@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public interface AmazonGameLift
Note: Do not directly implement this interface, new methods are added to it regularly. Extend from
AbstractAmazonGameLift
instead.
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Use Amazon GameLift for these tasks: (1) set up computing resources and deploy your game servers, (2) run game sessions and get players into games, (3) automatically scale your resources to meet player demand and manage costs, and (4) track in-depth metrics on game server performance and player usage.
When setting up hosting resources, you can deploy your custom game server or use the Amazon GameLift Realtime Servers. Realtime Servers gives you the ability to quickly stand up lightweight, efficient game servers with the core Amazon GameLift infrastructure already built in.
Get Amazon GameLift Tools and Resources
This reference guide describes the low-level service API for Amazon GameLift and provides links to language-specific SDK reference topics. See also Amazon GameLift Tools and Resources.
API Summary
The Amazon GameLift service API includes two key sets of actions:
Manage game sessions and player access -- Integrate this functionality into game client services in order to create new game sessions, retrieve information on existing game sessions; reserve a player slot in a game session, request matchmaking, etc.
Configure and manage game server resources -- Manage your Amazon GameLift hosting resources, including builds, scripts, fleets, queues, and aliases. Set up matchmakers, configure auto-scaling, retrieve game logs, and get hosting and game metrics.
Modifier and Type | Field and Description |
---|---|
static String |
ENDPOINT_PREFIX
The region metadata service name for computing region endpoints.
|
Modifier and Type | Method and Description |
---|---|
AcceptMatchResult |
acceptMatch(AcceptMatchRequest acceptMatchRequest)
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
CreateAliasResult |
createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest createBuildRequest)
Creates a new Amazon GameLift build record for your game server binary files and points to the location of your
game server build files in an Amazon Simple Storage Service (Amazon S3) location.
|
CreateFleetResult |
createFleet(CreateFleetRequest createFleetRequest)
Creates a new fleet to run your game servers.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players.
|
CreateGameSessionQueueResult |
createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest)
Establishes a new queue for processing requests to place new game sessions.
|
CreateMatchmakingConfigurationResult |
createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch.
|
CreateMatchmakingRuleSetResult |
createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Reserves an open player slot in an active game session.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)
Reserves open slots in a game session for a group of players.
|
CreateScriptResult |
createScript(CreateScriptRequest createScriptRequest)
Creates a new script record for your Realtime Servers script.
|
CreateVpcPeeringAuthorizationResult |
createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your AWS account.
|
CreateVpcPeeringConnectionResult |
createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for
your Amazon GameLift fleet.
|
DeleteAliasResult |
deleteAlias(DeleteAliasRequest deleteAliasRequest)
Deletes an alias.
|
DeleteBuildResult |
deleteBuild(DeleteBuildRequest deleteBuildRequest)
Deletes a build.
|
DeleteFleetResult |
deleteFleet(DeleteFleetRequest deleteFleetRequest)
Deletes everything related to a fleet.
|
DeleteGameSessionQueueResult |
deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest)
Deletes a game session queue.
|
DeleteMatchmakingConfigurationResult |
deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest)
Permanently removes a FlexMatch matchmaking configuration.
|
DeleteMatchmakingRuleSetResult |
deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest)
Deletes an existing matchmaking rule set.
|
DeleteScalingPolicyResult |
deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)
Deletes a fleet scaling policy.
|
DeleteScriptResult |
deleteScript(DeleteScriptRequest deleteScriptRequest)
Deletes a Realtime script.
|
DeleteVpcPeeringAuthorizationResult |
deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest)
Cancels a pending VPC peering authorization for the specified VPC.
|
DeleteVpcPeeringConnectionResult |
deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest)
Removes a VPC peering connection.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest describeAliasRequest)
Retrieves properties for an alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest describeBuildRequest)
Retrieves properties for a build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current status of fleet capacity for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)
Retrieves the inbound connection permissions for a fleet.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions.
