public class AbstractAmazonGameLift extends Object implements AmazonGameLift
AmazonGameLift
. Convenient method forms
pass through to the corresponding overload that takes a request object, which
throws an UnsupportedOperationException
.Modifier and Type | Method and Description |
---|---|
CreateAliasResult |
createAlias(CreateAliasRequest request)
Creates an alias for a fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest request)
Initializes a new build record and generates information required to
upload a game build to Amazon GameLift.
|
CreateFleetResult |
createFleet(CreateFleetRequest request)
Creates a new fleet to host game servers.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest request)
Adds a player to a game session and creates a player session record.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest request)
Adds a group of players to a game session.
|
void |
deleteAlias(DeleteAliasRequest request)
Deletes an alias.
|
void |
deleteBuild(DeleteBuildRequest request)
Deletes a build.
|
void |
deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet.
|
void |
deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest request)
Retrieves properties for a specified alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest request)
Retrieves properties for a build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves fleet properties, including metadata, status, and
configuration, for one or more fleets.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current status of fleet capacity for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the fleet event log.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves the port settings for a fleet.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one
or more game sessions.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest request)
Retrieves properties for one or more game sessions.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful request,
typically used for debugging issues where a service isn't acting as
expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game
session.
|
ListAliasesResult |
listAliases(ListAliasesRequest request)
Retrieves a collection of alias records for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest request)
Retrieves build records for all builds associated with an AWS account.
|
ListFleetsResult |
listFleets(ListFleetsRequest request)
Retrieves a collection of fleet records for this AWS account.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of upload credentials and the assigned Amazon S3
storage location for a specific build.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that a specified alias is currently pointing to.
|
void |
setEndpoint(String endpoint)
Overrides the default endpoint for this client
("https://gamelift.us-east-1.amazonaws.com").
|
void |
setRegion(Region region)
An alternative to
AmazonGameLift.setEndpoint(String) , sets the
regional endpoint for this client's service calls. |
void |
shutdown()
Shuts down this client object, releasing any resources that might be held
open.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest request)
Updates properties for an alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest request)
Updates metadata in a build record, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest request)
Updates game session properties.
|
public void setEndpoint(String endpoint)
AmazonGameLift
Callers can pass in just the endpoint (ex:
"gamelift.us-east-1.amazonaws.com") or a full URL, including the protocol
(ex: "https://gamelift.us-east-1.amazonaws.com"). If the protocol is not
specified here, the default protocol from this client's
ClientConfiguration
will be used, which by default is HTTPS.
For more information on using AWS regions with the AWS SDK for Java, and a complete list of all available endpoints for all AWS services, see: http://developer.amazonwebservices.com/connect/entry.jspa?externalID= 3912
This method is not threadsafe. An endpoint should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
setEndpoint
in interface AmazonGameLift
endpoint
- The endpoint (ex: "gamelift.us-east-1.amazonaws.com") or a full
URL, including the protocol (ex:
"https://gamelift.us-east-1.amazonaws.com") of the region specific
AWS endpoint this client will communicate with.public void setRegion(Region region)
AmazonGameLift
AmazonGameLift.setEndpoint(String)
, sets the
regional endpoint for this client's service calls. Callers can use this
method to control which AWS region they want to work with.
By default, all service endpoints in all regions use the https protocol.
To use http instead, specify it in the ClientConfiguration
supplied at construction.
This method is not threadsafe. A region should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
setRegion
in interface AmazonGameLift
region
- The region this client will communicate with. See
Region.getRegion(com.amazonaws.regions.Regions)
for
accessing a given region. Must not be null and must be a region
where the service is available.Region.getRegion(com.amazonaws.regions.Regions)
,
Region.createClient(Class,
com.amazonaws.auth.AWSCredentialsProvider, ClientConfiguration)
,
Region.isServiceSupported(String)
public CreateAliasResult createAlias(CreateAliasRequest request)
AmazonGameLift
Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
createAlias
in interface AmazonGameLift
request
- Represents the input for a request action.public CreateBuildResult createBuild(CreateBuildRequest request)
AmazonGameLift
Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and is in an INITIALIZED state, you can upload your game build.
To create a build, use the CLI command upload-build
, which
creates a new build record and uploads the build files in one step. (See
the
Amazon GameLift Developer Guide for more details on the CLI and the
upload process.) Call the CreateBuild
action only if you
have your own Amazon Simple Storage Service (Amazon S3) client and need
to manually upload your build files.
To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (but not visible to players). If successful, this action returns the newly created build record along with an Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
createBuild
in interface AmazonGameLift
request
- Represents the input for a request action.public CreateFleetResult createFleet(CreateFleetRequest request)
AmazonGameLift
Creates a new fleet to host game servers. A fleet consists of a set of Amazon Elastic Compute Cloud (Amazon EC2) instances of a certain type, which defines the CPU, memory, storage, and networking capacity of each host in the fleet. See Amazon EC2 Instance Types for more information. Each instance in the fleet hosts a game server created from the specified game build. Once a fleet is in an ACTIVE state, it can begin hosting game sessions.
