
    • MOB_ZOMBIE_UNFECT

      public static final Sound MOB_ZOMBIE_UNFECT
    • MOB_ZOMBIE_WOOD

      public static final Sound MOB_ZOMBIE_WOOD
    • MOB_ZOMBIE_WOODBREAK

      public static final Sound MOB_ZOMBIE_WOODBREAK
    • MOB_ZOMBIE_VILLAGER_DEATH

      public static final Sound MOB_ZOMBIE_VILLAGER_DEATH
    • MOB_ZOMBIE_VILLAGER_HURT

      public static final Sound MOB_ZOMBIE_VILLAGER_HURT
    • MOB_ZOMBIE_VILLAGER_SAY

      public static final Sound MOB_ZOMBIE_VILLAGER_SAY
    • MOB_ZOMBIEPIG_ZPIG

      public static final Sound MOB_ZOMBIEPIG_ZPIG
    • MOB_ZOMBIEPIG_ZPIGANGRY

      public static final Sound MOB_ZOMBIEPIG_ZPIGANGRY
    • MOB_ZOMBIEPIG_ZPIGDEATH

      public static final Sound MOB_ZOMBIEPIG_ZPIGDEATH
    • MOB_ZOMBIEPIG_ZPIGHURT

      public static final Sound MOB_ZOMBIEPIG_ZPIGHURT
    • MUSIC_GAME

      public static final Sound MUSIC_GAME
    • MUSIC_GAME_BASALT_DELTAS

      @Since("FUTURE") public static final Sound MUSIC_GAME_BASALT_DELTAS
    • MUSIC_GAME_CREATIVE

      public static final Sound MUSIC_GAME_CREATIVE
    • MUSIC_GAME_CREDITS

      public static final Sound MUSIC_GAME_CREDITS
    • MUSIC_GAME_CRIMSON_FOREST

      public static final Sound MUSIC_GAME_CRIMSON_FOREST
    • MUSIC_GAME_DEEP_DARK

      public static final Sound MUSIC_GAME_DEEP_DARK
    • MUSIC_GAME_DRIPSTONE_CAVES

      public static final Sound MUSIC_GAME_DRIPSTONE_CAVES
    • MUSIC_GAME_END

      public static final Sound MUSIC_GAME_END
    • MUSIC_GAME_ENDBOSS

      public static final Sound MUSIC_GAME_ENDBOSS
    • MUSIC_GAME_FROZEN_PEAKS

      @Since("FUTURE") public static final Sound MUSIC_GAME_FROZEN_PEAKS
    • MUSIC_GAME_GROVE

      @Since("FUTURE") public static final Sound MUSIC_GAME_GROVE
    • MUSIC_GAME_JAGGED_PEAKS

      @Since("FUTURE") public static final Sound MUSIC_GAME_JAGGED_PEAKS
    • MUSIC_GAME_LUSH_CAVES

      @Since("FUTURE") public static final Sound MUSIC_GAME_LUSH_CAVES
    • MUSIC_GAME_MEADOW

      @Since("FUTURE") public static final Sound MUSIC_GAME_MEADOW
    • MUSIC_GAME_NETHER

      public static final Sound MUSIC_GAME_NETHER
    • MUSIC_GAME_NETHER_WASTES

      public static final Sound MUSIC_GAME_NETHER_WASTES
    • MUSIC_GAME_SNOWY_SLOPES

      @Since("FUTURE") public static final Sound MUSIC_GAME_SNOWY_SLOPES
    • MUSIC_GAME_SOUL_SAND_VALLEY