|
DescribeGameSessionPlacementResult |
describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest)
Retrieves properties and current status of a game session placement request.
|
DescribeGameSessionQueuesResult |
describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves a set of one or more game sessions.
|
DescribeInstancesResult |
describeInstances(DescribeInstancesRequest describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs.
|
DescribeMatchmakingResult |
describeMatchmaking(DescribeMatchmakingRequest describeMatchmakingRequest)
Retrieves one or more matchmaking tickets.
|
DescribeMatchmakingConfigurationsResult |
describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations.
|
DescribeMatchmakingRuleSetsResult |
describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions.
|
DescribeRuntimeConfigurationResult |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest)
Retrieves the current run-time configuration for the specified fleet.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
|
DescribeScriptResult |
describeScript(DescribeScriptRequest describeScriptRequest)
Retrieves properties for a Realtime script.
|
DescribeVpcPeeringAuthorizationsResult |
describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest describeVpcPeeringAuthorizationsRequest)
Retrieves valid VPC peering authorizations that are pending for the AWS account.
|
DescribeVpcPeeringConnectionsResult |
describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest)
Retrieves information on VPC peering connections.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful request, typically used for debugging issues
where a service isn't acting as expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game session.
|
GetInstanceAccessResult |
getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest)
Requests remote access to a fleet instance.
|
ListAliasesResult |
listAliases(ListAliasesRequest listAliasesRequest)
Retrieves all aliases for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest listBuildsRequest)
Retrieves build records for all builds associated with the AWS account in use.
|
ListFleetsResult |
listFleets(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet records for this AWS account.
|
ListScriptsResult |
listScripts(ListScriptsRequest listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest resolveAliasRequest)
Retrieves the fleet ID that a specified alias is currently pointing to.
|
SearchGameSessionsResult |
searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
void |
setEndpoint(String endpoint)
Deprecated.
use
AwsClientBuilder#setEndpointConfiguration(AwsClientBuilder.EndpointConfiguration) for
example:
builder.setEndpointConfiguration(new EndpointConfiguration(endpoint, signingRegion)); |
void |
setRegion(Region region)
Deprecated.
use
AwsClientBuilder#setRegion(String) |
void |
shutdown()
Shuts down this client object, releasing any resources that might be held open.
|
StartFleetActionsResult |
startFleetActions(StartFleetActionsRequest startFleetActionsRequest)
Resumes activity on a fleet that was suspended with StopFleetActions.
|
StartGameSessionPlacementResult |
startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
StartMatchBackfillResult |
startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest)
Finds new players to fill open slots in an existing game session.
|
StartMatchmakingResult |
startMatchmaking(StartMatchmakingRequest startMatchmakingRequest)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules, and starts a new
game for the matched players.
|
StopFleetActionsResult |
stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest)
Suspends activity on a fleet.
|
StopGameSessionPlacementResult |
stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest)
Cancels a game session placement that is in
PENDING status. |
StopMatchmakingResult |
stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest updateAliasRequest)
Updates properties for an alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest updateBuildRequest)
Updates metadata in a build record, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates port settings for a fleet.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)
Updates game session properties.
|
UpdateGameSessionQueueResult |
updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest)
Updates settings for a game session queue, which determines how new game session requests in the queue are
processed.
|
UpdateMatchmakingConfigurationResult |
updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest)
Updates settings for a FlexMatch matchmaking configuration.
|
UpdateRuntimeConfigurationResult |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest)
Updates the current run-time configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet.
|
UpdateScriptResult |
updateScript(UpdateScriptRequest updateScriptRequest)
Updates Realtime script metadata and content.
|
ValidateMatchmakingRuleSetResult |
validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest validateMatchmakingRuleSetRequest)
Validates the syntax of a matchmaking rule or rule set.
|
static final String ENDPOINT_PREFIX
@Deprecated void setEndpoint(String endpoint)
AwsClientBuilder#setEndpointConfiguration(AwsClientBuilder.EndpointConfiguration)
for
example:
builder.setEndpointConfiguration(new EndpointConfiguration(endpoint, signingRegion));
Callers can pass in just the endpoint (ex: "gamelift.us-east-1.amazonaws.com") or a full URL, including the
protocol (ex: "https://gamelift.us-east-1.amazonaws.com"). If the protocol is not specified here, the default
protocol from this client's ClientConfiguration
will be used, which by default is HTTPS.
