@ThreadSafe @Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class AmazonGameLiftClient extends AmazonWebServiceClient implements AmazonGameLift
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game server capacity to meet player demand, and track in-depth metrics on player usage and server performance.
The Amazon GameLift service API includes important features:
Find game sessions and match players to games – Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.
Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.
This reference guide describes the low-level service API for Amazon GameLift. We recommend using either the Amazon Web Services software development kit (AWS SDK), available in multiple languages, or the AWS command-line interface (CLI) tool. Both of these align with the low-level service API. In addition, you can use the AWS Management Console for Amazon GameLift for many administrative actions.
You can use some API actions with Amazon GameLift Local, a testing tool that lets you test your game integration locally before deploying on Amazon GameLift. You can call these APIs from the AWS CLI or programmatically; API calls to Amazon GameLift Local servers perform exactly as they do when calling Amazon GameLift web servers. For more information on using Amazon GameLift Local, see Testing an Integration.
MORE RESOURCES
Amazon GameLift Developer Guide – Learn more about Amazon GameLift features and how to use them.
Lumberyard and Amazon GameLift Tutorials – Get started fast with walkthroughs and sample projects.
GameDev Blog – Stay up to date with new features and techniques.
GameDev Forums – Connect with the GameDev community.
Amazon GameLift Document History – See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes.
API SUMMARY
This list offers a functional overview of the Amazon GameLift service API.
Finding Games and Joining Players
You can enable players to connect to game servers on Amazon GameLift from a game client or through a game service (such as a matchmaking service). You can use these operations to discover actively running game or start new games. You can also match players to games, either singly or as a group.
Discover existing game sessions
SearchGameSessions – Get all available game sessions or search for game sessions that match a set of criteria. Available in Amazon GameLift Local.
Start a new game session
Game session placement – Use a queue to process new game session requests and create game sessions on fleets designated for the queue.
StartGameSessionPlacement – Request a new game session placement and add one or more players to it.
DescribeGameSessionPlacement – Get details on a placement request, including status.
StopGameSessionPlacement – Cancel a placement request.
CreateGameSession – Start a new game session on a specific fleet. Available in Amazon GameLift Local.
Manage game session objects
DescribeGameSessions – Retrieve metadata for one or more game sessions, including length of time active and current player count. Available in Amazon GameLift Local.
DescribeGameSessionDetails – Retrieve metadata and the game session protection setting for one or more game sessions.
UpdateGameSession – Change game session settings, such as maximum player count and join policy.
GetGameSessionLogUrl – Get the location of saved logs for a game session.
Manage player sessions objects
CreatePlayerSession – Send a request for a player to join a game session. Available in Amazon GameLift Local.
CreatePlayerSessions – Send a request for multiple players to join a game session. Available in Amazon GameLift Local.
DescribePlayerSessions – Get details on player activity, including status, playing time, and player data. Available in Amazon GameLift Local.
Setting Up and Managing Game Servers
When setting up Amazon GameLift, first create a game build and upload the files to Amazon GameLift. Then use these operations to set up a fleet of resources to run your game servers. Manage games to scale capacity, adjust configuration settings, access raw utilization data, and more.
Manage game builds
CreateBuild – Create a new build by uploading files stored in an Amazon S3 bucket. (To create a build stored
at a local file location, use the AWS CLI command upload-build
.)
ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
DescribeBuild – Retrieve information associated with a build.
UpdateBuild – Change build metadata, including build name and version.
DeleteBuild – Remove a build from Amazon GameLift.
Manage fleets
CreateFleet – Configure and activate a new fleet to run a build's game servers.
DeleteFleet – Terminate a fleet that is no longer running game servers or hosting players.
View / update fleet configurations.
ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all statuses).
DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's metadata and settings for game session protection and resource creation limits.
DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet.
DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change what server processes (and how many) to run on each instance in a fleet.
DescribeInstances – Get information on each instance in a fleet, including instance ID, IP address, and status.
Control fleet capacity
DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed for the current AWS account and the current usage level.
DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down.
Autoscale – Manage autoscaling rules and apply them to a fleet.
PutScalingPolicy – Create a new autoscaling policy, or update an existing one.
DescribeScalingPolicies – Retrieve an existing autoscaling policy.
DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting a fleet's capacity.
Access fleet activity statistics
DescribeFleetUtilization – Get current data on the number of server processes, game sessions, and players currently active on a fleet.
DescribeFleetEvents – Get a fleet's logged events for a specified time span.
DescribeGameSessions – Retrieve metadata associated with one or more game sessions, including length of time active and current player count.
Remotely access an instance
GetInstanceAccess – Request access credentials needed to remotely connect to a specified instance in a fleet.
Manage fleet aliases
CreateAlias – Define a new alias and optionally assign it to a fleet.
ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
DescribeAlias – Retrieve information on an existing alias.
UpdateAlias – Change settings for a alias, such as redirecting it from one fleet to another.
DeleteAlias – Remove an alias from the region.
ResolveAlias – Get the fleet ID that a specified alias points to.
Manage game session queues
CreateGameSessionQueue – Create a queue for processing requests for new game sessions.
DescribeGameSessionQueues – Get data on all game session queues defined in a Amazon GameLift region.
UpdateGameSessionQueue – Change the configuration of a game session queue.
DeleteGameSessionQueue – Remove a game session queue from the region.
LOGGING_AWS_REQUEST_METRIC
ENDPOINT_PREFIX
Constructor and Description |
---|
AmazonGameLiftClient()
Deprecated.
|
AmazonGameLiftClient(AWSCredentials awsCredentials)
Deprecated.
use
AwsClientBuilder.withCredentials(AWSCredentialsProvider) for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build(); |
AmazonGameLiftClient(AWSCredentials awsCredentials,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
Deprecated.
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration,
RequestMetricCollector requestMetricCollector)
|
AmazonGameLiftClient(ClientConfiguration clientConfiguration)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
static AmazonGameLiftClientBuilder |
builder() |
CreateAliasResult |
createAlias(CreateAliasRequest request)
Creates an alias and sets a target fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build from a set of game server binary files stored in an Amazon Simple Storage
Service (Amazon S3) location.
|
CreateFleetResult |
createFleet(CreateFleetRequest request)
Creates a new fleet to run your game servers.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players.
|
CreateGameSessionQueueResult |
createGameSessionQueue(CreateGameSessionQueueRequest request)
Establishes a new queue for processing requests to place new game sessions.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest request)
Adds a player to a game session and creates a player session record.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest request)
Adds a group of players to a game session.
|
DeleteAliasResult |
deleteAlias(DeleteAliasRequest request)
Deletes a fleet alias.
|
DeleteBuildResult |
deleteBuild(DeleteBuildRequest request)
Deletes a build.
|
DeleteFleetResult |
deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet.
|
DeleteGameSessionQueueResult |
deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue.
|
DeleteScalingPolicyResult |
deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest request)
Retrieves properties for a fleet alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest request)
Retrieves properties for a build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current status of fleet capacity for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the specified fleet's event log.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves the inbound connection permissions for a fleet.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one or more game sessions.
|
DescribeGameSessionPlacementResult |
describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves properties and current status of a game session placement request.
|
DescribeGameSessionQueuesResult |
describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions.
|
DescribeInstancesResult |
describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
|
DescribeRuntimeConfigurationResult |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves the current runtime configuration for the specified fleet.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful, request, typically used for debugging issues
where a service isn't acting as expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session.
|
GetInstanceAccessResult |
getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance.
|
ListAliasesResult |
listAliases(ListAliasesRequest request)
Retrieves a collection of alias records for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest request)
Retrieves build records for all builds associated with the AWS account in use.
|
ListFleetsResult |
listFleets(ListFleetsRequest request)
Retrieves a collection of fleet records for this AWS account.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest request)
This API call is not currently in use.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that a specified alias is currently pointing to.
|
SearchGameSessionsResult |
searchGameSessions(SearchGameSessionsRequest request)
Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order.
|
StartGameSessionPlacementResult |
startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
StopGameSessionPlacementResult |
stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in Pending status.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest request)
Updates properties for a fleet alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest request)
Updates metadata in a build record, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest request)
Updates game session properties.
|
UpdateGameSessionQueueResult |
updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates settings for a game session queue, which determines how new game session requests in the queue are
processed.
