@ThreadSafe public class AmazonGameLiftClient extends AmazonWebServiceClient implements AmazonGameLift
Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying Amazon GameLift Developer Guide.
This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console.
Managing Game and Player Sessions Through GameLift
Call these actions from your game clients and/or services to create and manage multiplayer game sessions.
Setting Up Game Servers
Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you'll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions.
LOGGING_AWS_REQUEST_METRIC
Constructor and Description |
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AmazonGameLiftClient()
Constructs a new client to invoke service methods on Amazon GameLift.
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AmazonGameLiftClient(AWSCredentials awsCredentials)
Constructs a new client to invoke service methods on Amazon GameLift
using the specified AWS account credentials.
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AmazonGameLiftClient(AWSCredentials awsCredentials,
ClientConfiguration clientConfiguration)
Constructs a new client to invoke service methods on Amazon GameLift
using the specified AWS account credentials and client configuration
options.
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AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
Constructs a new client to invoke service methods on Amazon GameLift
using the specified AWS account credentials provider.
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AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration)
Constructs a new client to invoke service methods on Amazon GameLift
using the specified AWS account credentials provider and client
configuration options.
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AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration,
RequestMetricCollector requestMetricCollector)
Constructs a new client to invoke service methods on Amazon GameLift
using the specified AWS account credentials provider, client
configuration options, and request metric collector.
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AmazonGameLiftClient(ClientConfiguration clientConfiguration)
Constructs a new client to invoke service methods on Amazon GameLift.
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Modifier and Type | Method and Description |
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CreateAliasResult |
createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet.
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CreateBuildResult |
createBuild(CreateBuildRequest createBuildRequest)
Initializes a new build record and generates information required to
upload a game build to Amazon GameLift.
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CreateFleetResult |
createFleet(CreateFleetRequest createFleetRequest)
Creates a new fleet to host game servers.
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CreateGameSessionResult |
createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players.
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CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Adds a player to a game session and creates a player session record.
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CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)
Adds a group of players to a game session.
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void |
deleteAlias(DeleteAliasRequest deleteAliasRequest)
Deletes an alias.
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void |
deleteBuild(DeleteBuildRequest deleteBuildRequest)
Deletes a build.
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void |
deleteFleet(DeleteFleetRequest deleteFleetRequest)
Deletes everything related to a fleet.
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void |
deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)
Deletes a fleet scaling policy.
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DescribeAliasResult |
describeAlias(DescribeAliasRequest describeAliasRequest)
Retrieves properties for a specified alias.
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DescribeBuildResult |
describeBuild(DescribeBuildRequest describeBuildRequest)
Retrieves properties for a build.
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DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
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DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves fleet properties, including metadata, status, and
configuration, for one or more fleets.
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DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current status of fleet capacity for one or more fleets.
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DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the fleet event log.
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DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)
Retrieves the port settings for a fleet.
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DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
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DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one
or more game sessions.
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DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves properties for one or more game sessions.
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DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
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DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
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ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful,
request, typically used for debugging issues where a service isn't acting
as expected.
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GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game
session.
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ListAliasesResult |
listAliases(ListAliasesRequest listAliasesRequest)
Retrieves a collection of alias records for this AWS account.
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ListBuildsResult |
listBuilds(ListBuildsRequest listBuildsRequest)
Retrieves build records for all builds associated with an AWS account.
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ListFleetsResult |
listFleets(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet records for this AWS account.
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PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet.
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RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)
Retrieves a fresh set of upload credentials and the assigned Amazon S3
storage location for a specific build.
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ResolveAliasResult |
resolveAlias(ResolveAliasRequest resolveAliasRequest)
Retrieves the fleet ID that a specified alias is currently pointing to.
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UpdateAliasResult |
updateAlias(UpdateAliasRequest updateAliasRequest)
Updates properties for an alias.
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UpdateBuildResult |
updateBuild(UpdateBuildRequest updateBuildRequest)
Updates metadata in a build record, including the build name and version.
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UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet.
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UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet.
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UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates port settings for a fleet.
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UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)
Updates game session properties.
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addRequestHandler, addRequestHandler, configureRegion, getRequestMetricsCollector, getServiceName, getSignerByURI, getSignerRegionOverride, getTimeOffset, removeRequestHandler, removeRequestHandler, setEndpoint, setEndpoint, setRegion, setServiceNameIntern, setSignerRegionOverride, setTimeOffset, shutdown, withEndpoint, withRegion, withRegion, withTimeOffset
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setEndpoint, setRegion, shutdown
public AmazonGameLiftClient()
All service calls made using this new client object are blocking, and will not return until the service call completes.