For more information on using AWS regions with the AWS SDK for Java, and a complete list of all available endpoints for all AWS services, see: https://docs.aws.amazon.com/sdk-for-java/v1/developer-guide/java-dg-region-selection.html#region-selection- choose-endpoint
This method is not threadsafe. An endpoint should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
endpoint
- The endpoint (ex: "gamelift.us-east-1.amazonaws.com") or a full URL, including the protocol (ex:
"https://gamelift.us-east-1.amazonaws.com") of the region specific AWS endpoint this client will
communicate with.@Deprecated void setRegion(Region region)
AwsClientBuilder#setRegion(String)
setEndpoint(String)
, sets the regional endpoint for this client's
service calls. Callers can use this method to control which AWS region they want to work with.
By default, all service endpoints in all regions use the https protocol. To use http instead, specify it in the
ClientConfiguration
supplied at construction.
This method is not threadsafe. A region should be configured when the client is created and before any service requests are made. Changing it afterwards creates inevitable race conditions for any service requests in transit or retrying.
region
- The region this client will communicate with. See Region.getRegion(com.amazonaws.regions.Regions)
for accessing a given region. Must not be null and must be a region where the service is available.Region.getRegion(com.amazonaws.regions.Regions)
,
Region.createClient(Class, com.amazonaws.auth.AWSCredentialsProvider, ClientConfiguration)
,
Region.isServiceSupported(String)
AcceptMatchResult acceptMatch(AcceptMatchRequest acceptMatchRequest)
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE
. This is a trigger for your game to get acceptance from all players in the
ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an
error.
To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have
registered acceptance, the matchmaking tickets advance to status PLACING
, where a new game session
is created for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed
match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more
players rejected the match, the ticket status is returned to SEARCHING
to find a new match. For
tickets where one or more players failed to respond, the ticket status is set to CANCELLED
, and
processing is terminated. A new matchmaking request for these players can be submitted as needed.
Learn more
Add FlexMatch to a Game Client
Related operations
acceptMatchRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.CreateAliasResult createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. By using a fleet alias instead of a specific fleet ID, you can switch gameplay and players to a new fleet without changing your game client or other game components. For example, for games in production, using an alias allows you to seamlessly redirect your player base to a new game server update.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can
point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned,
including an alias ID, which you can reference when creating a game session. You can reassign an alias to another
fleet by calling UpdateAlias
.
createAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.CreateBuildResult createBuild(CreateBuildRequest createBuildRequest)
Creates a new Amazon GameLift build record for your game server binary files and points to the location of your game server build files in an Amazon Simple Storage Service (Amazon S3) location.
Game server binaries must be combined into a .zip
file for use with Amazon GameLift.
To create new builds quickly and easily, use the AWS CLI command upload-build . This helper command uploads your build and creates a new build record in one step, and automatically handles the necessary permissions.
The CreateBuild
operation should be used only when you need to manually upload your build files, as
in the following scenarios:
Store a build file in an Amazon S3 bucket under your own AWS account. To use this option, you must first give
Amazon GameLift access to that Amazon S3 bucket. To create a new build record using files in your Amazon S3
bucket, call CreateBuild
and specify a build name, operating system, and the storage location of
your game build.
