@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class CreateFleetRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request action.
NOOP
Constructor and Description |
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CreateFleetRequest() |
Modifier and Type | Method and Description |
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CreateFleetRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
|
boolean |
equals(Object obj) |
String |
getBuildId()
Unique identifier for a build to be deployed on the new fleet.
|
CertificateConfiguration |
getCertificateConfiguration() |
String |
getDescription()
Human-readable description of a fleet.
|
List<IpPermission> |
getEC2InboundPermissions()
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the
fleet.
|
String |
getEC2InstanceType()
Name of an EC2 instance type that is supported in Amazon GameLift.
|
String |
getFleetType()
Indicates whether to use on-demand instances or spot instances for this fleet.
|
String |
getInstanceRoleArn()
Unique identifier for an AWS IAM role that manages access to your AWS services.
|
List<String> |
getLogPaths()
This parameter is no longer used.
|
List<String> |
getMetricGroups()
Name of an Amazon CloudWatch metric group to add this fleet to.
|
String |
getName()
Descriptive label that is associated with a fleet.
|
String |
getNewGameSessionProtectionPolicy()
Game session protection policy to apply to all instances in this fleet.
|
String |
getPeerVpcAwsAccountId()
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
|
String |
getPeerVpcId()
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
|
ResourceCreationLimitPolicy |
getResourceCreationLimitPolicy()
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
RuntimeConfiguration |
getRuntimeConfiguration()
Instructions for launching server processes on each instance in the fleet.
|
String |
getScriptId()
Unique identifier for a Realtime script to be deployed on the new fleet.
|
String |
getServerLaunchParameters()
This parameter is no longer used.
|
String |
getServerLaunchPath()
This parameter is no longer used.
|
int |
hashCode() |
void |
setBuildId(String buildId)
Unique identifier for a build to be deployed on the new fleet.
|
void |
setCertificateConfiguration(CertificateConfiguration certificateConfiguration) |
void |
setDescription(String description)
Human-readable description of a fleet.
|
void |
setEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the
fleet.
|
void |
setEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
void |
setEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
void |
setFleetType(FleetType fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet.
|
void |
setFleetType(String fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet.
|
void |
setInstanceRoleArn(String instanceRoleArn)
Unique identifier for an AWS IAM role that manages access to your AWS services.
|
void |
setLogPaths(Collection<String> logPaths)
This parameter is no longer used.
|
void |
setMetricGroups(Collection<String> metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to.
|
void |
setName(String name)
Descriptive label that is associated with a fleet.
|
void |
setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
void |
setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
void |
setPeerVpcAwsAccountId(String peerVpcAwsAccountId)
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
|
void |
setPeerVpcId(String peerVpcId)
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
|
void |
setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
void |
setRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
void |
setScriptId(String scriptId)
Unique identifier for a Realtime script to be deployed on the new fleet.
|
void |
setServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used.
|
void |
setServerLaunchPath(String serverLaunchPath)
This parameter is no longer used.
|
String |
toString()
Returns a string representation of this object.
|
CreateFleetRequest |
withBuildId(String buildId)
Unique identifier for a build to be deployed on the new fleet.
|
CreateFleetRequest |
withCertificateConfiguration(CertificateConfiguration certificateConfiguration) |
CreateFleetRequest |
withDescription(String description)
Human-readable description of a fleet.
|
CreateFleetRequest |
withEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the
fleet.
|
CreateFleetRequest |
withEC2InboundPermissions(IpPermission... eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the
fleet.
|
CreateFleetRequest |
withEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest |
withEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest |
withFleetType(FleetType fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet.
|
CreateFleetRequest |
withFleetType(String fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet.
|
CreateFleetRequest |
withInstanceRoleArn(String instanceRoleArn)
Unique identifier for an AWS IAM role that manages access to your AWS services.
|
CreateFleetRequest |
withLogPaths(Collection<String> logPaths)
This parameter is no longer used.
|
CreateFleetRequest |
withLogPaths(String... logPaths)
This parameter is no longer used.
|
CreateFleetRequest |
withMetricGroups(Collection<String> metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to.
|
CreateFleetRequest |
withMetricGroups(String... metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to.
|
CreateFleetRequest |
withName(String name)
Descriptive label that is associated with a fleet.
|
CreateFleetRequest |
withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest |
withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest |
withPeerVpcAwsAccountId(String peerVpcAwsAccountId)
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
|
CreateFleetRequest |
withPeerVpcId(String peerVpcId)
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
|
CreateFleetRequest |
withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
CreateFleetRequest |
withRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CreateFleetRequest |
withScriptId(String scriptId)
Unique identifier for a Realtime script to be deployed on the new fleet.
