@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class DeleteGameServerGroupRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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DeleteGameServerGroupRequest() |
Modifier and Type | Method and Description |
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DeleteGameServerGroupRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getDeleteOption()
The type of delete to perform.
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String |
getGameServerGroupName()
The unique identifier of the game server group to delete.
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int |
hashCode() |
void |
setDeleteOption(String deleteOption)
The type of delete to perform.
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void |
setGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete.
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String |
toString()
Returns a string representation of this object.
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DeleteGameServerGroupRequest |
withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withDeleteOption(String deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- The unique identifier of the game server group to delete. Use either the GameServerGroup name or
ARN value.public String getGameServerGroupName()
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName)
The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- The unique identifier of the game server group to delete. Use either the GameServerGroup name or
ARN value.public void setDeleteOption(String deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOption
public String getDeleteOption()
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOption
public DeleteGameServerGroupRequest withDeleteOption(String deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOption
public DeleteGameServerGroupRequest withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include:
SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in IN_USE status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
GameServerGroupDeleteOption
public String toString()
toString
in class Object
Object.toString()
public DeleteGameServerGroupRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()
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