|
UpdateRuntimeConfigurationResult |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet.
|
addRequestHandler, addRequestHandler, configureRegion, getEndpointPrefix, getRequestMetricsCollector, getServiceName, getSignerByURI, getSignerOverride, getSignerRegionOverride, getTimeOffset, makeImmutable, removeRequestHandler, removeRequestHandler, setEndpoint, setRegion, setServiceNameIntern, setSignerRegionOverride, setTimeOffset, shutdown, withEndpoint, withRegion, withRegion, withTimeOffset
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setEndpoint, setRegion, shutdown
@Deprecated public AmazonGameLiftClient()
AmazonGameLiftClientBuilder.defaultClient()
All service calls made using this new client object are blocking, and will not return until the service call completes.
DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(ClientConfiguration clientConfiguration)
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build();
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration, RequestMetricCollector requestMetricCollector)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
and
AwsClientBuilder.withMetricsCollector(RequestMetricCollector)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).requestMetricCollector
- optional request metric collectorpublic static AmazonGameLiftClientBuilder builder()
public CreateAliasResult createAlias(CreateAliasRequest request)
Creates an alias and sets a target fleet. A fleet alias can be used in place of a fleet ID, such as when calling
CreateGameSession
from a game client or game service or adding destinations to a game session queue.
By changing an alias's target fleet, you can switch your players to the new fleet without changing any other
component. In production, this feature is particularly useful to redirect your player base seamlessly to the
latest game server update.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
createAlias
in interface AmazonGameLift
createAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public CreateBuildResult createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build from a set of game server binary files stored in an Amazon Simple Storage
Service (Amazon S3) location. When using this API call, you must create a .zip
file containing all
of the build files and store it in an Amazon S3 bucket under your AWS account. For help on packaging your build
files and creating a build, see Uploading Your Game to
Amazon GameLift.
Use this API action ONLY if you are storing your game build files in an Amazon S3 bucket in your AWS account. To
create a build using files stored in a directory, use the CLI command upload-build
, which uploads the build files from a file location you specify and creates a build.
To create a new build using CreateBuild
, identify the storage location and operating system of your
game build. You also have the option of specifying a build name and version. If successful, this action creates a
new build record with an unique build ID and in INITIALIZED
status. Use the API call
DescribeBuild to check the status of your build. A build must be in READY
status before it
can be used to create fleets to host your game.
createBuild
in interface AmazonGameLift
createBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateFleetResult createFleet(CreateFleetRequest request)
Creates a new fleet to run your game servers. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2)
instances, each of which can run multiple server processes to host game sessions. You configure a fleet to create
instances with certain hardware specifications (see Amazon
EC2 Instance Types for more information), and deploy a specified game build to each instance. A newly created
fleet passes through several statuses; once it reaches the ACTIVE
status, it can begin hosting game
sessions.
To create a new fleet, you must specify the following: (1) fleet name, (2) build ID of an uploaded game build, (3) an EC2 instance type, and (4) a runtime configuration that describes which server processes to run on each instance in the fleet. (Although the runtime configuration is not a required parameter, the fleet cannot be successfully created without it.) You can also configure the new fleet with the following settings: fleet description, access permissions for inbound traffic, fleet-wide game session protection, and resource creation limit. If you use Amazon CloudWatch for metrics, you can add the new fleet to a metric group, which allows you to view aggregated metrics for a set of fleets. Once you specify a metric group, the new fleet's metrics are included in the metric group's data.
If the CreateFleet call is successful, Amazon GameLift performs the following tasks:
Creates a fleet record and sets the status to NEW
(followed by other statuses as the fleet is
activated).
Sets the fleet's capacity to 1 "desired", which causes Amazon GameLift to start one new EC2 instance.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, Amazon GameLift staggers each launch by a few seconds.
Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
Sets the fleet's status to ACTIVE
once one server process in the fleet is ready to host a game
session.
After a fleet is created, use the following actions to change fleet properties and configuration:
UpdateFleetAttributes -- Update fleet metadata, including name and description.
UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.
UpdateFleetPortSettings -- Change the IP address and port ranges that allow access to incoming traffic.
UpdateRuntimeConfiguration -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.
