public class GameProperty extends Object implements Serializable, Cloneable
Set of key-value pairs containing information your game server requires to set up sessions. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide.
Constructor and Description |
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GameProperty() |
Modifier and Type | Method and Description |
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GameProperty |
clone() |
boolean |
equals(Object obj) |
String |
getKey() |
String |
getValue() |
int |
hashCode() |
void |
setKey(String key) |
void |
setValue(String value) |
String |
toString()
Returns a string representation of this object; useful for testing and
debugging.
|
GameProperty |
withKey(String key) |
GameProperty |
withValue(String value) |
public void setKey(String key)
key
- public String getKey()
public GameProperty withKey(String key)
key
- public void setValue(String value)
value
- public String getValue()
public GameProperty withValue(String value)
value
- public String toString()
toString
in class Object
Object.toString()
public GameProperty clone()
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