DefaultAWSCredentialsProviderChain
public AmazonGameLiftClient(ClientConfiguration clientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
clientConfiguration
- The client configuration options controlling how this client
connects to Amazon GameLift (ex: proxy settings, retry counts,
etc.).DefaultAWSCredentialsProviderChain
public AmazonGameLiftClient(AWSCredentials awsCredentials)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when
authenticating with AWS services.public AmazonGameLiftClient(AWSCredentials awsCredentials, ClientConfiguration clientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when
authenticating with AWS services.clientConfiguration
- The client configuration options controlling how this client
connects to Amazon GameLift (ex: proxy settings, retry counts,
etc.).public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to
authenticate requests with AWS services.public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to
authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client
connects to Amazon GameLift (ex: proxy settings, retry counts,
etc.).public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration, RequestMetricCollector requestMetricCollector)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to
authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client
connects to Amazon GameLift (ex: proxy settings, retry counts,
etc.).requestMetricCollector
- optional request metric collectorpublic CreateAliasResult createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
createAlias
in interface AmazonGameLift
createAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.LimitExceededException
- The requested operation would cause the resource to exceed the
allowed service limit. Please resolve the issue before retrying.public CreateBuildResult createBuild(CreateBuildRequest createBuildRequest)
Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and is in an INITIALIZED state, you can upload your game build.
To create a build, use the CLI command upload-build
, which
creates a new build record and uploads the build files in one step. (See
the
Amazon GameLift Developer Guide for more details on the CLI and the
upload process.) Call the CreateBuild
action only if you
have your own Amazon Simple Storage Service (Amazon S3) client and need
to manually upload your build files.
To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (but not visible to players). If successful, this action returns the newly created build record along with an Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
createBuild
in interface AmazonGameLift
createBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public CreateFleetResult createFleet(CreateFleetRequest createFleetRequest)
Creates a new fleet to host game servers. A fleet consists of a set of Amazon Elastic Compute Cloud (Amazon EC2) instances of a certain type, which defines the CPU, memory, storage, and networking capacity of each host in the fleet. See Amazon EC2 Instance Types for more information. Each instance in the fleet hosts a game server created from the specified game build. Once a fleet is in an ACTIVE state, it can begin hosting game sessions.
To create a new fleet, provide a name and the EC2 instance type for the new fleet, and specify the build and server launch path. Builds must be in a READY state before they can be used to build fleets. When configuring the new fleet, you can optionally (1) provide a set of launch parameters to be passed to a game server when activated; (2) limit incoming traffic to a specified range of IP addresses and port numbers; (3) set game session protection for all instances in the fleet, and (4) configure Amazon GameLift to store game session logs by specifying the path to the logs stored in your game server files. If the call is successful, Amazon GameLift performs the following tasks:
Once a fleet is created, use the following actions to change certain fleet properties (server launch parameters and log paths cannot be changed):
createFleet
in interface AmazonGameLift
createFleetRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the
allowed service limit. Please resolve the issue before retrying.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public CreateGameSessionResult createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players. This action creates a game session record and assigns the new session to an instance in the specified fleet, which activates the server initialization process in your game server. A fleet must be in an ACTIVE state before a game session can be created for it.
To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.
createGameSession
in interface AmazonGameLift
createGameSessionRequest
- Represents the input for a request action.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.FleetCapacityExceededException
- The specified fleet has no available instances to fulfill a
request to create a new game session. Such requests should only
be retried once the fleet capacity has been increased.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
createPlayerSession
in interface AmazonGameLift
createPlayerSessionRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the game
instance. Such requests should not be retried by clients without
resolving the conflict.GameSessionFullException
- The game instance is currently full and cannot allow the
requested player(s) to join. This exception occurs in response to
a CreatePlayerSession request.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)
Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
createPlayerSessions
in interface AmazonGameLift
createPlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the game
instance. Such requests should not be retried by clients without
resolving the conflict.GameSessionFullException
- The game instance is currently full and cannot allow the
requested player(s) to join. This exception occurs in response to
a CreatePlayerSession request.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.public void deleteAlias(DeleteAliasRequest deleteAliasRequest)
Deletes an alias. This action removes all record of the alias; game clients attempting to access a game server using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAlias
in interface AmazonGameLift
deleteAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public void deleteBuild(DeleteBuildRequest deleteBuildRequest)
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets, but you can no longer create new fleets for the deleted build.