Upload a build file directly to Amazon GameLift's Amazon S3 account. To use this option, you first call
CreateBuild
with a build name and operating system. This action creates a new build record and
returns an Amazon S3 storage location (bucket and key only) and temporary access credentials. Use the credentials
to manually upload your build file to the storage location (see the Amazon S3 topic Uploading Objects). You can
upload files to a location only once.
If successful, this operation creates a new build record with a unique build ID and places it in
INITIALIZED
status. You can use DescribeBuild to check the status of your build. A build must
be in READY
status before it can be used to create fleets.
Learn more
Create a Build with Files in Amazon S3
Related operations
createBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.CreateFleetResult createFleet(CreateFleetRequest createFleetRequest)
Creates a new fleet to run your game servers. whether they are custom game builds or Realtime Servers with game-specific script. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can host multiple game sessions. When creating a fleet, you choose the hardware specifications, set some configuration options, and specify the game server to deploy on the new fleet.
To create a new fleet, you must provide the following: (1) a fleet name, (2) an EC2 instance type and fleet type (spot or on-demand), (3) the build ID for your game build or script ID if using Realtime Servers, and (4) a run-time configuration, which determines how game servers will run on each instance in the fleet.
When creating a Realtime Servers fleet, we recommend using a minimal version of the Realtime script (see this working code example ). This will make it much easier to troubleshoot any fleet creation issues. Once the fleet is active, you can update your Realtime script as needed.
If the CreateFleet
call is successful, Amazon GameLift performs the following tasks. You can track
the process of a fleet by checking the fleet status or by monitoring fleet creation events:
Creates a fleet record. Status: NEW
.
Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
Sets the fleet's target capacity to 1 (desired instances), which triggers Amazon GameLift to start one new EC2 instance.
Downloads the game build or Realtime script to the new instance and installs it. Statuses:
DOWNLOADING
, VALIDATING
, BUILDING
.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes
per instance, Amazon GameLift staggers each launch by a few seconds. Status: ACTIVATING
.
Sets the fleet's status to ACTIVE
as soon as one server process is ready to host a game session.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
createFleetRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.CreateGameSessionResult createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players. This action creates a game session record and assigns an
available server process in the specified fleet to host the game session. A fleet must have an
ACTIVE
status before a game session can be created in it.
To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing the game session properties and other settings you specified.
Idempotency tokens. You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
Resource creation limits. If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
Player acceptance policy. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Game session logs. Logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
createGameSessionRequest
- Represents the input for a request action.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException
- The specified fleet has no available instances to fulfill a CreateGameSession
request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException
- A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.CreateGameSessionQueueResult createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest)
Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name.
Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience.
Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc.
To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned.
createGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.CreateMatchmakingConfigurationResult createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch. A matchmaking configuration sets out guidelines for matching players and getting the matches into games. You can set up multiple matchmaking configurations to handle the scenarios needed for your game. Each matchmaking ticket (StartMatchmaking or StartMatchBackfill) specifies a configuration for the match and provides player attributes to support the configuration being used.
To create a matchmaking configuration, at a minimum you must specify the following: configuration name; a rule set that governs how to evaluate players and find acceptable matches; a game session queue to use when placing a new game session for the match; and the maximum time allowed for a matchmaking attempt.
There are two ways to track the progress of matchmaking tickets: (1) polling ticket status with
DescribeMatchmaking; or (2) receiving notifications with Amazon Simple Notification Service (SNS). To use
notifications, you first need to set up an SNS topic to receive the notifications, and provide the topic ARN in
the matchmaking configuration. Since notifications promise only "best effort" delivery, we recommend calling
DescribeMatchmaking
if no notifications are received within 30 seconds.
Learn more
Setting up Notifications for Matchmaking
Related operations
createMatchmakingConfigurationRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.CreateMatchmakingRuleSetResult createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams, and sets the parameters for acceptable player matches, such as minimum skill level or character type. A rule set is used by a MatchmakingConfiguration.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
Learn more
Related operations
createMatchmakingRuleSetRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Reserves an open player slot in an active game session. Before a player can be added, a game session must have an
ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open player slot. To
add a group of players to a game session, use CreatePlayerSessions. When the player connects to the game
server and references a player session ID, the game server contacts the Amazon GameLift service to validate the
player reservation and accept the player.