      @Since("FUTURE") public static final Sound MUSIC_GAME_SOUL_SAND_VALLEY
    • MUSIC_GAME_SOULSAND_VALLEY

      public static final Sound MUSIC_GAME_SOULSAND_VALLEY
    • MUSIC_GAME_STONY_PEAKS

      public static final Sound MUSIC_GAME_STONY_PEAKS
    • MUSIC_GAME_SWAMP_MUSIC

      public static final Sound MUSIC_GAME_SWAMP_MUSIC
    • MUSIC_GAME_WARPED_FOREST

      public static final Sound MUSIC_GAME_WARPED_FOREST
    • MUSIC_GAME_WATER

      public static final Sound MUSIC_GAME_WATER
    • MUSIC_GAME_AND_WILD_EQUAL_CHANCE

      public static final Sound MUSIC_GAME_AND_WILD_EQUAL_CHANCE
    • MUSIC_GAME_AND_WILD_FAVOR_GAME

      public static final Sound MUSIC_GAME_AND_WILD_FAVOR_GAME
    • MUSIC_MENU

      public static final Sound MUSIC_MENU
    • NOTE_BANJO

      public static final Sound NOTE_BANJO
    • NOTE_BASS

      public static final Sound NOTE_BASS
    • NOTE_BASSATTACK

      public static final Sound NOTE_BASSATTACK
    • NOTE_BD

      public static final Sound NOTE_BD
    • NOTE_BELL

      public static final Sound NOTE_BELL
    • NOTE_BIT

      public static final Sound NOTE_BIT
    • NOTE_CHIME

      public static final Sound NOTE_CHIME
    • NOTE_COW_BELL

      public static final Sound NOTE_COW_BELL
    • NOTE_DIDGERIDOO

      public static final Sound NOTE_DIDGERIDOO
    • NOTE_FLUTE

      public static final Sound NOTE_FLUTE
    • NOTE_GUITAR

      public static final Sound NOTE_GUITAR
    • NOTE_HARP

      public static final Sound NOTE_HARP
    • NOTE_HAT

      public static final Sound NOTE_HAT
    • NOTE_IRON_XYLOPHONE

      public static final Sound NOTE_IRON_XYLOPHONE
    • NOTE_PLING

      public static final Sound NOTE_PLING
    • NOTE_SNARE

      public static final Sound NOTE_SNARE
    • NOTE_XYLOPHONE

      public static final Sound NOTE_XYLOPHONE
    • PARTICLE_SOUL_ESCAPE

      public static final Sound PARTICLE_SOUL_ESCAPE
    • PICK_BERRIES_CAVE_VINES

      public static final Sound PICK_BERRIES_CAVE_VINES
    • PLACE_AMETHYST_BLOCK

      public static final Sound PLACE_AMETHYST_BLOCK
    • PLACE_AMETHYST_CLUSTER

      public static final Sound PLACE_AMETHYST_CLUSTER
    • PLACE_AZALEA

      public static final Sound PLACE_AZALEA
    • PLACE_AZALEA_LEAVES

      public static final Sound PLACE_AZALEA_LEAVES
    • PLACE_BIG_DRIPLEAF

      public static final Sound PLACE_BIG_DRIPLEAF
    • PLACE_CALCITE

      public static final Sound PLACE_CALCITE
    • PLACE_COPPER

      public static final Sound PLACE_COPPER
    • PLACE_DEEPSLATE

      public static final Sound PLACE_DEEPSLATE
    • PLACE_DEEPSLATE_BRICKS

      public static final Sound PLACE_DEEPSLATE_BRICKS
    • PLACE_DIRT_WITH_ROOTS

      public static final Sound PLACE_DIRT_WITH_ROOTS
    • PLACE_DRIPSTONE_BLOCK

      public static final Sound PLACE_DRIPSTONE_BLOCK
    • PLACE_HANGING_ROOTS

      public static final Sound PLACE_HANGING_ROOTS
    • PLACE_LARGE_AMETHYST_BUD

      public static final Sound PLACE_LARGE_AMETHYST_BUD
    • PLACE_MEDIUM_AMETHYST_BUD