deleteBuild
in interface AmazonGameLift
deleteBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.public void deleteFleet(DeleteFleetRequest deleteFleetRequest)
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
deleteFleet
in interface AmazonGameLift
deleteFleetRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.public void deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
deleteScalingPolicy
in interface AmazonGameLift
deleteScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.public DescribeAliasResult describeAlias(DescribeAliasRequest describeAliasRequest)
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
describeAlias
in interface AmazonGameLift
describeAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public DescribeBuildResult describeBuild(DescribeBuildRequest describeBuildRequest)
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
describeBuild
in interface AmazonGameLift
describeBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
describeEC2InstanceLimits
in interface AmazonGameLift
describeEC2InstanceLimitsRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetAttributes
in interface AmazonGameLift
describeFleetAttributesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetCapacity
in interface AmazonGameLift
describeFleetCapacityRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the fleet event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
describeFleetEvents
in interface AmazonGameLift
describeFleetEventsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)
Retrieves the port settings for a fleet. Port settings are used to limit incoming traffic access to game servers in the fleet. To get a fleet's port settings, specify a fleet ID. If successful, an IpPermission object is returned for the requested fleet ID. If the requested fleet has been deleted, the result set will be empty.
describeFleetPortSettings
in interface AmazonGameLift
describeFleetPortSettingsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetUtilization
in interface AmazonGameLift
describeFleetUtilizationRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetails
in interface AmazonGameLift
describeGameSessionDetailsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves properties for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
describeGameSessions
in interface AmazonGameLift
describeGameSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
describePlayerSessions
in interface AmazonGameLift
describePlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
describeScalingPolicies
in interface AmazonGameLift
describeScalingPoliciesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrl
in interface AmazonGameLift
getGameSessionLogUrlRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.public ListAliasesResult listAliases(ListAliasesRequest listAliasesRequest)
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
listAliases
in interface AmazonGameLift
listAliasesRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public ListBuildsResult listBuilds(ListBuildsRequest listBuildsRequest)
Retrieves build records for all builds associated with an AWS account. You can filter the result set by build status. Use the pagination parameters to retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
listBuilds
in interface AmazonGameLift
listBuildsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public ListFleetsResult listFleets(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
listFleets
in interface AmazonGameLift
listFleetsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet. An active scaling policy prompts GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
putScalingPolicy
in interface AmazonGameLift
putScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)
Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Call this action only if you need credentials for a build created with
CreateBuild. This is a rare situation; in most cases, builds are
created using the CLI command upload-build
, which creates a
build record and also uploads build files.
Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the state of that build changes to READY. Once this happens, you must create a brand new build.
requestUploadCredentials
in interface AmazonGameLift
requestUploadCredentialsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public ResolveAliasResult resolveAlias(ResolveAliasRequest resolveAliasRequest)
Retrieves the fleet ID that a specified alias is currently pointing to.
resolveAlias
in interface AmazonGameLift
resolveAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular
alias because it has a terminal RoutingStrategy associated
with it. The message returned in this exception is the message
defined in the TerminalRoutingStrategy itself. Such requests
should only be retried if the routing strategy for the specified
alias is modified.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public UpdateAliasResult updateAlias(UpdateAliasRequest updateAliasRequest)
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAlias
in interface AmazonGameLift
updateAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public UpdateBuildResult updateBuild(UpdateBuildRequest updateBuildRequest)
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
updateBuild
in interface AmazonGameLift
updateBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
updateFleetAttributes
in interface AmazonGameLift
updateFleetAttributesRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the
allowed service limit. Please resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using auto-scaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these boundaries, auto-scaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the desired number of instances. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception will occur.
updateFleetCapacity
in interface AmazonGameLift
updateFleetCapacityRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the
allowed service limit. Please resolve the issue before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.
updateFleetPortSettings
in interface AmazonGameLift
updateFleetPortSettingsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the fleet.
Please resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the
allowed service limit. Please resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSession
in interface AmazonGameLift
updateGameSessionRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be
found. Such requests should not be retried by clients.ConflictException
- The requested operation would cause a conflict with the current
state of a service resource associated with the request. Please
resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while
processing the request. Such requests can be retried by clients,
either immediately or after a back-off period.UnauthorizedException
- The client failed authentication. Such requests should not be
retried without valid authentication credentials.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current
state of a resource associated with the request and/or the game
instance. Such requests should not be retried by clients without
resolving the conflict.InvalidRequestException
- One or more parameters specified as part of the request are
invalid. Please correct the invalid parameters before retrying.public ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing the request.
getCachedResponseMetadata
in interface AmazonGameLift
request
- The originally executed requestCopyright © 2013 Amazon Web Services, Inc. All Rights Reserved.