Interface | Description |
---|---|
AmazonGameLift |
Interface for accessing Amazon GameLift.
|
AmazonGameLiftAsync |
Interface for accessing Amazon GameLift asynchronously.
|
Class | Description |
---|---|
AbstractAmazonGameLift |
Abstract implementation of
AmazonGameLift . |
AbstractAmazonGameLiftAsync |
Abstract implementation of
AmazonGameLiftAsync . |
AmazonGameLiftAsyncClient |
Client for accessing Amazon GameLift asynchronously.
|
AmazonGameLiftAsyncClientBuilder |
Fluent builder for
AmazonGameLiftAsync . |
AmazonGameLiftClient |
Client for accessing Amazon GameLift.
|
AmazonGameLiftClientBuilder |
Fluent builder for
AmazonGameLift . |
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game server capacity to meet player demand, and track in-depth metrics on player usage and server performance.
The Amazon GameLift service API includes important features:
Find game sessions and match players to games – Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.
Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.
This reference guide describes the low-level service API for Amazon GameLift. We recommend using either the Amazon Web Services software development kit (AWS SDK), available in multiple languages, or the AWS command-line interface (CLI) tool. Both of these align with the low-level service API. In addition, you can use the AWS Management Console for Amazon GameLift for many administrative actions.
You can use some API actions with Amazon GameLift Local, a testing tool that lets you test your game integration locally before deploying on Amazon GameLift. You can call these APIs from the AWS CLI or programmatically; API calls to Amazon GameLift Local servers perform exactly as they do when calling Amazon GameLift web servers. For more information on using Amazon GameLift Local, see Testing an Integration.
MORE RESOURCES
Amazon GameLift Developer Guide – Learn more about Amazon GameLift features and how to use them.
Lumberyard and Amazon GameLift Tutorials – Get started fast with walkthroughs and sample projects.
GameDev Blog – Stay up to date with new features and techniques.
GameDev Forums – Connect with the GameDev community.
Amazon GameLift Document History – See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes.
API SUMMARY
This list offers a functional overview of the Amazon GameLift service API.
Finding Games and Joining Players
You can enable players to connect to game servers on Amazon GameLift from a game client or through a game service (such as a matchmaking service). You can use these operations to discover actively running game or start new games. You can also match players to games, either singly or as a group.
Discover existing game sessions
SearchGameSessions – Get all available game sessions or search for game sessions that match a set of criteria. Available in Amazon GameLift Local.
Start a new game session
Game session placement – Use a queue to process new game session requests and create game sessions on fleets designated for the queue.
StartGameSessionPlacement – Request a new game session placement and add one or more players to it.
DescribeGameSessionPlacement – Get details on a placement request, including status.
StopGameSessionPlacement – Cancel a placement request.
CreateGameSession – Start a new game session on a specific fleet. Available in Amazon GameLift Local.
Manage game session objects
DescribeGameSessions – Retrieve metadata for one or more game sessions, including length of time active and current player count. Available in Amazon GameLift Local.
DescribeGameSessionDetails – Retrieve metadata and the game session protection setting for one or more game sessions.
UpdateGameSession – Change game session settings, such as maximum player count and join policy.
GetGameSessionLogUrl – Get the location of saved logs for a game session.
Manage player sessions objects
CreatePlayerSession – Send a request for a player to join a game session. Available in Amazon GameLift Local.
CreatePlayerSessions – Send a request for multiple players to join a game session. Available in Amazon GameLift Local.
DescribePlayerSessions – Get details on player activity, including status, playing time, and player data. Available in Amazon GameLift Local.
Setting Up and Managing Game Servers
When setting up Amazon GameLift, first create a game build and upload the files to Amazon GameLift. Then use these operations to set up a fleet of resources to run your game servers. Manage games to scale capacity, adjust configuration settings, access raw utilization data, and more.
Manage game builds
CreateBuild – Create a new build by uploading files stored in an Amazon S3 bucket. (To create a build stored
at a local file location, use the AWS CLI command upload-build
.)
ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
DescribeBuild – Retrieve information associated with a build.
UpdateBuild – Change build metadata, including build name and version.
DeleteBuild – Remove a build from Amazon GameLift.
Manage fleets
CreateFleet – Configure and activate a new fleet to run a build's game servers.
DeleteFleet – Terminate a fleet that is no longer running game servers or hosting players.
View / update fleet configurations.
ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all statuses).
DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's metadata and settings for game session protection and resource creation limits.
DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet.
DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change what server processes (and how many) to run on each instance in a fleet.
DescribeInstances – Get information on each instance in a fleet, including instance ID, IP address, and status.
Control fleet capacity
DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed for the current AWS account and the current usage level.
DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down.
Autoscale – Manage autoscaling rules and apply them to a fleet.
PutScalingPolicy – Create a new autoscaling policy, or update an existing one.
DescribeScalingPolicies – Retrieve an existing autoscaling policy.
DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting a fleet's capacity.
Access fleet activity statistics
DescribeFleetUtilization – Get current data on the number of server processes, game sessions, and players currently active on a fleet.
DescribeFleetEvents – Get a fleet's logged events for a specified time span.
DescribeGameSessions – Retrieve metadata associated with one or more game sessions, including length of time active and current player count.
Remotely access an instance
GetInstanceAccess – Request access credentials needed to remotely connect to a specified instance in a fleet.
Manage fleet aliases
CreateAlias – Define a new alias and optionally assign it to a fleet.
ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
DescribeAlias – Retrieve information on an existing alias.
UpdateAlias – Change settings for a alias, such as redirecting it from one fleet to another.
DeleteAlias – Remove an alias from the region.
ResolveAlias – Get the fleet ID that a specified alias points to.
Manage game session queues
CreateGameSessionQueue – Create a queue for processing requests for new game sessions.
DescribeGameSessionQueues – Get data on all game session queues defined in a Amazon GameLift region.
UpdateGameSessionQueue – Change the configuration of a game session queue.
DeleteGameSessionQueue – Remove a game session queue from the region.
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