类 DataPacket
java.lang.Object
cn.nukkit.utils.BinaryStream
cn.nukkit.network.protocol.DataPacket
- 所有已实现的接口:
Cloneable
- 直接已知子类:
AbstractResourcePackDataPacket
,AddBehaviorTreePacket
,AddEntityPacket
,AddItemEntityPacket
,AddPaintingPacket
,AddPlayerPacket
,AddVolumeEntityPacket
,AdventureSettingsPacket
,AgentActionEventPacket
,AnimateEntityPacket
,AnimatePacket
,AnvilDamagePacket
,AvailableCommandsPacket
,AvailableEntityIdentifiersPacket
,BatchPacket
,BiomeDefinitionListPacket
,BlockEntityDataPacket
,BlockEventPacket
,BlockPickRequestPacket
,BookEditPacket
,BossEventPacket
,CameraPacket
,CameraShakePacket
,ChangeDimensionPacket
,ChangeMobPropertyPacket
,ChunkRadiusUpdatedPacket
,ClientboundMapItemDataPacket
,ClientCacheStatusPacket
,ClientToServerHandshakePacket
,CodeBuilderPacket
,CodeBuilderSourcePacket
,CommandBlockUpdatePacket
,CommandRequestPacket
,CompletedUsingItemPacket
,ContainerClosePacket
,ContainerOpenPacket
,ContainerSetDataPacket
,CraftingDataPacket
,CraftingEventPacket
,CreativeContentPacket
,DebugInfoPacket
,DimensionDataPacket
,DisconnectPacket
,EmoteListPacket
,EmotePacket
,EntityEventPacket
,EntityFallPacket
,EntityPickRequestPacket
,EventPacket
,FilterTextPacket
,GameRulesChangedPacket
,GUIDataPickItemPacket
,HurtArmorPacket
,InitiateWebSocketConnectionPacket
,InteractPacket
,InventoryContentPacket
,InventorySlotPacket
,InventoryTransactionPacket
,ItemComponentPacket
,ItemFrameDropItemPacket
,ItemStackRequestPacket
,ItemStackResponsePacket
,LecternUpdatePacket
,LevelChunkPacket
,LevelEventGenericPacket
,LevelEventPacket
,LevelSoundEventPacket
,LoginPacket
,MapCreateLockedCopyPacket
,MapInfoRequestPacket
,MobArmorEquipmentPacket
,MobEffectPacket
,MobEquipmentPacket
,ModalFormRequestPacket
,ModalFormResponsePacket
,MoveEntityAbsolutePacket
,MoveEntityDeltaPacket
,MovePlayerPacket
,NetworkChunkPublisherUpdatePacket
,NetworkStackLatencyPacket
,NPCDialoguePacket
,NPCRequestPacket
,OnScreenTextureAnimationPacket
,PacketViolationWarningPacket
,PlayerActionPacket
,PlayerArmorDamagePacket
,PlayerEnchantOptionsPacket
,PlayerHotbarPacket
,PlayerInputPacket
,PlayerListPacket
,PlayerSkinPacket
,PlayerStartItemCoolDownPacket
,PlaySoundPacket
,PlayStatusPacket
,PositionTrackingDBClientRequestPacket
,PositionTrackingDBServerBroadcastPacket
,RemoveEntityPacket
,RemoveObjectivePacket
,RemoveVolumeEntityPacket
,RequestChunkRadiusPacket
,ResourcePackClientResponsePacket
,ResourcePacksInfoPacket
,ResourcePackStackPacket
,RespawnPacket
,RiderJumpPacket
,ScriptCustomEventPacket
,ScriptMessagePacket
,ServerSettingsRequestPacket
,ServerSettingsResponsePacket
,ServerToClientHandshakePacket
,SetCommandsEnabledPacket
,SetDifficultyPacket
,SetDisplayObjectivePacket
,SetEntityDataPacket
,SetEntityLinkPacket
,SetEntityMotionPacket
,SetHealthPacket
,SetLastHurtByPacket
,SetLocalPlayerAsInitializedPacket
,SetPlayerGameTypePacket
,SetScoreboardIdentityPacket
,SetScorePacket
,SetSpawnPositionPacket
,SetTimePacket
,SetTitlePacket
,ShowCreditsPacket
,ShowProfilePacket
,SimpleEventPacket
,SimulationTypePacket
,SpawnExperienceOrbPacket
,SpawnParticleEffectPacket
,StartGamePacket
,StopSoundPacket
,StructureBlockUpdatePacket
,SubClientLoginPacket
,SyncEntityPropertyPacket
,TakeItemEntityPacket
,TextPacket
,TickingAreasLoadStatusPacket
,TickSyncPacket
,ToastRequestPacket
,TransferPacket
,UpdateAttributesPacket
,UpdateBlockPacket
,UpdateEquipmentPacket
,UpdatePlayerGameTypePacket
,UpdateSoftEnumPacket
,UpdateSubChunkBlocksPacket
,UpdateTradePacket
,VideoStreamConnectPacket
- 作者:
- MagicDroidX (Nukkit Project)
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字段概要
从类继承的字段 cn.nukkit.utils.BinaryStream
offset
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构造器概要
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方法概要
从类继承的方法 cn.nukkit.utils.BinaryStream
feof, get, get, getArray, getAttributeList, getBlockFace, getBlockVector3, getBoolean, getBuffer, getByte, getByteArray, getCount, getEntityLink, getEntityRuntimeId, getEntityUniqueId, getFloat, getFloat, getImage, getInt, getLFloat, getLFloat, getLInt, getLLong, getLong, getLShort, getLTriad, getOffset, getRecipeIngredient, getShort, getSignedBlockPosition, getSkin, getSlot, getString, getTag, getTriad, getUnsignedVarInt, getUnsignedVarLong, getUUID, getVarInt, getVarLong, getVector3f, put, putArray, putArray, putAttributeList, putBlockFace, putBlockVector3, putBlockVector3, putBoolean, putByte, putByteArray, putEntityLink, putEntityRuntimeId, putEntityUniqueId, putFloat, putGameRules, putImage, putInt, putLFloat, putLInt, putLLong, putLong, putLShort, putLTriad, putRecipeIngredient, putShort, putSignedBlockPosition, putSkin, putSlot, putSlot, putString, putTag, putTriad, putUnsignedVarInt, putUnsignedVarLong, putUUID, putVarInt, putVarLong, putVector3f, putVector3f, setBuffer, setBuffer, setOffset
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字段详细资料
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EMPTY_ARRAY
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isEncoded
public volatile boolean isEncoded -
reliability
public com.nukkitx.network.raknet.RakNetReliability reliability
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构造器详细资料
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DataPacket
public DataPacket()
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方法详细资料
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pid
public abstract byte pid() -
decode
public abstract void decode() -
encode
public abstract void encode() -
tryEncode
public final void tryEncode() -
reset
- 覆盖:
reset
在类中BinaryStream
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setChannel
public void setChannel(int channel) -
getChannel
public int getChannel() -
clean
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clone
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compress
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compress
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