      public static final Sound PLACE_MEDIUM_AMETHYST_BUD
    • PLACE_MOSS

      public static final Sound PLACE_MOSS
    • PLACE_POINTED_DRIPSTONE

      public static final Sound PLACE_POINTED_DRIPSTONE
    • PLACE_POWDER_SNOW

      public static final Sound PLACE_POWDER_SNOW
    • PLACE_SCULK

      public static final Sound PLACE_SCULK
    • PLACE_SCULK_CATALYST

      public static final Sound PLACE_SCULK_CATALYST
    • PLACE_SCULK_SENSOR

      public static final Sound PLACE_SCULK_SENSOR
    • PLACE_SCULK_SHRIEKER

      public static final Sound PLACE_SCULK_SHRIEKER
    • PLACE_SMALL_AMETHYST_BUD

      public static final Sound PLACE_SMALL_AMETHYST_BUD
    • PLACE_SPORE_BLOSSOM

      public static final Sound PLACE_SPORE_BLOSSOM
    • PLACE_TUFF

      public static final Sound PLACE_TUFF
    • PORTAL_PORTAL

      public static final Sound PORTAL_PORTAL
    • PORTAL_TRAVEL

      public static final Sound PORTAL_TRAVEL
    • PORTAL_TRIGGER

      public static final Sound PORTAL_TRIGGER
    • POWER_OFF_SCULK_SENSOR

      public static final Sound POWER_OFF_SCULK_SENSOR
    • POWER_ON_SCULK_SENSOR

      public static final Sound POWER_ON_SCULK_SENSOR
    • RAID_HORN

      public static final Sound RAID_HORN
    • RANDOM_ANVIL_BREAK

      public static final Sound RANDOM_ANVIL_BREAK
    • RANDOM_ANVIL_LAND

      public static final Sound RANDOM_ANVIL_LAND
    • RANDOM_ANVIL_USE

      public static final Sound RANDOM_ANVIL_USE
    • RANDOM_BOW

      public static final Sound RANDOM_BOW
    • RANDOM_BOWHIT

      public static final Sound RANDOM_BOWHIT
    • RANDOM_BREAK

      public static final Sound RANDOM_BREAK
    • RANDOM_BURP

      public static final Sound RANDOM_BURP
    • RANDOM_CHESTCLOSED

      public static final Sound RANDOM_CHESTCLOSED
    • RANDOM_CHESTOPEN

      public static final Sound RANDOM_CHESTOPEN
    • RANDOM_CLICK

      public static final Sound RANDOM_CLICK
    • RANDOM_DOOR_CLOSE

      public static final Sound RANDOM_DOOR_CLOSE
    • RANDOM_DOOR_OPEN

      public static final Sound RANDOM_DOOR_OPEN
    • RANDOM_DRINK

      public static final Sound RANDOM_DRINK
    • RANDOM_DRINK_HONEY

      public static final Sound RANDOM_DRINK_HONEY
    • RANDOM_EAT

      public static final Sound RANDOM_EAT
    • RANDOM_ENDERCHESTCLOSED

      public static final Sound RANDOM_ENDERCHESTCLOSED
    • RANDOM_ENDERCHESTOPEN

      public static final Sound RANDOM_ENDERCHESTOPEN
    • RANDOM_EXPLODE

      public static final Sound RANDOM_EXPLODE
    • RANDOM_FIZZ

      public static final Sound RANDOM_FIZZ
    • RANDOM_FUSE

      public static final Sound RANDOM_FUSE
    • RANDOM_GLASS

      public static final Sound RANDOM_GLASS
    • RANDOM_HURT

      public static final Sound RANDOM_HURT
    • RANDOM_LEVELUP

      public static final Sound RANDOM_LEVELUP
    • RANDOM_ORB

      public static final Sound RANDOM_ORB
    • RANDOM_POP

      public static final Sound RANDOM_POP
