public class CreateFleetRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request action.
NOOP
Constructor and Description |
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CreateFleetRequest() |
Modifier and Type | Method and Description |
---|---|
CreateFleetRequest |
clone()
Creates a shallow clone of this request.
|
boolean |
equals(Object obj) |
String |
getBuildId()
Unique identifier of the build to be deployed on the new fleet.
|
String |
getDescription()
Human-readable description of a fleet.
|
List<IpPermission> |
getEC2InboundPermissions()
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the
fleet.
|
String |
getEC2InstanceType()
Name of an EC2 instance type that is supported in Amazon GameLift.
|
List<String> |
getLogPaths()
Location of default log files.
|
String |
getName()
Descriptive label associated with a fleet.
|
String |
getNewGameSessionProtectionPolicy()
Game session protection policy to apply to all instances in this fleet.
|
ResourceCreationLimitPolicy |
getResourceCreationLimitPolicy()
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
RuntimeConfiguration |
getRuntimeConfiguration()
Instructions for launching server processes on each instance in the fleet.
|
String |
getServerLaunchParameters()
This parameter is no longer used.
|
String |
getServerLaunchPath()
This parameter is no longer used.
|
int |
hashCode() |
void |
setBuildId(String buildId)
Unique identifier of the build to be deployed on the new fleet.
|
void |
setDescription(String description)
Human-readable description of a fleet.
|
void |
setEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the
fleet.
|
void |
setEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
void |
setEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
void |
setLogPaths(Collection<String> logPaths)
Location of default log files.
|
void |
setName(String name)
Descriptive label associated with a fleet.
|
void |
setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
void |
setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
void |
setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
void |
setRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
void |
setServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used.
|
void |
setServerLaunchPath(String serverLaunchPath)
This parameter is no longer used.
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
|
CreateFleetRequest |
withBuildId(String buildId)
Unique identifier of the build to be deployed on the new fleet.
|
CreateFleetRequest |
withDescription(String description)
Human-readable description of a fleet.
|
CreateFleetRequest |
withEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the
fleet.
|
CreateFleetRequest |
withEC2InboundPermissions(IpPermission... eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the
fleet.
|
CreateFleetRequest |
withEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest |
withEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest |
withLogPaths(Collection<String> logPaths)
Location of default log files.
|
CreateFleetRequest |
withLogPaths(String... logPaths)
Location of default log files.
|
CreateFleetRequest |
withName(String name)
Descriptive label associated with a fleet.
|
CreateFleetRequest |
withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest |
withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest |
withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
CreateFleetRequest |
withRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CreateFleetRequest |
withServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used.
|
CreateFleetRequest |
withServerLaunchPath(String serverLaunchPath)
This parameter is no longer used.
|
getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setName(String name)
Descriptive label associated with a fleet. Fleet names do not need to be unique.
name
- Descriptive label associated with a fleet. Fleet names do not need to be unique.public String getName()
Descriptive label associated with a fleet. Fleet names do not need to be unique.
public CreateFleetRequest withName(String name)
Descriptive label associated with a fleet. Fleet names do not need to be unique.
name
- Descriptive label associated with a fleet. Fleet names do not need to be unique.public void setDescription(String description)
Human-readable description of a fleet.
description
- Human-readable description of a fleet.public String getDescription()
Human-readable description of a fleet.
public CreateFleetRequest withDescription(String description)
Human-readable description of a fleet.
description
- Human-readable description of a fleet.public void setBuildId(String buildId)
Unique identifier of the build to be deployed on the new fleet. The build must have been successfully uploaded to
GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
buildId
- Unique identifier of the build to be deployed on the new fleet. The build must have been successfully
uploaded to GameLift and be in a READY
status. This fleet setting cannot be changed once the
fleet is created.public String getBuildId()
Unique identifier of the build to be deployed on the new fleet. The build must have been successfully uploaded to
GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
READY
status. This fleet setting cannot be changed once the
fleet is created.public CreateFleetRequest withBuildId(String buildId)
Unique identifier of the build to be deployed on the new fleet. The build must have been successfully uploaded to
GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
buildId
- Unique identifier of the build to be deployed on the new fleet. The build must have been successfully
uploaded to GameLift and be in a READY
status. This fleet setting cannot be changed once the
fleet is created.public void setServerLaunchPath(String serverLaunchPath)
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
serverLaunchPath
- This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public String getServerLaunchPath()
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public CreateFleetRequest withServerLaunchPath(String serverLaunchPath)
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
serverLaunchPath
- This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public void setServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
serverLaunchParameters
- This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public String getServerLaunchParameters()
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public CreateFleetRequest withServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.)
serverLaunchParameters
- This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)public List<String> getLogPaths()
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log
files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.
C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.public void setLogPaths(Collection<String> logPaths)
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log
files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.
logPaths
- Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any
log files in this location. These logs are in addition to game session logs; see more on game session logs
in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.public CreateFleetRequest withLogPaths(String... logPaths)
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log
files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.