|
CreateFleetRequest |
withServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used.
|
CreateFleetRequest |
withServerLaunchPath(String serverLaunchPath)
This parameter is no longer used.
|
addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setName(String name)
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
name
- Descriptive label that is associated with a fleet. Fleet names do not need to be unique.public String getName()
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
public CreateFleetRequest withName(String name)
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
name
- Descriptive label that is associated with a fleet. Fleet names do not need to be unique.public void setDescription(String description)
Human-readable description of a fleet.
description
- Human-readable description of a fleet.public String getDescription()
Human-readable description of a fleet.
public CreateFleetRequest withDescription(String description)
Human-readable description of a fleet.
description
- Human-readable description of a fleet.public void setBuildId(String buildId)
Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been
successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be
changed once the fleet is created.
buildId
- Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been
successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot
be changed once the fleet is created.public String getBuildId()
Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been
successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be
changed once the fleet is created.
READY
status. This fleet setting
cannot be changed once the fleet is created.public CreateFleetRequest withBuildId(String buildId)
Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been
successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be
changed once the fleet is created.
buildId
- Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been
successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot
be changed once the fleet is created.public void setScriptId(String scriptId)
Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
scriptId
- Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have
been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is
created.public String getScriptId()
Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
public CreateFleetRequest withScriptId(String scriptId)
Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
scriptId
- Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have
been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is
created.public void setServerLaunchPath(String serverLaunchPath)
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
serverLaunchPath
- This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public String getServerLaunchPath()
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public CreateFleetRequest withServerLaunchPath(String serverLaunchPath)
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
serverLaunchPath
- This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public void setServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
serverLaunchParameters
- This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public String getServerLaunchParameters()
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public CreateFleetRequest withServerLaunchParameters(String serverLaunchParameters)
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters
instead of a run-time configuration will continue to work.)
serverLaunchParameters
- This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch
parameters instead of a run-time configuration will continue to work.)public List<String> getLogPaths()
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one or more
directory paths in logParameters
. See more information in the Server API Reference.
ProcessReady()
and specify one
or more directory paths in logParameters
. See more information in the Server API Reference.public void setLogPaths(Collection<String> logPaths)
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one or more
directory paths in logParameters
. See more information in the Server API Reference.
logPaths
- This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
server process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one
or more directory paths in logParameters
. See more information in the Server API Reference.public CreateFleetRequest withLogPaths(String... logPaths)
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one or more
directory paths in logParameters
. See more information in the Server API Reference.
NOTE: This method appends the values to the existing list (if any). Use
setLogPaths(java.util.Collection)
or withLogPaths(java.util.Collection)
if you want to override
the existing values.
logPaths
- This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
server process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one
or more directory paths in logParameters
. See more information in the Server API Reference.public CreateFleetRequest withLogPaths(Collection<String> logPaths)
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one or more
directory paths in logParameters
. See more information in the Server API Reference.
logPaths
- This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
server process shuts down, use the Amazon GameLift server API ProcessReady()
and specify one
or more directory paths in logParameters
. See more information in the Server API Reference.public void setEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public String getEC2InstanceType()
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
EC2InstanceType
public CreateFleetRequest withEC2InstanceType(String eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public void setEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public CreateFleetRequest withEC2InstanceType(EC2InstanceType eC2InstanceType)
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
eC2InstanceType
- Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the
computing resources of each instance in the fleet, including CPU, memory, storage, and networking
capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.EC2InstanceType
public List<IpPermission> getEC2InboundPermissions()
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
public void setEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access game sessions that running
on the fleet. For fleets using a custom game build, this parameter is required before game sessions
running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically
sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or
add more by updating the fleet.public CreateFleetRequest withEC2InboundPermissions(IpPermission... eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
NOTE: This method appends the values to the existing list (if any). Use
setEC2InboundPermissions(java.util.Collection)
or
withEC2InboundPermissions(java.util.Collection)
if you want to override the existing values.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access game sessions that running
on the fleet. For fleets using a custom game build, this parameter is required before game sessions
running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically
sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or
add more by updating the fleet.public CreateFleetRequest withEC2InboundPermissions(Collection<IpPermission> eC2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
eC2InboundPermissions
- Range of IP addresses and port settings that permit inbound traffic to access game sessions that running
on the fleet. For fleets using a custom game build, this parameter is required before game sessions
running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically
sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or
add more by updating the fleet.public void setNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
a scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change.
You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public String getNewGameSessionProtectionPolicy()
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
a scale-down event.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public CreateFleetRequest withNewGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
a scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change.