    • RANDOM_POP2

      public static final Sound RANDOM_POP2
    • RANDOM_POTION_BREWED

      public static final Sound RANDOM_POTION_BREWED
    • RANDOM_SCREENSHOT

      public static final Sound RANDOM_SCREENSHOT
    • RANDOM_SHULKERBOXCLOSED

      public static final Sound RANDOM_SHULKERBOXCLOSED
    • RANDOM_SHULKERBOXOPEN

      public static final Sound RANDOM_SHULKERBOXOPEN
    • RANDOM_SPLASH

      public static final Sound RANDOM_SPLASH
    • RANDOM_SWIM

      public static final Sound RANDOM_SWIM
    • RANDOM_TOAST

      public static final Sound RANDOM_TOAST
    • RANDOM_TOTEM

      public static final Sound RANDOM_TOTEM
    • RECORD_11

      public static final Sound RECORD_11
    • RECORD_13

      public static final Sound RECORD_13
    • RECORD_5

      public static final Sound RECORD_5
    • RECORD_BLOCKS

      public static final Sound RECORD_BLOCKS
    • RECORD_CAT

      public static final Sound RECORD_CAT
    • RECORD_CHIRP

      public static final Sound RECORD_CHIRP
    • RECORD_FAR

      public static final Sound RECORD_FAR
    • RECORD_MALL

      public static final Sound RECORD_MALL
    • RECORD_MELLOHI

      public static final Sound RECORD_MELLOHI
    • RECORD_OTHERSIDE

      public static final Sound RECORD_OTHERSIDE
    • RECORD_PIGSTEP

      public static final Sound RECORD_PIGSTEP
    • RECORD_STAL

      public static final Sound RECORD_STAL
    • RECORD_STRAD

      public static final Sound RECORD_STRAD
    • RECORD_WAIT

      public static final Sound RECORD_WAIT
    • RECORD_WARD

      public static final Sound RECORD_WARD
    • RESPAWN_ANCHOR_AMBIENT

      public static final Sound RESPAWN_ANCHOR_AMBIENT
    • RESPAWN_ANCHOR_CHARGE

      public static final Sound RESPAWN_ANCHOR_CHARGE
    • RESPAWN_ANCHOR_DEPLETE

      public static final Sound RESPAWN_ANCHOR_DEPLETE
    • RESPAWN_ANCHOR_SET_SPAWN

      public static final Sound RESPAWN_ANCHOR_SET_SPAWN
    • SCRAPE

      public static final Sound SCRAPE
    • SHRIEK_SCULK_SHRIEKER

      public static final Sound SHRIEK_SCULK_SHRIEKER
    • SIGN_DYE_USE

      public static final Sound SIGN_DYE_USE
    • SIGN_INK_SAC_USE

      public static final Sound SIGN_INK_SAC_USE
    • SMITHING_TABLE_USE

      public static final Sound SMITHING_TABLE_USE
    • SPREAD_SCULK

      public static final Sound SPREAD_SCULK
    • STEP_AMETHYST_BLOCK

      public static final Sound STEP_AMETHYST_BLOCK
    • STEP_AMETHYST_CLUSTER

      public static final Sound STEP_AMETHYST_CLUSTER
    • STEP_ANCIENT_DEBRIS

      public static final Sound STEP_ANCIENT_DEBRIS
    • STEP_AZALEA

      @Since("FUTURE") public static final Sound STEP_AZALEA
    • STEP_AZALEA_LEAVES

      @Since("FUTURE") public static final Sound STEP_AZALEA_LEAVES
    • STEP_BASALT

      public static final Sound STEP_BASALT
    • STEP_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound STEP_BIG_DRIPLEAF
    • STEP_BONE_BLOCK

