public class CreateGameSessionRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request action.
NOOP
Constructor and Description |
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CreateGameSessionRequest() |
Modifier and Type | Method and Description |
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CreateGameSessionRequest |
clone()
Creates a shallow clone of this request.
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boolean |
equals(Object obj) |
String |
getAliasId()
Unique identifier for a fleet alias.
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String |
getFleetId()
Unique identifier for a fleet.
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List<GameProperty> |
getGameProperties()
Set of properties used to administer a game session.
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Integer |
getMaximumPlayerSessionCount()
Maximum number of players that can be simultaneously connected to the
game session.
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String |
getName()
Descriptive label associated with this game session.
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int |
hashCode() |
void |
setAliasId(String aliasId)
Unique identifier for a fleet alias.
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void |
setFleetId(String fleetId)
Unique identifier for a fleet.
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void |
setGameProperties(Collection<GameProperty> gameProperties)
Set of properties used to administer a game session.
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void |
setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the
game session.
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void |
setName(String name)
Descriptive label associated with this game session.
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String |
toString()
Returns a string representation of this object; useful for testing and
debugging.
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CreateGameSessionRequest |
withAliasId(String aliasId)
Unique identifier for a fleet alias.
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CreateGameSessionRequest |
withFleetId(String fleetId)
Unique identifier for a fleet.
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CreateGameSessionRequest |
withGameProperties(Collection<GameProperty> gameProperties)
Set of properties used to administer a game session.
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CreateGameSessionRequest |
withGameProperties(GameProperty... gameProperties)
Set of properties used to administer a game session.
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CreateGameSessionRequest |
withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the
game session.
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CreateGameSessionRequest |
withName(String name)
Descriptive label associated with this game session.
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getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setFleetId(String fleetId)
Unique identifier for a fleet. Each request must reference either a fleet ID or alias ID, but not both.
fleetId
- Unique identifier for a fleet. Each request must reference either
a fleet ID or alias ID, but not both.public String getFleetId()
Unique identifier for a fleet. Each request must reference either a fleet ID or alias ID, but not both.
public CreateGameSessionRequest withFleetId(String fleetId)
Unique identifier for a fleet. Each request must reference either a fleet ID or alias ID, but not both.
fleetId
- Unique identifier for a fleet. Each request must reference either
a fleet ID or alias ID, but not both.public void setAliasId(String aliasId)
Unique identifier for a fleet alias. Each request must reference either a fleet ID or alias ID, but not both.
aliasId
- Unique identifier for a fleet alias. Each request must reference
either a fleet ID or alias ID, but not both.public String getAliasId()
Unique identifier for a fleet alias. Each request must reference either a fleet ID or alias ID, but not both.
public CreateGameSessionRequest withAliasId(String aliasId)
Unique identifier for a fleet alias. Each request must reference either a fleet ID or alias ID, but not both.
aliasId
- Unique identifier for a fleet alias. Each request must reference
either a fleet ID or alias ID, but not both.public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be simultaneously connected to
the game session.public Integer getMaximumPlayerSessionCount()
Maximum number of players that can be simultaneously connected to the game session.
public CreateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be simultaneously connected to
the game session.public void setName(String name)
Descriptive label associated with this game session. Session names do not need to be unique.
name
- Descriptive label associated with this game session. Session names
do not need to be unique.public String getName()
Descriptive label associated with this game session. Session names do not need to be unique.
public CreateGameSessionRequest withName(String name)
Descriptive label associated with this game session. Session names do not need to be unique.
name
- Descriptive label associated with this game session. Session names
do not need to be unique.public List<GameProperty> getGameProperties()
Set of properties used to administer a game session. These properties are passed to your game server.
public void setGameProperties(Collection<GameProperty> gameProperties)
Set of properties used to administer a game session. These properties are passed to your game server.
gameProperties
- Set of properties used to administer a game session. These
properties are passed to your game server.public CreateGameSessionRequest withGameProperties(GameProperty... gameProperties)
Set of properties used to administer a game session. These properties are passed to your game server.
NOTE: This method appends the values to the existing list (if
any). Use setGameProperties(java.util.Collection)
or
withGameProperties(java.util.Collection)
if you want to override
the existing values.
gameProperties
- Set of properties used to administer a game session. These
properties are passed to your game server.public CreateGameSessionRequest withGameProperties(Collection<GameProperty> gameProperties)
Set of properties used to administer a game session. These properties are passed to your game server.
gameProperties
- Set of properties used to administer a game session. These
properties are passed to your game server.public String toString()
toString
in class Object
Object.toString()
public CreateGameSessionRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()
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