@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class GameServerGroup extends Object implements Serializable, Cloneable, StructuredPojo
This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.
Properties describing a game server group resource. A game server group manages certain properties of a corresponding EC2 Auto Scaling group.
A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup.
Constructor and Description |
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GameServerGroup() |
Modifier and Type | Method and Description |
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GameServerGroup |
clone() |
boolean |
equals(Object obj) |
String |
getAutoScalingGroupArn()
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
|
String |
getBalancingStrategy()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
Date |
getCreationTime()
A time stamp indicating when this data object was created.
|
String |
getGameServerGroupArn()
A generated unique ID for the game server group.
|
String |
getGameServerGroupName()
A developer-defined identifier for the game server group.
|
String |
getGameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
List<InstanceDefinition> |
getInstanceDefinitions()
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
Date |
getLastUpdatedTime()
A time stamp indicating when this game server group was last updated.
|
String |
getRoleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
String |
getStatus()
The current status of the game server group.
|
String |
getStatusReason()
Additional information about the current game server group status.
|
List<String> |
getSuspendedActions()
A list of activities that are currently suspended for this game server group.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setAutoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
|
void |
setBalancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
void |
setCreationTime(Date creationTime)
A time stamp indicating when this data object was created.
|
void |
setGameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
|
void |
setGameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group.
|
void |
setGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
void |
setInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
void |
setLastUpdatedTime(Date lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
|
void |
setRoleArn(String roleArn)
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
void |
setStatus(String status)
The current status of the game server group.
|
void |
setStatusReason(String statusReason)
Additional information about the current game server group status.
|
void |
setSuspendedActions(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
String |
toString()
Returns a string representation of this object.
|
GameServerGroup |
withAutoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
|
GameServerGroup |
withBalancingStrategy(BalancingStrategy balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
GameServerGroup |
withBalancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable
or are not viable for game hosting.
|
GameServerGroup |
withCreationTime(Date creationTime)
A time stamp indicating when this data object was created.
|
GameServerGroup |
withGameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
|
GameServerGroup |
withGameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group.
|
GameServerGroup |
withGameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup |
withGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup |
withInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
GameServerGroup |
withInstanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the
group.
|
GameServerGroup |
withLastUpdatedTime(Date lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
|
GameServerGroup |
withRoleArn(String roleArn)
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
GameServerGroup |
withStatus(GameServerGroupStatus status)
The current status of the game server group.
|
GameServerGroup |
withStatus(String status)
The current status of the game server group.
|
GameServerGroup |
withStatusReason(String statusReason)
Additional information about the current game server group status.
|
GameServerGroup |
withSuspendedActions(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup |
withSuspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup |
withSuspendedActions(String... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
public void setGameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group. The name is unique per Region per AWS account.
gameServerGroupName
- A developer-defined identifier for the game server group. The name is unique per Region per AWS account.public String getGameServerGroupName()
A developer-defined identifier for the game server group. The name is unique per Region per AWS account.
public GameServerGroup withGameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group. The name is unique per Region per AWS account.
gameServerGroupName
- A developer-defined identifier for the game server group. The name is unique per Region per AWS account.public void setGameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
gameServerGroupArn
- A generated unique ID for the game server group.public String getGameServerGroupArn()
A generated unique ID for the game server group.
public GameServerGroup withGameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
gameServerGroupArn
- A generated unique ID for the game server group.public void setRoleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
roleArn
- The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure
that it contains the necessary permissions for game server groups.public String getRoleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
public GameServerGroup withRoleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
roleArn
- The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure
that it contains the necessary permissions for game server groups.public List<InstanceDefinition> getInstanceDefinitions()
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
public void setInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
instanceDefinitions
- The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in
the group.public GameServerGroup withInstanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
NOTE: This method appends the values to the existing list (if any). Use
setInstanceDefinitions(java.util.Collection)
or withInstanceDefinitions(java.util.Collection)
if you want to override the existing values.
instanceDefinitions
- The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in
the group.public GameServerGroup withInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
instanceDefinitions
- The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in
the group.public void setBalancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
balancingStrategy
- The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot
instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy
public String getBalancingStrategy()
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy
public GameServerGroup withBalancingStrategy(String balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
balancingStrategy
- The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot
instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy
public GameServerGroup withBalancingStrategy(BalancingStrategy balancingStrategy)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
balancingStrategy
- The fallback balancing method to use for the game server group when Spot instances in a Region become
unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot
instances can once again be used. Method options include:
SPOT_ONLY -- If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED -- If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
BalancingStrategy
public void setGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running may be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see
DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS
regardless of protection status.GameServerProtectionPolicy
public String getGameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
GameServerProtectionPolicy
public GameServerGroup withGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running may be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see
DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS
regardless of protection status.GameServerProtectionPolicy
public GameServerGroup withGameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running may be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see
DeleteGameServerGroup). An exception to this is Spot Instances, which may be terminated by AWS
regardless of protection status.GameServerProtectionPolicy
public void setAutoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
autoScalingGroupArn
- A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.public String getAutoScalingGroupArn()
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
public GameServerGroup withAutoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
autoScalingGroupArn
- A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.public void setStatus(String status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing
it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group and the game
server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
status
- The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling
group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus
public String getStatus()
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing
it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group and the game
server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling
group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus
public GameServerGroup withStatus(String status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing
it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group and the game
server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
status
- The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling
group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus
public GameServerGroup withStatus(GameServerGroupStatus status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing
it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group and the game
server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
status
- The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup()
request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling
group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
GameServerGroupStatus
public void setStatusReason(String statusReason)
Additional information about the current game server group status. This information may provide additional insight on groups that in ERROR status.
statusReason
- Additional information about the current game server group status. This information may provide additional
insight on groups that in ERROR status.public String getStatusReason()
Additional information about the current game server group status. This information may provide additional insight on groups that in ERROR status.
public GameServerGroup withStatusReason(String statusReason)
Additional information about the current game server group status. This information may provide additional insight on groups that in ERROR status.
statusReason
- Additional information about the current game server group status. This information may provide additional
insight on groups that in ERROR status.public List<String> getSuspendedActions()
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
GameServerGroupAction
public void setSuspendedActions(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions
- A list of activities that are currently suspended for this game server group. If this property is empty,
all activities are occurring.GameServerGroupAction
public GameServerGroup withSuspendedActions(String... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
NOTE: This method appends the values to the existing list (if any). Use
setSuspendedActions(java.util.Collection)
or withSuspendedActions(java.util.Collection)
if you
want to override the existing values.
suspendedActions
- A list of activities that are currently suspended for this game server group. If this property is empty,
all activities are occurring.GameServerGroupAction
public GameServerGroup withSuspendedActions(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions
- A list of activities that are currently suspended for this game server group. If this property is empty,
all activities are occurring.GameServerGroupAction
public GameServerGroup withSuspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions
- A list of activities that are currently suspended for this game server group. If this property is empty,
all activities are occurring.GameServerGroupAction
public void setCreationTime(Date creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public Date getCreationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
public GameServerGroup withCreationTime(Date creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").public void setLastUpdatedTime(Date lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
lastUpdatedTime
- A time stamp indicating when this game server group was last updated.public Date getLastUpdatedTime()
A time stamp indicating when this game server group was last updated.
public GameServerGroup withLastUpdatedTime(Date lastUpdatedTime)
A time stamp indicating when this game server group was last updated.
lastUpdatedTime
- A time stamp indicating when this game server group was last updated.public String toString()
toString
in class Object
Object.toString()
public GameServerGroup clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.Copyright © 2013 Amazon Web Services, Inc. All Rights Reserved.