      public static final Sound STEP_BONE_BLOCK
    • STEP_CALCITE

      @Since("FUTURE") public static final Sound STEP_CALCITE
    • STEP_CANDLE

      @Since("FUTURE") public static final Sound STEP_CANDLE
    • STEP_CAVE_VINES

      @Since("FUTURE") public static final Sound STEP_CAVE_VINES
    • STEP_CHAIN

      public static final Sound STEP_CHAIN
    • STEP_CLOTH

      public static final Sound STEP_CLOTH
    • STEP_COPPER

      @Since("FUTURE") public static final Sound STEP_COPPER
    • STEP_CORAL

      public static final Sound STEP_CORAL
    • STEP_DEEPSLATE

      public static final Sound STEP_DEEPSLATE
    • STEP_DEEPSLATE_BRICKS

      public static final Sound STEP_DEEPSLATE_BRICKS
    • STEP_DIRT_WITH_ROOTS

      public static final Sound STEP_DIRT_WITH_ROOTS
    • STEP_DRIPSTONE_BLOCK

      public static final Sound STEP_DRIPSTONE_BLOCK
    • STEP_FROG_SPAWN

      public static final Sound STEP_FROG_SPAWN
    • STEP_FROGLIGHT

      public static final Sound STEP_FROGLIGHT
    • STEP_GRASS

      public static final Sound STEP_GRASS
    • STEP_GRAVEL

      public static final Sound STEP_GRAVEL
    • STEP_HANGING_ROOTS

      @Since("FUTURE") public static final Sound STEP_HANGING_ROOTS
    • STEP_HONEY_BLOCK

      public static final Sound STEP_HONEY_BLOCK
    • STEP_LADDER

      public static final Sound STEP_LADDER
    • STEP_MOSS

      @Since("FUTURE") public static final Sound STEP_MOSS
    • STEP_NETHER_BRICK

      public static final Sound STEP_NETHER_BRICK
    • STEP_NETHER_GOLD_ORE

      public static final Sound STEP_NETHER_GOLD_ORE
    • STEP_NETHER_SPROUTS

      public static final Sound STEP_NETHER_SPROUTS
    • STEP_NETHER_WART

      public static final Sound STEP_NETHER_WART
    • STEP_NETHERITE

      public static final Sound STEP_NETHERITE
    • STEP_NETHERRACK

      public static final Sound STEP_NETHERRACK
    • STEP_NYLIUM

      public static final Sound STEP_NYLIUM
    • STEP_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound STEP_POINTED_DRIPSTONE
    • STEP_POWDER_SNOW

      @Since("FUTURE") public static final Sound STEP_POWDER_SNOW
    • STEP_ROOTS

      public static final Sound STEP_ROOTS
    • STEP_SAND

      public static final Sound STEP_SAND
    • STEP_SCULK

      public static final Sound STEP_SCULK
    • STEP_SCULK_CATALYST

      public static final Sound STEP_SCULK_CATALYST
    • STEP_SCULK_SENSOR

      public static final Sound STEP_SCULK_SENSOR
    • STEP_SCULK_SHRIEKER

      public static final Sound STEP_SCULK_SHRIEKER
    • STEP_SCULK_VEIN

      public static final Sound STEP_SCULK_VEIN
    • STEP_SHROOMLIGHT

      public static final Sound STEP_SHROOMLIGHT
    • STEP_SLIME

      public static final Sound STEP_SLIME
    • STEP_SNOW

      public static final Sound STEP_SNOW
    • STEP_SOUL_SAND

      public static final Sound STEP_SOUL_SAND
    • STEP_SOUL_SOIL

      public static final Sound STEP_SOUL_SOIL
    • STEP_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound STEP_SPORE_BLOSSOM
    • STEP_STEM

      public static final Sound STEP_STEM
    • STEP_STONE

      public static final Sound STEP_STONE
    • STEP_TUFF

      @Since("FUTURE") public static final Sound STEP_TUFF
    • STEP_VINES

      public static final Sound STEP_VINES
    • STEP_WOOD

      public static final Sound STEP_WOOD
    • TILE_PISTON_IN

      public static final Sound TILE_PISTON_IN
    • TILE_PISTON_OUT

      public static final Sound TILE_PISTON_OUT
    • TILT_DOWN_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound TILT_DOWN_BIG_DRIPLEAF
    • TILT_UP_BIG_DRIPLEAF