To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, a slot is reserved in the game session for the player and a new PlayerSession object is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessionRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest)
Reserves open slots in a game session for a group of players. Before players can be added, a game session must
have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession. When a player connects to the
game server and references a player session ID, the game server contacts the Amazon GameLift service to validate
the player reservation and accept the player.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, a slot is reserved in the game session for each player and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.CreateScriptResult createScript(CreateScriptRequest createScriptRequest)
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
A locally available directory. Use the ZipFile parameter for this option.
An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related operations
createScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.CreateVpcPeeringAuthorizationResult createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. Once you've received authorization, call CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any AWS account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different regions.
To request authorization to create a connection, call this operation from the AWS account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the AWS account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the AWS account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the AWS account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must create or delete the peering connection while the authorization is valid.
createVpcPeeringAuthorizationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.CreateVpcPeeringConnectionResult createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. You can peer with VPCs in any AWS account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to call CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The AWS account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a VpcPeeringConnection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections, or by monitoring fleet events for success or failure using DescribeFleetEvents.
createVpcPeeringConnectionRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DeleteAliasResult deleteAlias(DeleteAliasRequest deleteAliasRequest)
Deletes an alias. This action removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DeleteBuildResult deleteBuild(DeleteBuildRequest deleteBuildRequest)
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
Learn more
Related operations
deleteBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.DeleteFleetResult deleteFleet(DeleteFleetRequest deleteFleetRequest)
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection--this is done as part of the delete fleet process.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
deleteFleetRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.DeleteGameSessionQueueResult deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest)
Deletes a game session queue. This action means that any StartGameSessionPlacement requests that reference this queue will fail. To delete a queue, specify the queue name.
deleteGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DeleteMatchmakingConfigurationResult deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest)
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Related operations
deleteMatchmakingConfigurationRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.DeleteMatchmakingRuleSetResult deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest)
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
Learn more
Related operations
deleteMatchmakingRuleSetRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.DeleteScalingPolicyResult deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest)
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, call StopFleetActions. This operation suspends all policies for the fleet.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
deleteScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.DeleteScriptResult deleteScript(DeleteScriptRequest deleteScriptRequest)
Deletes a Realtime script. This action permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
Learn more
Amazon GameLift Realtime Servers
Related operations
deleteScriptRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DeleteVpcPeeringAuthorizationResult deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest)
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, call DeleteVpcPeeringConnection.
deleteVpcPeeringAuthorizationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DeleteVpcPeeringConnectionResult deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest)
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete. You can check for an authorization by calling DescribeVpcPeeringAuthorizations or request a new one using CreateVpcPeeringAuthorization.
Once a valid authorization exists, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
deleteVpcPeeringConnectionRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DescribeAliasResult describeAlias(DescribeAliasRequest describeAliasRequest)
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's
target fleet ID only, use ResolveAlias
.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
describeAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DescribeBuildResult describeBuild(DescribeBuildRequest describeBuildRequest)
Retrieves properties for a build. To request a build record, specify a build ID. If successful, an object containing the build properties is returned.
Learn more
Related operations
describeBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest)
Retrieves the following information for the specified EC2 instance type:
maximum number of instances allowed per AWS account (service limit)
current usage level for the AWS account
Service limits vary depending on region. Available regions for Amazon GameLift can be found in the AWS Management Console for Amazon GameLift (see the drop-down list in the upper right corner).