NOTE: This method appends the values to the existing list (if any). Use
setLogPaths(java.util.Collection)
or withLogPaths(java.util.Collection)
if you want to override
the existing values.
logPaths
- Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any
log files in this location. These logs are in addition to game session logs; see more on game session logs
in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.public CreateFleetRequest withLogPaths(Collection<String> logPaths)
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log
files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.
logPaths
- Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any
log files in this location. These logs are in addition to game session logs; see more on game session logs
in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will
automatically upload logs stored on each instance at C:\game\logs
(for Windows) or
/local/game/logs
(for Linux). Use the GameLift console to access stored logs.public void setEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public String getEC2InstanceType()
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
EC2InstanceType
public CreateFleetRequest withEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public void setEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public CreateFleetRequest withEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public List<IpPermission> getEC2InboundPermissions()
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
public void setEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access server processes running on
the fleet. If no inbound permissions are set, including both IP address range and port range, the server
processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a
fleet.public CreateFleetRequest withEC2InboundPermissions(IpPermission... eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
NOTE: This method appends the values to the existing list (if any). Use
setEC2InboundPermissions(java.util.Collection)
or
withEC2InboundPermissions(java.util.Collection)
if you want to override the existing values.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access server processes running on
the fleet. If no inbound permissions are set, including both IP address range and port range, the server
processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a
fleet.public CreateFleetRequest withEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. If no inbound permissions are set, including both IP address range and port range, the server processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a fleet.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access server processes running on
the fleet. If no inbound permissions are set, including both IP address range and port range, the server
processes in the fleet cannot accept connections. You can specify one or more sets of permissions for a
fleet.public void setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can
also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public String getNewGameSessionProtectionPolicy()
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public CreateFleetRequest withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can
also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public void setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can
also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public CreateFleetRequest withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can
also set protection for individual instances using UpdateGameSession.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public void setRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. The runtime configuration for a fleet
has a collection of server process configurations, one for each type of server process to run on an instance. A
server process configuration specifies the location of the server executable, launch parameters, and the number
of concurrent processes with that configuration to maintain on each instance. A CreateFleet
request
must include a runtime configuration with at least one server process configuration; otherwise the request will
fail with an invalid request exception. (This parameter replaces the parameters ServerLaunchPath
and
ServerLaunchParameters
; requests that contain values for these parameters instead of a runtime
configuration will continue to work.)
runtimeConfiguration
- Instructions for launching server processes on each instance in the fleet. The runtime configuration for a
fleet has a collection of server process configurations, one for each type of server process to run on an
instance. A server process configuration specifies the location of the server executable, launch
parameters, and the number of concurrent processes with that configuration to maintain on each instance. A
CreateFleet
request must include a runtime configuration with at least one server process
configuration; otherwise the request will fail with an invalid request exception. (This parameter replaces
the parameters ServerLaunchPath
and ServerLaunchParameters
; requests that
contain values for these parameters instead of a runtime configuration will continue to work.)public RuntimeConfiguration getRuntimeConfiguration()
Instructions for launching server processes on each instance in the fleet. The runtime configuration for a fleet
has a collection of server process configurations, one for each type of server process to run on an instance. A
server process configuration specifies the location of the server executable, launch parameters, and the number
of concurrent processes with that configuration to maintain on each instance. A CreateFleet
request
must include a runtime configuration with at least one server process configuration; otherwise the request will
fail with an invalid request exception. (This parameter replaces the parameters ServerLaunchPath
and
ServerLaunchParameters
; requests that contain values for these parameters instead of a runtime
configuration will continue to work.)
CreateFleet
request must include a runtime configuration with at least one server process
configuration; otherwise the request will fail with an invalid request exception. (This parameter
replaces the parameters ServerLaunchPath
and ServerLaunchParameters
; requests
that contain values for these parameters instead of a runtime configuration will continue to work.)public CreateFleetRequest withRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. The runtime configuration for a fleet
has a collection of server process configurations, one for each type of server process to run on an instance. A
server process configuration specifies the location of the server executable, launch parameters, and the number
of concurrent processes with that configuration to maintain on each instance. A CreateFleet
request
must include a runtime configuration with at least one server process configuration; otherwise the request will
fail with an invalid request exception. (This parameter replaces the parameters ServerLaunchPath
and
ServerLaunchParameters
; requests that contain values for these parameters instead of a runtime
configuration will continue to work.)
runtimeConfiguration
- Instructions for launching server processes on each instance in the fleet. The runtime configuration for a
fleet has a collection of server process configurations, one for each type of server process to run on an
instance. A server process configuration specifies the location of the server executable, launch
parameters, and the number of concurrent processes with that configuration to maintain on each instance. A
CreateFleet
request must include a runtime configuration with at least one server process
configuration; otherwise the request will fail with an invalid request exception. (This parameter replaces
the parameters ServerLaunchPath
and ServerLaunchParameters
; requests that
contain values for these parameters instead of a runtime configuration will continue to work.)public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
resourceCreationLimitPolicy
- Policy that limits the number of game sessions an individual player can create over a span of time for
this fleet.public ResourceCreationLimitPolicy getResourceCreationLimitPolicy()
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
public CreateFleetRequest withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
resourceCreationLimitPolicy
- Policy that limits the number of game sessions an individual player can create over a span of time for
this fleet.public String toString()
toString
in class Object
Object.toString()
public CreateFleetRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()
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