To create a new fleet, provide a name and the EC2 instance type for the new fleet, and specify the build and server launch path. Builds must be in a READY state before they can be used to build fleets. When configuring the new fleet, you can optionally (1) provide a set of launch parameters to be passed to a game server when activated; (2) limit incoming traffic to a specified range of IP addresses and port numbers; (3) set game session protection for all instances in the fleet, and (4) configure Amazon GameLift to store game session logs by specifying the path to the logs stored in your game server files. If the call is successful, Amazon GameLift performs the following tasks:
Once a fleet is created, use the following actions to change certain fleet properties (server launch parameters and log paths cannot be changed):
createFleet
in interface AmazonGameLift
request
- Represents the input for a request action.public CreateGameSessionResult createGameSession(CreateGameSessionRequest request)
AmazonGameLift
Creates a multiplayer game session for players. This action creates a game session record and assigns the new session to an instance in the specified fleet, which activates the server initialization process in your game server. A fleet must be in an ACTIVE state before a game session can be created for it.
To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.
createGameSession
in interface AmazonGameLift
request
- Represents the input for a request action.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest request)
AmazonGameLift
Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
createPlayerSession
in interface AmazonGameLift
request
- Represents the input for a request action.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest request)
AmazonGameLift
Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
createPlayerSessions
in interface AmazonGameLift
request
- Represents the input for a request action.public void deleteAlias(DeleteAliasRequest request)
AmazonGameLift
Deletes an alias. This action removes all record of the alias; game clients attempting to access a game server using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAlias
in interface AmazonGameLift
request
- Represents the input for a request action.public void deleteBuild(DeleteBuildRequest request)
AmazonGameLift
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets, but you can no longer create new fleets for the deleted build.
deleteBuild
in interface AmazonGameLift
request
- Represents the input for a request action.public void deleteFleet(DeleteFleetRequest request)
AmazonGameLift
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
deleteFleet
in interface AmazonGameLift
request
- Represents the input for a request action.public void deleteScalingPolicy(DeleteScalingPolicyRequest request)
AmazonGameLift
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
deleteScalingPolicy
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeAliasResult describeAlias(DescribeAliasRequest request)
AmazonGameLift
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
describeAlias
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeBuildResult describeBuild(DescribeBuildRequest request)
AmazonGameLift
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
describeBuild
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
AmazonGameLift
Retrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
describeEC2InstanceLimits
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest request)
AmazonGameLift
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetAttributes
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest request)
AmazonGameLift
Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetCapacity
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest request)
AmazonGameLift
Retrieves entries from the fleet event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
describeFleetEvents
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
AmazonGameLift
Retrieves the port settings for a fleet. Port settings are used to limit incoming traffic access to game servers in the fleet. To get a fleet's port settings, specify a fleet ID. If successful, an IpPermission object is returned for the requested fleet ID. If the requested fleet has been deleted, the result set will be empty.
describeFleetPortSettings
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest request)
AmazonGameLift
Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetUtilization
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
AmazonGameLift
Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetails
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest request)
AmazonGameLift
Retrieves properties for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
describeGameSessions
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest request)
AmazonGameLift
Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
describePlayerSessions
in interface AmazonGameLift
request
- Represents the input for a request action.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest request)
AmazonGameLift
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
describeScalingPolicies
in interface AmazonGameLift
request
- Represents the input for a request action.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
AmazonGameLift
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrl
in interface AmazonGameLift
request
- Represents the input for a request action.public ListAliasesResult listAliases(ListAliasesRequest request)
AmazonGameLift
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
listAliases
in interface AmazonGameLift
request
- Represents the input for a request action.public ListBuildsResult listBuilds(ListBuildsRequest request)
AmazonGameLift
Retrieves build records for all builds associated with an AWS account. You can filter the result set by build status. Use the pagination parameters to retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
listBuilds
in interface AmazonGameLift
request
- Represents the input for a request action.public ListFleetsResult listFleets(ListFleetsRequest request)
AmazonGameLift
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
listFleets
in interface AmazonGameLift
request
- Represents the input for a request action.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest request)
AmazonGameLift
Creates or updates a scaling policy for a fleet. An active scaling policy prompts GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
putScalingPolicy
in interface AmazonGameLift
request
- Represents the input for a request action.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest request)
AmazonGameLift
Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Call this action only if you need credentials for a build created with
CreateBuild. This is a rare situation; in most cases, builds are
created using the CLI command upload-build
, which creates a
build record and also uploads build files.
Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the state of that build changes to READY. Once this happens, you must create a brand new build.
requestUploadCredentials
in interface AmazonGameLift
request
- Represents the input for a request action.public ResolveAliasResult resolveAlias(ResolveAliasRequest request)
AmazonGameLift
Retrieves the fleet ID that a specified alias is currently pointing to.
resolveAlias
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateAliasResult updateAlias(UpdateAliasRequest request)
AmazonGameLift
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAlias
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateBuildResult updateBuild(UpdateBuildRequest request)
AmazonGameLift
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
updateBuild
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest request)
AmazonGameLift
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
updateFleetAttributes
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest request)
AmazonGameLift
Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using auto-scaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these boundaries, auto-scaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the desired number of instances. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception will occur.
updateFleetCapacity
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
AmazonGameLift
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.
updateFleetPortSettings
in interface AmazonGameLift
request
- Represents the input for a request action.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest request)
AmazonGameLift
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSession
in interface AmazonGameLift
request
- Represents the input for a request action.public void shutdown()
AmazonGameLift
shutdown
in interface AmazonGameLift
public ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
AmazonGameLift
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing a request.
getCachedResponseMetadata
in interface AmazonGameLift
request
- The originally executed request.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.