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeEC2InstanceLimitsRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest)
Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeFleetAttributesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest)
Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeFleetCapacityRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest)
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeFleetEventsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest)
Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeFleetPortSettingsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest)
Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeFleetUtilizationRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest)
Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be
used in several ways: (1) provide a GameSessionId
or GameSessionArn
to request details
for a specific game session; (2) provide either a FleetId
or an AliasId
to request
properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetailsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.DescribeGameSessionPlacementResult describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest)
Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.
describeGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeGameSessionQueuesResult describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest)
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the region.
describeGameSessionQueuesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest)
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
describeGameSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.DescribeInstancesResult describeInstances(DescribeInstancesRequest describeInstancesRequest)
Retrieves information about a fleet's instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
describeInstancesRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DescribeMatchmakingResult describeMatchmaking(DescribeMatchmakingRequest describeMatchmakingRequest)
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including status and--once a successful match is made--acquire connection information for the resulting new game session.
You can use this operation to track the progress of matchmaking requests (through polling) as an alternative to using event notifications. See more details on tracking matchmaking requests through polling or notifications in StartMatchmaking.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
describeMatchmakingRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.DescribeMatchmakingConfigurationsResult describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest describeMatchmakingConfigurationsRequest)
Retrieves the details of FlexMatch matchmaking configurations. With this operation, you have the following options: (1) retrieve all existing configurations, (2) provide the names of one or more configurations to retrieve, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
describeMatchmakingConfigurationsRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.DescribeMatchmakingRuleSetsResult describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest)
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
describeMatchmakingRuleSetsRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException
- The requested operation is not supported in the region specified.DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest)
Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a
PlayerSessionId
to request properties for a specific player session; (2) provide a
GameSessionId
to request properties for all player sessions in the specified game session; (3)
provide a PlayerId
to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
describePlayerSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.DescribeRuntimeConfigurationResult describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest)
Retrieves the current run-time configuration for the specified fleet. The run-time configuration tells Amazon GameLift how to launch server processes on instances in the fleet.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
describeRuntimeConfigurationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest)
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This action does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
describeScalingPoliciesRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.DescribeScriptResult describeScript(DescribeScriptRequest describeScriptRequest)
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related operations
describeScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.DescribeVpcPeeringAuthorizationsResult describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest describeVpcPeeringAuthorizationsRequest)
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
describeVpcPeeringAuthorizationsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.DescribeVpcPeeringConnectionsResult describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest)
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
describeVpcPeeringConnectionsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest)
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrlRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.GetInstanceAccessResult getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest)
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.
Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon
GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux
instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client.
The private key must be saved in the proper format to a .pem
file before using. If you're making
this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See
the example later in this topic). For more information on remote access, see Remotely Accessing an
Instance.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.
getInstanceAccessRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.ListAliasesResult listAliases(ListAliasesRequest listAliasesRequest)
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
listAliasesRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.ListBuildsResult listBuilds(ListBuildsRequest listBuildsRequest)
Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status
parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
Learn more
Related operations
listBuildsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.ListFleetsResult listFleets(ListFleetsRequest listFleetsRequest)
Retrieves a collection of fleet records for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in a particular order.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
listFleetsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.ListScriptsResult listScripts(ListScriptsRequest listScriptsRequest)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
listScriptsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest)
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
You can temporarily suspend all scaling policies for a fleet by calling StopFleetActions with the fleet action AUTO_SCALING. To resume scaling policies, call StartFleetActions with the same fleet action. To stop just one scaling policy--or to permanently remove it, you must delete the policy with DeleteScalingPolicy.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for
[EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by
[ScalingAdjustment]
.
To implement the example, the rule statement would look like this:
If [PercentIdleInstances]
is [GreaterThanThreshold]
[20]
for
[15]
minutes, then [PercentChangeInCapacity]
to/by [10]
.
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
putScalingPolicyRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild
request. If
successful, a new set of credentials are returned, along with the S3 storage location associated with the build
ID.
Learn more
Related operations
requestUploadCredentialsRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.ResolveAliasResult resolveAlias(ResolveAliasRequest resolveAliasRequest)
Retrieves the fleet ID that a specified alias is currently pointing to.
resolveAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.SearchGameSessionsResult searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- Unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn
value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty
parameter.