PutScalingPolicy -- Create or update rules that are used to set the fleet's capacity (autoscaling).
createFleet
in interface AmazonGameLift
createFleetRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public CreateGameSessionResult createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players. This action creates a game session record and assigns an
available server process in the specified fleet to host the game session. A fleet must have an
ACTIVE
status before a game session can be created in it.
To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing game session properties, including a game session ID with the custom string you provided.
Idempotency tokens. You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
Resource creation limits. If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
By default, newly created game sessions allow new players to join. Use UpdateGameSession to change the game session's player session creation policy.
Available in Amazon GameLift Local.
createGameSession
in interface AmazonGameLift
createGameSessionRequest
- Represents the input for a request action.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException
- The specified fleet has no available instances to fulfill a CreateGameSession
request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException
- A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.public CreateGameSessionQueueResult createGameSessionQueue(CreateGameSessionQueueRequest request)
Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name.
Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience.
Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc.
To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned.
createGameSessionQueue
in interface AmazonGameLift
createGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest request)
Adds a player to a game session and creates a player session record. Before a player can be added, a game session
must have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open
player slot. To add a group of players to a game session, use CreatePlayerSessions.
To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, the player is added to the game session and a new PlayerSession object is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSession
in interface AmazonGameLift
createPlayerSessionRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest request)
Adds a group of players to a game session. This action is useful with a team matching feature. Before players can
be added, a game session must have an ACTIVE
status, have a creation policy of
ALLOW_ALL
, and have an open player slot. To add a single player to a game session, use
CreatePlayerSession.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, the players are added to the game session and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessions
in interface AmazonGameLift
createPlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DeleteAliasResult deleteAlias(DeleteAliasRequest request)
Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAlias
in interface AmazonGameLift
deleteAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteBuildResult deleteBuild(DeleteBuildRequest request)
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
deleteBuild
in interface AmazonGameLift
deleteBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DeleteFleetResult deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
deleteFleet
in interface AmazonGameLift
deleteFleetRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DeleteGameSessionQueueResult deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue. This action means that any StartGameSessionPlacement requests that reference this queue will fail. To delete a queue, specify the queue name.
deleteGameSessionQueue
in interface AmazonGameLift
deleteGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DeleteScalingPolicyResult deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
deleteScalingPolicy
in interface AmazonGameLift
deleteScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeAliasResult describeAlias(DescribeAliasRequest request)
Retrieves properties for a fleet alias. This operation returns all alias metadata and settings. To get just the fleet ID an alias is currently pointing to, use ResolveAlias.
To get alias properties, specify the alias ID. If successful, an Alias object is returned.
describeAlias
in interface AmazonGameLift
describeAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeBuildResult describeBuild(DescribeBuildRequest request)
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
describeBuild
in interface AmazonGameLift
describeBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
maximum number of instances allowed per AWS account (service limit)
current usage level for the AWS account
Service limits vary depending on region. Available regions for Amazon GameLift can be found in the AWS Management Console for Amazon GameLift (see the drop-down list in the upper right corner).
describeEC2InstanceLimits
in interface AmazonGameLift
describeEC2InstanceLimitsRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetAttributes
in interface AmazonGameLift
describeFleetAttributesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetCapacity
in interface AmazonGameLift
describeFleetCapacityRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
describeFleetEvents
in interface AmazonGameLift
describeFleetEventsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
describeFleetPortSettings
in interface AmazonGameLift
describeFleetPortSettingsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
describeFleetUtilization
in interface AmazonGameLift
describeFleetUtilizationRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be
used in several ways: (1) provide a GameSessionId
or GameSessionArn
to request details
for a specific game session; (2) provide either a FleetId
or an AliasId
to request
properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetails
in interface AmazonGameLift
describeGameSessionDetailsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeGameSessionPlacementResult describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.
describeGameSessionPlacement
in interface AmazonGameLift
describeGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionQueuesResult describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the region.
describeGameSessionQueues
in interface AmazonGameLift
describeGameSessionQueuesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
describeGameSessions
in interface AmazonGameLift
describeGameSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeInstancesResult describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
describeInstances
in interface AmazonGameLift
describeInstancesRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a
PlayerSessionId
to request properties for a specific player session; (2) provide a
GameSessionId
to request properties for all player sessions in the specified game session; (3)
provide a PlayerId
to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
describePlayerSessions
in interface AmazonGameLift
describePlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeRuntimeConfigurationResult describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on instances in the fleet.
describeRuntimeConfiguration
in interface AmazonGameLift
describeRuntimeConfigurationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
describeScalingPolicies
in interface AmazonGameLift
describeScalingPoliciesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrl
in interface AmazonGameLift
getGameSessionLogUrlRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public GetInstanceAccessResult getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.
Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon
GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux
instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client.
The private key must be saved in the proper format to a .pem
file before using. If you're making
this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See
the example later in this topic). For more information on remote access, see Remotely Accessing an
Instance.
To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.
getInstanceAccess
in interface AmazonGameLift
getInstanceAccessRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListAliasesResult listAliases(ListAliasesRequest request)
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
listAliases
in interface AmazonGameLift
listAliasesRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListBuildsResult listBuilds(ListBuildsRequest request)
Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status
parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
listBuilds
in interface AmazonGameLift
listBuildsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListFleetsResult listFleets(ListFleetsRequest request)
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
listFleets
in interface AmazonGameLift
listFleetsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for
[EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by
[ScalingAdjustment]
.
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
putScalingPolicy
in interface AmazonGameLift
putScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest request)
This API call is not currently in use. Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
requestUploadCredentials
in interface AmazonGameLift
requestUploadCredentialsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ResolveAliasResult resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that a specified alias is currently pointing to.
resolveAlias
in interface AmazonGameLift
resolveAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public SearchGameSessionsResult searchGameSessions(SearchGameSessionsRequest request)
Retrieves a set of game sessions that match a set of search criteria and sorts them in a specified order.
Currently a game session search is limited to a single fleet. Search results include only game sessions that are
in ACTIVE
status. If you need to retrieve game sessions with a status other than active, use
DescribeGameSessions. If you need to retrieve the protection policy for each game session, use
DescribeGameSessionDetails.
You can search or sort by the following game session attributes:
gameSessionId -- Unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn
value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
hasAvailablePlayerSessions -- Boolean value indicating whether or not a game session has reached its
maximum number of players. When searching with this attribute, the search value must be true
or
false
. It is highly recommended that all search requests include this filter attribute to optimize
search performance and return only sessions that players can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of GameSession objects matching the request is returned.
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
Available in Amazon GameLift Local.
searchGameSessions
in interface AmazonGameLift
searchGameSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public StartGameSessionPlacementResult startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of IDs and player data for each player you want to join to the new game session
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is Fulfilled
, a new game session has been created and a game session ARN and
region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
startGameSessionPlacement
in interface AmazonGameLift
startGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public StopGameSessionPlacementResult stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. If successful, the placement is moved to Cancelled status.
stopGameSessionPlacement
in interface AmazonGameLift
stopGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateAliasResult updateAlias(UpdateAliasRequest request)
Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAlias
in interface AmazonGameLift
updateAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateBuildResult updateBuild(UpdateBuildRequest request)
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
updateBuild
in interface AmazonGameLift
updateBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
updateFleetAttributes
in interface AmazonGameLift
updateFleetAttributesRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using autoscaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these, autoscaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
updateFleetCapacity
in interface AmazonGameLift
updateFleetCapacityRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the
permissions you want to update. List the permissions you want to add in
InboundPermissionAuthorizations
, and permissions you want to remove in
InboundPermissionRevocations
. Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
updateFleetPortSettings
in interface AmazonGameLift
updateFleetPortSettingsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest request)
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSession
in interface AmazonGameLift
updateGameSessionRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public UpdateGameSessionQueueResult updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
updateGameSessionQueue
in interface AmazonGameLift
updateGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateRuntimeConfigurationResult updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
object with
the updated collection of server process configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while Amazon GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in Amazon GameLift's normal process recycling activity.
updateRuntimeConfiguration
in interface AmazonGameLift
updateRuntimeConfigurationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.public ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing the request.
getCachedResponseMetadata
in interface AmazonGameLift
request
- The originally executed requestCopyright © 2013 Amazon Web Services, Inc. All Rights Reserved.