You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public void setNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
a scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change.
You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public CreateFleetRequest withNewGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated during
a scale-down event.
newGameSessionProtectionPolicy
- Game session protection policy to apply to all instances in this fleet. If this parameter is not set,
instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change.
You can also set protection for individual instances using UpdateGameSession.
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public void setRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.
runtimeConfiguration
- Instructions for launching server processes on each instance in the fleet. Server processes run either a
custom game build executable or a Realtime Servers script. The run-time configuration lists the types of
server processes to run on an instance and includes the following configuration settings: the server
executable or launch script file, launch parameters, and the number of processes to run concurrently on
each instance. A CreateFleet request must include a run-time configuration with at least one server
process configuration.public RuntimeConfiguration getRuntimeConfiguration()
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.
public CreateFleetRequest withRuntimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.
runtimeConfiguration
- Instructions for launching server processes on each instance in the fleet. Server processes run either a
custom game build executable or a Realtime Servers script. The run-time configuration lists the types of
server processes to run on an instance and includes the following configuration settings: the server
executable or launch script file, launch parameters, and the number of processes to run concurrently on
each instance. A CreateFleet request must include a run-time configuration with at least one server
process configuration.public void setResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
resourceCreationLimitPolicy
- Policy that limits the number of game sessions an individual player can create over a span of time for
this fleet.public ResourceCreationLimitPolicy getResourceCreationLimitPolicy()
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
public CreateFleetRequest withResourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
resourceCreationLimitPolicy
- Policy that limits the number of game sessions an individual player can create over a span of time for
this fleet.public List<String> getMetricGroups()
Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
public void setMetricGroups(Collection<String> metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
metricGroups
- Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for
all fleets in the group. Specify an existing metric group name, or provide a new name to create a new
metric group. A fleet can only be included in one metric group at a time.public CreateFleetRequest withMetricGroups(String... metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
NOTE: This method appends the values to the existing list (if any). Use
setMetricGroups(java.util.Collection)
or withMetricGroups(java.util.Collection)
if you want to
override the existing values.
metricGroups
- Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for
all fleets in the group. Specify an existing metric group name, or provide a new name to create a new
metric group. A fleet can only be included in one metric group at a time.public CreateFleetRequest withMetricGroups(Collection<String> metricGroups)
Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
metricGroups
- Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for
all fleets in the group. Specify an existing metric group name, or provide a new name to create a new
metric group. A fleet can only be included in one metric group at a time.public void setPeerVpcAwsAccountId(String peerVpcAwsAccountId)
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.
peerVpcAwsAccountId
- Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
You can find your Account ID in the AWS Management Console under account settings.public String getPeerVpcAwsAccountId()
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.
public CreateFleetRequest withPeerVpcAwsAccountId(String peerVpcAwsAccountId)
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.
peerVpcAwsAccountId
- Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
You can find your Account ID in the AWS Management Console under account settings.public void setPeerVpcId(String peerVpcId)
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
peerVpcId
- Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be
in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more
about VPC peering in VPC Peering with Amazon
GameLift Fleets.public String getPeerVpcId()
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
public CreateFleetRequest withPeerVpcId(String peerVpcId)
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
peerVpcId
- Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be
in the same region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more
about VPC peering in VPC Peering with Amazon
GameLift Fleets.public void setFleetType(String fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType
- Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance
type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType
public String getFleetType()
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
FleetType
public CreateFleetRequest withFleetType(String fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType
- Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance
type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType
public void setFleetType(FleetType fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType
- Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance
type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType
public CreateFleetRequest withFleetType(FleetType fleetType)
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType
- Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance
type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType
public void setInstanceRoleArn(String instanceRoleArn)
Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.
instanceRoleArn
- Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN
set, any application that runs on an instance in this fleet can assume the role, including install
scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the
IAM dashboard in the AWS Management Console. Learn more
about using on-box credentials for your game servers at
Access external resources from a game server.public String getInstanceRoleArn()
Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.
public CreateFleetRequest withInstanceRoleArn(String instanceRoleArn)
Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.
instanceRoleArn
- Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN
set, any application that runs on an instance in this fleet can assume the role, including install
scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the
IAM dashboard in the AWS Management Console. Learn more
about using on-box credentials for your game servers at
Access external resources from a game server.public void setCertificateConfiguration(CertificateConfiguration certificateConfiguration)
certificateConfiguration
- public CertificateConfiguration getCertificateConfiguration()
public CreateFleetRequest withCertificateConfiguration(CertificateConfiguration certificateConfiguration)
certificateConfiguration
- public String toString()
toString
in class Object
Object.toString()
public CreateFleetRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()
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