GameProperty
values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl"
.
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE
status. To locate games in statuses other than active, use DescribeGameSessionDetails.
searchGameSessionsRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.StartFleetActionsResult startFleetActions(StartFleetActionsRequest startFleetActionsRequest)
Resumes activity on a fleet that was suspended with StopFleetActions. Currently, this operation is used to restart a fleet's auto-scaling activity.
To start fleet actions, specify the fleet ID and the type of actions to restart. When auto-scaling fleet actions are restarted, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet were never stopped, this operation will have no effect. You can view a fleet's stopped actions using DescribeFleetAttributes.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
startFleetActionsRequest
- InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.StartGameSessionPlacementResult startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest)
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is FULFILLED
, a new game session has been created and a game session ARN and
region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
startGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.StartMatchBackfillResult startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest)
Finds new players to fill open slots in an existing game session. This operation can be used to add players to matched games that start with fewer than the maximum number of players or to replace players when they drop out. By backfilling with the same matchmaker used to create the original match, you ensure that new players meet the match criteria and maintain a consistent experience throughout the game session. You can backfill a match anytime after a game session has been created.
To request a match backfill, specify a unique ticket ID, the existing game session's ARN, a matchmaking configuration, and a set of data that describes all current players in the game session. If successful, a match backfill ticket is created and returned with status set to QUEUED. The ticket is placed in the matchmaker's ticket pool and processed. Track the status of the ticket to respond as needed.
The process of finding backfill matches is essentially identical to the initial matchmaking process. The matchmaker searches the pool and groups tickets together to form potential matches, allowing only one backfill ticket per potential match. Once the a match is formed, the matchmaker creates player sessions for the new players. All tickets in the match are updated with the game session's connection information, and the GameSession object is updated to include matchmaker data on the new players. For more detail on how match backfill requests are processed, see How Amazon GameLift FlexMatch Works.
Learn more
Backfill Existing Games with FlexMatch
Related operations
startMatchBackfillRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.StartMatchmakingResult startMatchmaking(StartMatchmakingRequest startMatchmakingRequest)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules, and starts a new
game for the matched players. Each matchmaking request specifies the type of match to build (team configuration,
rules for an acceptable match, etc.). The request also specifies the players to find a match for and where to
host the new game session for optimal performance. A matchmaking request might start with a single player or a
group of players who want to play together. FlexMatch finds additional players as needed to fill the match. Match
type, rules, and the queue used to place a new game session are defined in a
MatchmakingConfiguration
.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to
be matched. You must also include a set of player attributes relevant for the matchmaking configuration. If
successful, a matchmaking ticket is returned with status set to QUEUED
. Track the status of the
ticket to respond as needed and acquire game session connection information for successfully completed matches.
Tracking ticket status -- A couple of options are available for tracking the status of matchmaking requests:
Polling -- Call DescribeMatchmaking
. This operation returns the full ticket object, including
current status and (for completed tickets) game session connection info. We recommend polling no more than once
every 10 seconds.
Notifications -- Get event notifications for changes in ticket status using Amazon Simple Notification Service
(SNS). Notifications are easy to set up (see CreateMatchmakingConfiguration) and typically deliver match
status changes faster and more efficiently than polling. We recommend that you use polling to back up to
notifications (since delivery is not guaranteed) and call DescribeMatchmaking
only when
notifications are not received within 30 seconds.
Processing a matchmaking request -- FlexMatch handles a matchmaking request as follows:
Your client code submits a StartMatchmaking
request for one or more players and tracks the status of
the request ticket.
FlexMatch uses this ticket and others in process to build an acceptable match. When a potential match is identified, all tickets in the proposed match are advanced to the next status.
