public class UpdateGameSessionRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
Represents the input for a request action.
NOOP
Constructor and Description |
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UpdateGameSessionRequest() |
Modifier and Type | Method and Description |
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UpdateGameSessionRequest |
clone()
Creates a shallow clone of this request.
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boolean |
equals(Object obj) |
String |
getGameSessionId()
Unique identifier for the game session to update.
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Integer |
getMaximumPlayerSessionCount()
Maximum number of players that can be simultaneously connected to the game session.
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String |
getName()
Descriptive label associated with a game session.
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String |
getPlayerSessionCreationPolicy()
Policy determining whether or not the game session accepts new players.
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String |
getProtectionPolicy()
Game session protection policy to apply to this game session only.
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int |
hashCode() |
void |
setGameSessionId(String gameSessionId)
Unique identifier for the game session to update.
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void |
setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
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void |
setName(String name)
Descriptive label associated with a game session.
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void |
setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
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void |
setPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
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void |
setProtectionPolicy(ProtectionPolicy protectionPolicy)
Game session protection policy to apply to this game session only.
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void |
setProtectionPolicy(String protectionPolicy)
Game session protection policy to apply to this game session only.
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String |
toString()
Returns a string representation of this object; useful for testing and debugging.
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UpdateGameSessionRequest |
withGameSessionId(String gameSessionId)
Unique identifier for the game session to update.
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UpdateGameSessionRequest |
withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
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UpdateGameSessionRequest |
withName(String name)
Descriptive label associated with a game session.
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UpdateGameSessionRequest |
withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
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UpdateGameSessionRequest |
withPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
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UpdateGameSessionRequest |
withProtectionPolicy(ProtectionPolicy protectionPolicy)
Game session protection policy to apply to this game session only.
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UpdateGameSessionRequest |
withProtectionPolicy(String protectionPolicy)
Game session protection policy to apply to this game session only.
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getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameSessionId(String gameSessionId)
Unique identifier for the game session to update. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
gameSessionId
- Unique identifier for the game session to update. Game session ID format is as follows:
"arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of
<ID string> is either a custom ID string (if one was specified when the game session was created) an
autogenerated string.public String getGameSessionId()
Unique identifier for the game session to update. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
public UpdateGameSessionRequest withGameSessionId(String gameSessionId)
Unique identifier for the game session to update. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
gameSessionId
- Unique identifier for the game session to update. Game session ID format is as follows:
"arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of
<ID string> is either a custom ID string (if one was specified when the game session was created) an
autogenerated string.public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be simultaneously connected to the game session.public Integer getMaximumPlayerSessionCount()
Maximum number of players that can be simultaneously connected to the game session.
public UpdateGameSessionRequest withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
Maximum number of players that can be simultaneously connected to the game session.
maximumPlayerSessionCount
- Maximum number of players that can be simultaneously connected to the game session.public void setName(String name)
Descriptive label associated with a game session. Session names do not need to be unique.
name
- Descriptive label associated with a game session. Session names do not need to be unique.public String getName()
Descriptive label associated with a game session. Session names do not need to be unique.
public UpdateGameSessionRequest withName(String name)
Descriptive label associated with a game session. Session names do not need to be unique.
name
- Descriptive label associated with a game session. Session names do not need to be unique.public void setPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy
- Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicy
public String getPlayerSessionCreationPolicy()
Policy determining whether or not the game session accepts new players.
PlayerSessionCreationPolicy
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy
- Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicy
public void setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy
- Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicy
public UpdateGameSessionRequest withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Policy determining whether or not the game session accepts new players.
playerSessionCreationPolicy
- Policy determining whether or not the game session accepts new players.PlayerSessionCreationPolicy
public void setProtectionPolicy(String protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
protectionPolicy
- Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public String getProtectionPolicy()
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public UpdateGameSessionRequest withProtectionPolicy(String protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
protectionPolicy
- Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public void setProtectionPolicy(ProtectionPolicy protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
protectionPolicy
- Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public UpdateGameSessionRequest withProtectionPolicy(ProtectionPolicy protectionPolicy)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated during a
scale-down event.
protectionPolicy
- Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE
status, it cannot be terminated
during a scale-down event.
ProtectionPolicy
public String toString()
toString
in class Object
Object.toString()
public UpdateGameSessionRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()
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