Interface | Description |
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AmazonGameLift |
Interface for accessing Amazon GameLift.
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AmazonGameLiftAsync |
Interface for accessing Amazon GameLift asynchronously.
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Class | Description |
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AbstractAmazonGameLift |
Abstract implementation of
AmazonGameLift . |
AbstractAmazonGameLiftAsync |
Abstract implementation of
AmazonGameLiftAsync . |
AmazonGameLiftAsyncClient |
Interface for accessing Amazon GameLift asynchronously.
|
AmazonGameLiftClient |
Client for accessing Amazon GameLift.
|
Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management.
This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can also use the Amazon GameLift console.
More Resources
Manage Games and Players Through GameLift
Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player sessions.
Set Up and Manage Game Servers
Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you'll need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance and utilization, etc.
To view changes to the API, see the GameLift Document History page.
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