      @Since("FUTURE") public static final Sound TILT_UP_BIG_DRIPLEAF
    • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

      public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    • UI_LOOM_SELECT_PATTERN

      public static final Sound UI_LOOM_SELECT_PATTERN
    • UI_LOOM_TAKE_RESULT

      public static final Sound UI_LOOM_TAKE_RESULT
    • UI_STONECUTTER_TAKE_RESULT

      public static final Sound UI_STONECUTTER_TAKE_RESULT
    • USE_ANCIENT_DEBRIS

      public static final Sound USE_ANCIENT_DEBRIS
    • USE_BASALT

      public static final Sound USE_BASALT
    • USE_BONE_BLOCK

      public static final Sound USE_BONE_BLOCK
    • USE_CANDLE

      @Since("FUTURE") public static final Sound USE_CANDLE
    • USE_CAVE_VINES

      @Since("FUTURE") public static final Sound USE_CAVE_VINES
    • USE_CHAIN

      public static final Sound USE_CHAIN
    • USE_CLOTH

      public static final Sound USE_CLOTH
    • USE_COPPER

      @Since("FUTURE") public static final Sound USE_COPPER
    • USE_CORAL

      public static final Sound USE_CORAL
    • USE_DEEPSLATE

      @Since("FUTURE") public static final Sound USE_DEEPSLATE
    • USE_DEEPSLATE_BRICKS

      @Since("FUTURE") public static final Sound USE_DEEPSLATE_BRICKS
    • USE_DIRT_WITH_ROOTS

      @Since("FUTURE") public static final Sound USE_DIRT_WITH_ROOTS
    • USE_DRIPSTONE_BLOCK

      @Since("FUTURE") public static final Sound USE_DRIPSTONE_BLOCK
    • USE_GRASS

      public static final Sound USE_GRASS
    • USE_GRAVEL

      public static final Sound USE_GRAVEL
    • USE_HANGING_ROOTS

      @Since("FUTURE") public static final Sound USE_HANGING_ROOTS
    • USE_HONEY_BLOCK

      public static final Sound USE_HONEY_BLOCK
    • USE_LADDER

      public static final Sound USE_LADDER
    • USE_MOSS

      @Since("FUTURE") public static final Sound USE_MOSS
    • USE_NETHER_BRICK

      public static final Sound USE_NETHER_BRICK
    • USE_NETHER_GOLD_ORE

      public static final Sound USE_NETHER_GOLD_ORE
    • USE_NETHER_SPROUTS

      public static final Sound USE_NETHER_SPROUTS
    • USE_NETHER_WART

      public static final Sound USE_NETHER_WART
    • USE_NETHERITE

      public static final Sound USE_NETHERITE
    • USE_NETHERRACK

      public static final Sound USE_NETHERRACK
    • USE_NYLIUM

      public static final Sound USE_NYLIUM
    • USE_POINTED_DRIPSTONE

      @Since("FUTURE") public static final Sound USE_POINTED_DRIPSTONE
    • USE_ROOTS

      public static final Sound USE_ROOTS
    • USE_SAND

      public static final Sound USE_SAND
    • USE_SCULK_SENSOR

      public static final Sound USE_SCULK_SENSOR
    • USE_SHROOMLIGHT

      public static final Sound USE_SHROOMLIGHT
    • USE_SLIME

      public static final Sound USE_SLIME
    • USE_SNOW

      public static final Sound USE_SNOW
    • USE_SOUL_SAND

      public static final Sound USE_SOUL_SAND
    • USE_SOUL_SOIL

      public static final Sound USE_SOUL_SOIL
    • USE_SPORE_BLOSSOM

      @Since("FUTURE") public static final Sound USE_SPORE_BLOSSOM
    • USE_STEM

      public static final Sound USE_STEM
    • USE_STONE

      public static final Sound USE_STONE
    • USE_VINES

      public static final Sound USE_VINES
    • USE_WOOD

      public static final Sound USE_WOOD
    • VR_STUTTERTURN

      public static final Sound VR_STUTTERTURN
  • Method Details

    • values

      public static Sound[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static Sound valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getSound

      public String getSound()