Interface | Description |
---|---|
AmazonGameLift |
Interface for accessing Amazon GameLift.
|
AmazonGameLiftAsync |
Interface for accessing Amazon GameLift asynchronously.
|
Class | Description |
---|---|
AbstractAmazonGameLift |
Abstract implementation of
AmazonGameLift . |
AbstractAmazonGameLiftAsync |
Abstract implementation of
AmazonGameLiftAsync . |
AmazonGameLiftAsyncClient |
Client for accessing Amazon GameLift asynchronously.
|
AmazonGameLiftAsyncClientBuilder |
Fluent builder for
AmazonGameLiftAsync . |
AmazonGameLiftClient |
Client for accessing Amazon GameLift.
|
AmazonGameLiftClientBuilder |
Fluent builder for
AmazonGameLift . |
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game server capacity to meed player demand, and track in-depth metrics on player usage and server performance.
The Amazon GameLift service API includes important functionality to:
Find game sessions and match players to games – Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.
Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.
This reference guide describes the low-level service API for Amazon GameLift. We recommend using either the Amazon Web Services software development kit (AWS SDK), available in multiple languages, or the AWS command-line interface (CLI) tool. Both of these align with the low-level service API. In addition, you can use the AWS Management Console for Amazon GameLift for many administrative actions.
MORE RESOURCES
Amazon GameLift Developer Guide – Learn more about Amazon GameLift features and how to use them.
Lumberyard and Amazon GameLift Tutorials – Get started fast with walkthroughs and sample projects.
GameDev Blog – Stay up to date with new features and techniques.
GameDev Forums – Connect with the GameDev community.
Amazon GameLift Document History – See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes.
API SUMMARY
This list offers a functional overview of the Amazon GameLift service API.
Finding Games and Joining Players
You can enable players to connect to game servers on Amazon GameLift from a game client or through a game service (such as a matchmaking service). You can use these operations to discover actively running game or start new games. You can also match players to games, either singly or as a group.
Discover existing game sessions
SearchGameSessions – Get all available game sessions or search for game sessions that match a set of criteria.
Start a new game session
Game session placement – Use a queue to process new game session requests and create game sessions on fleets designated for the queue.
StartGameSessionPlacement – Request a new game session placement and add one or more players to it.
DescribeGameSessionPlacement – Get details on a placement request, including status.
StopGameSessionPlacement – Cancel a placement request.
CreateGameSession – Start a new game session on a specific fleet.
Manage game session objects
DescribeGameSessionDetails – Retrieve metadata and protection policies associated with one or more game sessions, including length of time active and current player count.
UpdateGameSession – Change game session settings, such as maximum player count and join policy.
GetGameSessionLogUrl – Get the location of saved logs for a game session.
Manage player sessions objects
CreatePlayerSession – Send a request for a player to join a game session.
CreatePlayerSessions – Send a request for multiple players to join a game session.
DescribePlayerSessions – Get details on player activity, including status, playing time, and player data.
Setting Up and Managing Game Servers
When setting up Amazon GameLift, first create a game build and upload the files to Amazon GameLift. Then use these operations to set up a fleet of resources to run your game servers. Manage games to scale capacity, adjust configuration settings, access raw utilization data, and more.
Manage game builds
CreateBuild – Create a new build by uploading files stored in an Amazon S3 bucket. (To create a build stored
at a local file location, use the AWS CLI command upload-build
.)
ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
DescribeBuild – Retrieve information associated with a build.
UpdateBuild – Change build metadata, including build name and version.
DeleteBuild – Remove a build from Amazon GameLift.
Manage fleets
CreateFleet – Configure and activate a new fleet to run a build's game servers.
DeleteFleet – Terminate a fleet that is no longer running game servers or hosting players.
View / update fleet configurations.
ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all statuses).
DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's metadata and settings for game session protection and resource creation limits.
DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet.
DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change what server processes (and how many) to run on each instance in a fleet.
DescribeInstances – Get information on each instance in a fleet, including instance ID, IP address, and status.
Control fleet capacity
DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed for the current AWS account and the current usage level.
DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down.
Autoscale – Manage autoscaling rules and apply them to a fleet.
PutScalingPolicy – Create a new autoscaling policy, or update an existing one.
DescribeScalingPolicies – Retrieve an existing autoscaling policy.
DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting a fleet's capacity.
Access fleet activity statistics
DescribeFleetUtilization – Get current data on the number of server processes, game sessions, and players currently active on a fleet.
DescribeFleetEvents – Get a fleet's logged events for a specified time span.
DescribeGameSessions – Retrieve metadata associated with one or more game sessions, including length of time active and current player count.
Remotely access an instance
GetInstanceAccess – Request access credentials needed to remotely connect to a specified instance on a fleet.
Manage fleet aliases
CreateAlias – Define a new alias and optionally assign it to a fleet.
ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
DescribeAlias – Retrieve information on an existing alias.
UpdateAlias – Change settings for a alias, such as redirecting it from one fleet to another.
DeleteAlias – Remove an alias from the region.
ResolveAlias – Get the fleet ID that a specified alias points to.
Manage game session queues
CreateGameSessionQueue – Create a queue for processing requests for new game sessions.
DescribeGameSessionQueues – Get data on all game session queues defined in a Amazon GameLift region.
UpdateGameSessionQueue – Change the configuration of a game session queue.
DeleteGameSessionQueue – Remove a game session queue from the region.
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