If the match requires player acceptance (set in the matchmaking configuration), the tickets move into status
REQUIRES_ACCEPTANCE
. This status triggers your client code to solicit acceptance from all players in
every ticket involved in the match, and then call AcceptMatch for each player. If any player rejects or
fails to accept the match before a specified timeout, the proposed match is dropped (see AcceptMatch
for more details).
Once a match is proposed and accepted, the matchmaking tickets move into status PLACING
. FlexMatch
locates resources for a new game session using the game session queue (set in the matchmaking configuration) and
creates the game session based on the match data.
When the match is successfully placed, the matchmaking tickets move into COMPLETED
status.
Connection information (including game session endpoint and player session) is added to the matchmaking tickets.
Matched players can use the connection information to join the game.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
startMatchmakingRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.StopFleetActionsResult stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest)
Suspends activity on a fleet. Currently, this operation is used to stop a fleet's auto-scaling activity. It is used to temporarily stop scaling events triggered by the fleet's scaling policies. The policies can be retained and auto-scaling activity can be restarted using StartFleetActions. You can view a fleet's stopped actions using DescribeFleetAttributes.
To stop fleet actions, specify the fleet ID and the type of actions to suspend. When auto-scaling fleet actions are stopped, Amazon GameLift no longer initiates scaling events except to maintain the fleet's desired instances setting (FleetCapacity. Changes to the fleet's capacity must be done manually using UpdateFleetCapacity.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
stopFleetActionsRequest
- InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.StopGameSessionPlacementResult stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest)
Cancels a game session placement that is in PENDING
status. To stop a placement, provide the
placement ID values. If successful, the placement is moved to CANCELLED
status.
stopGameSessionPlacementRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.StopMatchmakingResult stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking
operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed
to CANCELLED
.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions
that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included
in the MatchmakerData
of an updated game session object, which is provided to the game server.
If the action is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
Learn more
Add FlexMatch to a Game Client
Related operations
stopMatchmakingRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.UpdateAliasResult updateAlias(UpdateAliasRequest updateAliasRequest)
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAliasRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UpdateBuildResult updateBuild(UpdateBuildRequest updateBuildRequest)
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Learn more
Related operations
updateBuildRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values that you want to change. If successful, the fleet ID for the updated fleet is returned.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
updateFleetAttributesRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
Specify minimum and maximum number of instances. Amazon GameLift will not change fleet capacity to values fall outside of this range. This is particularly important when using auto-scaling (see PutScalingPolicy) to allow capacity to adjust based on player demand while imposing limits on automatic adjustments.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
updateFleetCapacityRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the
permissions you want to update. List the permissions you want to add in
InboundPermissionAuthorizations
, and permissions you want to remove in
InboundPermissionRevocations
. Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
updateFleetPortSettingsRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest updateGameSessionRequest)
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSessionRequest
- Represents the input for a request action.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UpdateGameSessionQueueResult updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest)
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
updateGameSessionQueueRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.UpdateMatchmakingConfigurationResult updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest)
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
Learn more
Related operations
updateMatchmakingConfigurationRequest
- Represents the input for a request action.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.UpdateRuntimeConfigurationResult updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest)
Updates the current run-time configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet. You can update a fleet's run-time configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status.
To update run-time configuration, specify the fleet ID and provide a RuntimeConfiguration
object
with an updated set of server process configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated run-time configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; run-time configuration changes are applied gradually as existing processes shut down and new processes are launched during Amazon GameLift's normal process recycling activity.
Learn more
Related operations
Describe fleets:
Update fleets:
Manage fleet actions:
updateRuntimeConfigurationRequest
- Represents the input for a request action.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UpdateScriptResult updateScript(UpdateScriptRequest updateScriptRequest)
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related operations
updateScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.ValidateMatchmakingRuleSetResult validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest validateMatchmakingRuleSetRequest)
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
Learn more
Related operations
validateMatchmakingRuleSetRequest
- Represents the input for a request action.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the region specified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.void shutdown()
ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing a request.
request
- The originally executed request.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.