@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class PlayerSession extends Object implements Serializable, Cloneable, StructuredPojo
Properties describing a player session. A player session represents either a player reservation for a game session or actual player activity in a game session. A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.
Player session-related operations include:
Constructor and Description |
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PlayerSession() |
Modifier and Type | Method and Description |
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PlayerSession |
clone() |
boolean |
equals(Object obj) |
Date |
getCreationTime()
Time stamp indicating when this data object was created.
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String |
getFleetId()
Unique identifier for a fleet that the player's game session is running on.
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String |
getGameSessionId()
Unique identifier for the game session that the player session is connected to.
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String |
getIpAddress()
Game session IP address.
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String |
getPlayerData()
Developer-defined information related to a player.
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String |
getPlayerId()
Unique identifier for a player that is associated with this player session.
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String |
getPlayerSessionId()
Unique identifier for a player session.
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Integer |
getPort()
Port number for the game session.
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String |
getStatus()
Current status of the player session.
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Date |
getTerminationTime()
Time stamp indicating when this data object was terminated.
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int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setCreationTime(Date creationTime)
Time stamp indicating when this data object was created.
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void |
setFleetId(String fleetId)
Unique identifier for a fleet that the player's game session is running on.
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void |
setGameSessionId(String gameSessionId)
Unique identifier for the game session that the player session is connected to.
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void |
setIpAddress(String ipAddress)
Game session IP address.
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void |
setPlayerData(String playerData)
Developer-defined information related to a player.
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void |
setPlayerId(String playerId)
Unique identifier for a player that is associated with this player session.
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void |
setPlayerSessionId(String playerSessionId)
Unique identifier for a player session.
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void |
setPort(Integer port)
Port number for the game session.
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void |
setStatus(PlayerSessionStatus status)
Current status of the player session.
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void |
setStatus(String status)
Current status of the player session.
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void |
setTerminationTime(Date terminationTime)
Time stamp indicating when this data object was terminated.
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String |
toString()
Returns a string representation of this object; useful for testing and debugging.
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PlayerSession |
withCreationTime(Date creationTime)
Time stamp indicating when this data object was created.
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PlayerSession |
withFleetId(String fleetId)
Unique identifier for a fleet that the player's game session is running on.
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PlayerSession |
withGameSessionId(String gameSessionId)
Unique identifier for the game session that the player session is connected to.
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PlayerSession |
withIpAddress(String ipAddress)
Game session IP address.
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PlayerSession |
withPlayerData(String playerData)
Developer-defined information related to a player.
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PlayerSession |
withPlayerId(String playerId)
Unique identifier for a player that is associated with this player session.
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PlayerSession |
withPlayerSessionId(String playerSessionId)
Unique identifier for a player session.
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PlayerSession |
withPort(Integer port)
Port number for the game session.
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PlayerSession |
withStatus(PlayerSessionStatus status)
Current status of the player session.
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PlayerSession |
withStatus(String status)
Current status of the player session.
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PlayerSession |
withTerminationTime(Date terminationTime)
Time stamp indicating when this data object was terminated.
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public void setPlayerSessionId(String playerSessionId)
Unique identifier for a player session.
playerSessionId
- Unique identifier for a player session.public String getPlayerSessionId()
Unique identifier for a player session.
public PlayerSession withPlayerSessionId(String playerSessionId)
Unique identifier for a player session.
playerSessionId
- Unique identifier for a player session.public void setPlayerId(String playerId)
Unique identifier for a player that is associated with this player session.
playerId
- Unique identifier for a player that is associated with this player session.public String getPlayerId()
Unique identifier for a player that is associated with this player session.
public PlayerSession withPlayerId(String playerId)
Unique identifier for a player that is associated with this player session.
playerId
- Unique identifier for a player that is associated with this player session.public void setGameSessionId(String gameSessionId)
Unique identifier for the game session that the player session is connected to.
gameSessionId
- Unique identifier for the game session that the player session is connected to.public String getGameSessionId()
Unique identifier for the game session that the player session is connected to.
public PlayerSession withGameSessionId(String gameSessionId)
Unique identifier for the game session that the player session is connected to.
gameSessionId
- Unique identifier for the game session that the player session is connected to.public void setFleetId(String fleetId)
Unique identifier for a fleet that the player's game session is running on.
fleetId
- Unique identifier for a fleet that the player's game session is running on.public String getFleetId()
Unique identifier for a fleet that the player's game session is running on.
public PlayerSession withFleetId(String fleetId)
Unique identifier for a fleet that the player's game session is running on.
fleetId
- Unique identifier for a fleet that the player's game session is running on.public void setCreationTime(Date creationTime)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime
- Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public Date getCreationTime()
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public PlayerSession withCreationTime(Date creationTime)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime
- Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public void setTerminationTime(Date terminationTime)
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
terminationTime
- Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public Date getTerminationTime()
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public PlayerSession withTerminationTime(Date terminationTime)
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
terminationTime
- Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public void setStatus(String status)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
status
- Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public String getStatus()
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public PlayerSession withStatus(String status)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
status
- Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public void setStatus(PlayerSessionStatus status)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
status
- Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public PlayerSession withStatus(PlayerSessionStatus status)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
status
- Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).
PlayerSessionStatus
public void setIpAddress(String ipAddress)
Game session IP address. All player sessions reference the game session location.
ipAddress
- Game session IP address. All player sessions reference the game session location.public String getIpAddress()
Game session IP address. All player sessions reference the game session location.
public PlayerSession withIpAddress(String ipAddress)
Game session IP address. All player sessions reference the game session location.
ipAddress
- Game session IP address. All player sessions reference the game session location.public void setPort(Integer port)
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
port
- Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP
address and port number.public Integer getPort()
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
public PlayerSession withPort(Integer port)
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
port
- Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP
address and port number.public void setPlayerData(String playerData)
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
playerData
- Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be
formatted as needed for use in the game.public String getPlayerData()
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
public PlayerSession withPlayerData(String playerData)
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
playerData
- Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be
formatted as needed for use in the game.public String toString()
toString
in class Object
Object.toString()
public PlayerSession clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.